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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+#if !defined(AudioStream_h_)
+# define AudioStream_h_
+
+# include "AudioSampleFormat.h"
+# include "CubebUtils.h"
+# include "MediaInfo.h"
+# include "MediaSink.h"
+# include "mozilla/Atomics.h"
+# include "mozilla/Monitor.h"
+# include "mozilla/MozPromise.h"
+# include "mozilla/ProfilerUtils.h"
+# include "mozilla/RefPtr.h"
+# include "mozilla/Result.h"
+# include "mozilla/TimeStamp.h"
+# include "mozilla/UniquePtr.h"
+# include "mozilla/SPSCQueue.h"
+# include "nsCOMPtr.h"
+# include "nsThreadUtils.h"
+# include "WavDumper.h"
+
+namespace soundtouch {
+class MOZ_EXPORT SoundTouch;
+}
+
+namespace mozilla {
+
+struct CubebDestroyPolicy {
+ void operator()(cubeb_stream* aStream) const {
+ cubeb_stream_destroy(aStream);
+ }
+};
+
+enum class ShutdownCause {
+ // Regular shutdown, signal the end of the audio stream.
+ Regular,
+ // Shutdown for muting, don't signal the end of the audio stream.
+ Muting
+};
+
+class AudioStream;
+class FrameHistory;
+class AudioConfig;
+
+// A struct that contains the number of frames serviced or underrun by a
+// callback, alongside the sample-rate for this callback (in case of playback
+// rate change, it can be variable).
+struct CallbackInfo {
+ CallbackInfo() = default;
+ CallbackInfo(uint32_t aServiced, uint32_t aUnderrun, uint32_t aOutputRate)
+ : mServiced(aServiced), mUnderrun(aUnderrun), mOutputRate(aOutputRate) {}
+ uint32_t mServiced = 0;
+ uint32_t mUnderrun = 0;
+ uint32_t mOutputRate = 0;
+};
+
+class AudioClock {
+ public:
+ explicit AudioClock(uint32_t aInRate);
+
+ // Update the number of samples that has been written in the audio backend.
+ // Called on the audio thread only.
+ void UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun,
+ bool aAudioThreadChanged);
+
+ /**
+ * @param aFrames The playback position in frames of the audio engine.
+ * @return The playback position in frames of the stream,
+ * adjusted by playback rate changes and underrun frames.
+ */
+ int64_t GetPositionInFrames(int64_t aFrames);
+
+ /**
+ * @param frames The playback position in frames of the audio engine.
+ * @return The playback position in microseconds of the stream,
+ * adjusted by playback rate changes and underrun frames.
+ */
+ int64_t GetPosition(int64_t frames);
+
+ // Set the playback rate.
+ // Called on the audio thread only.
+ void SetPlaybackRate(double aPlaybackRate);
+ // Get the current playback rate.
+ // Called on the audio thread only.
+ double GetPlaybackRate() const;
+ // Set if we are preserving the pitch.
+ // Called on the audio thread only.
+ void SetPreservesPitch(bool aPreservesPitch);
+ // Get the current pitch preservation state.
+ // Called on the audio thread only.
+ bool GetPreservesPitch() const;
+
+ // Called on either thread.
+ uint32_t GetInputRate() const { return mInRate; }
+ uint32_t GetOutputRate() const { return mOutRate; }
+
+ private:
+ // Output rate in Hz (characteristic of the playback rate). Written on the
+ // audio thread, read on either thread.
+ Atomic<uint32_t> mOutRate;
+ // Input rate in Hz (characteristic of the media being played).
+ const uint32_t mInRate;
+ // True if the we are timestretching, false if we are resampling. Accessed on
+ // the audio thread only.
+ bool mPreservesPitch;
+ // The history of frames sent to the audio engine in each DataCallback.
+ // Only accessed from non-audio threads on macOS, accessed on both threads and
+ // protected by the AudioStream monitor on other platforms.
+ const UniquePtr<FrameHistory> mFrameHistory
+# ifndef XP_MACOSX
+ MOZ_GUARDED_BY(mMutex)
+# endif
+ ;
+# ifdef XP_MACOSX
+ // Enqueued on the audio thread, dequeued from the other thread. The maximum
+ // size of this queue has been chosen empirically.
+ SPSCQueue<CallbackInfo> mCallbackInfoQueue{100};
+ // If it isn't possible to send the callback info to the non-audio thread,
+ // store them here until it's possible to send them. This is an unlikely
+ // fallback path. The size of this array has been chosen empirically. Only
+ // ever accessed on the audio thread.
+ AutoTArray<CallbackInfo, 5> mAudioThreadCallbackInfo;
+# else
+ Mutex mMutex{"AudioClock"};
+# endif
+};
+
+/*
+ * A bookkeeping class to track the read/write position of an audio buffer.
+ */
+class AudioBufferCursor {
+ public:
+ AudioBufferCursor(Span<AudioDataValue> aSpan, uint32_t aChannels,
+ uint32_t aFrames)
+ : mChannels(aChannels), mSpan(aSpan), mFrames(aFrames) {}
+
+ // Advance the cursor to account for frames that are consumed.
+ uint32_t Advance(uint32_t aFrames) {
+ MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
+ MOZ_ASSERT(mFrames >= aFrames);
+ mFrames -= aFrames;
+ mOffset += mChannels * aFrames;
+ return aFrames;
+ }
+
+ // The number of frames available for read/write in this buffer.
+ uint32_t Available() const { return mFrames; }
+
+ // Return a pointer where read/write should begin.
+ AudioDataValue* Ptr() const {
+ MOZ_DIAGNOSTIC_ASSERT(mOffset <= mSpan.Length());
+ return mSpan.Elements() + mOffset;
+ }
+
+ protected:
+ bool Contains(uint32_t aFrames) const {
+ return mSpan.Length() >= mOffset + mChannels * aFrames;
+ }
+ const uint32_t mChannels;
+
+ private:
+ const Span<AudioDataValue> mSpan;
+ size_t mOffset = 0;
+ uint32_t mFrames;
+};
+
+/*
+ * A helper class to encapsulate pointer arithmetic and provide means to modify
+ * the underlying audio buffer.
+ */
+class AudioBufferWriter : public AudioBufferCursor {
+ public:
+ AudioBufferWriter(Span<AudioDataValue> aSpan, uint32_t aChannels,
+ uint32_t aFrames)
+ : AudioBufferCursor(aSpan, aChannels, aFrames) {}
+
+ uint32_t WriteZeros(uint32_t aFrames) {
+ MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
+ memset(Ptr(), 0, sizeof(AudioDataValue) * mChannels * aFrames);
+ return Advance(aFrames);
+ }
+
+ uint32_t Write(const AudioDataValue* aPtr, uint32_t aFrames) {
+ MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
+ memcpy(Ptr(), aPtr, sizeof(AudioDataValue) * mChannels * aFrames);
+ return Advance(aFrames);
+ }
+
+ // Provide a write fuction to update the audio buffer with the following
+ // signature: uint32_t(const AudioDataValue* aPtr, uint32_t aFrames)
+ // aPtr: Pointer to the audio buffer.
+ // aFrames: The number of frames available in the buffer.
+ // return: The number of frames actually written by the function.
+ template <typename Function>
+ uint32_t Write(const Function& aFunction, uint32_t aFrames) {
+ MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
+ return Advance(aFunction(Ptr(), aFrames));
+ }
+
+ using AudioBufferCursor::Available;
+};
+
+// Access to a single instance of this class must be synchronized by
+// callers, or made from a single thread. One exception is that access to
+// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels},
+// SetMicrophoneActive is thread-safe without external synchronization.
+class AudioStream final {
+ virtual ~AudioStream();
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioStream)
+
+ class Chunk {
+ public:
+ // Return a pointer to the audio data.
+ virtual const AudioDataValue* Data() const = 0;
+ // Return the number of frames in this chunk.
+ virtual uint32_t Frames() const = 0;
+ // Return the number of audio channels.
+ virtual uint32_t Channels() const = 0;
+ // Return the sample rate of this chunk.
+ virtual uint32_t Rate() const = 0;
+ // Return a writable pointer for downmixing.
+ virtual AudioDataValue* GetWritable() const = 0;
+ virtual ~Chunk() = default;
+ };
+
+ class DataSource {
+ public:
+ // Attempt to acquire aFrames frames of audio, and returns the number of
+ // frames successfuly acquired.
+ virtual uint32_t PopFrames(AudioDataValue* aAudio, uint32_t aFrames,
+ bool aAudioThreadChanged) = 0;
+ // Return true if no more data will be added to the source.
+ virtual bool Ended() const = 0;
+
+ protected:
+ virtual ~DataSource() = default;
+ };
+
+ // aOutputChannels is the number of audio channels (1 for mono, 2 for stereo,
+ // etc), aChannelMap is the indicator for channel layout(mono, stereo, 5.1 or
+ // 7.1 ). Initialize the audio stream.and aRate is the sample rate
+ // (22050Hz, 44100Hz, etc).
+ AudioStream(DataSource& aSource, uint32_t aInRate, uint32_t aOutputChannels,
+ AudioConfig::ChannelLayout::ChannelMap aChannelMap);
+
+ nsresult Init(AudioDeviceInfo* aSinkInfo);
+
+ // Closes the stream. All future use of the stream is an error.
+ Maybe<MozPromiseHolder<MediaSink::EndedPromise>> Shutdown(
+ ShutdownCause = ShutdownCause::Regular);
+
+ void Reset();
+
+ // Set the current volume of the audio playback. This is a value from
+ // 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
+ void SetVolume(double aVolume);
+
+ void SetStreamName(const nsAString& aStreamName);
+
+ // Start the stream.
+ nsresult Start(MozPromiseHolder<MediaSink::EndedPromise>& aEndedPromise);
+
+ // Pause audio playback.
+ void Pause();
+
+ // Resume audio playback.
+ void Resume();
+
+ // Return the position in microseconds of the audio frame being played by
+ // the audio hardware, compensated for playback rate change. Thread-safe.
+ int64_t GetPosition();
+
+ // Return the position, measured in audio frames played since the stream
+ // was opened, of the audio hardware. Thread-safe.
+ int64_t GetPositionInFrames();
+
+ static uint32_t GetPreferredRate() {
+ return CubebUtils::PreferredSampleRate();
+ }
+
+ uint32_t GetOutChannels() const { return mOutChannels; }
+
+ // Set playback rate as a multiple of the intrinsic playback rate. This is
+ // to be called only with aPlaybackRate > 0.0.
+ nsresult SetPlaybackRate(double aPlaybackRate);
+ // Switch between resampling (if false) and time stretching (if true,
+ // default).
+ nsresult SetPreservesPitch(bool aPreservesPitch);
+
+ size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
+
+ bool IsPlaybackCompleted() const;
+
+ // Returns true if at least one DataCallback has been called.
+ bool CallbackStarted() const { return mCallbacksStarted; }
+
+ protected:
+ friend class AudioClock;
+
+ // Return the position, measured in audio frames played since the stream was
+ // opened, of the audio hardware, not adjusted for the changes of playback
+ // rate or underrun frames.
+ // Caller must own the monitor.
+ int64_t GetPositionInFramesUnlocked();
+
+ private:
+ nsresult OpenCubeb(cubeb* aContext, cubeb_stream_params& aParams,
+ TimeStamp aStartTime, bool aIsFirst);
+
+ static long DataCallback_S(cubeb_stream*, void* aThis,
+ const void* /* aInputBuffer */,
+ void* aOutputBuffer, long aFrames) {
+ return static_cast<AudioStream*>(aThis)->DataCallback(aOutputBuffer,
+ aFrames);
+ }
+
+ static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState) {
+ static_cast<AudioStream*>(aThis)->StateCallback(aState);
+ }
+
+ long DataCallback(void* aBuffer, long aFrames);
+ void StateCallback(cubeb_state aState);
+
+ // Audio thread only
+ nsresult EnsureTimeStretcherInitialized();
+ void GetUnprocessed(AudioBufferWriter& aWriter);
+ void GetTimeStretched(AudioBufferWriter& aWriter);
+ void UpdatePlaybackRateIfNeeded();
+
+ // Return true if audio frames are valid (correct sampling rate and valid
+ // channel count) otherwise false.
+ bool IsValidAudioFormat(Chunk* aChunk) MOZ_REQUIRES(mMonitor);
+
+ template <typename Function, typename... Args>
+ int InvokeCubeb(Function aFunction, Args&&... aArgs) MOZ_REQUIRES(mMonitor);
+ bool CheckThreadIdChanged();
+ void AssertIsOnAudioThread() const;
+
+ soundtouch::SoundTouch* mTimeStretcher;
+
+ AudioClock mAudioClock;
+
+ WavDumper mDumpFile;
+
+ const AudioConfig::ChannelLayout::ChannelMap mChannelMap;
+
+ // The monitor is held to protect all access to member variables below.
+ Monitor mMonitor MOZ_UNANNOTATED;
+
+ const uint32_t mOutChannels;
+
+ // Owning reference to a cubeb_stream. Set in Init(), cleared in Shutdown, so
+ // no lock is needed to access.
+ UniquePtr<cubeb_stream, CubebDestroyPolicy> mCubebStream;
+
+ enum StreamState {
+ INITIALIZED, // Initialized, playback has not begun.
+ STARTED, // cubeb started.
+ STOPPED, // Stopped by a call to Pause().
+ DRAINED, // StateCallback has indicated that the drain is complete.
+ ERRORED, // Stream disabled due to an internal error.
+ SHUTDOWN // Shutdown has been called
+ };
+
+ std::atomic<StreamState> mState;
+
+ // DataSource::PopFrames can never be called concurrently.
+ // DataSource::IsEnded uses only atomics.
+ DataSource& mDataSource;
+
+ // The device info of the current sink. If null
+ // the default device is used. It is set
+ // during the Init() in decoder thread.
+ RefPtr<AudioDeviceInfo> mSinkInfo;
+ // Contains the id of the audio thread, from profiler_get_thread_id.
+ std::atomic<ProfilerThreadId> mAudioThreadId;
+ const bool mSandboxed = false;
+
+ MozPromiseHolder<MediaSink::EndedPromise> mEndedPromise
+ MOZ_GUARDED_BY(mMonitor);
+ std::atomic<bool> mPlaybackComplete;
+ // Both written on the MDSM thread, read on the audio thread.
+ std::atomic<float> mPlaybackRate;
+ std::atomic<bool> mPreservesPitch;
+ // Audio thread only
+ bool mAudioThreadChanged = false;
+ Atomic<bool> mCallbacksStarted;
+};
+
+} // namespace mozilla
+
+#endif