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-rw-r--r-- | gfx/2d/SkConvolver.cpp | 559 |
1 files changed, 559 insertions, 0 deletions
diff --git a/gfx/2d/SkConvolver.cpp b/gfx/2d/SkConvolver.cpp new file mode 100644 index 0000000000..befe8da30b --- /dev/null +++ b/gfx/2d/SkConvolver.cpp @@ -0,0 +1,559 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +// Copyright (c) 2011-2016 Google Inc. +// Use of this source code is governed by a BSD-style license that can be +// found in the gfx/skia/LICENSE file. + +#include "SkConvolver.h" +#include "mozilla/Vector.h" + +#ifdef USE_SSE2 +# include "mozilla/SSE.h" +#endif + +#ifdef USE_NEON +# include "mozilla/arm.h" +#endif + +namespace skia { + +// Converts the argument to an 8-bit unsigned value by clamping to the range +// 0-255. +static inline unsigned char ClampTo8(int a) { + if (static_cast<unsigned>(a) < 256) { + return a; // Avoid the extra check in the common case. + } + if (a < 0) { + return 0; + } + return 255; +} + +// Convolves horizontally along a single row. The row data is given in +// |srcData| and continues for the numValues() of the filter. +template <bool hasAlpha> +void ConvolveHorizontally(const unsigned char* srcData, + const SkConvolutionFilter1D& filter, + unsigned char* outRow) { + // Loop over each pixel on this row in the output image. + int numValues = filter.numValues(); + for (int outX = 0; outX < numValues; outX++) { + // Get the filter that determines the current output pixel. + int filterOffset, filterLength; + const SkConvolutionFilter1D::ConvolutionFixed* filterValues = + filter.FilterForValue(outX, &filterOffset, &filterLength); + + // Compute the first pixel in this row that the filter affects. It will + // touch |filterLength| pixels (4 bytes each) after this. + const unsigned char* rowToFilter = &srcData[filterOffset * 4]; + + // Apply the filter to the row to get the destination pixel in |accum|. + int accum[4] = {0}; + for (int filterX = 0; filterX < filterLength; filterX++) { + SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX]; + accum[0] += curFilter * rowToFilter[filterX * 4 + 0]; + accum[1] += curFilter * rowToFilter[filterX * 4 + 1]; + accum[2] += curFilter * rowToFilter[filterX * 4 + 2]; + if (hasAlpha) { + accum[3] += curFilter * rowToFilter[filterX * 4 + 3]; + } + } + + // Bring this value back in range. All of the filter scaling factors + // are in fixed point with kShiftBits bits of fractional part. + accum[0] >>= SkConvolutionFilter1D::kShiftBits; + accum[1] >>= SkConvolutionFilter1D::kShiftBits; + accum[2] >>= SkConvolutionFilter1D::kShiftBits; + + if (hasAlpha) { + accum[3] >>= SkConvolutionFilter1D::kShiftBits; + } + + // Store the new pixel. + outRow[outX * 4 + 0] = ClampTo8(accum[0]); + outRow[outX * 4 + 1] = ClampTo8(accum[1]); + outRow[outX * 4 + 2] = ClampTo8(accum[2]); + if (hasAlpha) { + outRow[outX * 4 + 3] = ClampTo8(accum[3]); + } + } +} + +// Does vertical convolution to produce one output row. The filter values and +// length are given in the first two parameters. These are applied to each +// of the rows pointed to in the |sourceDataRows| array, with each row +// being |pixelWidth| wide. +// +// The output must have room for |pixelWidth * 4| bytes. +template <bool hasAlpha> +void ConvolveVertically( + const SkConvolutionFilter1D::ConvolutionFixed* filterValues, + int filterLength, unsigned char* const* sourceDataRows, int pixelWidth, + unsigned char* outRow) { + // We go through each column in the output and do a vertical convolution, + // generating one output pixel each time. + for (int outX = 0; outX < pixelWidth; outX++) { + // Compute the number of bytes over in each row that the current column + // we're convolving starts at. The pixel will cover the next 4 bytes. + int byteOffset = outX * 4; + + // Apply the filter to one column of pixels. + int accum[4] = {0}; + for (int filterY = 0; filterY < filterLength; filterY++) { + SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY]; + accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0]; + accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1]; + accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2]; + if (hasAlpha) { + accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3]; + } + } + + // Bring this value back in range. All of the filter scaling factors + // are in fixed point with kShiftBits bits of precision. + accum[0] >>= SkConvolutionFilter1D::kShiftBits; + accum[1] >>= SkConvolutionFilter1D::kShiftBits; + accum[2] >>= SkConvolutionFilter1D::kShiftBits; + if (hasAlpha) { + accum[3] >>= SkConvolutionFilter1D::kShiftBits; + } + + // Store the new pixel. + outRow[byteOffset + 0] = ClampTo8(accum[0]); + outRow[byteOffset + 1] = ClampTo8(accum[1]); + outRow[byteOffset + 2] = ClampTo8(accum[2]); + + if (hasAlpha) { + unsigned char alpha = ClampTo8(accum[3]); + + // Make sure the alpha channel doesn't come out smaller than any of the + // color channels. We use premultipled alpha channels, so this should + // never happen, but rounding errors will cause this from time to time. + // These "impossible" colors will cause overflows (and hence random pixel + // values) when the resulting bitmap is drawn to the screen. + // + // We only need to do this when generating the final output row (here). + int maxColorChannel = + std::max(outRow[byteOffset + 0], + std::max(outRow[byteOffset + 1], outRow[byteOffset + 2])); + if (alpha < maxColorChannel) { + outRow[byteOffset + 3] = maxColorChannel; + } else { + outRow[byteOffset + 3] = alpha; + } + } else { + // No alpha channel, the image is opaque. + outRow[byteOffset + 3] = 0xff; + } + } +} + +#ifdef USE_SSE2 +void convolve_vertically_avx2(const int16_t* filter, int filterLen, + uint8_t* const* srcRows, int width, uint8_t* out, + bool hasAlpha); +void convolve_horizontally_sse2(const unsigned char* srcData, + const SkConvolutionFilter1D& filter, + unsigned char* outRow, bool hasAlpha); +void convolve_vertically_sse2(const int16_t* filter, int filterLen, + uint8_t* const* srcRows, int width, uint8_t* out, + bool hasAlpha); +#elif defined(USE_NEON) +void convolve_horizontally_neon(const unsigned char* srcData, + const SkConvolutionFilter1D& filter, + unsigned char* outRow, bool hasAlpha); +void convolve_vertically_neon(const int16_t* filter, int filterLen, + uint8_t* const* srcRows, int width, uint8_t* out, + bool hasAlpha); +#endif + +void convolve_horizontally(const unsigned char* srcData, + const SkConvolutionFilter1D& filter, + unsigned char* outRow, bool hasAlpha) { +#ifdef USE_SSE2 + if (mozilla::supports_sse2()) { + convolve_horizontally_sse2(srcData, filter, outRow, hasAlpha); + return; + } +#elif defined(USE_NEON) + if (mozilla::supports_neon()) { + convolve_horizontally_neon(srcData, filter, outRow, hasAlpha); + return; + } +#endif + if (hasAlpha) { + ConvolveHorizontally<true>(srcData, filter, outRow); + } else { + ConvolveHorizontally<false>(srcData, filter, outRow); + } +} + +void convolve_vertically( + const SkConvolutionFilter1D::ConvolutionFixed* filterValues, + int filterLength, unsigned char* const* sourceDataRows, int pixelWidth, + unsigned char* outRow, bool hasAlpha) { +#ifdef USE_SSE2 + if (mozilla::supports_avx2()) { + convolve_vertically_avx2(filterValues, filterLength, sourceDataRows, + pixelWidth, outRow, hasAlpha); + return; + } + if (mozilla::supports_sse2()) { + convolve_vertically_sse2(filterValues, filterLength, sourceDataRows, + pixelWidth, outRow, hasAlpha); + return; + } +#elif defined(USE_NEON) + if (mozilla::supports_neon()) { + convolve_vertically_neon(filterValues, filterLength, sourceDataRows, + pixelWidth, outRow, hasAlpha); + return; + } +#endif + if (hasAlpha) { + ConvolveVertically<true>(filterValues, filterLength, sourceDataRows, + pixelWidth, outRow); + } else { + ConvolveVertically<false>(filterValues, filterLength, sourceDataRows, + pixelWidth, outRow); + } +} + +// Stores a list of rows in a circular buffer. The usage is you write into it +// by calling AdvanceRow. It will keep track of which row in the buffer it +// should use next, and the total number of rows added. +class CircularRowBuffer { + public: + // The number of pixels in each row is given in |sourceRowPixelWidth|. + // The maximum number of rows needed in the buffer is |maxYFilterSize| + // (we only need to store enough rows for the biggest filter). + // + // We use the |firstInputRow| to compute the coordinates of all of the + // following rows returned by Advance(). + CircularRowBuffer(int destRowPixelWidth, int maxYFilterSize, + int firstInputRow) + : fRowByteWidth(destRowPixelWidth * 4), + fNumRows(maxYFilterSize), + fNextRow(0), + fNextRowCoordinate(firstInputRow) { + fBuffer.resize(fRowByteWidth * maxYFilterSize); + fRowAddresses.resize(fNumRows); + } + + // Moves to the next row in the buffer, returning a pointer to the beginning + // of it. + unsigned char* advanceRow() { + unsigned char* row = &fBuffer[fNextRow * fRowByteWidth]; + fNextRowCoordinate++; + + // Set the pointer to the next row to use, wrapping around if necessary. + fNextRow++; + if (fNextRow == fNumRows) { + fNextRow = 0; + } + return row; + } + + // Returns a pointer to an "unrolled" array of rows. These rows will start + // at the y coordinate placed into |*firstRowIndex| and will continue in + // order for the maximum number of rows in this circular buffer. + // + // The |firstRowIndex_| may be negative. This means the circular buffer + // starts before the top of the image (it hasn't been filled yet). + unsigned char* const* GetRowAddresses(int* firstRowIndex) { + // Example for a 4-element circular buffer holding coords 6-9. + // Row 0 Coord 8 + // Row 1 Coord 9 + // Row 2 Coord 6 <- fNextRow = 2, fNextRowCoordinate = 10. + // Row 3 Coord 7 + // + // The "next" row is also the first (lowest) coordinate. This computation + // may yield a negative value, but that's OK, the math will work out + // since the user of this buffer will compute the offset relative + // to the firstRowIndex and the negative rows will never be used. + *firstRowIndex = fNextRowCoordinate - fNumRows; + + int curRow = fNextRow; + for (int i = 0; i < fNumRows; i++) { + fRowAddresses[i] = &fBuffer[curRow * fRowByteWidth]; + + // Advance to the next row, wrapping if necessary. + curRow++; + if (curRow == fNumRows) { + curRow = 0; + } + } + return &fRowAddresses[0]; + } + + private: + // The buffer storing the rows. They are packed, each one fRowByteWidth. + std::vector<unsigned char> fBuffer; + + // Number of bytes per row in the |buffer|. + int fRowByteWidth; + + // The number of rows available in the buffer. + int fNumRows; + + // The next row index we should write into. This wraps around as the + // circular buffer is used. + int fNextRow; + + // The y coordinate of the |fNextRow|. This is incremented each time a + // new row is appended and does not wrap. + int fNextRowCoordinate; + + // Buffer used by GetRowAddresses(). + std::vector<unsigned char*> fRowAddresses; +}; + +SkConvolutionFilter1D::SkConvolutionFilter1D() : fMaxFilter(0) {} + +SkConvolutionFilter1D::~SkConvolutionFilter1D() = default; + +void SkConvolutionFilter1D::AddFilter(int filterOffset, + const ConvolutionFixed* filterValues, + int filterLength) { + // It is common for leading/trailing filter values to be zeros. In such + // cases it is beneficial to only store the central factors. + // For a scaling to 1/4th in each dimension using a Lanczos-2 filter on + // a 1080p image this optimization gives a ~10% speed improvement. + int filterSize = filterLength; + int firstNonZero = 0; + while (firstNonZero < filterLength && filterValues[firstNonZero] == 0) { + firstNonZero++; + } + + if (firstNonZero < filterLength) { + // Here we have at least one non-zero factor. + int lastNonZero = filterLength - 1; + while (lastNonZero >= 0 && filterValues[lastNonZero] == 0) { + lastNonZero--; + } + + filterOffset += firstNonZero; + filterLength = lastNonZero + 1 - firstNonZero; + MOZ_ASSERT(filterLength > 0); + + fFilterValues.insert(fFilterValues.end(), &filterValues[firstNonZero], + &filterValues[lastNonZero + 1]); + } else { + // Here all the factors were zeroes. + filterLength = 0; + } + + FilterInstance instance = { + // We pushed filterLength elements onto fFilterValues + int(fFilterValues.size()) - filterLength, filterOffset, filterLength, + filterSize}; + fFilters.push_back(instance); + + fMaxFilter = std::max(fMaxFilter, filterLength); +} + +bool SkConvolutionFilter1D::ComputeFilterValues( + const SkBitmapFilter& aBitmapFilter, int32_t aSrcSize, int32_t aDstSize) { + // When we're doing a magnification, the scale will be larger than one. This + // means the destination pixels are much smaller than the source pixels, and + // that the range covered by the filter won't necessarily cover any source + // pixel boundaries. Therefore, we use these clamped values (max of 1) for + // some computations. + float scale = float(aDstSize) / float(aSrcSize); + float clampedScale = std::min(1.0f, scale); + // This is how many source pixels from the center we need to count + // to support the filtering function. + float srcSupport = aBitmapFilter.width() / clampedScale; + float invScale = 1.0f / scale; + + mozilla::Vector<float, 64> filterValues; + mozilla::Vector<ConvolutionFixed, 64> fixedFilterValues; + + // Loop over all pixels in the output range. We will generate one set of + // filter values for each one. Those values will tell us how to blend the + // source pixels to compute the destination pixel. + + // This value is computed based on how SkTDArray::resizeStorageToAtLeast works + // in order to ensure that it does not overflow or assert. That functions + // computes + // n+4 + (n+4)/4 + // and we want to to fit in a 32 bit signed int. Equating that to 2^31-1 and + // solving n gives n = (2^31-6)*4/5 = 1717986913.6 + const int32_t maxToPassToReserveAdditional = 1717986913; + + int32_t filterValueCount = int32_t(ceilf(aDstSize * srcSupport * 2)); + if (aDstSize > maxToPassToReserveAdditional || filterValueCount < 0 || + filterValueCount > maxToPassToReserveAdditional) { + return false; + } + reserveAdditional(aDstSize, filterValueCount); + for (int32_t destI = 0; destI < aDstSize; destI++) { + // This is the pixel in the source directly under the pixel in the dest. + // Note that we base computations on the "center" of the pixels. To see + // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x + // downscale should "cover" the pixels around the pixel with *its center* + // at coordinates (2.5, 2.5) in the source, not those around (0, 0). + // Hence we need to scale coordinates (0.5, 0.5), not (0, 0). + float srcPixel = (static_cast<float>(destI) + 0.5f) * invScale; + + // Compute the (inclusive) range of source pixels the filter covers. + float srcBegin = std::max(0.0f, floorf(srcPixel - srcSupport)); + float srcEnd = std::min(aSrcSize - 1.0f, ceilf(srcPixel + srcSupport)); + + // Compute the unnormalized filter value at each location of the source + // it covers. + + // Sum of the filter values for normalizing. + // Distance from the center of the filter, this is the filter coordinate + // in source space. We also need to consider the center of the pixel + // when comparing distance against 'srcPixel'. In the 5x downscale + // example used above the distance from the center of the filter to + // the pixel with coordinates (2, 2) should be 0, because its center + // is at (2.5, 2.5). + int32_t filterCount = int32_t(srcEnd - srcBegin) + 1; + if (filterCount <= 0 || !filterValues.resize(filterCount) || + !fixedFilterValues.resize(filterCount)) { + return false; + } + + float destFilterDist = (srcBegin + 0.5f - srcPixel) * clampedScale; + float filterSum = 0.0f; + for (int32_t index = 0; index < filterCount; index++) { + float filterValue = aBitmapFilter.evaluate(destFilterDist); + filterValues[index] = filterValue; + filterSum += filterValue; + destFilterDist += clampedScale; + } + + // The filter must be normalized so that we don't affect the brightness of + // the image. Convert to normalized fixed point. + ConvolutionFixed fixedSum = 0; + float invFilterSum = 1.0f / filterSum; + for (int32_t fixedI = 0; fixedI < filterCount; fixedI++) { + ConvolutionFixed curFixed = ToFixed(filterValues[fixedI] * invFilterSum); + fixedSum += curFixed; + fixedFilterValues[fixedI] = curFixed; + } + + // The conversion to fixed point will leave some rounding errors, which + // we add back in to avoid affecting the brightness of the image. We + // arbitrarily add this to the center of the filter array (this won't always + // be the center of the filter function since it could get clipped on the + // edges, but it doesn't matter enough to worry about that case). + ConvolutionFixed leftovers = ToFixed(1) - fixedSum; + fixedFilterValues[filterCount / 2] += leftovers; + + AddFilter(int32_t(srcBegin), fixedFilterValues.begin(), filterCount); + } + + return maxFilter() > 0 && numValues() == aDstSize; +} + +// Does a two-dimensional convolution on the given source image. +// +// It is assumed the source pixel offsets referenced in the input filters +// reference only valid pixels, so the source image size is not required. Each +// row of the source image starts |sourceByteRowStride| after the previous +// one (this allows you to have rows with some padding at the end). +// +// The result will be put into the given output buffer. The destination image +// size will be xfilter.numValues() * yfilter.numValues() pixels. It will be +// in rows of exactly xfilter.numValues() * 4 bytes. +// +// |sourceHasAlpha| is a hint that allows us to avoid doing computations on +// the alpha channel if the image is opaque. If you don't know, set this to +// true and it will work properly, but setting this to false will be a few +// percent faster if you know the image is opaque. +// +// The layout in memory is assumed to be 4-bytes per pixel in B-G-R-A order +// (this is ARGB when loaded into 32-bit words on a little-endian machine). +/** + * Returns false if it was unable to perform the convolution/rescale. in which + * case the output buffer is assumed to be undefined. + */ +bool BGRAConvolve2D(const unsigned char* sourceData, int sourceByteRowStride, + bool sourceHasAlpha, const SkConvolutionFilter1D& filterX, + const SkConvolutionFilter1D& filterY, + int outputByteRowStride, unsigned char* output) { + int maxYFilterSize = filterY.maxFilter(); + + // The next row in the input that we will generate a horizontally + // convolved row for. If the filter doesn't start at the beginning of the + // image (this is the case when we are only resizing a subset), then we + // don't want to generate any output rows before that. Compute the starting + // row for convolution as the first pixel for the first vertical filter. + int filterOffset = 0, filterLength = 0; + const SkConvolutionFilter1D::ConvolutionFixed* filterValues = + filterY.FilterForValue(0, &filterOffset, &filterLength); + int nextXRow = filterOffset; + + // We loop over each row in the input doing a horizontal convolution. This + // will result in a horizontally convolved image. We write the results into + // a circular buffer of convolved rows and do vertical convolution as rows + // are available. This prevents us from having to store the entire + // intermediate image and helps cache coherency. + // We will need four extra rows to allow horizontal convolution could be done + // simultaneously. We also pad each row in row buffer to be aligned-up to + // 32 bytes. + // TODO(jiesun): We do not use aligned load from row buffer in vertical + // convolution pass yet. Somehow Windows does not like it. + int rowBufferWidth = (filterX.numValues() + 31) & ~0x1F; + int rowBufferHeight = maxYFilterSize; + + // check for too-big allocation requests : crbug.com/528628 + { + int64_t size = int64_t(rowBufferWidth) * int64_t(rowBufferHeight); + // need some limit, to avoid over-committing success from malloc, but then + // crashing when we try to actually use the memory. + // 100meg seems big enough to allow "normal" zoom factors and image sizes + // through while avoiding the crash seen by the bug (crbug.com/528628) + if (size > 100 * 1024 * 1024) { + // printf_stderr("BGRAConvolve2D: tmp allocation [%lld] too + // big\n", size); + return false; + } + } + + CircularRowBuffer rowBuffer(rowBufferWidth, rowBufferHeight, filterOffset); + + // Loop over every possible output row, processing just enough horizontal + // convolutions to run each subsequent vertical convolution. + MOZ_ASSERT(outputByteRowStride >= filterX.numValues() * 4); + int numOutputRows = filterY.numValues(); + + // We need to check which is the last line to convolve before we advance 4 + // lines in one iteration. + int lastFilterOffset, lastFilterLength; + filterY.FilterForValue(numOutputRows - 1, &lastFilterOffset, + &lastFilterLength); + + for (int outY = 0; outY < numOutputRows; outY++) { + filterValues = filterY.FilterForValue(outY, &filterOffset, &filterLength); + + // Generate output rows until we have enough to run the current filter. + while (nextXRow < filterOffset + filterLength) { + convolve_horizontally( + &sourceData[(uint64_t)nextXRow * sourceByteRowStride], filterX, + rowBuffer.advanceRow(), sourceHasAlpha); + nextXRow++; + } + + // Compute where in the output image this row of final data will go. + unsigned char* curOutputRow = &output[(uint64_t)outY * outputByteRowStride]; + + // Get the list of rows that the circular buffer has, in order. + int firstRowInCircularBuffer; + unsigned char* const* rowsToConvolve = + rowBuffer.GetRowAddresses(&firstRowInCircularBuffer); + + // Now compute the start of the subset of those rows that the filter needs. + unsigned char* const* firstRowForFilter = + &rowsToConvolve[filterOffset - firstRowInCircularBuffer]; + + convolve_vertically(filterValues, filterLength, firstRowForFilter, + filterX.numValues(), curOutputRow, sourceHasAlpha); + } + return true; +} + +} // namespace skia |