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-rw-r--r--gfx/gl/GLContextEAGL.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/gfx/gl/GLContextEAGL.h b/gfx/gl/GLContextEAGL.h
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+++ b/gfx/gl/GLContextEAGL.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GLCONTEXTEAGL_H_
+#define GLCONTEXTEAGL_H_
+
+#include "GLContext.h"
+
+#include <CoreGraphics/CoreGraphics.h>
+#include <OpenGLES/EAGL.h>
+
+namespace mozilla {
+namespace gl {
+
+class GLContextEAGL : public GLContext {
+ friend class GLContextProviderEAGL;
+
+ EAGLContext* const mContext;
+
+ public:
+ MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEAGL, override)
+ GLContextEAGL(const GLContextDesc&, EAGLContext* context,
+ GLContext* sharedContext, ContextProfile profile);
+
+ ~GLContextEAGL();
+
+ virtual GLContextType GetContextType() const override {
+ return GLContextType::EAGL;
+ }
+
+ static GLContextEAGL* Cast(GLContext* gl) {
+ MOZ_ASSERT(gl->GetContextType() == GLContextType::EAGL);
+ return static_cast<GLContextEAGL*>(gl);
+ }
+
+ bool AttachToWindow(nsIWidget* aWidget);
+
+ EAGLContext* GetEAGLContext() const { return mContext; }
+
+ virtual bool MakeCurrentImpl() const override;
+
+ virtual bool IsCurrentImpl() const override;
+
+ Maybe<SymbolLoader> GetSymbolLoader() const override;
+
+ virtual bool IsDoubleBuffered() const override;
+
+ virtual bool SwapBuffers() override;
+
+ virtual void GetWSIInfo(nsCString* const out) const override;
+
+ virtual GLuint GetDefaultFramebuffer() override { return mBackbufferFB; }
+
+ virtual bool RenewSurface(nsIWidget* aWidget) override {
+ // FIXME: should use the passed widget instead of the existing one.
+ return RecreateRB();
+ }
+
+ private:
+ GLuint mBackbufferRB = 0;
+ GLuint mBackbufferFB = 0;
+
+ void* mLayer = nullptr;
+
+ bool RecreateRB();
+};
+
+} // namespace gl
+} // namespace mozilla
+
+#endif // GLCONTEXTEAGL_H_