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Diffstat (limited to '')
-rw-r--r-- | gfx/config/gfxConfig.h | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/gfx/config/gfxConfig.h b/gfx/config/gfxConfig.h new file mode 100644 index 0000000000..c6a39d373e --- /dev/null +++ b/gfx/config/gfxConfig.h @@ -0,0 +1,224 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef mozilla_gfx_config_gfxConfig_h +#define mozilla_gfx_config_gfxConfig_h + +#include <functional> +#include "gfxFeature.h" +#include "gfxFallback.h" +#include "mozilla/Assertions.h" +#include "mozilla/EnumSet.h" +#include "mozilla/Maybe.h" + +namespace mozilla { +namespace gfx { + +// Defined in GraphicsMessages.ipdlh. +class DevicePrefs; +class FeatureFailure; + +// Manages the history and state of a graphics feature. The flow of a feature +// is: +// - A default value, set by all.js, or gfxPlatform. +// - A user value, set by an external value or user pref. +// - An environment value, determined by system/hardware factors or +// nsIGfxInfo. +// - A runtime value, determined by any failures encountered after enabling +// the feature. +// +// Each state change for a feature is recorded in this class. +class gfxConfig { + public: + // Return the full state history of a feature. + static FeatureState& GetFeature(Feature aFeature); + + // Query whether a parameter is enabled, taking into account any user or + // runtime overrides. The algorithm works as follow: + // + // 1. If a runtime decision disabled the feature, return false. + // 2. If the user force-enabled the feature, return true. + // 3. If the environment disabled the feature, return false. + // 4. If the user specified a decision, return it. + // 5. Return the base setting for the feature. + static bool IsEnabled(Feature aFeature); + + // Query the history of a parameter. ForcedOnByUser returns whether or not + // the user specifically used a "force" preference to enable the parameter. + // IsDisabledByDefault returns whether or not the initial status of the + // feature, before adding user prefs and runtime decisions, was disabled. + static bool IsForcedOnByUser(Feature aFeature); + + // This returns true if the feature was disabled by default, or was never + // initialized to begin with. + static bool IsDisabledByDefault(Feature aFeature); + + // Query the status value of a parameter. This is computed similar to + // IsEnabled: + // + // 1. If a runtime failure was set, return it. + // 2. If the user force-enabled the feature, return ForceEnabled. + // 3. If an environment status was set, return it. + // 4. If a user status was set, return it. + // 5. Return the default status. + static FeatureStatus GetValue(Feature aFeature); + + // Reset the entire state of a feature. + static void Reset(Feature aFeature); + + // Initialize the base value of a parameter. The return value is aEnable. + static bool SetDefault(Feature aFeature, bool aEnable, + FeatureStatus aDisableStatus, + const char* aDisableMessage); + static void DisableByDefault(Feature aFeature, FeatureStatus aDisableStatus, + const char* aDisableMessage, + const nsACString& aFailureId = ""_ns); + static void EnableByDefault(Feature aFeature); + + // Inherit a computed value from another process. + static void Inherit(Feature aFeature, FeatureStatus aStatus); + + // Inherit a set of computed values from another process. + static void Inherit(EnumSet<Feature> aFeatures, + const DevicePrefs& aDevicePrefs); + + // Set a environment status that overrides both the default and user + // statuses; this should be used to disable features based on system + // or hardware problems that can be determined up-front. The only + // status that can override this decision is the user force-enabling + // the feature. + static void Disable(Feature aFeature, FeatureStatus aStatus, + const char* aMessage, + const nsACString& aFailureId = ""_ns); + + // Given a preference name, infer the default value and whether or not the + // user has changed it. |aIsEnablePref| specifies whether or not the pref + // is intended to enable a feature (true), or disable it (false). + static void SetDefaultFromPref(Feature aFeature, const char* aPrefName, + bool aIsEnablePref, bool aDefaultValue); + + // Disable a parameter based on a runtime decision. This permanently + // disables the feature, since runtime decisions override all other + // decisions. + static void SetFailed(Feature aFeature, FeatureStatus aStatus, + const char* aMessage, + const nsACString& aFailureId = ""_ns); + + // Force a feature to be disabled permanently. This is the same as + // SetFailed(), but the name may be clearer depending on the context. + static void ForceDisable(Feature aFeature, FeatureStatus aStatus, + const char* aMessage, + const nsACString& aFailureId = ""_ns) { + SetFailed(aFeature, aStatus, aMessage, aFailureId); + } + + // Convenience helpers for SetFailed(). + static bool MaybeSetFailed(Feature aFeature, bool aEnable, + FeatureStatus aDisableStatus, + const char* aDisableMessage, + const nsACString& aFailureId = ""_ns) { + if (!aEnable) { + SetFailed(aFeature, aDisableStatus, aDisableMessage, aFailureId); + return false; + } + return true; + } + + // Convenience helper for SetFailed(). + static bool MaybeSetFailed(Feature aFeature, FeatureStatus aStatus, + const char* aDisableMessage, + const nsACString& aFailureId = ""_ns) { + return MaybeSetFailed(aFeature, + (aStatus != FeatureStatus::Available && + aStatus != FeatureStatus::ForceEnabled), + aStatus, aDisableMessage, aFailureId); + } + + // Re-enables a feature that was previously disabled, by attaching it to a + // fallback. The fallback inherits the message that was used for disabling + // the feature. This can be used, for example, when D3D11 fails at runtime + // but we acquire a second, successful device with WARP. + static void Reenable(Feature aFeature, Fallback aFallback); + + // Same as SetDefault, except if the feature already has a default value + // set, the new value will be set as a runtime value. This is useful for + // when the base value can change (for example, via an update from the + // parent process). + static bool InitOrUpdate(Feature aFeature, bool aEnable, + FeatureStatus aDisableStatus, + const char* aDisableMessage); + + // Set a user status that overrides the base value (but not runtime value) + // of a parameter. + static void UserEnable(Feature aFeature, const char* aMessage); + static void UserForceEnable(Feature aFeature, const char* aMessage); + static void UserDisable(Feature aFeature, const char* aMessage, + const nsACString& aFailureId = ""_ns); + + // Query whether a fallback has been toggled. + static bool UseFallback(Fallback aFallback); + + // Add a log entry denoting that a given fallback had to be used. This can + // be called from any thread in the UI or GPU process. + static void EnableFallback(Fallback aFallback, const char* aMessage); + + // Run a callback for each initialized FeatureState. + typedef std::function<void(const char* aName, const char* aDescription, + FeatureState& aFeature)> + FeatureIterCallback; + static void ForEachFeature(const FeatureIterCallback& aCallback); + + // Run a callback for each enabled fallback. + typedef std::function<void(const char* aName, const char* aMsg)> + FallbackIterCallback; + static void ForEachFallback(const FallbackIterCallback& aCallback); + + // Get the most descriptive failure id message for this feature. + static const nsCString& GetFailureId(Feature aFeature); + + static void ImportChange(Feature aFeature, + const Maybe<FeatureFailure>& aChange); + + static void Init(); + static void Shutdown(); + + private: + void ForEachFallbackImpl(const FallbackIterCallback& aCallback); + + private: + FeatureState& GetState(Feature aFeature) { + MOZ_ASSERT(size_t(aFeature) < kNumFeatures); + return mFeatures[size_t(aFeature)]; + } + const FeatureState& GetState(Feature aFeature) const { + MOZ_ASSERT(size_t(aFeature) < kNumFeatures); + return mFeatures[size_t(aFeature)]; + } + + bool UseFallbackImpl(Fallback aFallback) const; + void EnableFallbackImpl(Fallback aFallback, const char* aMessage); + + private: + static const size_t kNumFeatures = size_t(Feature::NumValues); + static const size_t kNumFallbacks = size_t(Fallback::NumValues); + + private: + FeatureState mFeatures[kNumFeatures]; + uint64_t mFallbackBits; + + private: + struct FallbackLogEntry { + Fallback mFallback; + char mMessage[80]; + }; + + FallbackLogEntry mFallbackLog[kNumFallbacks]; + size_t mNumFallbackLogEntries; +}; + +} // namespace gfx +} // namespace mozilla + +#endif // mozilla_gfx_config_gfxConfig_h |