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-rw-r--r--dom/vr/XRInputSource.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/dom/vr/XRInputSource.h b/dom/vr/XRInputSource.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_dom_XRInputSource_h_
+#define mozilla_dom_XRInputSource_h_
+
+#include "mozilla/DOMEventTargetHelper.h"
+#include "mozilla/dom/WebXRBinding.h"
+
+#include "gfxVR.h"
+
+namespace mozilla {
+namespace gfx {
+class VRDisplayClient;
+} // namespace gfx
+namespace dom {
+class Gamepad;
+class XRSpace;
+class XRSession;
+class XRNativeOrigin;
+enum class XRHandedness : uint8_t;
+enum class XRTargetRayMode : uint8_t;
+
+class XRInputSource final : public nsWrapperCache {
+ public:
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(XRInputSource)
+ NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(XRInputSource)
+
+ explicit XRInputSource(nsISupports* aParent);
+
+ // WebIDL Boilerplate
+ nsISupports* GetParentObject() const { return mParent; }
+ JSObject* WrapObject(JSContext* aCx,
+ JS::Handle<JSObject*> aGivenProto) override;
+
+ // WebIDL Members
+ XRHandedness Handedness();
+ XRTargetRayMode TargetRayMode();
+ XRSpace* TargetRaySpace();
+ XRSpace* GetGripSpace();
+ void GetProfiles(nsTArray<nsString>& aResult);
+ Gamepad* GetGamepad();
+ void Setup(XRSession* aSession, uint32_t aIndex);
+ void SetGamepadIsConnected(bool aConnected, XRSession* aSession);
+ void Update(XRSession* aSession);
+ int32_t GetIndex();
+
+ protected:
+ virtual ~XRInputSource();
+
+ nsCOMPtr<nsISupports> mParent;
+
+ private:
+ enum class ActionState : uint8_t {
+ ActionState_Pressing = 0,
+ ActionState_Pressed = 1,
+ ActionState_Releasing = 2,
+ ActionState_Released = 3
+ };
+
+ void CreateGripSpace(XRSession* aSession,
+ const gfx::VRControllerState& controllerState);
+ void DispatchEvent(const nsAString& aEvent, XRSession* aSession);
+
+ nsTArray<nsString> mProfiles;
+ XRHandedness mHandedness;
+ XRTargetRayMode mTargetRayMode;
+
+ RefPtr<XRSpace> mTargetRaySpace;
+ RefPtr<XRSpace> mGripSpace;
+ RefPtr<Gamepad> mGamepad;
+ int32_t mIndex;
+ ActionState mSelectAction;
+ ActionState mSqueezeAction;
+};
+
+} // namespace dom
+} // namespace mozilla
+
+#endif // mozilla_dom_XRInputSource_h_