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Diffstat (limited to '')
-rw-r--r-- | gfx/layers/D3D11YCbCrImage.cpp | 432 |
1 files changed, 432 insertions, 0 deletions
diff --git a/gfx/layers/D3D11YCbCrImage.cpp b/gfx/layers/D3D11YCbCrImage.cpp new file mode 100644 index 0000000000..504ed4c7a6 --- /dev/null +++ b/gfx/layers/D3D11YCbCrImage.cpp @@ -0,0 +1,432 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "D3D11YCbCrImage.h" + +#include "YCbCrUtils.h" +#include "gfx2DGlue.h" +#include "mozilla/gfx/DeviceManagerDx.h" +#include "mozilla/gfx/gfxVars.h" +#include "mozilla/layers/CompositableClient.h" +#include "mozilla/layers/CompositableForwarder.h" +#include "mozilla/layers/TextureD3D11.h" + +using namespace mozilla::gfx; + +namespace mozilla { +namespace layers { + +D3D11YCbCrImage::D3D11YCbCrImage() + : Image(NULL, ImageFormat::D3D11_YCBCR_IMAGE) {} + +D3D11YCbCrImage::~D3D11YCbCrImage() {} + +bool D3D11YCbCrImage::SetData(KnowsCompositor* aAllocator, + ImageContainer* aContainer, + const PlanarYCbCrData& aData) { + mPictureRect = aData.mPictureRect; + mColorDepth = aData.mColorDepth; + mColorSpace = aData.mYUVColorSpace; + mColorRange = aData.mColorRange; + mChromaSubsampling = aData.mChromaSubsampling; + + D3D11YCbCrRecycleAllocator* allocator = + aContainer->GetD3D11YCbCrRecycleAllocator(aAllocator); + if (!allocator) { + return false; + } + + RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice(); + if (!device) { + return false; + } + + { + DXGIYCbCrTextureAllocationHelper helper(aData, TextureFlags::DEFAULT, + device); + mTextureClient = allocator->CreateOrRecycle(helper); + } + + if (!mTextureClient) { + return false; + } + + DXGIYCbCrTextureData* data = + mTextureClient->GetInternalData()->AsDXGIYCbCrTextureData(); + + ID3D11Texture2D* textureY = data->GetD3D11Texture(0); + ID3D11Texture2D* textureCb = data->GetD3D11Texture(1); + ID3D11Texture2D* textureCr = data->GetD3D11Texture(2); + + RefPtr<ID3D10Multithread> mt; + HRESULT hr = device->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt)); + + if (FAILED(hr) || !mt) { + gfxCriticalError() << "Multithread safety interface not supported. " << hr; + return false; + } + + if (!mt->GetMultithreadProtected()) { + gfxCriticalError() << "Device used not marked as multithread-safe."; + return false; + } + + D3D11MTAutoEnter mtAutoEnter(mt.forget()); + + RefPtr<ID3D11DeviceContext> ctx; + device->GetImmediateContext(getter_AddRefs(ctx)); + if (!ctx) { + gfxCriticalError() << "Failed to get immediate context."; + return false; + } + + AutoLockD3D11Texture lockY(textureY); + AutoLockD3D11Texture lockCb(textureCb); + AutoLockD3D11Texture lockCr(textureCr); + + ctx->UpdateSubresource(textureY, 0, nullptr, aData.mYChannel, aData.mYStride, + aData.mYStride * aData.YDataSize().height); + ctx->UpdateSubresource(textureCb, 0, nullptr, aData.mCbChannel, + aData.mCbCrStride, + aData.mCbCrStride * aData.CbCrDataSize().height); + ctx->UpdateSubresource(textureCr, 0, nullptr, aData.mCrChannel, + aData.mCbCrStride, + aData.mCbCrStride * aData.CbCrDataSize().height); + + return true; +} + +IntSize D3D11YCbCrImage::GetSize() const { return mPictureRect.Size(); } + +TextureClient* D3D11YCbCrImage::GetTextureClient( + KnowsCompositor* aKnowsCompositor) { + return mTextureClient; +} + +const DXGIYCbCrTextureData* D3D11YCbCrImage::GetData() const { + if (!mTextureClient) return nullptr; + + return mTextureClient->GetInternalData()->AsDXGIYCbCrTextureData(); +} + +already_AddRefed<SourceSurface> D3D11YCbCrImage::GetAsSourceSurface() { + if (!mTextureClient) { + gfxWarning() + << "GetAsSourceSurface() called on uninitialized D3D11YCbCrImage."; + return nullptr; + } + + gfx::IntSize size(mPictureRect.Size()); + gfx::SurfaceFormat format = + gfx::ImageFormatToSurfaceFormat(gfxVars::OffscreenFormat()); + HRESULT hr; + + PlanarYCbCrData data; + + DXGIYCbCrTextureData* dxgiData = + mTextureClient->GetInternalData()->AsDXGIYCbCrTextureData(); + + if (!dxgiData) { + gfxCriticalError() << "Failed to get texture client internal data."; + return nullptr; + } + + RefPtr<ID3D11Texture2D> texY = dxgiData->GetD3D11Texture(0); + RefPtr<ID3D11Texture2D> texCb = dxgiData->GetD3D11Texture(1); + RefPtr<ID3D11Texture2D> texCr = dxgiData->GetD3D11Texture(2); + RefPtr<ID3D11Texture2D> softTexY, softTexCb, softTexCr; + D3D11_TEXTURE2D_DESC desc; + + RefPtr<ID3D11Device> dev; + texY->GetDevice(getter_AddRefs(dev)); + + if (!dev || dev != gfx::DeviceManagerDx::Get()->GetImageDevice()) { + gfxCriticalError() << "D3D11Device is obsoleted"; + return nullptr; + } + + RefPtr<ID3D10Multithread> mt; + hr = dev->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt)); + + if (FAILED(hr) || !mt) { + gfxCriticalError() << "Multithread safety interface not supported."; + return nullptr; + } + + if (!mt->GetMultithreadProtected()) { + gfxCriticalError() << "Device used not marked as multithread-safe."; + return nullptr; + } + + D3D11MTAutoEnter mtAutoEnter(mt.forget()); + + texY->GetDesc(&desc); + desc.BindFlags = 0; + desc.MiscFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + desc.Usage = D3D11_USAGE_STAGING; + + dev->CreateTexture2D(&desc, nullptr, getter_AddRefs(softTexY)); + if (!softTexY) { + gfxCriticalNote << "Failed to allocate softTexY"; + return nullptr; + } + + texCb->GetDesc(&desc); + desc.BindFlags = 0; + desc.MiscFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + desc.Usage = D3D11_USAGE_STAGING; + + dev->CreateTexture2D(&desc, nullptr, getter_AddRefs(softTexCb)); + if (!softTexCb) { + gfxCriticalNote << "Failed to allocate softTexCb"; + return nullptr; + } + + texCr->GetDesc(&desc); + desc.BindFlags = 0; + desc.MiscFlags = 0; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + desc.Usage = D3D11_USAGE_STAGING; + + dev->CreateTexture2D(&desc, nullptr, getter_AddRefs(softTexCr)); + if (!softTexCr) { + gfxCriticalNote << "Failed to allocate softTexCr"; + return nullptr; + } + + RefPtr<ID3D11DeviceContext> ctx; + dev->GetImmediateContext(getter_AddRefs(ctx)); + if (!ctx) { + gfxCriticalError() << "Failed to get immediate context."; + return nullptr; + } + + { + AutoLockD3D11Texture lockY(texY); + AutoLockD3D11Texture lockCb(texCb); + AutoLockD3D11Texture lockCr(texCr); + ctx->CopyResource(softTexY, texY); + ctx->CopyResource(softTexCb, texCb); + ctx->CopyResource(softTexCr, texCr); + } + + D3D11_MAPPED_SUBRESOURCE mapY, mapCb, mapCr; + RefPtr<gfx::DataSourceSurface> surface; + mapY.pData = mapCb.pData = mapCr.pData = nullptr; + + hr = ctx->Map(softTexY, 0, D3D11_MAP_READ, 0, &mapY); + if (FAILED(hr)) { + gfxCriticalError() << "Failed to map Y plane (" << hr << ")"; + return nullptr; + } + hr = ctx->Map(softTexCb, 0, D3D11_MAP_READ, 0, &mapCb); + if (FAILED(hr)) { + gfxCriticalError() << "Failed to map Y plane (" << hr << ")"; + return nullptr; + } + hr = ctx->Map(softTexCr, 0, D3D11_MAP_READ, 0, &mapCr); + if (FAILED(hr)) { + gfxCriticalError() << "Failed to map Y plane (" << hr << ")"; + return nullptr; + } + + MOZ_ASSERT(mapCb.RowPitch == mapCr.RowPitch); + + data.mPictureRect = mPictureRect; + data.mStereoMode = StereoMode::MONO; + data.mColorDepth = mColorDepth; + data.mYUVColorSpace = mColorSpace; + data.mColorRange = mColorRange; + data.mChromaSubsampling = mChromaSubsampling; + data.mYSkip = data.mCbSkip = data.mCrSkip = 0; + data.mYChannel = static_cast<uint8_t*>(mapY.pData); + data.mYStride = mapY.RowPitch; + data.mCbChannel = static_cast<uint8_t*>(mapCb.pData); + data.mCrChannel = static_cast<uint8_t*>(mapCr.pData); + data.mCbCrStride = mapCb.RowPitch; + + gfx::GetYCbCrToRGBDestFormatAndSize(data, format, size); + if (size.width > PlanarYCbCrImage::MAX_DIMENSION || + size.height > PlanarYCbCrImage::MAX_DIMENSION) { + gfxCriticalError() << "Illegal image dest width or height"; + return nullptr; + } + + surface = gfx::Factory::CreateDataSourceSurface(size, format); + if (!surface) { + gfxCriticalError() << "Failed to create DataSourceSurface for image: " + << size << " " << format; + return nullptr; + } + + DataSourceSurface::ScopedMap mapping(surface, DataSourceSurface::WRITE); + if (!mapping.IsMapped()) { + gfxCriticalError() << "Failed to map DataSourceSurface for D3D11YCbCrImage"; + return nullptr; + } + + gfx::ConvertYCbCrToRGB(data, format, size, mapping.GetData(), + mapping.GetStride()); + + ctx->Unmap(softTexY, 0); + ctx->Unmap(softTexCb, 0); + ctx->Unmap(softTexCr, 0); + + return surface.forget(); +} + +class AutoCheckLockD3D11Texture final { + public: + explicit AutoCheckLockD3D11Texture(ID3D11Texture2D* aTexture) + : mIsLocked(false) { + aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex)); + if (!mMutex) { + // If D3D11Texture does not have keyed mutex, we think that the + // D3D11Texture could be locked. + mIsLocked = true; + return; + } + + // Test to see if the keyed mutex has been released + HRESULT hr = mMutex->AcquireSync(0, 0); + if (hr == S_OK || hr == WAIT_ABANDONED) { + mIsLocked = true; + // According to Microsoft documentation: + // WAIT_ABANDONED - The shared surface and keyed mutex are no longer in a + // consistent state. If AcquireSync returns this value, you should release + // and recreate both the keyed mutex and the shared surface + // So even if we do get WAIT_ABANDONED, the keyed mutex will have to be + // released. + mSyncAcquired = true; + } + } + + ~AutoCheckLockD3D11Texture() { + if (!mSyncAcquired) { + return; + } + HRESULT hr = mMutex->ReleaseSync(0); + if (FAILED(hr)) { + NS_WARNING("Failed to unlock the texture"); + } + } + + bool IsLocked() const { return mIsLocked; } + + private: + bool mIsLocked; + bool mSyncAcquired = false; + RefPtr<IDXGIKeyedMutex> mMutex; +}; + +DXGIYCbCrTextureAllocationHelper::DXGIYCbCrTextureAllocationHelper( + const PlanarYCbCrData& aData, TextureFlags aTextureFlags, + ID3D11Device* aDevice) + : ITextureClientAllocationHelper( + gfx::SurfaceFormat::YUV, aData.mPictureRect.Size(), + BackendSelector::Content, aTextureFlags, ALLOC_DEFAULT), + mData(aData), + mDevice(aDevice) {} + +bool DXGIYCbCrTextureAllocationHelper::IsCompatible( + TextureClient* aTextureClient) { + MOZ_ASSERT(aTextureClient->GetFormat() == gfx::SurfaceFormat::YUV); + + DXGIYCbCrTextureData* dxgiData = + aTextureClient->GetInternalData()->AsDXGIYCbCrTextureData(); + if (!dxgiData || aTextureClient->GetSize() != mData.mPictureRect.Size() || + dxgiData->GetYSize() != mData.YDataSize() || + dxgiData->GetCbCrSize() != mData.CbCrDataSize() || + dxgiData->GetColorDepth() != mData.mColorDepth || + dxgiData->GetYUVColorSpace() != mData.mYUVColorSpace) { + return false; + } + + ID3D11Texture2D* textureY = dxgiData->GetD3D11Texture(0); + ID3D11Texture2D* textureCb = dxgiData->GetD3D11Texture(1); + ID3D11Texture2D* textureCr = dxgiData->GetD3D11Texture(2); + + RefPtr<ID3D11Device> device; + textureY->GetDevice(getter_AddRefs(device)); + if (!device || device != gfx::DeviceManagerDx::Get()->GetImageDevice()) { + return false; + } + + // Test to see if the keyed mutex has been released. + // If D3D11Texture failed to lock, do not recycle the DXGIYCbCrTextureData. + + AutoCheckLockD3D11Texture lockY(textureY); + AutoCheckLockD3D11Texture lockCr(textureCr); + AutoCheckLockD3D11Texture lockCb(textureCb); + + if (!lockY.IsLocked() || !lockCr.IsLocked() || !lockCb.IsLocked()) { + return false; + } + + return true; +} + +already_AddRefed<TextureClient> DXGIYCbCrTextureAllocationHelper::Allocate( + KnowsCompositor* aAllocator) { + auto ySize = mData.YDataSize(); + auto cbcrSize = mData.CbCrDataSize(); + CD3D11_TEXTURE2D_DESC newDesc(mData.mColorDepth == gfx::ColorDepth::COLOR_8 + ? DXGI_FORMAT_R8_UNORM + : DXGI_FORMAT_R16_UNORM, + ySize.width, ySize.height, 1, 1); + newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; + + RefPtr<ID3D10Multithread> mt; + HRESULT hr = mDevice->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt)); + + if (FAILED(hr) || !mt) { + gfxCriticalError() << "Multithread safety interface not supported. " << hr; + return nullptr; + } + + if (!mt->GetMultithreadProtected()) { + gfxCriticalError() << "Device used not marked as multithread-safe."; + return nullptr; + } + + D3D11MTAutoEnter mtAutoEnter(mt.forget()); + + RefPtr<ID3D11Texture2D> textureY; + hr = mDevice->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureY)); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + newDesc.Width = cbcrSize.width; + newDesc.Height = cbcrSize.height; + + RefPtr<ID3D11Texture2D> textureCb; + hr = mDevice->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureCb)); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + RefPtr<ID3D11Texture2D> textureCr; + hr = mDevice->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureCr)); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + TextureForwarder* forwarder = + aAllocator ? aAllocator->GetTextureForwarder() : nullptr; + + return TextureClient::CreateWithData( + DXGIYCbCrTextureData::Create( + textureY, textureCb, textureCr, mData.mPictureRect.Size(), ySize, + cbcrSize, mData.mColorDepth, mData.mYUVColorSpace, mData.mColorRange), + mTextureFlags, forwarder); +} + +already_AddRefed<TextureClient> D3D11YCbCrRecycleAllocator::Allocate( + SurfaceFormat aFormat, IntSize aSize, BackendSelector aSelector, + TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) { + MOZ_ASSERT_UNREACHABLE("unexpected to be called"); + return nullptr; +} + +} // namespace layers +} // namespace mozilla |