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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GRAPHDRIVER_H_
+#define GRAPHDRIVER_H_
+
+#include "nsAutoRef.h"
+#include "nsIThread.h"
+#include "AudioBufferUtils.h"
+#include "AudioMixer.h"
+#include "AudioSegment.h"
+#include "SelfRef.h"
+#include "mozilla/Atomics.h"
+#include "mozilla/dom/AudioContext.h"
+#include "mozilla/DataMutex.h"
+#include "mozilla/SharedThreadPool.h"
+#include "mozilla/StaticPtr.h"
+#include "WavDumper.h"
+
+#include <thread>
+
+struct cubeb_stream;
+
+template <>
+class nsAutoRefTraits<cubeb_stream> : public nsPointerRefTraits<cubeb_stream> {
+ public:
+ static void Release(cubeb_stream* aStream) { cubeb_stream_destroy(aStream); }
+};
+
+namespace mozilla {
+
+// A thread pool containing only one thread to execute the cubeb operations. We
+// should always use this thread to init, destroy, start, or stop cubeb streams,
+// to avoid data racing or deadlock issues across platforms.
+#define CUBEB_TASK_THREAD SharedThreadPool::Get("CubebOperation"_ns, 1)
+
+/**
+ * Assume we can run an iteration of the MediaTrackGraph loop in this much time
+ * or less.
+ * We try to run the control loop at this rate.
+ */
+static const int MEDIA_GRAPH_TARGET_PERIOD_MS = 10;
+
+/**
+ * Assume that we might miss our scheduled wakeup of the MediaTrackGraph by
+ * this much.
+ */
+static const int SCHEDULE_SAFETY_MARGIN_MS = 10;
+
+/**
+ * Try have this much audio buffered in streams and queued to the hardware.
+ * The maximum delay to the end of the next control loop
+ * is 2*MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS.
+ * There is no point in buffering more audio than this in a stream at any
+ * given time (until we add processing).
+ * This is not optimal yet.
+ */
+static const int AUDIO_TARGET_MS =
+ 2 * MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS;
+
+/**
+ * After starting a fallback driver, wait this long before attempting to re-init
+ * the audio stream the first time.
+ */
+static const int AUDIO_INITIAL_FALLBACK_BACKOFF_STEP_MS = 10;
+
+/**
+ * The backoff step duration for when to next attempt to re-init the audio
+ * stream is capped at this value.
+ */
+static const int AUDIO_MAX_FALLBACK_BACKOFF_STEP_MS = 1000;
+
+class AudioCallbackDriver;
+class GraphDriver;
+class MediaTrack;
+class OfflineClockDriver;
+class SystemClockDriver;
+
+namespace dom {
+enum class AudioContextOperation : uint8_t;
+}
+
+struct GraphInterface : public nsISupports {
+ /**
+ * Object returned from OneIteration() instructing the iterating GraphDriver
+ * what to do.
+ *
+ * - If the result is StillProcessing: keep the iterations coming.
+ * - If the result is Stop: the driver potentially updates its internal state
+ * and interacts with the graph (e.g., NotifyOutputData), then it must call
+ * Stopped() exactly once.
+ * - If the result is SwitchDriver: the driver updates internal state as for
+ * the Stop result, then it must call Switched() exactly once and start
+ * NextDriver().
+ */
+ class IterationResult final {
+ struct Undefined {};
+ struct StillProcessing {};
+ struct Stop {
+ explicit Stop(RefPtr<Runnable> aStoppedRunnable)
+ : mStoppedRunnable(std::move(aStoppedRunnable)) {}
+ Stop(const Stop&) = delete;
+ Stop(Stop&& aOther) noexcept
+ : mStoppedRunnable(std::move(aOther.mStoppedRunnable)) {}
+ ~Stop() { MOZ_ASSERT(!mStoppedRunnable); }
+ RefPtr<Runnable> mStoppedRunnable;
+ void Stopped() {
+ mStoppedRunnable->Run();
+ mStoppedRunnable = nullptr;
+ }
+ };
+ struct SwitchDriver {
+ SwitchDriver(RefPtr<GraphDriver> aDriver,
+ RefPtr<Runnable> aSwitchedRunnable)
+ : mDriver(std::move(aDriver)),
+ mSwitchedRunnable(std::move(aSwitchedRunnable)) {}
+ SwitchDriver(const SwitchDriver&) = delete;
+ SwitchDriver(SwitchDriver&& aOther) noexcept
+ : mDriver(std::move(aOther.mDriver)),
+ mSwitchedRunnable(std::move(aOther.mSwitchedRunnable)) {}
+ ~SwitchDriver() { MOZ_ASSERT(!mSwitchedRunnable); }
+ RefPtr<GraphDriver> mDriver;
+ RefPtr<Runnable> mSwitchedRunnable;
+ void Switched() {
+ mSwitchedRunnable->Run();
+ mSwitchedRunnable = nullptr;
+ }
+ };
+ Variant<Undefined, StillProcessing, Stop, SwitchDriver> mResult;
+
+ explicit IterationResult(StillProcessing&& aArg)
+ : mResult(std::move(aArg)) {}
+ explicit IterationResult(Stop&& aArg) : mResult(std::move(aArg)) {}
+ explicit IterationResult(SwitchDriver&& aArg) : mResult(std::move(aArg)) {}
+
+ public:
+ IterationResult() : mResult(Undefined()) {}
+ IterationResult(const IterationResult&) = delete;
+ IterationResult(IterationResult&&) = default;
+
+ IterationResult& operator=(const IterationResult&) = delete;
+ IterationResult& operator=(IterationResult&&) = default;
+
+ static IterationResult CreateStillProcessing() {
+ return IterationResult(StillProcessing());
+ }
+ static IterationResult CreateStop(RefPtr<Runnable> aStoppedRunnable) {
+ return IterationResult(Stop(std::move(aStoppedRunnable)));
+ }
+ static IterationResult CreateSwitchDriver(
+ RefPtr<GraphDriver> aDriver, RefPtr<Runnable> aSwitchedRunnable) {
+ return IterationResult(
+ SwitchDriver(std::move(aDriver), std::move(aSwitchedRunnable)));
+ }
+
+ bool IsStillProcessing() const { return mResult.is<StillProcessing>(); }
+ bool IsStop() const { return mResult.is<Stop>(); }
+ bool IsSwitchDriver() const { return mResult.is<SwitchDriver>(); }
+
+ void Stopped() {
+ MOZ_ASSERT(IsStop());
+ mResult.as<Stop>().Stopped();
+ }
+
+ GraphDriver* NextDriver() const {
+ if (!IsSwitchDriver()) {
+ return nullptr;
+ }
+ return mResult.as<SwitchDriver>().mDriver;
+ }
+
+ void Switched() {
+ MOZ_ASSERT(IsSwitchDriver());
+ mResult.as<SwitchDriver>().Switched();
+ }
+ };
+
+ /* Called on the graph thread when there is new output data for listeners.
+ * This is the mixed audio output of this MediaTrackGraph. */
+ virtual void NotifyOutputData(AudioDataValue* aBuffer, size_t aFrames,
+ TrackRate aRate, uint32_t aChannels) = 0;
+ /* Called on the graph thread after an AudioCallbackDriver with an input
+ * stream has stopped. */
+ virtual void NotifyInputStopped() = 0;
+ /* Called on the graph thread when there is new input data for listeners. This
+ * is the raw audio input for this MediaTrackGraph. */
+ virtual void NotifyInputData(const AudioDataValue* aBuffer, size_t aFrames,
+ TrackRate aRate, uint32_t aChannels,
+ uint32_t aAlreadyBuffered) = 0;
+ /* Called every time there are changes to input/output audio devices like
+ * plug/unplug etc. This can be called on any thread, and posts a message to
+ * the main thread so that it can post a message to the graph thread. */
+ virtual void DeviceChanged() = 0;
+ /* Called by GraphDriver to iterate the graph. Output from the graph gets
+ * mixed into aMixer, if it is non-null. */
+ virtual IterationResult OneIteration(GraphTime aStateComputedEnd,
+ GraphTime aIterationEnd,
+ AudioMixer* aMixer) = 0;
+#ifdef DEBUG
+ /* True if we're on aDriver's thread, or if we're on mGraphRunner's thread
+ * and mGraphRunner is currently run by aDriver. */
+ virtual bool InDriverIteration(const GraphDriver* aDriver) const = 0;
+#endif
+};
+
+/**
+ * A driver is responsible for the scheduling of the processing, the thread
+ * management, and give the different clocks to a MediaTrackGraph. This is an
+ * abstract base class. A MediaTrackGraph can be driven by an
+ * OfflineClockDriver, if the graph is offline, or a SystemClockDriver or an
+ * AudioCallbackDriver, if the graph is real time.
+ * A MediaTrackGraph holds an owning reference to its driver.
+ *
+ * The lifetime of drivers is a complicated affair. Here are the different
+ * scenarii that can happen:
+ *
+ * Starting a MediaTrackGraph with an AudioCallbackDriver
+ * - A new thread T is created, from the main thread.
+ * - On this thread T, cubeb is initialized if needed, and a cubeb_stream is
+ * created and started
+ * - The thread T posts a message to the main thread to terminate itself.
+ * - The graph runs off the audio thread
+ *
+ * Starting a MediaTrackGraph with a SystemClockDriver:
+ * - A new thread T is created from the main thread.
+ * - The graph runs off this thread.
+ *
+ * Switching from a SystemClockDriver to an AudioCallbackDriver:
+ * - At the end of the MTG iteration, the graph tells the current driver to
+ * switch to an AudioCallbackDriver, which is created and initialized on the
+ * graph thread.
+ * - At the end of the MTG iteration, the SystemClockDriver transfers its timing
+ * info and a reference to itself to the AudioCallbackDriver. It then starts
+ * the AudioCallbackDriver.
+ * - When the AudioCallbackDriver starts, it:
+ * - Starts a fallback SystemClockDriver that runs until the
+ * AudioCallbackDriver is running, in case it takes a long time to start (it
+ * could block on I/O, e.g., negotiating a bluetooth connection).
+ * - Checks if it has been switched from a SystemClockDriver, and if that is
+ * the case, sends a message to the main thread to shut the
+ * SystemClockDriver thread down.
+ * - When the AudioCallbackDriver is running, data callbacks are blocked. The
+ * fallback driver detects this in its callback and stops itself. The first
+ * DataCallback after the fallback driver had stopped goes through.
+ * - The graph now runs off an audio callback.
+ *
+ * Switching from an AudioCallbackDriver to a SystemClockDriver:
+ * - At the end of the MTG iteration, the graph tells the current driver to
+ * switch to a SystemClockDriver.
+ * - the AudioCallbackDriver transfers its timing info and a reference to itself
+ * to the SystemClockDriver. A new SystemClockDriver is started from the
+ * current audio thread.
+ * - When starting, the SystemClockDriver checks if it has been switched from an
+ * AudioCallbackDriver. If yes, it creates a new temporary thread to release
+ * the cubeb_streams. This temporary thread closes the cubeb_stream, and then
+ * dispatches a message to the main thread to be terminated.
+ * - The graph now runs off a normal thread.
+ *
+ * Two drivers cannot run at the same time for the same graph. The thread safety
+ * of the different members of drivers, and their access pattern is documented
+ * next to the members themselves.
+ */
+class GraphDriver {
+ public:
+ using IterationResult = GraphInterface::IterationResult;
+
+ GraphDriver(GraphInterface* aGraphInterface, GraphDriver* aPreviousDriver,
+ uint32_t aSampleRate);
+
+ NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
+
+ /* Start the graph, init the driver, start the thread.
+ * A driver cannot be started twice, it must be shutdown
+ * before being started again. */
+ virtual void Start() = 0;
+ /* Shutdown GraphDriver */
+ MOZ_CAN_RUN_SCRIPT virtual void Shutdown() = 0;
+ /* Rate at which the GraphDriver runs, in ms. This can either be user
+ * controlled (because we are using a {System,Offline}ClockDriver, and decide
+ * how often we want to wakeup/how much we want to process per iteration), or
+ * it can be indirectly set by the latency of the audio backend, and the
+ * number of buffers of this audio backend: say we have four buffers, and 40ms
+ * latency, we will get a callback approximately every 10ms. */
+ virtual uint32_t IterationDuration() = 0;
+ /*
+ * Signaled by the graph when it needs another iteration. Goes unhandled for
+ * GraphDrivers that are not able to sleep indefinitely (i.e., all drivers but
+ * ThreadedDriver). Can be called on any thread.
+ */
+ virtual void EnsureNextIteration() = 0;
+
+ /* Implement the switching of the driver and the necessary updates */
+ void SwitchToDriver(GraphDriver* aDriver);
+
+ // Those are simply for accessing the associated pointer. Graph thread only,
+ // or if one is not running, main thread.
+ GraphDriver* PreviousDriver();
+ void SetPreviousDriver(GraphDriver* aPreviousDriver);
+
+ virtual AudioCallbackDriver* AsAudioCallbackDriver() { return nullptr; }
+ virtual const AudioCallbackDriver* AsAudioCallbackDriver() const {
+ return nullptr;
+ }
+
+ virtual OfflineClockDriver* AsOfflineClockDriver() { return nullptr; }
+ virtual const OfflineClockDriver* AsOfflineClockDriver() const {
+ return nullptr;
+ }
+
+ virtual SystemClockDriver* AsSystemClockDriver() { return nullptr; }
+ virtual const SystemClockDriver* AsSystemClockDriver() const {
+ return nullptr;
+ }
+
+ /**
+ * Set the state of the driver so it can start at the right point in time,
+ * after switching from another driver.
+ */
+ void SetState(GraphTime aIterationStart, GraphTime aIterationEnd,
+ GraphTime aStateComputedTime);
+
+ GraphInterface* Graph() const { return mGraphInterface; }
+
+#ifdef DEBUG
+ // True if the current thread is currently iterating the MTG.
+ bool InIteration() const;
+#endif
+ // True if the current thread is the GraphDriver's thread.
+ virtual bool OnThread() const = 0;
+ // GraphDriver's thread has started and the thread is running.
+ virtual bool ThreadRunning() const = 0;
+
+ double MediaTimeToSeconds(GraphTime aTime) const {
+ NS_ASSERTION(aTime > -TRACK_TIME_MAX && aTime <= TRACK_TIME_MAX,
+ "Bad time");
+ return static_cast<double>(aTime) / mSampleRate;
+ }
+
+ GraphTime SecondsToMediaTime(double aS) const {
+ NS_ASSERTION(0 <= aS && aS <= TRACK_TICKS_MAX / TRACK_RATE_MAX,
+ "Bad seconds");
+ return mSampleRate * aS;
+ }
+
+ GraphTime MillisecondsToMediaTime(int32_t aMS) const {
+ return RateConvertTicksRoundDown(mSampleRate, 1000, aMS);
+ }
+
+ protected:
+ // Time of the start of this graph iteration.
+ GraphTime mIterationStart = 0;
+ // Time of the end of this graph iteration.
+ GraphTime mIterationEnd = 0;
+ // Time until which the graph has processed data.
+ GraphTime mStateComputedTime = 0;
+ // The GraphInterface this driver is currently iterating.
+ const RefPtr<GraphInterface> mGraphInterface;
+ // The sample rate for the graph, and in case of an audio driver, also for the
+ // cubeb stream.
+ const uint32_t mSampleRate;
+
+ // This is non-null only when this driver has recently switched from an other
+ // driver, and has not cleaned it up yet (for example because the audio stream
+ // is currently calling the callback during initialization).
+ //
+ // This is written to when changing driver, from the previous driver's thread,
+ // or a thread created for the occasion. This is read each time we need to
+ // check whether we're changing driver (in Switching()), from the graph
+ // thread.
+ // This must be accessed using the {Set,Get}PreviousDriver methods.
+ RefPtr<GraphDriver> mPreviousDriver;
+
+ virtual ~GraphDriver() = default;
+};
+
+class MediaTrackGraphInitThreadRunnable;
+
+/**
+ * This class is a driver that manages its own thread.
+ */
+class ThreadedDriver : public GraphDriver {
+ class IterationWaitHelper {
+ Monitor mMonitor MOZ_UNANNOTATED;
+ // The below members are guarded by mMonitor.
+ bool mNeedAnotherIteration = false;
+ TimeStamp mWakeTime;
+
+ public:
+ IterationWaitHelper() : mMonitor("IterationWaitHelper::mMonitor") {}
+
+ /**
+ * If another iteration is needed we wait for aDuration, otherwise we wait
+ * for a wake-up. If a wake-up occurs before aDuration time has passed, we
+ * wait for aDuration nonetheless.
+ */
+ void WaitForNextIterationAtLeast(TimeDuration aDuration) {
+ MonitorAutoLock lock(mMonitor);
+ TimeStamp now = TimeStamp::Now();
+ mWakeTime = now + aDuration;
+ while (true) {
+ if (mNeedAnotherIteration && now >= mWakeTime) {
+ break;
+ }
+ if (mNeedAnotherIteration) {
+ lock.Wait(mWakeTime - now);
+ } else {
+ lock.Wait(TimeDuration::Forever());
+ }
+ now = TimeStamp::Now();
+ }
+ mWakeTime = TimeStamp();
+ mNeedAnotherIteration = false;
+ }
+
+ /**
+ * Sets mNeedAnotherIteration to true and notifies the monitor, in case a
+ * driver is currently waiting.
+ */
+ void EnsureNextIteration() {
+ MonitorAutoLock lock(mMonitor);
+ mNeedAnotherIteration = true;
+ lock.Notify();
+ }
+ };
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ThreadedDriver, override);
+
+ ThreadedDriver(GraphInterface* aGraphInterface, GraphDriver* aPreviousDriver,
+ uint32_t aSampleRate);
+
+ void EnsureNextIteration() override;
+ void Start() override;
+ MOZ_CAN_RUN_SCRIPT void Shutdown() override;
+ /**
+ * Runs main control loop on the graph thread. Normally a single invocation
+ * of this runs for the entire lifetime of the graph thread.
+ */
+ virtual void RunThread();
+ friend class MediaTrackGraphInitThreadRunnable;
+ uint32_t IterationDuration() override { return MEDIA_GRAPH_TARGET_PERIOD_MS; }
+
+ nsIThread* Thread() const { return mThread; }
+
+ bool OnThread() const override {
+ return !mThread || mThread->EventTarget()->IsOnCurrentThread();
+ }
+
+ bool ThreadRunning() const override { return mThreadRunning; }
+
+ protected:
+ /* Waits until it's time to process more data. */
+ void WaitForNextIteration();
+ /* Implementation dependent time the ThreadedDriver should wait between
+ * iterations. */
+ virtual TimeDuration WaitInterval() = 0;
+ /* When the graph wakes up to do an iteration, implementations return the
+ * range of time that will be processed. This is called only once per
+ * iteration; it may determine the interval from state in a previous
+ * call. */
+ virtual MediaTime GetIntervalForIteration() = 0;
+
+ virtual ~ThreadedDriver();
+
+ nsCOMPtr<nsIThread> mThread;
+
+ private:
+ // This is true if the thread is running. It is false
+ // before starting the thread and after stopping it.
+ Atomic<bool> mThreadRunning;
+
+ // Any thread.
+ IterationWaitHelper mWaitHelper;
+};
+
+/**
+ * A SystemClockDriver drives a GraphInterface using a system clock, and waits
+ * using a monitor, between each iteration.
+ */
+class SystemClockDriver : public ThreadedDriver {
+ public:
+ SystemClockDriver(GraphInterface* aGraphInterface,
+ GraphDriver* aPreviousDriver, uint32_t aSampleRate);
+ virtual ~SystemClockDriver();
+ SystemClockDriver* AsSystemClockDriver() override { return this; }
+ const SystemClockDriver* AsSystemClockDriver() const override { return this; }
+
+ protected:
+ /* Return the TimeDuration to wait before the next rendering iteration. */
+ TimeDuration WaitInterval() override;
+ MediaTime GetIntervalForIteration() override;
+
+ private:
+ // Those are only modified (after initialization) on the graph thread. The
+ // graph thread does not run during the initialization.
+ TimeStamp mInitialTimeStamp;
+ TimeStamp mCurrentTimeStamp;
+ TimeStamp mLastTimeStamp;
+};
+
+/**
+ * An OfflineClockDriver runs the graph as fast as possible, without waiting
+ * between iteration.
+ */
+class OfflineClockDriver : public ThreadedDriver {
+ public:
+ OfflineClockDriver(GraphInterface* aGraphInterface, uint32_t aSampleRate,
+ GraphTime aSlice);
+ virtual ~OfflineClockDriver();
+ OfflineClockDriver* AsOfflineClockDriver() override { return this; }
+ const OfflineClockDriver* AsOfflineClockDriver() const override {
+ return this;
+ }
+
+ void RunThread() override;
+
+ protected:
+ TimeDuration WaitInterval() override { return TimeDuration(); }
+ MediaTime GetIntervalForIteration() override;
+
+ private:
+ // Time, in GraphTime, for each iteration
+ GraphTime mSlice;
+};
+
+struct TrackAndPromiseForOperation {
+ TrackAndPromiseForOperation(
+ MediaTrack* aTrack, dom::AudioContextOperation aOperation,
+ AbstractThread* aMainThread,
+ MozPromiseHolder<MediaTrackGraph::AudioContextOperationPromise>&&
+ aHolder);
+ TrackAndPromiseForOperation(TrackAndPromiseForOperation&& aOther) noexcept;
+ RefPtr<MediaTrack> mTrack;
+ dom::AudioContextOperation mOperation;
+ RefPtr<AbstractThread> mMainThread;
+ MozPromiseHolder<MediaTrackGraph::AudioContextOperationPromise> mHolder;
+};
+
+enum class AsyncCubebOperation { INIT, SHUTDOWN };
+enum class AudioInputType { Unknown, Voice };
+
+/**
+ * This is a graph driver that is based on callback functions called by the
+ * audio api. This ensures minimal audio latency, because it means there is no
+ * buffering happening: the audio is generated inside the callback.
+ *
+ * This design is less flexible than running our own thread:
+ * - We have no control over the thread:
+ * - It cannot block, and it has to run for a shorter amount of time than the
+ * buffer it is going to fill, or an under-run is going to occur (short burst
+ * of silence in the final audio output).
+ * - We can't know for sure when the callback function is going to be called
+ * (although we compute an estimation so we can schedule video frames)
+ * - Creating and shutting the thread down is a blocking operation, that can
+ * take _seconds_ in some cases (because IPC has to be set up, and
+ * sometimes hardware components are involved and need to be warmed up)
+ * - We have no control on how much audio we generate, we have to return exactly
+ * the number of frames asked for by the callback. Since for the Web Audio
+ * API, we have to do block processing at 128 frames per block, we need to
+ * keep a little spill buffer to store the extra frames.
+ */
+class AudioCallbackDriver : public GraphDriver, public MixerCallbackReceiver {
+ using IterationResult = GraphInterface::IterationResult;
+ enum class FallbackDriverState;
+ class FallbackWrapper;
+
+ public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioCallbackDriver, override);
+
+ /** If aInputChannelCount is zero, then this driver is output-only. */
+ AudioCallbackDriver(GraphInterface* aGraphInterface,
+ GraphDriver* aPreviousDriver, uint32_t aSampleRate,
+ uint32_t aOutputChannelCount, uint32_t aInputChannelCount,
+ CubebUtils::AudioDeviceID aOutputDeviceID,
+ CubebUtils::AudioDeviceID aInputDeviceID,
+ AudioInputType aAudioInputType);
+
+ void Start() override;
+ MOZ_CAN_RUN_SCRIPT void Shutdown() override;
+
+ /* Static wrapper function cubeb calls back. */
+ static long DataCallback_s(cubeb_stream* aStream, void* aUser,
+ const void* aInputBuffer, void* aOutputBuffer,
+ long aFrames);
+ static void StateCallback_s(cubeb_stream* aStream, void* aUser,
+ cubeb_state aState);
+ static void DeviceChangedCallback_s(void* aUser);
+
+ /* This function is called by the underlying audio backend when a refill is
+ * needed. This is what drives the whole graph when it is used to output
+ * audio. If the return value is exactly aFrames, this function will get
+ * called again. If it is less than aFrames, the stream will go in draining
+ * mode, and this function will not be called again. */
+ long DataCallback(const AudioDataValue* aInputBuffer,
+ AudioDataValue* aOutputBuffer, long aFrames);
+ /* This function is called by the underlying audio backend, but is only used
+ * for informational purposes at the moment. */
+ void StateCallback(cubeb_state aState);
+ /* This is an approximation of the number of millisecond there are between two
+ * iterations of the graph. */
+ uint32_t IterationDuration() override;
+ /* If the audio stream has started, this does nothing. There will be another
+ * iteration. If there is an active fallback driver, we forward the call so it
+ * can wake up. */
+ void EnsureNextIteration() override;
+
+ /* This function gets called when the graph has produced the audio frames for
+ * this iteration. */
+ void MixerCallback(AudioDataValue* aMixedBuffer, AudioSampleFormat aFormat,
+ uint32_t aChannels, uint32_t aFrames,
+ uint32_t aSampleRate) override;
+
+ AudioCallbackDriver* AsAudioCallbackDriver() override { return this; }
+ const AudioCallbackDriver* AsAudioCallbackDriver() const override {
+ return this;
+ }
+
+ uint32_t OutputChannelCount() { return mOutputChannelCount; }
+
+ uint32_t InputChannelCount() { return mInputChannelCount; }
+
+ AudioInputType InputDevicePreference() {
+ if (mInputDevicePreference == CUBEB_DEVICE_PREF_VOICE) {
+ return AudioInputType::Voice;
+ }
+ return AudioInputType::Unknown;
+ }
+
+ std::thread::id ThreadId() const { return mAudioThreadIdInCb.load(); }
+
+ /* Called when the thread servicing the callback has changed. This can be
+ * fairly expensive */
+ void OnThreadIdChanged();
+ /* Called at the beginning of the audio callback to check if the thread id has
+ * changed. */
+ bool CheckThreadIdChanged();
+
+ bool OnThread() const override {
+ return mAudioThreadIdInCb.load() == std::this_thread::get_id();
+ }
+
+ /* Returns true if this audio callback driver has successfully started and not
+ * yet stopped. If the fallback driver is active, this returns false. */
+ bool ThreadRunning() const override {
+ return mAudioStreamState == AudioStreamState::Running;
+ }
+
+ /* Whether the underlying cubeb stream has been started. See comment for
+ * mStarted for details. */
+ bool IsStarted();
+
+ // Returns the output latency for the current audio output stream.
+ TimeDuration AudioOutputLatency();
+
+ /* Returns true if this driver is currently driven by the fallback driver. */
+ bool OnFallback() const;
+
+ private:
+ /**
+ * On certain MacBookPro, the microphone is located near the left speaker.
+ * We need to pan the sound output to the right speaker if we are using the
+ * mic and the built-in speaker, or we will have terrible echo. */
+ void PanOutputIfNeeded(bool aMicrophoneActive);
+ /**
+ * This is called when the output device used by the cubeb stream changes. */
+ void DeviceChangedCallback();
+ /* Start the cubeb stream */
+ bool StartStream();
+ friend class AsyncCubebTask;
+ void Init();
+ void Stop();
+ /**
+ * Fall back to a SystemClockDriver using a normal thread. If needed,
+ * the graph will try to re-open an audio stream later. */
+ void FallbackToSystemClockDriver();
+ /* Called by the fallback driver when it has fully stopped, after finishing
+ * its last iteration. If it stopped after the audio stream started, aState
+ * will be None. If it stopped after the graph told it to stop, or switch,
+ * aState will be Stopped. Hands over state to the audio driver that may
+ * iterate the graph after this has been called. */
+ void FallbackDriverStopped(GraphTime aIterationStart, GraphTime aIterationEnd,
+ GraphTime aStateComputedTime,
+ FallbackDriverState aState);
+
+ /* Called at the end of the fallback driver's iteration to see whether we
+ * should attempt to start the AudioStream again. */
+ void MaybeStartAudioStream();
+
+ /* This is true when the method is executed on CubebOperation thread pool. */
+ bool OnCubebOperationThread() {
+ return mInitShutdownThread->IsOnCurrentThreadInfallible();
+ }
+
+ /* MediaTrackGraphs are always down/up mixed to output channels. */
+ const uint32_t mOutputChannelCount;
+ /* The size of this buffer comes from the fact that some audio backends can
+ * call back with a number of frames lower than one block (128 frames), so we
+ * need to keep at most two block in the SpillBuffer, because we always round
+ * up to block boundaries during an iteration.
+ * This is only ever accessed on the audio callback thread. */
+ SpillBuffer<AudioDataValue, WEBAUDIO_BLOCK_SIZE * 2> mScratchBuffer;
+ /* Wrapper to ensure we write exactly the number of frames we need in the
+ * audio buffer cubeb passes us. This is only ever accessed on the audio
+ * callback thread. */
+ AudioCallbackBufferWrapper<AudioDataValue> mBuffer;
+ /* cubeb stream for this graph. This is non-null after a successful
+ * cubeb_stream_init(). CubebOperation thread only. */
+ nsAutoRef<cubeb_stream> mAudioStream;
+ /* The number of input channels from cubeb. Set before opening cubeb. If it is
+ * zero then the driver is output-only. */
+ const uint32_t mInputChannelCount;
+ /**
+ * Devices to use for cubeb input & output, or nullptr for default device.
+ */
+ const CubebUtils::AudioDeviceID mOutputDeviceID;
+ const CubebUtils::AudioDeviceID mInputDeviceID;
+ /* Approximation of the time between two callbacks. This is used to schedule
+ * video frames. This is in milliseconds. Only even used (after
+ * inizatialization) on the audio callback thread. */
+ uint32_t mIterationDurationMS;
+ /* cubeb_stream_init calls the audio callback to prefill the buffers. The
+ * previous driver has to be kept alive until the audio stream has been
+ * started, because it is responsible to call cubeb_stream_start, so we delay
+ * the cleanup of the previous driver until it has started the audio stream.
+ * Otherwise, there is a race where we kill the previous driver thread
+ * between cubeb_stream_init and cubeb_stream_start,
+ * and callbacks after the prefill never get called.
+ * This is written on the previous driver's thread (if switching) or main
+ * thread (if this driver is the first one).
+ * This is read on previous driver's thread (during callbacks from
+ * cubeb_stream_init) and the audio thread (when switching away from this
+ * driver back to a SystemClockDriver).
+ * */
+ Atomic<bool> mStarted;
+
+ struct AutoInCallback {
+ explicit AutoInCallback(AudioCallbackDriver* aDriver);
+ ~AutoInCallback();
+ AudioCallbackDriver* mDriver;
+ };
+
+ /* Shared thread pool with up to one thread for off-main-thread
+ * initialization and shutdown of the audio stream via AsyncCubebTask. */
+ const RefPtr<SharedThreadPool> mInitShutdownThread;
+ cubeb_device_pref mInputDevicePreference;
+ /* The mixer that the graph mixes into during an iteration. Audio thread only.
+ */
+ AudioMixer mMixer;
+ /* Contains the id of the audio thread, from profiler_current_thread_id. */
+ std::atomic<ProfilerThreadId> mAudioThreadId;
+ /* This allows implementing AutoInCallback. This is equal to the current
+ * thread id when in an audio callback, and is an invalid thread id otherwise.
+ */
+ std::atomic<std::thread::id> mAudioThreadIdInCb;
+ /* State of the audio stream, see inline comments. */
+ enum class AudioStreamState {
+ /* There is no AudioStream and no pending AsyncCubebTask to INIT one. */
+ None,
+ /* There is no AudioStream but an AsyncCubebTask to INIT one is pending. */
+ Pending,
+ /* There is a running AudioStream. */
+ Running,
+ /* There is an AudioStream that is draining, and will soon stop. */
+ Stopping
+ };
+ Atomic<AudioStreamState> mAudioStreamState;
+ /* State of the fallback driver, see inline comments. */
+ enum class FallbackDriverState {
+ /* There is no fallback driver. */
+ None,
+ /* There is a fallback driver trying to iterate us. */
+ Running,
+ /* There was a fallback driver and the graph stopped it. No audio callback
+ may iterate the graph. */
+ Stopped,
+ };
+ Atomic<FallbackDriverState> mFallbackDriverState{FallbackDriverState::None};
+ /* SystemClockDriver used as fallback if this AudioCallbackDriver fails to
+ * init or start. */
+ DataMutex<RefPtr<FallbackWrapper>> mFallback;
+ /* If using a fallback driver, this is the duration to wait after failing to
+ * start it before attempting to start it again. */
+ TimeDuration mNextReInitBackoffStep;
+ /* If using a fallback driver, this is the next time we'll try to start the
+ * audio stream. */
+ TimeStamp mNextReInitAttempt;
+#ifdef XP_MACOSX
+ /* When using the built-in speakers on macbook pro (13 and 15, all models),
+ * it's best to hard pan the audio on the right, to avoid feedback into the
+ * microphone that is located next to the left speaker. */
+ Atomic<bool> mNeedsPanning;
+#endif
+
+ WavDumper mInputStreamFile;
+ WavDumper mOutputStreamFile;
+
+ virtual ~AudioCallbackDriver();
+ const bool mSandboxed = false;
+};
+
+class AsyncCubebTask : public Runnable {
+ public:
+ AsyncCubebTask(AudioCallbackDriver* aDriver, AsyncCubebOperation aOperation);
+
+ nsresult Dispatch(uint32_t aFlags = NS_DISPATCH_NORMAL) {
+ return mDriver->mInitShutdownThread->Dispatch(this, aFlags);
+ }
+
+ protected:
+ virtual ~AsyncCubebTask();
+
+ private:
+ NS_IMETHOD Run() final;
+
+ RefPtr<AudioCallbackDriver> mDriver;
+ AsyncCubebOperation mOperation;
+ RefPtr<GraphInterface> mShutdownGrip;
+};
+
+} // namespace mozilla
+
+#endif // GRAPHDRIVER_H_