diff options
Diffstat (limited to 'dom/media/VideoFrameContainer.cpp')
-rw-r--r-- | dom/media/VideoFrameContainer.cpp | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/dom/media/VideoFrameContainer.cpp b/dom/media/VideoFrameContainer.cpp new file mode 100644 index 0000000000..fb87fcf482 --- /dev/null +++ b/dom/media/VideoFrameContainer.cpp @@ -0,0 +1,261 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "VideoFrameContainer.h" + +#ifdef MOZ_WIDGET_ANDROID +# include "GLImages.h" // for SurfaceTextureImage +#endif +#include "MediaDecoderOwner.h" +#include "mozilla/Telemetry.h" +#include "mozilla/AbstractThread.h" + +using namespace mozilla::layers; + +namespace mozilla { +#define NS_DispatchToMainThread(...) CompileError_UseAbstractMainThreadInstead + +namespace { +template <Telemetry::HistogramID ID> +class AutoTimer { + // Set a threshold to reduce performance overhead + // for we're measuring hot spots. + static const uint32_t sThresholdMS = 1000; + + public: + ~AutoTimer() { + auto end = TimeStamp::Now(); + auto diff = uint32_t((end - mStart).ToMilliseconds()); + if (diff > sThresholdMS) { + Telemetry::Accumulate(ID, diff); + } + } + + private: + const TimeStamp mStart = TimeStamp::Now(); +}; +} // namespace + +VideoFrameContainer::VideoFrameContainer( + MediaDecoderOwner* aOwner, already_AddRefed<ImageContainer> aContainer) + : mOwner(aOwner), + mImageContainer(aContainer), + mMutex("nsVideoFrameContainer"), + mFrameID(0), + mPendingPrincipalHandle(PRINCIPAL_HANDLE_NONE), + mFrameIDForPendingPrincipalHandle(0), + mMainThread(aOwner->AbstractMainThread()) { + NS_ASSERTION(aOwner, "aOwner must not be null"); + NS_ASSERTION(mImageContainer, "aContainer must not be null"); +} + +VideoFrameContainer::~VideoFrameContainer() = default; + +PrincipalHandle VideoFrameContainer::GetLastPrincipalHandle() { + MutexAutoLock lock(mMutex); + return GetLastPrincipalHandleLocked(); +} + +PrincipalHandle VideoFrameContainer::GetLastPrincipalHandleLocked() { + return mLastPrincipalHandle; +} + +void VideoFrameContainer::UpdatePrincipalHandleForFrameID( + const PrincipalHandle& aPrincipalHandle, + const ImageContainer::FrameID& aFrameID) { + MutexAutoLock lock(mMutex); + UpdatePrincipalHandleForFrameIDLocked(aPrincipalHandle, aFrameID); +} + +void VideoFrameContainer::UpdatePrincipalHandleForFrameIDLocked( + const PrincipalHandle& aPrincipalHandle, + const ImageContainer::FrameID& aFrameID) { + if (mPendingPrincipalHandle == aPrincipalHandle) { + return; + } + mPendingPrincipalHandle = aPrincipalHandle; + mFrameIDForPendingPrincipalHandle = aFrameID; +} + +#ifdef MOZ_WIDGET_ANDROID +static void NotifySetCurrent(Image* aImage) { + if (aImage == nullptr) { + return; + } + + SurfaceTextureImage* image = aImage->AsSurfaceTextureImage(); + if (image == nullptr) { + return; + } + + image->OnSetCurrent(); +} +#endif + +void VideoFrameContainer::SetCurrentFrame(const gfx::IntSize& aIntrinsicSize, + Image* aImage, + const TimeStamp& aTargetTime) { +#ifdef MOZ_WIDGET_ANDROID + NotifySetCurrent(aImage); +#endif + if (aImage) { + MutexAutoLock lock(mMutex); + AutoTArray<ImageContainer::NonOwningImage, 1> imageList; + imageList.AppendElement( + ImageContainer::NonOwningImage(aImage, aTargetTime, ++mFrameID)); + SetCurrentFramesLocked(aIntrinsicSize, imageList); + } else { + ClearCurrentFrame(aIntrinsicSize); + } +} + +void VideoFrameContainer::SetCurrentFrames( + const gfx::IntSize& aIntrinsicSize, + const nsTArray<ImageContainer::NonOwningImage>& aImages) { +#ifdef MOZ_WIDGET_ANDROID + // When there are multiple frames, only the last one is effective + // (see bug 1299068 comment 4). Here I just count on VideoSink and VideoOutput + // to send one frame at a time and warn if not. + Unused << NS_WARN_IF(aImages.Length() > 1); + for (auto& image : aImages) { + NotifySetCurrent(image.mImage); + } +#endif + MutexAutoLock lock(mMutex); + SetCurrentFramesLocked(aIntrinsicSize, aImages); +} + +void VideoFrameContainer::SetCurrentFramesLocked( + const gfx::IntSize& aIntrinsicSize, + const nsTArray<ImageContainer::NonOwningImage>& aImages) { + mMutex.AssertCurrentThreadOwns(); + + if (aIntrinsicSize != mIntrinsicSize) { + mIntrinsicSize = aIntrinsicSize; + RefPtr<VideoFrameContainer> self = this; + mMainThread->Dispatch(NS_NewRunnableFunction( + "IntrinsicSizeChanged", [this, self, aIntrinsicSize]() { + mMainThreadState.mIntrinsicSize = aIntrinsicSize; + mMainThreadState.mIntrinsicSizeChanged = true; + })); + } + + gfx::IntSize oldFrameSize = mImageContainer->GetCurrentSize(); + + // When using the OMX decoder, destruction of the current image can indirectly + // block on main thread I/O. If we let this happen while holding onto + // |mImageContainer|'s lock, then when the main thread then tries to + // composite it can then block on |mImageContainer|'s lock, causing a + // deadlock. We use this hack to defer the destruction of the current image + // until it is safe. + nsTArray<ImageContainer::OwningImage> oldImages; + mImageContainer->GetCurrentImages(&oldImages); + + PrincipalHandle principalHandle = PRINCIPAL_HANDLE_NONE; + ImageContainer::FrameID lastFrameIDForOldPrincipalHandle = + mFrameIDForPendingPrincipalHandle - 1; + if (mPendingPrincipalHandle != PRINCIPAL_HANDLE_NONE && + ((!oldImages.IsEmpty() && + oldImages.LastElement().mFrameID >= lastFrameIDForOldPrincipalHandle) || + (!aImages.IsEmpty() && + aImages[0].mFrameID > lastFrameIDForOldPrincipalHandle))) { + // We are releasing the last FrameID prior to + // `lastFrameIDForOldPrincipalHandle` OR there are no FrameIDs prior to + // `lastFrameIDForOldPrincipalHandle` in the new set of images. This means + // that the old principal handle has been flushed out and we can notify our + // video element about this change. + principalHandle = mPendingPrincipalHandle; + mLastPrincipalHandle = mPendingPrincipalHandle; + mPendingPrincipalHandle = PRINCIPAL_HANDLE_NONE; + mFrameIDForPendingPrincipalHandle = 0; + } + + if (aImages.IsEmpty()) { + mImageContainer->ClearAllImages(); + } else { + mImageContainer->SetCurrentImages(aImages); + } + gfx::IntSize newFrameSize = mImageContainer->GetCurrentSize(); + bool imageSizeChanged = (oldFrameSize != newFrameSize); + + if (principalHandle != PRINCIPAL_HANDLE_NONE || imageSizeChanged) { + RefPtr<VideoFrameContainer> self = this; + mMainThread->Dispatch(NS_NewRunnableFunction( + "PrincipalHandleOrImageSizeChanged", + [this, self, principalHandle, imageSizeChanged]() { + mMainThreadState.mImageSizeChanged = imageSizeChanged; + if (mOwner && principalHandle != PRINCIPAL_HANDLE_NONE) { + mOwner->PrincipalHandleChangedForVideoFrameContainer( + this, principalHandle); + } + })); + } +} + +void VideoFrameContainer::ClearFutureFrames(TimeStamp aNow) { + MutexAutoLock lock(mMutex); + + // See comment in SetCurrentFrame for the reasoning behind + // using a kungFuDeathGrip here. + AutoTArray<ImageContainer::OwningImage, 10> kungFuDeathGrip; + mImageContainer->GetCurrentImages(&kungFuDeathGrip); + + if (!kungFuDeathGrip.IsEmpty()) { + AutoTArray<ImageContainer::NonOwningImage, 1> currentFrame; + ImageContainer::OwningImage& img = kungFuDeathGrip[0]; + // Find the current image in case there are several. + for (const auto& image : kungFuDeathGrip) { + if (image.mTimeStamp > aNow) { + break; + } + img = image; + } + currentFrame.AppendElement(ImageContainer::NonOwningImage( + img.mImage, img.mTimeStamp, img.mFrameID, img.mProducerID)); + mImageContainer->SetCurrentImages(currentFrame); + } +} + +void VideoFrameContainer::ClearCachedResources() { + MutexAutoLock lock(mMutex); + mImageContainer->ClearCachedResources(); +} + +ImageContainer* VideoFrameContainer::GetImageContainer() { + // Note - you'll need the lock to manipulate this. The pointer is not + // modified from multiple threads, just the data pointed to by it. + return mImageContainer; +} + +double VideoFrameContainer::GetFrameDelay() { + MutexAutoLock lock(mMutex); + return mImageContainer->GetPaintDelay().ToSeconds(); +} + +void VideoFrameContainer::InvalidateWithFlags(uint32_t aFlags) { + NS_ASSERTION(NS_IsMainThread(), "Must call on main thread"); + + if (!mOwner) { + // Owner has been destroyed + return; + } + + bool imageSizeChanged = mMainThreadState.mImageSizeChanged; + mMainThreadState.mImageSizeChanged = false; + + Maybe<nsIntSize> intrinsicSize; + if (mMainThreadState.mIntrinsicSizeChanged) { + intrinsicSize = Some(mMainThreadState.mIntrinsicSize); + mMainThreadState.mIntrinsicSizeChanged = false; + } + + bool forceInvalidate = aFlags & INVALIDATE_FORCE; + mOwner->Invalidate(imageSizeChanged, intrinsicSize, forceInvalidate); +} + +} // namespace mozilla + +#undef NS_DispatchToMainThread |