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-rw-r--r--gfx/gl/GLDebugUtils.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/gfx/gl/GLDebugUtils.cpp b/gfx/gl/GLDebugUtils.cpp
new file mode 100644
index 0000000000..463ecf2730
--- /dev/null
+++ b/gfx/gl/GLDebugUtils.cpp
@@ -0,0 +1,60 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GLDebugUtils.h"
+#include "GLConsts.h"
+
+namespace mozilla {
+namespace gl {
+
+const char* GLenumToStr(GLenum e) {
+ switch (e) {
+#define HANDLE_GL_ENUM(x) \
+ case LOCAL_##x: \
+ return #x
+ HANDLE_GL_ENUM(GL_TRIANGLES);
+ HANDLE_GL_ENUM(GL_TRIANGLE_STRIP);
+ HANDLE_GL_ENUM(GL_TRIANGLE_FAN);
+ HANDLE_GL_ENUM(GL_FRAMEBUFFER);
+ HANDLE_GL_ENUM(GL_RENDERBUFFER);
+ HANDLE_GL_ENUM(GL_DEPTH_ATTACHMENT);
+ HANDLE_GL_ENUM(GL_STENCIL_ATTACHMENT);
+ HANDLE_GL_ENUM(GL_DEPTH_STENCIL_ATTACHMENT);
+ HANDLE_GL_ENUM(GL_TEXTURE_2D);
+ HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
+ HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
+ HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
+ HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
+ HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
+ HANDLE_GL_ENUM(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT0);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT1);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT2);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT3);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT4);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT5);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT6);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT7);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT8);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT9);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT10);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT11);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT12);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT13);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT14);
+ HANDLE_GL_ENUM(GL_COLOR_ATTACHMENT15);
+ HANDLE_GL_ENUM(GL_UNSIGNED_BYTE);
+ HANDLE_GL_ENUM(GL_UNSIGNED_SHORT);
+ HANDLE_GL_ENUM(GL_UNSIGNED_INT);
+ HANDLE_GL_ENUM(GL_RGBA);
+ HANDLE_GL_ENUM(GL_DEPTH_COMPONENT);
+#undef HANDLE_GL_ENUM
+ }
+
+ return "(unknown)";
+}
+
+} // namespace gl
+} // namespace mozilla