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Diffstat (limited to 'dom/media/gtest/TestDriftCompensation.cpp')
-rw-r--r-- | dom/media/gtest/TestDriftCompensation.cpp | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/dom/media/gtest/TestDriftCompensation.cpp b/dom/media/gtest/TestDriftCompensation.cpp new file mode 100644 index 0000000000..f19a9b28fb --- /dev/null +++ b/dom/media/gtest/TestDriftCompensation.cpp @@ -0,0 +1,85 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +#include "gtest/gtest.h" +#include "DriftCompensation.h" +#include "mozilla/SpinEventLoopUntil.h" + +using namespace mozilla; + +class DriftCompensatorTest : public ::testing::Test { + public: + const TrackRate mRate = 44100; + const TimeStamp mStart; + const RefPtr<DriftCompensator> mComp; + + DriftCompensatorTest() + : mStart(TimeStamp::Now()), + mComp(MakeRefPtr<DriftCompensator>(GetCurrentEventTarget(), mRate)) { + mComp->NotifyAudioStart(mStart); + // NotifyAudioStart dispatched a runnable to update the audio mStart time on + // the video thread. Because this is a test, the video thread is the current + // thread. We spin the event loop until we know the mStart time is updated. + { + bool updated = false; + NS_DispatchToCurrentThread( + NS_NewRunnableFunction(__func__, [&] { updated = true; })); + SpinEventLoopUntil("DriftCompensatorTest::DriftCompensatorTest"_ns, + [&] { return updated; }); + } + } + + // Past() is half as far from `mStart` as `aNow`. + TimeStamp Past(TimeStamp aNow) { + return mStart + (aNow - mStart) / (int64_t)2; + } + + // Future() is twice as far from `mStart` as `aNow`. + TimeStamp Future(TimeStamp aNow) { return mStart + (aNow - mStart) * 2; } +}; + +TEST_F(DriftCompensatorTest, Initialized) { + EXPECT_EQ(mComp->GetVideoTime(mStart, mStart), mStart); +} + +TEST_F(DriftCompensatorTest, SlowerAudio) { + // 10s of audio took 20 seconds of wall clock to play out + mComp->NotifyAudio(mRate * 10); + TimeStamp now = mStart + TimeDuration::FromSeconds(20); + EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0); + EXPECT_EQ((mComp->GetVideoTime(now, Past(now)) - mStart).ToSeconds(), 5.0); + EXPECT_EQ((mComp->GetVideoTime(now, now) - mStart).ToSeconds(), 10.0); + EXPECT_EQ((mComp->GetVideoTime(now, Future(now)) - mStart).ToSeconds(), 20.0); +} + +TEST_F(DriftCompensatorTest, NoDrift) { + // 10s of audio took 10 seconds of wall clock to play out + mComp->NotifyAudio(mRate * 10); + TimeStamp now = mStart + TimeDuration::FromSeconds(10); + EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0); + EXPECT_EQ((mComp->GetVideoTime(now, Past(now)) - mStart).ToSeconds(), 5.0); + EXPECT_EQ((mComp->GetVideoTime(now, now) - mStart).ToSeconds(), 10.0); + EXPECT_EQ((mComp->GetVideoTime(now, Future(now)) - mStart).ToSeconds(), 20.0); +} + +TEST_F(DriftCompensatorTest, NoProgress) { + // 10s of audio took 0 seconds of wall clock to play out + mComp->NotifyAudio(mRate * 10); + TimeStamp now = mStart; + TimeStamp future = mStart + TimeDuration::FromSeconds(5); + EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0); + EXPECT_EQ((mComp->GetVideoTime(now, future) - mStart).ToSeconds(), 5.0); +} + +TEST_F(DriftCompensatorTest, FasterAudio) { + // 20s of audio took 10 seconds of wall clock to play out + mComp->NotifyAudio(mRate * 20); + TimeStamp now = mStart + TimeDuration::FromSeconds(10); + EXPECT_EQ((mComp->GetVideoTime(now, mStart) - mStart).ToSeconds(), 0.0); + EXPECT_EQ((mComp->GetVideoTime(now, Past(now)) - mStart).ToSeconds(), 10.0); + EXPECT_EQ((mComp->GetVideoTime(now, now) - mStart).ToSeconds(), 20.0); + EXPECT_EQ((mComp->GetVideoTime(now, Future(now)) - mStart).ToSeconds(), 40.0); +} |