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-rw-r--r--dom/gamepad/GamepadLightIndicator.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadLightIndicator.h b/dom/gamepad/GamepadLightIndicator.h
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+++ b/dom/gamepad/GamepadLightIndicator.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_gamepad_GamepadLightIndicator_h
+#define mozilla_dom_gamepad_GamepadLightIndicator_h
+
+#include "mozilla/dom/GamepadLightIndicatorBinding.h"
+#include "mozilla/dom/GamepadHandle.h"
+#include "nsWrapperCache.h"
+
+namespace mozilla::dom {
+
+class GamepadLightIndicator final : public nsISupports, public nsWrapperCache {
+ public:
+ GamepadLightIndicator(nsISupports* aParent, GamepadHandle aGamepadHandle,
+ uint32_t aIndex);
+
+ NS_DECL_CYCLE_COLLECTING_ISUPPORTS
+ NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(GamepadLightIndicator)
+
+ static GamepadLightIndicatorType DefaultType() {
+ return GamepadLightIndicatorType::Rgb;
+ }
+
+ nsISupports* GetParentObject() const;
+
+ virtual JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ already_AddRefed<Promise> SetColor(const GamepadLightColor& color,
+ ErrorResult& aRv);
+
+ void SetType(GamepadLightIndicatorType aType) { mType = aType; }
+
+ GamepadLightIndicatorType Type() const;
+
+ void Set(const GamepadLightIndicator* aOther);
+
+ private:
+ virtual ~GamepadLightIndicator();
+
+ nsCOMPtr<nsISupports> mParent;
+ GamepadLightIndicatorType mType;
+ GamepadHandle mGamepadHandle;
+ uint32_t mIndex;
+};
+
+} // namespace mozilla::dom
+
+#endif // mozilla_dom_gamepad_GamepadLightIndicator_h