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-rw-r--r--dom/gamepad/GamepadTouch.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadTouch.cpp b/dom/gamepad/GamepadTouch.cpp
new file mode 100644
index 0000000000..2fdef5b12c
--- /dev/null
+++ b/dom/gamepad/GamepadTouch.cpp
@@ -0,0 +1,70 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/GamepadTouch.h"
+
+#include "mozilla/HoldDropJSObjects.h"
+#include "mozilla/dom/GamepadManager.h"
+#include "mozilla/dom/Promise.h"
+#include "mozilla/dom/TypedArray.h"
+
+namespace mozilla::dom {
+
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WITH_JS_MEMBERS(GamepadTouch, (mParent),
+ (mPosition,
+ mSurfaceDimensions))
+
+GamepadTouch::GamepadTouch(nsISupports* aParent)
+ : mParent(aParent), mPosition(nullptr), mSurfaceDimensions(nullptr) {
+ mozilla::HoldJSObjects(this);
+ mTouchState = GamepadTouchState();
+}
+
+GamepadTouch::~GamepadTouch() { mozilla::DropJSObjects(this); }
+
+/* virtual */ JSObject* GamepadTouch::WrapObject(
+ JSContext* aCx, JS::Handle<JSObject*> aGivenProto) {
+ return GamepadTouch_Binding::Wrap(aCx, this, aGivenProto);
+}
+
+void GamepadTouch::GetPosition(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) {
+ mPosition = Float32Array::Create(aCx, this, 2, mTouchState.position);
+ if (!mPosition) {
+ aRv.NoteJSContextException(aCx);
+ return;
+ }
+
+ aRetval.set(mPosition);
+}
+
+void GamepadTouch::GetSurfaceDimensions(JSContext* aCx,
+ JS::MutableHandle<JSObject*> aRetval,
+ ErrorResult& aRv) {
+ mSurfaceDimensions = Uint32Array::Create(aCx, this, 2,
+ mTouchState.isSurfaceDimensionsValid
+ ? mTouchState.surfaceDimensions
+ : nullptr);
+
+ if (!mSurfaceDimensions) {
+ aRv.NoteJSContextException(aCx);
+ return;
+ }
+
+ aRetval.set(mSurfaceDimensions);
+}
+
+void GamepadTouch::SetTouchState(const GamepadTouchState& aTouch) {
+ mTouchState = aTouch;
+}
+
+void GamepadTouch::Set(const GamepadTouch* aOther) {
+ MOZ_ASSERT(aOther);
+ mTouchState = aOther->mTouchState;
+}
+
+} // namespace mozilla::dom