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Diffstat (limited to 'dom/webgpu/ComputePassEncoder.h')
-rw-r--r-- | dom/webgpu/ComputePassEncoder.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/dom/webgpu/ComputePassEncoder.h b/dom/webgpu/ComputePassEncoder.h new file mode 100644 index 0000000000..6d00cceac6 --- /dev/null +++ b/dom/webgpu/ComputePassEncoder.h @@ -0,0 +1,75 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_ComputePassEncoder_H_ +#define GPU_ComputePassEncoder_H_ + +#include "mozilla/Scoped.h" +#include "mozilla/dom/TypedArray.h" +#include "ObjectModel.h" + +namespace mozilla { +class ErrorResult; + +namespace dom { +struct GPUComputePassDescriptor; +} + +namespace webgpu { +namespace ffi { +struct WGPUComputePass; +} // namespace ffi + +class BindGroup; +class Buffer; +class CommandEncoder; +class ComputePipeline; + +struct ScopedFfiComputeTraits { + using type = ffi::WGPUComputePass*; + static type empty(); + static void release(type raw); +}; + +class ComputePassEncoder final : public ObjectBase, + public ChildOf<CommandEncoder> { + public: + GPU_DECL_CYCLE_COLLECTION(ComputePassEncoder) + GPU_DECL_JS_WRAP(ComputePassEncoder) + + ComputePassEncoder(CommandEncoder* const aParent, + const dom::GPUComputePassDescriptor& aDesc); + + private: + virtual ~ComputePassEncoder(); + void Cleanup() {} + + Scoped<ScopedFfiComputeTraits> mPass; + // keep all the used objects alive while the pass is recorded + nsTArray<RefPtr<const BindGroup>> mUsedBindGroups; + nsTArray<RefPtr<const ComputePipeline>> mUsedPipelines; + + public: + // programmable pass encoder + void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets); + // self + void SetPipeline(const ComputePipeline& aPipeline); + + void DispatchWorkgroups(uint32_t x, uint32_t y, uint32_t z); + void DispatchWorkgroupsIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset); + + void PushDebugGroup(const nsAString& aString); + void PopDebugGroup(); + void InsertDebugMarker(const nsAString& aString); + + void EndPass(ErrorResult& aRv); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_ComputePassEncoder_H_ |