diff options
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/ProgramExecutable.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/ProgramExecutable.cpp | 1142 |
1 files changed, 1142 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/ProgramExecutable.cpp b/gfx/angle/checkout/src/libANGLE/ProgramExecutable.cpp new file mode 100644 index 0000000000..e71abc160d --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/ProgramExecutable.cpp @@ -0,0 +1,1142 @@ +// +// Copyright 2020 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// ProgramExecutable.cpp: Collects the interfaces common to both Programs and +// ProgramPipelines in order to execute/draw with either. + +#include "libANGLE/ProgramExecutable.h" + +#include "libANGLE/Context.h" +#include "libANGLE/Program.h" +#include "libANGLE/Shader.h" + +namespace gl +{ +namespace +{ +bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name) +{ + std::vector<unsigned int> subscripts; + std::string baseName = ParseResourceName(name, &subscripts); + for (const std::string &nameInSet : nameSet) + { + std::vector<unsigned int> arrayIndices; + std::string arrayName = ParseResourceName(nameInSet, &arrayIndices); + if (baseName == arrayName && + (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices)) + { + return true; + } + } + return false; +} + +// Find the matching varying or field by name. +const sh::ShaderVariable *FindOutputVaryingOrField(const ProgramMergedVaryings &varyings, + ShaderType stage, + const std::string &name) +{ + const sh::ShaderVariable *var = nullptr; + for (const ProgramVaryingRef &ref : varyings) + { + if (ref.frontShaderStage != stage) + { + continue; + } + + const sh::ShaderVariable *varying = ref.get(stage); + if (varying->name == name) + { + var = varying; + break; + } + GLuint fieldIndex = 0; + var = varying->findField(name, &fieldIndex); + if (var != nullptr) + { + break; + } + } + return var; +} +} // anonymous namespace + +ProgramExecutable::ProgramExecutable() + : mMaxActiveAttribLocation(0), + mAttributesTypeMask(0), + mAttributesMask(0), + mActiveSamplerRefCounts{}, + mCanDrawWith(false), + mYUVOutput(false), + mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS), + mDefaultUniformRange(0, 0), + mSamplerUniformRange(0, 0), + mImageUniformRange(0, 0), + mFragmentInoutRange(0, 0), + mPipelineHasGraphicsUniformBuffers(false), + mPipelineHasComputeUniformBuffers(false), + mPipelineHasGraphicsStorageBuffers(false), + mPipelineHasComputeStorageBuffers(false), + mPipelineHasGraphicsAtomicCounterBuffers(false), + mPipelineHasComputeAtomicCounterBuffers(false), + mPipelineHasGraphicsDefaultUniforms(false), + mPipelineHasComputeDefaultUniforms(false), + mPipelineHasGraphicsTextures(false), + mPipelineHasComputeTextures(false), + mPipelineHasGraphicsImages(false), + mPipelineHasComputeImages(false), + mIsCompute(false), + // [GL_EXT_geometry_shader] Table 20.22 + mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles), + mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip), + mGeometryShaderInvocations(1), + mGeometryShaderMaxVertices(0), + mTessControlShaderVertices(0), + mTessGenMode(GL_NONE), + mTessGenSpacing(GL_NONE), + mTessGenVertexOrder(GL_NONE), + mTessGenPointMode(GL_NONE) +{ + reset(); +} + +ProgramExecutable::ProgramExecutable(const ProgramExecutable &other) + : mLinkedGraphicsShaderStages(other.mLinkedGraphicsShaderStages), + mLinkedComputeShaderStages(other.mLinkedComputeShaderStages), + mActiveAttribLocationsMask(other.mActiveAttribLocationsMask), + mMaxActiveAttribLocation(other.mMaxActiveAttribLocation), + mAttributesTypeMask(other.mAttributesTypeMask), + mAttributesMask(other.mAttributesMask), + mActiveSamplersMask(other.mActiveSamplersMask), + mActiveSamplerRefCounts(other.mActiveSamplerRefCounts), + mActiveSamplerTypes(other.mActiveSamplerTypes), + mActiveSamplerYUV(other.mActiveSamplerYUV), + mActiveSamplerFormats(other.mActiveSamplerFormats), + mActiveSamplerShaderBits(other.mActiveSamplerShaderBits), + mActiveImagesMask(other.mActiveImagesMask), + mActiveImageShaderBits(other.mActiveImageShaderBits), + mCanDrawWith(other.mCanDrawWith), + mOutputVariables(other.mOutputVariables), + mOutputLocations(other.mOutputLocations), + mSecondaryOutputLocations(other.mSecondaryOutputLocations), + mYUVOutput(other.mYUVOutput), + mProgramInputs(other.mProgramInputs), + mLinkedTransformFeedbackVaryings(other.mLinkedTransformFeedbackVaryings), + mTransformFeedbackStrides(other.mTransformFeedbackStrides), + mTransformFeedbackBufferMode(other.mTransformFeedbackBufferMode), + mUniforms(other.mUniforms), + mDefaultUniformRange(other.mDefaultUniformRange), + mSamplerUniformRange(other.mSamplerUniformRange), + mUniformBlocks(other.mUniformBlocks), + mActiveUniformBlockBindings(other.mActiveUniformBlockBindings), + mAtomicCounterBuffers(other.mAtomicCounterBuffers), + mImageUniformRange(other.mImageUniformRange), + mComputeShaderStorageBlocks(other.mComputeShaderStorageBlocks), + mGraphicsShaderStorageBlocks(other.mGraphicsShaderStorageBlocks), + mFragmentInoutRange(other.mFragmentInoutRange), + mPipelineHasGraphicsUniformBuffers(other.mPipelineHasGraphicsUniformBuffers), + mPipelineHasComputeUniformBuffers(other.mPipelineHasComputeUniformBuffers), + mPipelineHasGraphicsStorageBuffers(other.mPipelineHasGraphicsStorageBuffers), + mPipelineHasComputeStorageBuffers(other.mPipelineHasComputeStorageBuffers), + mPipelineHasGraphicsAtomicCounterBuffers(other.mPipelineHasGraphicsAtomicCounterBuffers), + mPipelineHasComputeAtomicCounterBuffers(other.mPipelineHasComputeAtomicCounterBuffers), + mPipelineHasGraphicsDefaultUniforms(other.mPipelineHasGraphicsDefaultUniforms), + mPipelineHasComputeDefaultUniforms(other.mPipelineHasComputeDefaultUniforms), + mPipelineHasGraphicsTextures(other.mPipelineHasGraphicsTextures), + mPipelineHasComputeTextures(other.mPipelineHasComputeTextures), + mPipelineHasGraphicsImages(other.mPipelineHasGraphicsImages), + mPipelineHasComputeImages(other.mPipelineHasComputeImages), + mIsCompute(other.mIsCompute) +{ + reset(); +} + +ProgramExecutable::~ProgramExecutable() = default; + +void ProgramExecutable::reset() +{ + resetInfoLog(); + mActiveAttribLocationsMask.reset(); + mAttributesTypeMask.reset(); + mAttributesMask.reset(); + mMaxActiveAttribLocation = 0; + + mActiveSamplersMask.reset(); + mActiveSamplerRefCounts = {}; + mActiveSamplerTypes.fill(TextureType::InvalidEnum); + mActiveSamplerYUV.reset(); + mActiveSamplerFormats.fill(SamplerFormat::InvalidEnum); + + mActiveImagesMask.reset(); + + mProgramInputs.clear(); + mLinkedTransformFeedbackVaryings.clear(); + mTransformFeedbackStrides.clear(); + mUniforms.clear(); + mUniformBlocks.clear(); + mActiveUniformBlockBindings.reset(); + mComputeShaderStorageBlocks.clear(); + mGraphicsShaderStorageBlocks.clear(); + mAtomicCounterBuffers.clear(); + mOutputVariables.clear(); + mOutputLocations.clear(); + mSecondaryOutputLocations.clear(); + mYUVOutput = false; + mSamplerBindings.clear(); + mComputeImageBindings.clear(); + mGraphicsImageBindings.clear(); + + mPipelineHasGraphicsUniformBuffers = false; + mPipelineHasComputeUniformBuffers = false; + mPipelineHasGraphicsStorageBuffers = false; + mPipelineHasComputeStorageBuffers = false; + mPipelineHasGraphicsAtomicCounterBuffers = false; + mPipelineHasComputeAtomicCounterBuffers = false; + mPipelineHasGraphicsDefaultUniforms = false; + mPipelineHasComputeDefaultUniforms = false; + mPipelineHasGraphicsTextures = false; + mPipelineHasComputeTextures = false; + + mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles; + mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip; + mGeometryShaderInvocations = 1; + mGeometryShaderMaxVertices = 0; + + mTessControlShaderVertices = 0; + mTessGenMode = GL_NONE; + mTessGenSpacing = GL_NONE; + mTessGenVertexOrder = GL_NONE; + mTessGenPointMode = GL_NONE; +} + +void ProgramExecutable::load(bool isSeparable, gl::BinaryInputStream *stream) +{ + static_assert(MAX_VERTEX_ATTRIBS * 2 <= sizeof(uint32_t) * 8, + "Too many vertex attribs for mask: All bits of mAttributesTypeMask types and " + "mask fit into 32 bits each"); + mAttributesTypeMask = gl::ComponentTypeMask(stream->readInt<uint32_t>()); + mAttributesMask = gl::AttributesMask(stream->readInt<uint32_t>()); + mActiveAttribLocationsMask = gl::AttributesMask(stream->readInt<uint32_t>()); + mMaxActiveAttribLocation = stream->readInt<unsigned int>(); + + unsigned int fragmentInoutRangeLow = stream->readInt<uint32_t>(); + unsigned int fragmentInoutRangeHigh = stream->readInt<uint32_t>(); + mFragmentInoutRange = RangeUI(fragmentInoutRangeLow, fragmentInoutRangeHigh); + + mLinkedGraphicsShaderStages = ShaderBitSet(stream->readInt<uint8_t>()); + mLinkedComputeShaderStages = ShaderBitSet(stream->readInt<uint8_t>()); + mIsCompute = stream->readBool(); + + mPipelineHasGraphicsUniformBuffers = stream->readBool(); + mPipelineHasComputeUniformBuffers = stream->readBool(); + mPipelineHasGraphicsStorageBuffers = stream->readBool(); + mPipelineHasComputeStorageBuffers = stream->readBool(); + mPipelineHasGraphicsAtomicCounterBuffers = stream->readBool(); + mPipelineHasComputeAtomicCounterBuffers = stream->readBool(); + mPipelineHasGraphicsDefaultUniforms = stream->readBool(); + mPipelineHasComputeDefaultUniforms = stream->readBool(); + mPipelineHasGraphicsTextures = stream->readBool(); + mPipelineHasComputeTextures = stream->readBool(); + + mGeometryShaderInputPrimitiveType = stream->readEnum<PrimitiveMode>(); + mGeometryShaderOutputPrimitiveType = stream->readEnum<PrimitiveMode>(); + mGeometryShaderInvocations = stream->readInt<int>(); + mGeometryShaderMaxVertices = stream->readInt<int>(); + + mTessControlShaderVertices = stream->readInt<int>(); + mTessGenMode = stream->readInt<GLenum>(); + mTessGenSpacing = stream->readInt<GLenum>(); + mTessGenVertexOrder = stream->readInt<GLenum>(); + mTessGenPointMode = stream->readInt<GLenum>(); + + size_t attribCount = stream->readInt<size_t>(); + ASSERT(getProgramInputs().empty()); + for (size_t attribIndex = 0; attribIndex < attribCount; ++attribIndex) + { + sh::ShaderVariable attrib; + LoadShaderVar(stream, &attrib); + attrib.location = stream->readInt<int>(); + mProgramInputs.push_back(attrib); + } + + size_t uniformCount = stream->readInt<size_t>(); + ASSERT(getUniforms().empty()); + for (size_t uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) + { + LinkedUniform uniform; + LoadShaderVar(stream, &uniform); + + uniform.bufferIndex = stream->readInt<int>(); + LoadBlockMemberInfo(stream, &uniform.blockInfo); + + stream->readIntVector<unsigned int>(&uniform.outerArraySizes); + + uniform.typeInfo = &GetUniformTypeInfo(uniform.type); + + // Active shader info + for (ShaderType shaderType : gl::AllShaderTypes()) + { + uniform.setActive(shaderType, stream->readBool()); + } + + mUniforms.push_back(uniform); + } + + size_t uniformBlockCount = stream->readInt<size_t>(); + ASSERT(getUniformBlocks().empty()); + for (size_t uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex) + { + InterfaceBlock uniformBlock; + LoadInterfaceBlock(stream, &uniformBlock); + mUniformBlocks.push_back(uniformBlock); + + mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlock.binding != 0); + } + + size_t shaderStorageBlockCount = stream->readInt<size_t>(); + ASSERT(getShaderStorageBlocks().empty()); + for (size_t shaderStorageBlockIndex = 0; shaderStorageBlockIndex < shaderStorageBlockCount; + ++shaderStorageBlockIndex) + { + InterfaceBlock shaderStorageBlock; + LoadInterfaceBlock(stream, &shaderStorageBlock); + if (isCompute()) + { + mComputeShaderStorageBlocks.push_back(shaderStorageBlock); + } + else + { + mGraphicsShaderStorageBlocks.push_back(shaderStorageBlock); + } + } + + size_t atomicCounterBufferCount = stream->readInt<size_t>(); + ASSERT(getAtomicCounterBuffers().empty()); + for (size_t bufferIndex = 0; bufferIndex < atomicCounterBufferCount; ++bufferIndex) + { + AtomicCounterBuffer atomicCounterBuffer; + LoadShaderVariableBuffer(stream, &atomicCounterBuffer); + + mAtomicCounterBuffers.push_back(atomicCounterBuffer); + } + + size_t transformFeedbackVaryingCount = stream->readInt<size_t>(); + ASSERT(mLinkedTransformFeedbackVaryings.empty()); + for (size_t transformFeedbackVaryingIndex = 0; + transformFeedbackVaryingIndex < transformFeedbackVaryingCount; + ++transformFeedbackVaryingIndex) + { + sh::ShaderVariable varying; + stream->readIntVector<unsigned int>(&varying.arraySizes); + stream->readInt(&varying.type); + stream->readString(&varying.name); + + GLuint arrayIndex = stream->readInt<GLuint>(); + + mLinkedTransformFeedbackVaryings.emplace_back(varying, arrayIndex); + } + + mTransformFeedbackBufferMode = stream->readInt<GLint>(); + + size_t outputCount = stream->readInt<size_t>(); + ASSERT(getOutputVariables().empty()); + for (size_t outputIndex = 0; outputIndex < outputCount; ++outputIndex) + { + sh::ShaderVariable output; + LoadShaderVar(stream, &output); + output.location = stream->readInt<int>(); + output.index = stream->readInt<int>(); + mOutputVariables.push_back(output); + } + + size_t outputVarCount = stream->readInt<size_t>(); + ASSERT(getOutputLocations().empty()); + for (size_t outputIndex = 0; outputIndex < outputVarCount; ++outputIndex) + { + VariableLocation locationData; + stream->readInt(&locationData.arrayIndex); + stream->readInt(&locationData.index); + stream->readBool(&locationData.ignored); + mOutputLocations.push_back(locationData); + } + + size_t secondaryOutputVarCount = stream->readInt<size_t>(); + ASSERT(getSecondaryOutputLocations().empty()); + for (size_t outputIndex = 0; outputIndex < secondaryOutputVarCount; ++outputIndex) + { + VariableLocation locationData; + stream->readInt(&locationData.arrayIndex); + stream->readInt(&locationData.index); + stream->readBool(&locationData.ignored); + mSecondaryOutputLocations.push_back(locationData); + } + + unsigned int defaultUniformRangeLow = stream->readInt<unsigned int>(); + unsigned int defaultUniformRangeHigh = stream->readInt<unsigned int>(); + mDefaultUniformRange = RangeUI(defaultUniformRangeLow, defaultUniformRangeHigh); + + unsigned int samplerRangeLow = stream->readInt<unsigned int>(); + unsigned int samplerRangeHigh = stream->readInt<unsigned int>(); + mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh); + + size_t samplerCount = stream->readInt<size_t>(); + for (size_t samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex) + { + TextureType textureType = stream->readEnum<TextureType>(); + GLenum samplerType = stream->readInt<GLenum>(); + SamplerFormat format = stream->readEnum<SamplerFormat>(); + size_t bindingCount = stream->readInt<size_t>(); + mSamplerBindings.emplace_back(textureType, samplerType, format, bindingCount); + } + + unsigned int imageRangeLow = stream->readInt<unsigned int>(); + unsigned int imageRangeHigh = stream->readInt<unsigned int>(); + mImageUniformRange = RangeUI(imageRangeLow, imageRangeHigh); + + size_t imageBindingCount = stream->readInt<size_t>(); + for (size_t imageIndex = 0; imageIndex < imageBindingCount; ++imageIndex) + { + size_t elementCount = stream->readInt<size_t>(); + TextureType textureType = static_cast<TextureType>(stream->readInt<unsigned int>()); + ImageBinding imageBinding(elementCount, textureType); + for (size_t elementIndex = 0; elementIndex < elementCount; ++elementIndex) + { + imageBinding.boundImageUnits[elementIndex] = stream->readInt<unsigned int>(); + } + if (isCompute()) + { + mComputeImageBindings.emplace_back(imageBinding); + } + else + { + mGraphicsImageBindings.emplace_back(imageBinding); + } + } + + // These values are currently only used by PPOs, so only load them when the program is marked + // separable to save memory. + if (isSeparable) + { + for (ShaderType shaderType : mLinkedGraphicsShaderStages) + { + mLinkedOutputVaryings[shaderType].resize(stream->readInt<size_t>()); + for (sh::ShaderVariable &variable : mLinkedOutputVaryings[shaderType]) + { + LoadShaderVar(stream, &variable); + } + mLinkedInputVaryings[shaderType].resize(stream->readInt<size_t>()); + for (sh::ShaderVariable &variable : mLinkedInputVaryings[shaderType]) + { + LoadShaderVar(stream, &variable); + } + mLinkedShaderVersions[shaderType] = stream->readInt<int>(); + } + for (ShaderType shaderType : mLinkedComputeShaderStages) + { + mLinkedOutputVaryings[shaderType].resize(stream->readInt<size_t>()); + for (sh::ShaderVariable &variable : mLinkedOutputVaryings[shaderType]) + { + LoadShaderVar(stream, &variable); + } + mLinkedInputVaryings[shaderType].resize(stream->readInt<size_t>()); + for (sh::ShaderVariable &variable : mLinkedInputVaryings[shaderType]) + { + LoadShaderVar(stream, &variable); + } + mLinkedShaderVersions[shaderType] = stream->readInt<int>(); + } + } +} + +void ProgramExecutable::save(bool isSeparable, gl::BinaryOutputStream *stream) const +{ + static_assert(MAX_VERTEX_ATTRIBS * 2 <= sizeof(uint32_t) * 8, + "All bits of mAttributesTypeMask types and mask fit into 32 bits each"); + stream->writeInt(static_cast<uint32_t>(mAttributesTypeMask.to_ulong())); + stream->writeInt(static_cast<uint32_t>(mAttributesMask.to_ulong())); + stream->writeInt(static_cast<uint32_t>(mActiveAttribLocationsMask.to_ulong())); + stream->writeInt(mMaxActiveAttribLocation); + + stream->writeInt(mFragmentInoutRange.low()); + stream->writeInt(mFragmentInoutRange.high()); + + stream->writeInt(mLinkedGraphicsShaderStages.bits()); + stream->writeInt(mLinkedComputeShaderStages.bits()); + stream->writeBool(mIsCompute); + + stream->writeBool(mPipelineHasGraphicsUniformBuffers); + stream->writeBool(mPipelineHasComputeUniformBuffers); + stream->writeBool(mPipelineHasGraphicsStorageBuffers); + stream->writeBool(mPipelineHasComputeStorageBuffers); + stream->writeBool(mPipelineHasGraphicsAtomicCounterBuffers); + stream->writeBool(mPipelineHasComputeAtomicCounterBuffers); + stream->writeBool(mPipelineHasGraphicsDefaultUniforms); + stream->writeBool(mPipelineHasComputeDefaultUniforms); + stream->writeBool(mPipelineHasGraphicsTextures); + stream->writeBool(mPipelineHasComputeTextures); + + ASSERT(mGeometryShaderInvocations >= 1 && mGeometryShaderMaxVertices >= 0); + stream->writeEnum(mGeometryShaderInputPrimitiveType); + stream->writeEnum(mGeometryShaderOutputPrimitiveType); + stream->writeInt(mGeometryShaderInvocations); + stream->writeInt(mGeometryShaderMaxVertices); + + stream->writeInt(mTessControlShaderVertices); + stream->writeInt(mTessGenMode); + stream->writeInt(mTessGenSpacing); + stream->writeInt(mTessGenVertexOrder); + stream->writeInt(mTessGenPointMode); + + stream->writeInt(getProgramInputs().size()); + for (const sh::ShaderVariable &attrib : getProgramInputs()) + { + WriteShaderVar(stream, attrib); + stream->writeInt(attrib.location); + } + + stream->writeInt(getUniforms().size()); + for (const LinkedUniform &uniform : getUniforms()) + { + WriteShaderVar(stream, uniform); + + stream->writeInt(uniform.bufferIndex); + WriteBlockMemberInfo(stream, uniform.blockInfo); + + stream->writeIntVector(uniform.outerArraySizes); + + // Active shader info + for (ShaderType shaderType : gl::AllShaderTypes()) + { + stream->writeBool(uniform.isActive(shaderType)); + } + } + + stream->writeInt(getUniformBlocks().size()); + for (const InterfaceBlock &uniformBlock : getUniformBlocks()) + { + WriteInterfaceBlock(stream, uniformBlock); + } + + stream->writeInt(getShaderStorageBlocks().size()); + for (const InterfaceBlock &shaderStorageBlock : getShaderStorageBlocks()) + { + WriteInterfaceBlock(stream, shaderStorageBlock); + } + + stream->writeInt(mAtomicCounterBuffers.size()); + for (const AtomicCounterBuffer &atomicCounterBuffer : getAtomicCounterBuffers()) + { + WriteShaderVariableBuffer(stream, atomicCounterBuffer); + } + + stream->writeInt(getLinkedTransformFeedbackVaryings().size()); + for (const auto &var : getLinkedTransformFeedbackVaryings()) + { + stream->writeIntVector(var.arraySizes); + stream->writeInt(var.type); + stream->writeString(var.name); + + stream->writeIntOrNegOne(var.arrayIndex); + } + + stream->writeInt(getTransformFeedbackBufferMode()); + + stream->writeInt(getOutputVariables().size()); + for (const sh::ShaderVariable &output : getOutputVariables()) + { + WriteShaderVar(stream, output); + stream->writeInt(output.location); + stream->writeInt(output.index); + } + + stream->writeInt(getOutputLocations().size()); + for (const auto &outputVar : getOutputLocations()) + { + stream->writeInt(outputVar.arrayIndex); + stream->writeIntOrNegOne(outputVar.index); + stream->writeBool(outputVar.ignored); + } + + stream->writeInt(getSecondaryOutputLocations().size()); + for (const auto &outputVar : getSecondaryOutputLocations()) + { + stream->writeInt(outputVar.arrayIndex); + stream->writeIntOrNegOne(outputVar.index); + stream->writeBool(outputVar.ignored); + } + + stream->writeInt(getDefaultUniformRange().low()); + stream->writeInt(getDefaultUniformRange().high()); + + stream->writeInt(getSamplerUniformRange().low()); + stream->writeInt(getSamplerUniformRange().high()); + + stream->writeInt(getSamplerBindings().size()); + for (const auto &samplerBinding : getSamplerBindings()) + { + stream->writeEnum(samplerBinding.textureType); + stream->writeInt(samplerBinding.samplerType); + stream->writeEnum(samplerBinding.format); + stream->writeInt(samplerBinding.boundTextureUnits.size()); + } + + stream->writeInt(getImageUniformRange().low()); + stream->writeInt(getImageUniformRange().high()); + + stream->writeInt(getImageBindings().size()); + for (const auto &imageBinding : getImageBindings()) + { + stream->writeInt(imageBinding.boundImageUnits.size()); + stream->writeInt(static_cast<unsigned int>(imageBinding.textureType)); + for (size_t i = 0; i < imageBinding.boundImageUnits.size(); ++i) + { + stream->writeInt(imageBinding.boundImageUnits[i]); + } + } + + // These values are currently only used by PPOs, so only save them when the program is marked + // separable to save memory. + if (isSeparable) + { + for (ShaderType shaderType : mLinkedGraphicsShaderStages) + { + stream->writeInt(mLinkedOutputVaryings[shaderType].size()); + for (const sh::ShaderVariable &shaderVariable : mLinkedOutputVaryings[shaderType]) + { + WriteShaderVar(stream, shaderVariable); + } + stream->writeInt(mLinkedInputVaryings[shaderType].size()); + for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) + { + WriteShaderVar(stream, shaderVariable); + } + stream->writeInt(mLinkedShaderVersions[shaderType]); + } + for (ShaderType shaderType : mLinkedComputeShaderStages) + { + stream->writeInt(mLinkedOutputVaryings[shaderType].size()); + for (const sh::ShaderVariable &shaderVariable : mLinkedOutputVaryings[shaderType]) + { + WriteShaderVar(stream, shaderVariable); + } + stream->writeInt(mLinkedInputVaryings[shaderType].size()); + for (const sh::ShaderVariable &shaderVariable : mLinkedInputVaryings[shaderType]) + { + WriteShaderVar(stream, shaderVariable); + } + stream->writeInt(mLinkedShaderVersions[shaderType]); + } + } +} + +int ProgramExecutable::getInfoLogLength() const +{ + return static_cast<int>(mInfoLog.getLength()); +} + +void ProgramExecutable::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const +{ + return mInfoLog.getLog(bufSize, length, infoLog); +} + +std::string ProgramExecutable::getInfoLogString() const +{ + return mInfoLog.str(); +} + +bool ProgramExecutable::isAttribLocationActive(size_t attribLocation) const +{ + // TODO(timvp): http://anglebug.com/3570: Enable this assert here somehow. + // ASSERT(!mLinkingState); + ASSERT(attribLocation < mActiveAttribLocationsMask.size()); + return mActiveAttribLocationsMask[attribLocation]; +} + +AttributesMask ProgramExecutable::getAttributesMask() const +{ + // TODO(timvp): http://anglebug.com/3570: Enable this assert here somehow. + // ASSERT(!mLinkingState); + return mAttributesMask; +} + +bool ProgramExecutable::hasDefaultUniforms() const +{ + return !getDefaultUniformRange().empty() || + (isCompute() ? mPipelineHasComputeDefaultUniforms : mPipelineHasGraphicsDefaultUniforms); +} + +bool ProgramExecutable::hasTextures() const +{ + return !getSamplerBindings().empty() || + (isCompute() ? mPipelineHasComputeTextures : mPipelineHasGraphicsTextures); +} + +// TODO: http://anglebug.com/3570: Remove mHas*UniformBuffers once PPO's have valid data in +// mUniformBlocks +bool ProgramExecutable::hasUniformBuffers() const +{ + return !getUniformBlocks().empty() || + (isCompute() ? mPipelineHasComputeUniformBuffers : mPipelineHasGraphicsUniformBuffers); +} + +bool ProgramExecutable::hasStorageBuffers() const +{ + return (isCompute() ? hasComputeStorageBuffers() : hasGraphicsStorageBuffers()); +} + +bool ProgramExecutable::hasGraphicsStorageBuffers() const +{ + return !mGraphicsShaderStorageBlocks.empty() || mPipelineHasGraphicsStorageBuffers; +} + +bool ProgramExecutable::hasComputeStorageBuffers() const +{ + return !mComputeShaderStorageBlocks.empty() || mPipelineHasComputeStorageBuffers; +} + +bool ProgramExecutable::hasAtomicCounterBuffers() const +{ + return !getAtomicCounterBuffers().empty() || + (isCompute() ? mPipelineHasComputeAtomicCounterBuffers + : mPipelineHasGraphicsAtomicCounterBuffers); +} + +bool ProgramExecutable::hasImages() const +{ + return (isCompute() ? hasComputeImages() : hasGraphicsImages()); +} + +bool ProgramExecutable::hasGraphicsImages() const +{ + return !mGraphicsImageBindings.empty() || mPipelineHasGraphicsImages; +} + +bool ProgramExecutable::hasComputeImages() const +{ + return !mComputeImageBindings.empty() || mPipelineHasComputeImages; +} + +bool ProgramExecutable::usesFramebufferFetch() const +{ + return (mFragmentInoutRange.length() > 0); +} + +GLuint ProgramExecutable::getUniformIndexFromImageIndex(GLuint imageIndex) const +{ + ASSERT(imageIndex < mImageUniformRange.length()); + return imageIndex + mImageUniformRange.low(); +} + +void ProgramExecutable::updateActiveSamplers(const ProgramState &programState) +{ + const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); + + for (uint32_t samplerIndex = 0; samplerIndex < samplerBindings.size(); ++samplerIndex) + { + const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; + uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); + const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; + + for (GLint textureUnit : samplerBinding.boundTextureUnits) + { + if (++mActiveSamplerRefCounts[textureUnit] == 1) + { + mActiveSamplerTypes[textureUnit] = samplerBinding.textureType; + mActiveSamplerYUV[textureUnit] = IsSamplerYUVType(samplerBinding.samplerType); + mActiveSamplerFormats[textureUnit] = samplerBinding.format; + mActiveSamplerShaderBits[textureUnit] = samplerUniform.activeShaders(); + } + else + { + if (mActiveSamplerTypes[textureUnit] != samplerBinding.textureType) + { + // Conflicts are marked with InvalidEnum + mActiveSamplerTypes[textureUnit] = TextureType::InvalidEnum; + } + if (mActiveSamplerYUV.test(textureUnit) != + IsSamplerYUVType(samplerBinding.samplerType)) + { + mActiveSamplerYUV[textureUnit] = false; + } + if (mActiveSamplerFormats[textureUnit] != samplerBinding.format) + { + mActiveSamplerFormats[textureUnit] = SamplerFormat::InvalidEnum; + } + } + mActiveSamplersMask.set(textureUnit); + } + } +} + +void ProgramExecutable::updateActiveImages(const ProgramExecutable &executable) +{ + const std::vector<ImageBinding> *imageBindings = getImageBindings(); + for (uint32_t imageIndex = 0; imageIndex < imageBindings->size(); ++imageIndex) + { + const gl::ImageBinding &imageBinding = imageBindings->at(imageIndex); + + uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); + const gl::LinkedUniform &imageUniform = executable.getUniforms()[uniformIndex]; + const ShaderBitSet shaderBits = imageUniform.activeShaders(); + for (GLint imageUnit : imageBinding.boundImageUnits) + { + mActiveImagesMask.set(imageUnit); + if (isCompute()) + { + mActiveImageShaderBits[imageUnit].set(gl::ShaderType::Compute); + } + else + { + mActiveImageShaderBits[imageUnit] |= shaderBits; + } + } + } +} + +void ProgramExecutable::setSamplerUniformTextureTypeAndFormat( + size_t textureUnitIndex, + std::vector<SamplerBinding> &samplerBindings) +{ + bool foundBinding = false; + TextureType foundType = TextureType::InvalidEnum; + bool foundYUV = false; + SamplerFormat foundFormat = SamplerFormat::InvalidEnum; + + for (const SamplerBinding &binding : samplerBindings) + { + // A conflict exists if samplers of different types are sourced by the same texture unit. + // We need to check all bound textures to detect this error case. + for (GLuint textureUnit : binding.boundTextureUnits) + { + if (textureUnit == textureUnitIndex) + { + if (!foundBinding) + { + foundBinding = true; + foundType = binding.textureType; + foundYUV = IsSamplerYUVType(binding.samplerType); + foundFormat = binding.format; + } + else + { + if (foundType != binding.textureType) + { + foundType = TextureType::InvalidEnum; + } + if (foundYUV != IsSamplerYUVType(binding.samplerType)) + { + foundYUV = false; + } + if (foundFormat != binding.format) + { + foundFormat = SamplerFormat::InvalidEnum; + } + } + } + } + } + + mActiveSamplerTypes[textureUnitIndex] = foundType; + mActiveSamplerYUV[textureUnitIndex] = foundYUV; + mActiveSamplerFormats[textureUnitIndex] = foundFormat; +} + +void ProgramExecutable::updateCanDrawWith() +{ + mCanDrawWith = + (hasLinkedShaderStage(ShaderType::Vertex) && hasLinkedShaderStage(ShaderType::Fragment)); +} + +void ProgramExecutable::saveLinkedStateInfo(const ProgramState &state) +{ + for (ShaderType shaderType : getLinkedShaderStages()) + { + Shader *shader = state.getAttachedShader(shaderType); + ASSERT(shader); + mLinkedOutputVaryings[shaderType] = shader->getOutputVaryings(); + mLinkedInputVaryings[shaderType] = shader->getInputVaryings(); + mLinkedShaderVersions[shaderType] = shader->getShaderVersion(); + } +} + +bool ProgramExecutable::isYUVOutput() const +{ + return !isCompute() && mYUVOutput; +} + +ShaderType ProgramExecutable::getLinkedTransformFeedbackStage() const +{ + return GetLastPreFragmentStage(mLinkedGraphicsShaderStages); +} + +bool ProgramExecutable::linkMergedVaryings( + const Context *context, + const HasAttachedShaders &programOrPipeline, + const ProgramMergedVaryings &mergedVaryings, + const std::vector<std::string> &transformFeedbackVaryingNames, + bool isSeparable, + ProgramVaryingPacking *varyingPacking) +{ + ShaderType tfStage = programOrPipeline.getTransformFeedbackStage(); + + if (!linkValidateTransformFeedback(context, mergedVaryings, tfStage, + transformFeedbackVaryingNames)) + { + return false; + } + + // Map the varyings to the register file + // In WebGL, we use a slightly different handling for packing variables. + gl::PackMode packMode = PackMode::ANGLE_RELAXED; + if (context->getLimitations().noFlexibleVaryingPacking) + { + // D3D9 pack mode is strictly more strict than WebGL, so takes priority. + packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9; + } + else if (context->getExtensions().webglCompatibility) + { + packMode = PackMode::WEBGL_STRICT; + } + + // Build active shader stage map. + ShaderBitSet activeShadersMask; + for (ShaderType shaderType : kAllGraphicsShaderTypes) + { + // - Check for attached shaders to handle the case of a Program linking the currently + // attached shaders. + // - Check for linked shaders to handle the case of a PPO linking separable programs before + // drawing. + if (programOrPipeline.getAttachedShader(shaderType) || + getLinkedShaderStages().test(shaderType)) + { + activeShadersMask[shaderType] = true; + } + } + + if (!varyingPacking->collectAndPackUserVaryings(mInfoLog, context->getCaps(), packMode, + activeShadersMask, mergedVaryings, + transformFeedbackVaryingNames, isSeparable)) + { + return false; + } + + gatherTransformFeedbackVaryings(mergedVaryings, tfStage, transformFeedbackVaryingNames); + updateTransformFeedbackStrides(); + + return true; +} + +bool ProgramExecutable::linkValidateTransformFeedback( + const Context *context, + const ProgramMergedVaryings &varyings, + ShaderType stage, + const std::vector<std::string> &transformFeedbackVaryingNames) +{ + const Version &version = context->getClientVersion(); + + // Validate the tf names regardless of the actual program varyings. + std::set<std::string> uniqueNames; + for (const std::string &tfVaryingName : transformFeedbackVaryingNames) + { + if (version < Version(3, 1) && tfVaryingName.find('[') != std::string::npos) + { + mInfoLog << "Capture of array elements is undefined and not supported."; + return false; + } + if (version >= Version(3, 1)) + { + if (IncludeSameArrayElement(uniqueNames, tfVaryingName)) + { + mInfoLog << "Two transform feedback varyings include the same array element (" + << tfVaryingName << ")."; + return false; + } + } + else + { + if (uniqueNames.count(tfVaryingName) > 0) + { + mInfoLog << "Two transform feedback varyings specify the same output variable (" + << tfVaryingName << ")."; + return false; + } + } + uniqueNames.insert(tfVaryingName); + } + + // Validate against program varyings. + size_t totalComponents = 0; + for (const std::string &tfVaryingName : transformFeedbackVaryingNames) + { + std::vector<unsigned int> subscripts; + std::string baseName = ParseResourceName(tfVaryingName, &subscripts); + + const sh::ShaderVariable *var = FindOutputVaryingOrField(varyings, stage, baseName); + if (var == nullptr) + { + mInfoLog << "Transform feedback varying " << tfVaryingName + << " does not exist in the vertex shader."; + return false; + } + + // Validate the matching variable. + if (var->isStruct()) + { + mInfoLog << "Struct cannot be captured directly (" << baseName << ")."; + return false; + } + + size_t elementCount = 0; + size_t componentCount = 0; + + if (var->isArray()) + { + if (version < Version(3, 1)) + { + mInfoLog << "Capture of arrays is undefined and not supported."; + return false; + } + + // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays. + ASSERT(!var->isArrayOfArrays()); + + if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize()) + { + mInfoLog << "Cannot capture outbound array element '" << tfVaryingName << "'."; + return false; + } + elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1); + } + else + { + if (!subscripts.empty()) + { + mInfoLog << "Varying '" << baseName + << "' is not an array to be captured by element."; + return false; + } + elementCount = 1; + } + + const Caps &caps = context->getCaps(); + + // TODO(jmadill): Investigate implementation limits on D3D11 + componentCount = VariableComponentCount(var->type) * elementCount; + if (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && + componentCount > static_cast<GLuint>(caps.maxTransformFeedbackSeparateComponents)) + { + mInfoLog << "Transform feedback varying " << tfVaryingName << " components (" + << componentCount << ") exceed the maximum separate components (" + << caps.maxTransformFeedbackSeparateComponents << ")."; + return false; + } + + totalComponents += componentCount; + if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && + totalComponents > static_cast<GLuint>(caps.maxTransformFeedbackInterleavedComponents)) + { + mInfoLog << "Transform feedback varying total components (" << totalComponents + << ") exceed the maximum interleaved components (" + << caps.maxTransformFeedbackInterleavedComponents << ")."; + return false; + } + } + return true; +} + +void ProgramExecutable::gatherTransformFeedbackVaryings( + const ProgramMergedVaryings &varyings, + ShaderType stage, + const std::vector<std::string> &transformFeedbackVaryingNames) +{ + // Gather the linked varyings that are used for transform feedback, they should all exist. + mLinkedTransformFeedbackVaryings.clear(); + for (const std::string &tfVaryingName : transformFeedbackVaryingNames) + { + std::vector<unsigned int> subscripts; + std::string baseName = ParseResourceName(tfVaryingName, &subscripts); + size_t subscript = GL_INVALID_INDEX; + if (!subscripts.empty()) + { + subscript = subscripts.back(); + } + for (const ProgramVaryingRef &ref : varyings) + { + if (ref.frontShaderStage != stage) + { + continue; + } + + const sh::ShaderVariable *varying = ref.get(stage); + if (baseName == varying->name) + { + mLinkedTransformFeedbackVaryings.emplace_back(*varying, + static_cast<GLuint>(subscript)); + break; + } + else if (varying->isStruct()) + { + GLuint fieldIndex = 0; + const auto *field = varying->findField(tfVaryingName, &fieldIndex); + if (field != nullptr) + { + mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying); + break; + } + } + } + } +} + +void ProgramExecutable::updateTransformFeedbackStrides() +{ + if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS) + { + mTransformFeedbackStrides.resize(1); + size_t totalSize = 0; + for (const TransformFeedbackVarying &varying : mLinkedTransformFeedbackVaryings) + { + totalSize += varying.size() * VariableExternalSize(varying.type); + } + mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize); + } + else + { + mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size()); + for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++) + { + TransformFeedbackVarying &varying = mLinkedTransformFeedbackVaryings[i]; + mTransformFeedbackStrides[i] = + static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type)); + } + } +} + +bool ProgramExecutable::validateSamplersImpl(InfoLog *infoLog, const Caps &caps) const +{ + // if any two active samplers in a program are of different types, but refer to the same + // texture image unit, and this is the current program, then ValidateProgram will fail, and + // DrawArrays and DrawElements will issue the INVALID_OPERATION error. + for (size_t textureUnit : mActiveSamplersMask) + { + if (mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum) + { + if (infoLog) + { + (*infoLog) << "Samplers of conflicting types refer to the same texture " + "image unit (" + << textureUnit << ")."; + } + + mCachedValidateSamplersResult = false; + return false; + } + } + + mCachedValidateSamplersResult = true; + return true; +} + +} // namespace gl |