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-rw-r--r--dom/webgpu/ComputePassEncoder.h75
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diff --git a/dom/webgpu/ComputePassEncoder.h b/dom/webgpu/ComputePassEncoder.h
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GPU_ComputePassEncoder_H_
+#define GPU_ComputePassEncoder_H_
+
+#include "mozilla/Scoped.h"
+#include "mozilla/dom/TypedArray.h"
+#include "ObjectModel.h"
+
+namespace mozilla {
+class ErrorResult;
+
+namespace dom {
+struct GPUComputePassDescriptor;
+}
+
+namespace webgpu {
+namespace ffi {
+struct WGPUComputePass;
+} // namespace ffi
+
+class BindGroup;
+class Buffer;
+class CommandEncoder;
+class ComputePipeline;
+
+struct ScopedFfiComputeTraits {
+ using type = ffi::WGPUComputePass*;
+ static type empty();
+ static void release(type raw);
+};
+
+class ComputePassEncoder final : public ObjectBase,
+ public ChildOf<CommandEncoder> {
+ public:
+ GPU_DECL_CYCLE_COLLECTION(ComputePassEncoder)
+ GPU_DECL_JS_WRAP(ComputePassEncoder)
+
+ ComputePassEncoder(CommandEncoder* const aParent,
+ const dom::GPUComputePassDescriptor& aDesc);
+
+ private:
+ virtual ~ComputePassEncoder();
+ void Cleanup() {}
+
+ Scoped<ScopedFfiComputeTraits> mPass;
+ // keep all the used objects alive while the pass is recorded
+ nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
+ nsTArray<RefPtr<const ComputePipeline>> mUsedPipelines;
+
+ public:
+ // programmable pass encoder
+ void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
+ const dom::Sequence<uint32_t>& aDynamicOffsets);
+ // self
+ void SetPipeline(const ComputePipeline& aPipeline);
+
+ void DispatchWorkgroups(uint32_t x, uint32_t y, uint32_t z);
+ void DispatchWorkgroupsIndirect(const Buffer& aIndirectBuffer,
+ uint64_t aIndirectOffset);
+
+ void PushDebugGroup(const nsAString& aString);
+ void PopDebugGroup();
+ void InsertDebugMarker(const nsAString& aString);
+
+ void EndPass(ErrorResult& aRv);
+};
+
+} // namespace webgpu
+} // namespace mozilla
+
+#endif // GPU_ComputePassEncoder_H_