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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nullptr; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/layers/NativeLayerCA.h"
+
+#import <AppKit/NSAnimationContext.h>
+#import <AppKit/NSColor.h>
+#import <AVFoundation/AVFoundation.h>
+#import <OpenGL/gl.h>
+#import <QuartzCore/QuartzCore.h>
+
+#include <algorithm>
+#include <fstream>
+#include <iostream>
+#include <sstream>
+#include <utility>
+
+#include "gfxUtils.h"
+#include "GLBlitHelper.h"
+#include "GLContextCGL.h"
+#include "GLContextProvider.h"
+#include "MozFramebuffer.h"
+#include "mozilla/gfx/Swizzle.h"
+#include "mozilla/layers/ScreenshotGrabber.h"
+#include "mozilla/layers/SurfacePoolCA.h"
+#include "mozilla/StaticPrefs_gfx.h"
+#include "mozilla/Telemetry.h"
+#include "mozilla/webrender/RenderMacIOSurfaceTextureHost.h"
+#include "nsCocoaFeatures.h"
+#include "ScopedGLHelpers.h"
+#include "SDKDeclarations.h"
+
+@interface CALayer (PrivateSetContentsOpaque)
+- (void)setContentsOpaque:(BOOL)opaque;
+@end
+
+namespace mozilla {
+namespace layers {
+
+using gfx::DataSourceSurface;
+using gfx::IntPoint;
+using gfx::IntRect;
+using gfx::IntRegion;
+using gfx::IntSize;
+using gfx::Matrix4x4;
+using gfx::SurfaceFormat;
+using gl::GLContext;
+using gl::GLContextCGL;
+
+static Maybe<Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER> VideoLowPowerTypeToTelemetryType(
+ VideoLowPowerType aVideoLowPower) {
+ switch (aVideoLowPower) {
+ case VideoLowPowerType::LowPower:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::LowPower);
+
+ case VideoLowPowerType::FailMultipleVideo:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailMultipleVideo);
+
+ case VideoLowPowerType::FailWindowed:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailWindowed);
+
+ case VideoLowPowerType::FailOverlaid:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailOverlaid);
+
+ case VideoLowPowerType::FailBacking:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailBacking);
+
+ case VideoLowPowerType::FailMacOSVersion:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailMacOSVersion);
+
+ case VideoLowPowerType::FailPref:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailPref);
+
+ case VideoLowPowerType::FailSurface:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailSurface);
+
+ case VideoLowPowerType::FailEnqueue:
+ return Some(Telemetry::LABELS_GFX_MACOS_VIDEO_LOW_POWER::FailEnqueue);
+
+ default:
+ return Nothing();
+ }
+}
+
+static void EmitTelemetryForVideoLowPower(VideoLowPowerType aVideoLowPower) {
+ auto telemetryValue = VideoLowPowerTypeToTelemetryType(aVideoLowPower);
+ if (telemetryValue.isSome()) {
+ Telemetry::AccumulateCategorical(telemetryValue.value());
+ }
+}
+
+// Utility classes for NativeLayerRootSnapshotter (NLRS) profiler screenshots.
+
+class RenderSourceNLRS : public profiler_screenshots::RenderSource {
+ public:
+ explicit RenderSourceNLRS(UniquePtr<gl::MozFramebuffer>&& aFramebuffer)
+ : RenderSource(aFramebuffer->mSize), mFramebuffer(std::move(aFramebuffer)) {}
+ auto& FB() { return *mFramebuffer; }
+
+ protected:
+ UniquePtr<gl::MozFramebuffer> mFramebuffer;
+};
+
+class DownscaleTargetNLRS : public profiler_screenshots::DownscaleTarget {
+ public:
+ DownscaleTargetNLRS(gl::GLContext* aGL, UniquePtr<gl::MozFramebuffer>&& aFramebuffer)
+ : profiler_screenshots::DownscaleTarget(aFramebuffer->mSize),
+ mGL(aGL),
+ mRenderSource(new RenderSourceNLRS(std::move(aFramebuffer))) {}
+ already_AddRefed<profiler_screenshots::RenderSource> AsRenderSource() override {
+ return do_AddRef(mRenderSource);
+ };
+ bool DownscaleFrom(profiler_screenshots::RenderSource* aSource, const IntRect& aSourceRect,
+ const IntRect& aDestRect) override;
+
+ protected:
+ RefPtr<gl::GLContext> mGL;
+ RefPtr<RenderSourceNLRS> mRenderSource;
+};
+
+class AsyncReadbackBufferNLRS : public profiler_screenshots::AsyncReadbackBuffer {
+ public:
+ AsyncReadbackBufferNLRS(gl::GLContext* aGL, const IntSize& aSize, GLuint aBufferHandle)
+ : profiler_screenshots::AsyncReadbackBuffer(aSize), mGL(aGL), mBufferHandle(aBufferHandle) {}
+ void CopyFrom(profiler_screenshots::RenderSource* aSource) override;
+ bool MapAndCopyInto(DataSourceSurface* aSurface, const IntSize& aReadSize) override;
+
+ protected:
+ virtual ~AsyncReadbackBufferNLRS();
+ RefPtr<gl::GLContext> mGL;
+ GLuint mBufferHandle = 0;
+};
+
+// Needs to be on the stack whenever CALayer mutations are performed.
+// (Mutating CALayers outside of a transaction can result in permanently stuck rendering, because
+// such mutations create an implicit transaction which never auto-commits if the current thread does
+// not have a native runloop.)
+// Uses NSAnimationContext, which wraps CATransaction with additional off-main-thread protection,
+// see bug 1585523.
+struct MOZ_STACK_CLASS AutoCATransaction final {
+ AutoCATransaction() {
+ [NSAnimationContext beginGrouping];
+ // By default, mutating a CALayer property triggers an animation which smoothly transitions the
+ // property to the new value. We don't need these animations, and this call turns them off:
+ [CATransaction setDisableActions:YES];
+ }
+ ~AutoCATransaction() { [NSAnimationContext endGrouping]; }
+};
+
+/* static */ already_AddRefed<NativeLayerRootCA> NativeLayerRootCA::CreateForCALayer(
+ CALayer* aLayer) {
+ RefPtr<NativeLayerRootCA> layerRoot = new NativeLayerRootCA(aLayer);
+ return layerRoot.forget();
+}
+
+// Returns an autoreleased CALayer* object.
+static CALayer* MakeOffscreenRootCALayer() {
+ // This layer should behave similarly to the backing layer of a flipped NSView.
+ // It will never be rendered on the screen and it will never be attached to an NSView's layer;
+ // instead, it will be the root layer of a "local" CAContext.
+ // Setting geometryFlipped to YES causes the orientation of descendant CALayers' contents (such as
+ // IOSurfaces) to be consistent with what happens in a layer subtree that is attached to a flipped
+ // NSView. Setting it to NO would cause the surfaces in individual leaf layers to render upside
+ // down (rather than just flipping the entire layer tree upside down).
+ AutoCATransaction transaction;
+ CALayer* layer = [CALayer layer];
+ layer.position = NSZeroPoint;
+ layer.bounds = NSZeroRect;
+ layer.anchorPoint = NSZeroPoint;
+ layer.contentsGravity = kCAGravityTopLeft;
+ layer.masksToBounds = YES;
+ layer.geometryFlipped = YES;
+ return layer;
+}
+
+NativeLayerRootCA::NativeLayerRootCA(CALayer* aLayer)
+ : mMutex("NativeLayerRootCA"),
+ mOnscreenRepresentation(aLayer),
+ mOffscreenRepresentation(MakeOffscreenRootCALayer()) {}
+
+NativeLayerRootCA::~NativeLayerRootCA() {
+ MOZ_RELEASE_ASSERT(mSublayers.IsEmpty(),
+ "Please clear all layers before destroying the layer root.");
+}
+
+already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayer(
+ const IntSize& aSize, bool aIsOpaque, SurfacePoolHandle* aSurfacePoolHandle) {
+ RefPtr<NativeLayer> layer =
+ new NativeLayerCA(aSize, aIsOpaque, aSurfacePoolHandle->AsSurfacePoolHandleCA());
+ return layer.forget();
+}
+
+already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayerForExternalTexture(bool aIsOpaque) {
+ RefPtr<NativeLayer> layer = new NativeLayerCA(aIsOpaque);
+ return layer.forget();
+}
+
+already_AddRefed<NativeLayer> NativeLayerRootCA::CreateLayerForColor(gfx::DeviceColor aColor) {
+ RefPtr<NativeLayer> layer = new NativeLayerCA(aColor);
+ return layer.forget();
+}
+
+void NativeLayerRootCA::AppendLayer(NativeLayer* aLayer) {
+ MutexAutoLock lock(mMutex);
+
+ RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
+ MOZ_RELEASE_ASSERT(layerCA);
+
+ mSublayers.AppendElement(layerCA);
+ layerCA->SetBackingScale(mBackingScale);
+ layerCA->SetRootWindowIsFullscreen(mWindowIsFullscreen);
+ ForAllRepresentations([&](Representation& r) { r.mMutatedLayerStructure = true; });
+}
+
+void NativeLayerRootCA::RemoveLayer(NativeLayer* aLayer) {
+ MutexAutoLock lock(mMutex);
+
+ RefPtr<NativeLayerCA> layerCA = aLayer->AsNativeLayerCA();
+ MOZ_RELEASE_ASSERT(layerCA);
+
+ mSublayers.RemoveElement(layerCA);
+ ForAllRepresentations([&](Representation& r) { r.mMutatedLayerStructure = true; });
+}
+
+void NativeLayerRootCA::SetLayers(const nsTArray<RefPtr<NativeLayer>>& aLayers) {
+ MutexAutoLock lock(mMutex);
+
+ // Ideally, we'd just be able to do mSublayers = std::move(aLayers).
+ // However, aLayers has a different type: it carries NativeLayer objects, whereas mSublayers
+ // carries NativeLayerCA objects, so we have to downcast all the elements first. There's one other
+ // reason to look at all the elements in aLayers first: We need to make sure any new layers know
+ // about our current backing scale.
+
+ nsTArray<RefPtr<NativeLayerCA>> layersCA(aLayers.Length());
+ for (auto& layer : aLayers) {
+ RefPtr<NativeLayerCA> layerCA = layer->AsNativeLayerCA();
+ MOZ_RELEASE_ASSERT(layerCA);
+ layerCA->SetBackingScale(mBackingScale);
+ layerCA->SetRootWindowIsFullscreen(mWindowIsFullscreen);
+ layersCA.AppendElement(std::move(layerCA));
+ }
+
+ if (layersCA != mSublayers) {
+ mSublayers = std::move(layersCA);
+ ForAllRepresentations([&](Representation& r) { r.mMutatedLayerStructure = true; });
+ }
+}
+
+void NativeLayerRootCA::SetBackingScale(float aBackingScale) {
+ MutexAutoLock lock(mMutex);
+
+ mBackingScale = aBackingScale;
+ for (auto layer : mSublayers) {
+ layer->SetBackingScale(aBackingScale);
+ }
+}
+
+float NativeLayerRootCA::BackingScale() {
+ MutexAutoLock lock(mMutex);
+ return mBackingScale;
+}
+
+void NativeLayerRootCA::SuspendOffMainThreadCommits() {
+ MutexAutoLock lock(mMutex);
+ mOffMainThreadCommitsSuspended = true;
+}
+
+bool NativeLayerRootCA::UnsuspendOffMainThreadCommits() {
+ MutexAutoLock lock(mMutex);
+ mOffMainThreadCommitsSuspended = false;
+ return mCommitPending;
+}
+
+bool NativeLayerRootCA::AreOffMainThreadCommitsSuspended() {
+ MutexAutoLock lock(mMutex);
+ return mOffMainThreadCommitsSuspended;
+}
+
+bool NativeLayerRootCA::CommitToScreen() {
+ {
+ MutexAutoLock lock(mMutex);
+
+ if (!NS_IsMainThread() && mOffMainThreadCommitsSuspended) {
+ mCommitPending = true;
+ return false;
+ }
+
+ mOnscreenRepresentation.Commit(WhichRepresentation::ONSCREEN, mSublayers, mWindowIsFullscreen);
+
+ mCommitPending = false;
+ }
+
+ if (StaticPrefs::gfx_webrender_debug_dump_native_layer_tree_to_file()) {
+ static uint32_t sFrameID = 0;
+ uint32_t frameID = sFrameID++;
+
+ NSString* dirPath =
+ [NSString stringWithFormat:@"%@/Desktop/nativelayerdumps-%d", NSHomeDirectory(), getpid()];
+ if ([NSFileManager.defaultManager createDirectoryAtPath:dirPath
+ withIntermediateDirectories:YES
+ attributes:nil
+ error:nullptr]) {
+ NSString* filename = [NSString stringWithFormat:@"frame-%d.html", frameID];
+ NSString* filePath = [dirPath stringByAppendingPathComponent:filename];
+ DumpLayerTreeToFile([filePath UTF8String]);
+ } else {
+ NSLog(@"Failed to create directory %@", dirPath);
+ }
+ }
+
+ // Decide if we are going to emit telemetry about video low power on this commit.
+ static const int32_t TELEMETRY_COMMIT_PERIOD =
+ StaticPrefs::gfx_core_animation_low_power_telemetry_frames_AtStartup();
+ mTelemetryCommitCount = (mTelemetryCommitCount + 1) % TELEMETRY_COMMIT_PERIOD;
+ if (mTelemetryCommitCount == 0) {
+ // Figure out if we are hitting video low power mode.
+ VideoLowPowerType videoLowPower = CheckVideoLowPower();
+ EmitTelemetryForVideoLowPower(videoLowPower);
+ }
+
+ return true;
+}
+
+UniquePtr<NativeLayerRootSnapshotter> NativeLayerRootCA::CreateSnapshotter() {
+ MutexAutoLock lock(mMutex);
+ MOZ_RELEASE_ASSERT(
+ !mWeakSnapshotter,
+ "No NativeLayerRootSnapshotter for this NativeLayerRoot should exist when this is called");
+
+ auto cr = NativeLayerRootSnapshotterCA::Create(this, mOffscreenRepresentation.mRootCALayer);
+ if (cr) {
+ mWeakSnapshotter = cr.get();
+ }
+ return cr;
+}
+
+void NativeLayerRootCA::OnNativeLayerRootSnapshotterDestroyed(
+ NativeLayerRootSnapshotterCA* aNativeLayerRootSnapshotter) {
+ MutexAutoLock lock(mMutex);
+ MOZ_RELEASE_ASSERT(mWeakSnapshotter == aNativeLayerRootSnapshotter);
+ mWeakSnapshotter = nullptr;
+}
+
+void NativeLayerRootCA::CommitOffscreen() {
+ MutexAutoLock lock(mMutex);
+ mOffscreenRepresentation.Commit(WhichRepresentation::OFFSCREEN, mSublayers, mWindowIsFullscreen);
+}
+
+template <typename F>
+void NativeLayerRootCA::ForAllRepresentations(F aFn) {
+ aFn(mOnscreenRepresentation);
+ aFn(mOffscreenRepresentation);
+}
+
+NativeLayerRootCA::Representation::Representation(CALayer* aRootCALayer)
+ : mRootCALayer([aRootCALayer retain]) {}
+
+NativeLayerRootCA::Representation::~Representation() {
+ if (mMutatedLayerStructure) {
+ // Clear the root layer's sublayers. At this point the window is usually closed, so this
+ // transaction does not cause any screen updates.
+ AutoCATransaction transaction;
+ mRootCALayer.sublayers = @[];
+ }
+
+ [mRootCALayer release];
+}
+
+void NativeLayerRootCA::Representation::Commit(WhichRepresentation aRepresentation,
+ const nsTArray<RefPtr<NativeLayerCA>>& aSublayers,
+ bool aWindowIsFullscreen) {
+ bool mustRebuild = mMutatedLayerStructure;
+ if (!mustRebuild) {
+ // Check which type of update we need to do, if any.
+ NativeLayerCA::UpdateType updateRequired = NativeLayerCA::UpdateType::None;
+
+ for (auto layer : aSublayers) {
+ // Use the ordering of our UpdateType enums to build a maximal update type.
+ updateRequired = std::max(updateRequired, layer->HasUpdate(aRepresentation));
+ if (updateRequired == NativeLayerCA::UpdateType::All) {
+ break;
+ }
+ }
+
+ if (updateRequired == NativeLayerCA::UpdateType::None) {
+ // Nothing more needed, so early exit.
+ return;
+ }
+
+ if (updateRequired == NativeLayerCA::UpdateType::OnlyVideo) {
+ bool allUpdatesSucceeded = std::all_of(
+ aSublayers.begin(), aSublayers.end(), [=](const RefPtr<NativeLayerCA>& layer) {
+ return layer->ApplyChanges(aRepresentation, NativeLayerCA::UpdateType::OnlyVideo);
+ });
+
+ if (allUpdatesSucceeded) {
+ // Nothing more needed, so early exit;
+ return;
+ }
+ }
+ }
+
+ // We're going to do a full update now, which requires a transaction. Update all of the
+ // sublayers. Afterwards, only continue processing the sublayers which have an extent.
+ AutoCATransaction transaction;
+ nsTArray<NativeLayerCA*> sublayersWithExtent;
+ for (auto layer : aSublayers) {
+ mustRebuild |= layer->WillUpdateAffectLayers(aRepresentation);
+ layer->ApplyChanges(aRepresentation, NativeLayerCA::UpdateType::All);
+ CALayer* caLayer = layer->UnderlyingCALayer(aRepresentation);
+ if (!caLayer.masksToBounds || !NSIsEmptyRect(caLayer.bounds)) {
+ // This layer has an extent. If it didn't before, we need to rebuild.
+ mustRebuild |= !layer->HasExtent();
+ layer->SetHasExtent(true);
+ sublayersWithExtent.AppendElement(layer);
+ } else {
+ // This layer has no extent. If it did before, we need to rebuild.
+ mustRebuild |= layer->HasExtent();
+ layer->SetHasExtent(false);
+ }
+
+ // One other reason we may need to rebuild is if the caLayer is not part of the
+ // root layer's sublayers. This might happen if the caLayer was rebuilt.
+ // We construct this check in a way that maximizes the boolean short-circuit,
+ // because we don't want to call containsObject unless absolutely necessary.
+ mustRebuild = mustRebuild || ![mRootCALayer.sublayers containsObject:caLayer];
+ }
+
+ if (mustRebuild) {
+ uint32_t sublayersCount = sublayersWithExtent.Length();
+ NSMutableArray<CALayer*>* sublayers = [NSMutableArray arrayWithCapacity:sublayersCount];
+ for (auto layer : sublayersWithExtent) {
+ [sublayers addObject:layer->UnderlyingCALayer(aRepresentation)];
+ }
+ mRootCALayer.sublayers = sublayers;
+ }
+
+ mMutatedLayerStructure = false;
+}
+
+/* static */ UniquePtr<NativeLayerRootSnapshotterCA> NativeLayerRootSnapshotterCA::Create(
+ NativeLayerRootCA* aLayerRoot, CALayer* aRootCALayer) {
+ if (NS_IsMainThread()) {
+ // Disallow creating snapshotters on the main thread.
+ // On the main thread, any explicit CATransaction / NSAnimationContext is nested within a global
+ // implicit transaction. This makes it impossible to apply CALayer mutations synchronously such
+ // that they become visible to CARenderer. As a result, the snapshotter would not capture
+ // the right output on the main thread.
+ return nullptr;
+ }
+
+ nsCString failureUnused;
+ RefPtr<gl::GLContext> gl =
+ gl::GLContextProvider::CreateHeadless({gl::CreateContextFlags::ALLOW_OFFLINE_RENDERER |
+ gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE},
+ &failureUnused);
+ if (!gl) {
+ return nullptr;
+ }
+
+ return UniquePtr<NativeLayerRootSnapshotterCA>(
+ new NativeLayerRootSnapshotterCA(aLayerRoot, std::move(gl), aRootCALayer));
+}
+
+void NativeLayerRootCA::DumpLayerTreeToFile(const char* aPath) {
+ MutexAutoLock lock(mMutex);
+ NSLog(@"Dumping NativeLayer contents to %s", aPath);
+ std::ofstream fileOutput(aPath);
+ if (fileOutput.fail()) {
+ NSLog(@"Opening %s for writing failed.", aPath);
+ }
+
+ // Make sure floating point values use a period for the decimal separator.
+ fileOutput.imbue(std::locale("C"));
+
+ fileOutput << "<html>\n";
+ for (const auto& layer : mSublayers) {
+ layer->DumpLayer(fileOutput);
+ }
+ fileOutput << "</html>\n";
+ fileOutput.close();
+}
+
+void NativeLayerRootCA::SetWindowIsFullscreen(bool aFullscreen) {
+ MutexAutoLock lock(mMutex);
+
+ if (mWindowIsFullscreen != aFullscreen) {
+ mWindowIsFullscreen = aFullscreen;
+
+ for (auto layer : mSublayers) {
+ layer->SetRootWindowIsFullscreen(mWindowIsFullscreen);
+ }
+ }
+}
+
+/* static */ bool IsCGColorOpaqueBlack(CGColorRef aColor) {
+ if (CGColorEqualToColor(aColor, CGColorGetConstantColor(kCGColorBlack))) {
+ return true;
+ }
+ size_t componentCount = CGColorGetNumberOfComponents(aColor);
+ if (componentCount == 0) {
+ // This will happen if aColor is kCGColorClear. It's not opaque black.
+ return false;
+ }
+
+ const CGFloat* components = CGColorGetComponents(aColor);
+ for (size_t c = 0; c < componentCount - 1; ++c) {
+ if (components[c] > 0.0f) {
+ return false;
+ }
+ }
+ return components[componentCount - 1] >= 1.0f;
+}
+
+VideoLowPowerType NativeLayerRootCA::CheckVideoLowPower() {
+ // This deteremines whether the current layer contents qualify for the
+ // macOS Core Animation video low power mode. Those requirements are
+ // summarized at
+ // https://developer.apple.com/documentation/webkit/delivering_video_content_for_safari
+ // and we verify them by checking:
+ // 1) There must be exactly one video showing.
+ // 2) The topmost CALayer must be a AVSampleBufferDisplayLayer.
+ // 3) The video layer must be showing a buffer encoded in one of the
+ // kCVPixelFormatType_420YpCbCr pixel formats.
+ // 4) The layer below that must cover the entire screen and have a black
+ // background color.
+ // 5) The window must be fullscreen.
+ // This function checks these requirements empirically. If one of the checks
+ // fail, we either return immediately or do additional processing to
+ // determine more detail.
+
+ uint32_t videoLayerCount = 0;
+ NativeLayerCA* topLayer = nullptr;
+ CALayer* topCALayer = nil;
+ CALayer* secondCALayer = nil;
+ bool topLayerIsVideo = false;
+
+ for (auto layer : mSublayers) {
+ // Only layers with extent are contributing to our sublayers.
+ if (layer->HasExtent()) {
+ topLayer = layer;
+
+ secondCALayer = topCALayer;
+ topCALayer = topLayer->UnderlyingCALayer(WhichRepresentation::ONSCREEN);
+ topLayerIsVideo = topLayer->IsVideo();
+ if (topLayerIsVideo) {
+ ++videoLayerCount;
+ }
+ }
+ }
+
+ if (videoLayerCount == 0) {
+ return VideoLowPowerType::NotVideo;
+ }
+
+ // Most importantly, check if the window is fullscreen. If the user is watching
+ // video in a window, then all of the other enums are irrelevant to achieving
+ // the low power mode.
+ if (!mWindowIsFullscreen) {
+ return VideoLowPowerType::FailWindowed;
+ }
+
+ if (videoLayerCount > 1) {
+ return VideoLowPowerType::FailMultipleVideo;
+ }
+
+ if (!topLayerIsVideo) {
+ return VideoLowPowerType::FailOverlaid;
+ }
+
+ if (!secondCALayer || !IsCGColorOpaqueBlack(secondCALayer.backgroundColor) ||
+ !CGRectContainsRect(secondCALayer.frame, secondCALayer.superlayer.bounds)) {
+ return VideoLowPowerType::FailBacking;
+ }
+
+ CALayer* topContentCALayer = topCALayer.sublayers[0];
+ if (![topContentCALayer isKindOfClass:[AVSampleBufferDisplayLayer class]]) {
+ // We didn't create a AVSampleBufferDisplayLayer for the top video layer.
+ // Try to figure out why by following some of the logic in
+ // NativeLayerCA::ShouldSpecializeVideo.
+ if (!nsCocoaFeatures::OnHighSierraOrLater()) {
+ return VideoLowPowerType::FailMacOSVersion;
+ }
+
+ if (!StaticPrefs::gfx_core_animation_specialize_video()) {
+ return VideoLowPowerType::FailPref;
+ }
+
+ // The only remaining reason is that the surface wasn't eligible. We
+ // assert this instead of if-ing it, to ensure that we always have a
+ // return value from this clause.
+#ifdef DEBUG
+ MOZ_ASSERT(topLayer->mTextureHost);
+ MacIOSurface* macIOSurface = topLayer->mTextureHost->GetSurface();
+ CFTypeRefPtr<IOSurfaceRef> surface = macIOSurface->GetIOSurfaceRef();
+ OSType pixelFormat = IOSurfaceGetPixelFormat(surface.get());
+ MOZ_ASSERT(!(pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange ||
+ pixelFormat == kCVPixelFormatType_420YpCbCr8BiPlanarFullRange ||
+ pixelFormat == kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange ||
+ pixelFormat == kCVPixelFormatType_420YpCbCr10BiPlanarFullRange));
+#endif
+ return VideoLowPowerType::FailSurface;
+ }
+
+ AVSampleBufferDisplayLayer* topVideoLayer = (AVSampleBufferDisplayLayer*)topContentCALayer;
+ if (topVideoLayer.status != AVQueuedSampleBufferRenderingStatusRendering) {
+ return VideoLowPowerType::FailEnqueue;
+ }
+
+ // As best we can tell, we're eligible for video low power mode. Hurrah!
+ return VideoLowPowerType::LowPower;
+}
+
+NativeLayerRootSnapshotterCA::NativeLayerRootSnapshotterCA(NativeLayerRootCA* aLayerRoot,
+ RefPtr<GLContext>&& aGL,
+ CALayer* aRootCALayer)
+ : mLayerRoot(aLayerRoot), mGL(aGL) {
+ AutoCATransaction transaction;
+ mRenderer = [[CARenderer rendererWithCGLContext:gl::GLContextCGL::Cast(mGL)->GetCGLContext()
+ options:nil] retain];
+ mRenderer.layer = aRootCALayer;
+}
+
+NativeLayerRootSnapshotterCA::~NativeLayerRootSnapshotterCA() {
+ mLayerRoot->OnNativeLayerRootSnapshotterDestroyed(this);
+ [mRenderer release];
+}
+
+already_AddRefed<profiler_screenshots::RenderSource>
+NativeLayerRootSnapshotterCA::GetWindowContents(const IntSize& aWindowSize) {
+ UpdateSnapshot(aWindowSize);
+ return do_AddRef(mSnapshot);
+}
+
+void NativeLayerRootSnapshotterCA::UpdateSnapshot(const IntSize& aSize) {
+ CGRect bounds = CGRectMake(0, 0, aSize.width, aSize.height);
+
+ {
+ // Set the correct bounds and scale on the renderer and its root layer. CARenderer always
+ // renders at unit scale, i.e. the coordinates on the root layer must map 1:1 to render target
+ // pixels. But the coordinates on our content layers are in "points", where 1 point maps to 2
+ // device pixels on HiDPI. So in order to render at the full device pixel resolution, we set a
+ // scale transform on the root offscreen layer.
+ AutoCATransaction transaction;
+ mRenderer.layer.bounds = bounds;
+ float scale = mLayerRoot->BackingScale();
+ mRenderer.layer.sublayerTransform = CATransform3DMakeScale(scale, scale, 1);
+ mRenderer.bounds = bounds;
+ }
+
+ mLayerRoot->CommitOffscreen();
+
+ mGL->MakeCurrent();
+
+ bool needToRedrawEverything = false;
+ if (!mSnapshot || mSnapshot->Size() != aSize) {
+ mSnapshot = nullptr;
+ auto fb = gl::MozFramebuffer::Create(mGL, aSize, 0, false);
+ if (!fb) {
+ return;
+ }
+ mSnapshot = new RenderSourceNLRS(std::move(fb));
+ needToRedrawEverything = true;
+ }
+
+ const gl::ScopedBindFramebuffer bindFB(mGL, mSnapshot->FB().mFB);
+ mGL->fViewport(0.0, 0.0, aSize.width, aSize.height);
+
+ // These legacy OpenGL function calls are part of CARenderer's API contract, see CARenderer.h.
+ // The size passed to glOrtho must be the device pixel size of the render target, otherwise
+ // CARenderer will produce incorrect results.
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0.0, aSize.width, 0.0, aSize.height, -1, 1);
+
+ float mediaTime = CACurrentMediaTime();
+ [mRenderer beginFrameAtTime:mediaTime timeStamp:nullptr];
+ if (needToRedrawEverything) {
+ [mRenderer addUpdateRect:bounds];
+ }
+ if (!CGRectIsEmpty([mRenderer updateBounds])) {
+ // CARenderer assumes the layer tree is opaque. It only ever paints over existing content, it
+ // never erases anything. However, our layer tree is not necessarily opaque. So we manually
+ // erase the area that's going to be redrawn. This ensures correct rendering in the transparent
+ // areas.
+ //
+ // Since we erase the bounds of the update area, this will erase more than necessary if the
+ // update area is not a single rectangle. Unfortunately we cannot get the precise update region
+ // from CARenderer, we can only get the bounds.
+ CGRect updateBounds = [mRenderer updateBounds];
+ gl::ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true);
+ gl::ScopedScissorRect scissor(mGL, updateBounds.origin.x, updateBounds.origin.y,
+ updateBounds.size.width, updateBounds.size.height);
+ mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
+ mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
+ // We erased the update region's bounds. Make sure the entire update bounds get repainted.
+ [mRenderer addUpdateRect:updateBounds];
+ }
+ [mRenderer render];
+ [mRenderer endFrame];
+}
+
+bool NativeLayerRootSnapshotterCA::ReadbackPixels(const IntSize& aReadbackSize,
+ SurfaceFormat aReadbackFormat,
+ const Range<uint8_t>& aReadbackBuffer) {
+ if (aReadbackFormat != SurfaceFormat::B8G8R8A8) {
+ return false;
+ }
+
+ UpdateSnapshot(aReadbackSize);
+ if (!mSnapshot) {
+ return false;
+ }
+
+ const gl::ScopedBindFramebuffer bindFB(mGL, mSnapshot->FB().mFB);
+ gl::ScopedPackState safePackState(mGL);
+ mGL->fReadPixels(0.0f, 0.0f, aReadbackSize.width, aReadbackSize.height, LOCAL_GL_BGRA,
+ LOCAL_GL_UNSIGNED_BYTE, &aReadbackBuffer[0]);
+
+ return true;
+}
+
+already_AddRefed<profiler_screenshots::DownscaleTarget>
+NativeLayerRootSnapshotterCA::CreateDownscaleTarget(const IntSize& aSize) {
+ auto fb = gl::MozFramebuffer::Create(mGL, aSize, 0, false);
+ if (!fb) {
+ return nullptr;
+ }
+ RefPtr<profiler_screenshots::DownscaleTarget> dt = new DownscaleTargetNLRS(mGL, std::move(fb));
+ return dt.forget();
+}
+
+already_AddRefed<profiler_screenshots::AsyncReadbackBuffer>
+NativeLayerRootSnapshotterCA::CreateAsyncReadbackBuffer(const IntSize& aSize) {
+ size_t bufferByteCount = aSize.width * aSize.height * 4;
+ GLuint bufferHandle = 0;
+ mGL->fGenBuffers(1, &bufferHandle);
+
+ gl::ScopedPackState scopedPackState(mGL);
+ mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, bufferHandle);
+ mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
+ mGL->fBufferData(LOCAL_GL_PIXEL_PACK_BUFFER, bufferByteCount, nullptr, LOCAL_GL_STREAM_READ);
+ return MakeAndAddRef<AsyncReadbackBufferNLRS>(mGL, aSize, bufferHandle);
+}
+
+NativeLayerCA::NativeLayerCA(const IntSize& aSize, bool aIsOpaque,
+ SurfacePoolHandleCA* aSurfacePoolHandle)
+ : mMutex("NativeLayerCA"),
+ mSurfacePoolHandle(aSurfacePoolHandle),
+ mSize(aSize),
+ mIsOpaque(aIsOpaque) {
+ MOZ_RELEASE_ASSERT(mSurfacePoolHandle, "Need a non-null surface pool handle.");
+}
+
+NativeLayerCA::NativeLayerCA(bool aIsOpaque)
+ : mMutex("NativeLayerCA"), mSurfacePoolHandle(nullptr), mIsOpaque(aIsOpaque) {}
+
+CGColorRef CGColorCreateForDeviceColor(gfx::DeviceColor aColor) {
+ if (StaticPrefs::gfx_color_management_native_srgb()) {
+ // Use CGColorCreateSRGB if it's available, otherwise use older macOS API methods,
+ // which unfortunately allocate additional memory for the colorSpace object.
+ if (@available(macOS 10.15, iOS 13.0, *)) {
+ // Even if it is available, we have to address the function dynamically, to keep
+ // compiler happy when building with earlier versions of the SDK.
+ static auto CGColorCreateSRGBPtr = (CGColorRef(*)(CGFloat, CGFloat, CGFloat, CGFloat))dlsym(
+ RTLD_DEFAULT, "CGColorCreateSRGB");
+ if (CGColorCreateSRGBPtr) {
+ return CGColorCreateSRGBPtr(aColor.r, aColor.g, aColor.b, aColor.a);
+ }
+ }
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
+ CGFloat components[] = {aColor.r, aColor.g, aColor.b, aColor.a};
+ CGColorRef color = CGColorCreate(colorSpace, components);
+ CFRelease(colorSpace);
+ return color;
+ }
+
+ return CGColorCreateGenericRGB(aColor.r, aColor.g, aColor.b, aColor.a);
+}
+
+NativeLayerCA::NativeLayerCA(gfx::DeviceColor aColor)
+ : mMutex("NativeLayerCA"), mSurfacePoolHandle(nullptr), mIsOpaque(aColor.a >= 1.0f) {
+ MOZ_ASSERT(aColor.a > 0.0f, "Can't handle a fully transparent backdrop.");
+ mColor.AssignUnderCreateRule(CGColorCreateForDeviceColor(aColor));
+}
+
+NativeLayerCA::~NativeLayerCA() {
+ if (mInProgressLockedIOSurface) {
+ mInProgressLockedIOSurface->Unlock(false);
+ mInProgressLockedIOSurface = nullptr;
+ }
+ if (mInProgressSurface) {
+ IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
+ mSurfacePoolHandle->ReturnSurfaceToPool(mInProgressSurface->mSurface);
+ }
+ if (mFrontSurface) {
+ mSurfacePoolHandle->ReturnSurfaceToPool(mFrontSurface->mSurface);
+ }
+ for (const auto& surf : mSurfaces) {
+ mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
+ }
+}
+
+void NativeLayerCA::AttachExternalImage(wr::RenderTextureHost* aExternalImage) {
+ MutexAutoLock lock(mMutex);
+
+ wr::RenderMacIOSurfaceTextureHost* texture = aExternalImage->AsRenderMacIOSurfaceTextureHost();
+ MOZ_ASSERT(texture || aExternalImage->IsWrappingAsyncRemoteTexture());
+ mTextureHost = texture;
+ if (!mTextureHost) {
+ gfxCriticalNoteOnce << "ExternalImage is not RenderMacIOSurfaceTextureHost";
+ return;
+ }
+
+ gfx::IntSize oldSize = mSize;
+ mSize = texture->GetSize(0);
+ bool changedSizeAndDisplayRect = (mSize != oldSize);
+
+ mDisplayRect = IntRect(IntPoint{}, mSize);
+
+ bool oldSpecializeVideo = mSpecializeVideo;
+ mSpecializeVideo = ShouldSpecializeVideo(lock);
+ bool changedSpecializeVideo = (mSpecializeVideo != oldSpecializeVideo);
+
+ bool oldIsDRM = mIsDRM;
+ mIsDRM = aExternalImage->IsFromDRMSource();
+ bool changedIsDRM = (mIsDRM != oldIsDRM);
+
+ ForAllRepresentations([&](Representation& r) {
+ r.mMutatedFrontSurface = true;
+ r.mMutatedDisplayRect |= changedSizeAndDisplayRect;
+ r.mMutatedSize |= changedSizeAndDisplayRect;
+ r.mMutatedSpecializeVideo |= changedSpecializeVideo;
+ r.mMutatedIsDRM |= changedIsDRM;
+ });
+}
+
+bool NativeLayerCA::IsVideo() {
+ // Anything with a texture host is considered a video source.
+ return mTextureHost;
+}
+
+bool NativeLayerCA::IsVideoAndLocked(const MutexAutoLock& aProofOfLock) {
+ // Anything with a texture host is considered a video source.
+ return mTextureHost;
+}
+
+bool NativeLayerCA::ShouldSpecializeVideo(const MutexAutoLock& aProofOfLock) {
+ if (!IsVideoAndLocked(aProofOfLock)) {
+ // Only videos are eligible.
+ return false;
+ }
+
+ if (!nsCocoaFeatures::OnHighSierraOrLater()) {
+ // We must be on a modern-enough macOS.
+ return false;
+ }
+
+ MOZ_ASSERT(mTextureHost);
+
+ // DRM video must use a specialized video layer.
+ if (mTextureHost->IsFromDRMSource()) {
+ return true;
+ }
+
+ // Beyond this point, we need to know about the format of the video.
+ MacIOSurface* macIOSurface = mTextureHost->GetSurface();
+ if (macIOSurface->GetYUVColorSpace() == gfx::YUVColorSpace::BT2020) {
+ // BT2020 is a signifier of HDR color space, whether or not the bit depth
+ // is expanded to cover that color space. This video needs a specialized
+ // video layer.
+ return true;
+ }
+
+ CFTypeRefPtr<IOSurfaceRef> surface = macIOSurface->GetIOSurfaceRef();
+ OSType pixelFormat = IOSurfaceGetPixelFormat(surface.get());
+ if (pixelFormat == kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange ||
+ pixelFormat == kCVPixelFormatType_420YpCbCr10BiPlanarFullRange) {
+ // HDR videos require specialized video layers.
+ return true;
+ }
+
+ // Beyond this point, we return true if-and-only-if we think we can achieve
+ // the power-saving "detached mode" of the macOS compositor.
+
+ if (!StaticPrefs::gfx_core_animation_specialize_video()) {
+ // Pref must be set.
+ return false;
+ }
+
+ if (pixelFormat != kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange &&
+ pixelFormat != kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) {
+ // The video is not in one of the formats that qualifies for detachment.
+ return false;
+ }
+
+ // It will only detach if we're fullscreen.
+ return mRootWindowIsFullscreen;
+}
+
+void NativeLayerCA::SetRootWindowIsFullscreen(bool aFullscreen) {
+ MutexAutoLock lock(mMutex);
+
+ mRootWindowIsFullscreen = aFullscreen;
+
+ bool oldSpecializeVideo = mSpecializeVideo;
+ mSpecializeVideo = ShouldSpecializeVideo(lock);
+
+ if (mSpecializeVideo != oldSpecializeVideo) {
+ ForAllRepresentations([&](Representation& r) { r.mMutatedSpecializeVideo = true; });
+ }
+}
+
+void NativeLayerCA::SetSurfaceIsFlipped(bool aIsFlipped) {
+ MutexAutoLock lock(mMutex);
+
+ if (aIsFlipped != mSurfaceIsFlipped) {
+ mSurfaceIsFlipped = aIsFlipped;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedSurfaceIsFlipped = true; });
+ }
+}
+
+bool NativeLayerCA::SurfaceIsFlipped() {
+ MutexAutoLock lock(mMutex);
+ return mSurfaceIsFlipped;
+}
+
+IntSize NativeLayerCA::GetSize() {
+ MutexAutoLock lock(mMutex);
+ return mSize;
+}
+
+void NativeLayerCA::SetPosition(const IntPoint& aPosition) {
+ MutexAutoLock lock(mMutex);
+
+ if (aPosition != mPosition) {
+ mPosition = aPosition;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedPosition = true; });
+ }
+}
+
+IntPoint NativeLayerCA::GetPosition() {
+ MutexAutoLock lock(mMutex);
+ return mPosition;
+}
+
+void NativeLayerCA::SetTransform(const Matrix4x4& aTransform) {
+ MutexAutoLock lock(mMutex);
+ MOZ_ASSERT(aTransform.IsRectilinear());
+
+ if (aTransform != mTransform) {
+ mTransform = aTransform;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedTransform = true; });
+ }
+}
+
+void NativeLayerCA::SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) {
+ MutexAutoLock lock(mMutex);
+
+ if (aSamplingFilter != mSamplingFilter) {
+ mSamplingFilter = aSamplingFilter;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedSamplingFilter = true; });
+ }
+}
+
+Matrix4x4 NativeLayerCA::GetTransform() {
+ MutexAutoLock lock(mMutex);
+ return mTransform;
+}
+
+IntRect NativeLayerCA::GetRect() {
+ MutexAutoLock lock(mMutex);
+ return IntRect(mPosition, mSize);
+}
+
+void NativeLayerCA::SetBackingScale(float aBackingScale) {
+ MutexAutoLock lock(mMutex);
+
+ if (aBackingScale != mBackingScale) {
+ mBackingScale = aBackingScale;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedBackingScale = true; });
+ }
+}
+
+bool NativeLayerCA::IsOpaque() {
+ // mIsOpaque is const, so no need for a lock.
+ return mIsOpaque;
+}
+
+void NativeLayerCA::SetClipRect(const Maybe<gfx::IntRect>& aClipRect) {
+ MutexAutoLock lock(mMutex);
+
+ if (aClipRect != mClipRect) {
+ mClipRect = aClipRect;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedClipRect = true; });
+ }
+}
+
+Maybe<gfx::IntRect> NativeLayerCA::ClipRect() {
+ MutexAutoLock lock(mMutex);
+ return mClipRect;
+}
+
+void NativeLayerCA::DumpLayer(std::ostream& aOutputStream) {
+ MutexAutoLock lock(mMutex);
+
+ auto size = gfx::Size(mSize) / mBackingScale;
+
+ Maybe<IntRect> clipFromDisplayRect;
+ if (!mDisplayRect.IsEqualInterior(IntRect({}, mSize))) {
+ // When the display rect is a subset of the layer, then we want to guarantee that no
+ // pixels outside that rect are sampled, since they might be uninitialized.
+ // Transforming the display rect into a post-transform clip only maintains this if
+ // it's an integer translation, which is all we support for this case currently.
+ MOZ_ASSERT(mTransform.Is2DIntegerTranslation());
+ clipFromDisplayRect =
+ Some(RoundedToInt(mTransform.TransformBounds(IntRectToRect(mDisplayRect + mPosition))));
+ }
+
+ auto effectiveClip = IntersectMaybeRects(mClipRect, clipFromDisplayRect);
+ auto globalClipOrigin = effectiveClip ? effectiveClip->TopLeft() : IntPoint();
+ auto clipToLayerOffset = -globalClipOrigin;
+
+ auto wrappingDivPosition = gfx::Point(globalClipOrigin) / mBackingScale;
+
+ aOutputStream << "<div style=\"";
+ aOutputStream << "position: absolute; ";
+ aOutputStream << "left: " << wrappingDivPosition.x << "px; ";
+ aOutputStream << "top: " << wrappingDivPosition.y << "px; ";
+
+ if (effectiveClip) {
+ auto wrappingDivSize = gfx::Size(effectiveClip->Size()) / mBackingScale;
+ aOutputStream << "overflow: hidden; ";
+ aOutputStream << "width: " << wrappingDivSize.width << "px; ";
+ aOutputStream << "height: " << wrappingDivSize.height << "px; ";
+ }
+
+ if (mColor) {
+ const CGFloat* components = CGColorGetComponents(mColor.get());
+ aOutputStream << "background: rgb(" << components[0] * 255.0f << " " << components[1] * 255.0f
+ << " " << components[2] * 255.0f << "); opacity: " << components[3] << "; ";
+
+ // That's all we need for color layers. We don't need to specify an image.
+ aOutputStream << "\"/></div>\n";
+ return;
+ }
+
+ Matrix4x4 transform = mTransform;
+ transform.PreTranslate(mPosition.x, mPosition.y, 0);
+ transform.PostTranslate(clipToLayerOffset.x, clipToLayerOffset.y, 0);
+
+ if (mSurfaceIsFlipped) {
+ transform.PreTranslate(0, mSize.height, 0).PreScale(1, -1, 1);
+ }
+
+ aOutputStream << "\">";
+ aOutputStream << "<img style=\"";
+ aOutputStream << "width: " << size.width << "px; ";
+ aOutputStream << "height: " << size.height << "px; ";
+
+ if (mSamplingFilter == gfx::SamplingFilter::POINT) {
+ aOutputStream << "image-rendering: crisp-edges; ";
+ }
+
+ if (!transform.IsIdentity()) {
+ const auto& m = transform;
+ aOutputStream << "transform-origin: top left; ";
+ aOutputStream << "transform: matrix3d(";
+ aOutputStream << m._11 << ", " << m._12 << ", " << m._13 << ", " << m._14 << ", ";
+ aOutputStream << m._21 << ", " << m._22 << ", " << m._23 << ", " << m._24 << ", ";
+ aOutputStream << m._31 << ", " << m._32 << ", " << m._33 << ", " << m._34 << ", ";
+ aOutputStream << m._41 / mBackingScale << ", " << m._42 / mBackingScale << ", " << m._43 << ", "
+ << m._44;
+ aOutputStream << "); ";
+ }
+ aOutputStream << "\" ";
+
+ CFTypeRefPtr<IOSurfaceRef> surface;
+ if (mFrontSurface) {
+ surface = mFrontSurface->mSurface;
+ aOutputStream << "alt=\"regular surface 0x" << std::hex << int(IOSurfaceGetID(surface.get()))
+ << "\" ";
+ } else if (mTextureHost) {
+ surface = mTextureHost->GetSurface()->GetIOSurfaceRef();
+ aOutputStream << "alt=\"TextureHost surface 0x" << std::hex
+ << int(IOSurfaceGetID(surface.get())) << "\" ";
+ } else {
+ aOutputStream << "alt=\"no surface 0x\" ";
+ }
+
+ aOutputStream << "src=\"";
+
+ if (surface) {
+ // Attempt to render the surface as a PNG. Skia can do this for RGB surfaces.
+ RefPtr<MacIOSurface> surf = new MacIOSurface(surface);
+ surf->Lock(true);
+ SurfaceFormat format = surf->GetFormat();
+ if (format == SurfaceFormat::B8G8R8A8 || format == SurfaceFormat::B8G8R8X8) {
+ RefPtr<gfx::DrawTarget> dt = surf->GetAsDrawTargetLocked(gfx::BackendType::SKIA);
+ if (dt) {
+ RefPtr<gfx::SourceSurface> sourceSurf = dt->Snapshot();
+ nsCString dataUrl;
+ gfxUtils::EncodeSourceSurface(sourceSurf, ImageType::PNG, u""_ns, gfxUtils::eDataURIEncode,
+ nullptr, &dataUrl);
+ aOutputStream << dataUrl.get();
+ }
+ }
+ surf->Unlock(true);
+ }
+
+ aOutputStream << "\"/></div>\n";
+}
+
+gfx::IntRect NativeLayerCA::CurrentSurfaceDisplayRect() {
+ MutexAutoLock lock(mMutex);
+ return mDisplayRect;
+}
+
+NativeLayerCA::Representation::Representation()
+ : mMutatedPosition(true),
+ mMutatedTransform(true),
+ mMutatedDisplayRect(true),
+ mMutatedClipRect(true),
+ mMutatedBackingScale(true),
+ mMutatedSize(true),
+ mMutatedSurfaceIsFlipped(true),
+ mMutatedFrontSurface(true),
+ mMutatedSamplingFilter(true),
+ mMutatedSpecializeVideo(true),
+ mMutatedIsDRM(true) {}
+
+NativeLayerCA::Representation::~Representation() {
+ [mContentCALayer release];
+ [mOpaquenessTintLayer release];
+ [mWrappingCALayer release];
+}
+
+void NativeLayerCA::InvalidateRegionThroughoutSwapchain(const MutexAutoLock& aProofOfLock,
+ const IntRegion& aRegion) {
+ IntRegion r = aRegion;
+ if (mInProgressSurface) {
+ mInProgressSurface->mInvalidRegion.OrWith(r);
+ }
+ if (mFrontSurface) {
+ mFrontSurface->mInvalidRegion.OrWith(r);
+ }
+ for (auto& surf : mSurfaces) {
+ surf.mEntry.mInvalidRegion.OrWith(r);
+ }
+}
+
+bool NativeLayerCA::NextSurface(const MutexAutoLock& aProofOfLock) {
+ if (mSize.IsEmpty()) {
+ gfxCriticalError() << "NextSurface returning false because of invalid mSize (" << mSize.width
+ << ", " << mSize.height << ").";
+ return false;
+ }
+
+ MOZ_RELEASE_ASSERT(
+ !mInProgressSurface,
+ "ERROR: Do not call NextSurface twice in sequence. Call NotifySurfaceReady before the "
+ "next call to NextSurface.");
+
+ Maybe<SurfaceWithInvalidRegion> surf = GetUnusedSurfaceAndCleanUp(aProofOfLock);
+ if (!surf) {
+ CFTypeRefPtr<IOSurfaceRef> newSurf = mSurfacePoolHandle->ObtainSurfaceFromPool(mSize);
+ MOZ_RELEASE_ASSERT(newSurf, "NextSurface IOSurfaceCreate failed to create the surface.");
+ surf = Some(SurfaceWithInvalidRegion{newSurf, IntRect({}, mSize)});
+ }
+
+ mInProgressSurface = std::move(surf);
+ IOSurfaceIncrementUseCount(mInProgressSurface->mSurface.get());
+ return true;
+}
+
+template <typename F>
+void NativeLayerCA::HandlePartialUpdate(const MutexAutoLock& aProofOfLock,
+ const IntRect& aDisplayRect, const IntRegion& aUpdateRegion,
+ F&& aCopyFn) {
+ MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aUpdateRegion.GetBounds()),
+ "The update region should be within the surface bounds.");
+ MOZ_RELEASE_ASSERT(IntRect({}, mSize).Contains(aDisplayRect),
+ "The display rect should be within the surface bounds.");
+
+ MOZ_RELEASE_ASSERT(!mInProgressUpdateRegion);
+ MOZ_RELEASE_ASSERT(!mInProgressDisplayRect);
+ mInProgressUpdateRegion = Some(aUpdateRegion);
+ mInProgressDisplayRect = Some(aDisplayRect);
+
+ InvalidateRegionThroughoutSwapchain(aProofOfLock, aUpdateRegion);
+
+ if (mFrontSurface) {
+ // Copy not-overwritten valid content from mFrontSurface so that valid content never gets lost.
+ gfx::IntRegion copyRegion;
+ copyRegion.Sub(mInProgressSurface->mInvalidRegion, aUpdateRegion);
+ copyRegion.SubOut(mFrontSurface->mInvalidRegion);
+
+ if (!copyRegion.IsEmpty()) {
+ // Now copy the valid content, using a caller-provided copy function.
+ aCopyFn(mFrontSurface->mSurface, copyRegion);
+ mInProgressSurface->mInvalidRegion.SubOut(copyRegion);
+ }
+ }
+}
+
+RefPtr<gfx::DrawTarget> NativeLayerCA::NextSurfaceAsDrawTarget(const IntRect& aDisplayRect,
+ const IntRegion& aUpdateRegion,
+ gfx::BackendType aBackendType) {
+ MutexAutoLock lock(mMutex);
+ if (!NextSurface(lock)) {
+ return nullptr;
+ }
+
+ mInProgressLockedIOSurface = new MacIOSurface(mInProgressSurface->mSurface);
+ mInProgressLockedIOSurface->Lock(false);
+ RefPtr<gfx::DrawTarget> dt = mInProgressLockedIOSurface->GetAsDrawTargetLocked(aBackendType);
+
+ HandlePartialUpdate(
+ lock, aDisplayRect, aUpdateRegion,
+ [&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
+ RefPtr<MacIOSurface> source = new MacIOSurface(validSource);
+ source->Lock(true);
+ {
+ RefPtr<gfx::DrawTarget> sourceDT = source->GetAsDrawTargetLocked(aBackendType);
+ RefPtr<gfx::SourceSurface> sourceSurface = sourceDT->Snapshot();
+
+ for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ const gfx::IntRect& r = iter.Get();
+ dt->CopySurface(sourceSurface, r, r.TopLeft());
+ }
+ }
+ source->Unlock(true);
+ });
+
+ return dt;
+}
+
+Maybe<GLuint> NativeLayerCA::NextSurfaceAsFramebuffer(const IntRect& aDisplayRect,
+ const IntRegion& aUpdateRegion,
+ bool aNeedsDepth) {
+ MutexAutoLock lock(mMutex);
+ MOZ_RELEASE_ASSERT(NextSurface(lock), "NextSurfaceAsFramebuffer needs a surface.");
+
+ Maybe<GLuint> fbo =
+ mSurfacePoolHandle->GetFramebufferForSurface(mInProgressSurface->mSurface, aNeedsDepth);
+ MOZ_RELEASE_ASSERT(fbo, "GetFramebufferForSurface failed.");
+
+ HandlePartialUpdate(
+ lock, aDisplayRect, aUpdateRegion,
+ [&](CFTypeRefPtr<IOSurfaceRef> validSource, const gfx::IntRegion& copyRegion) {
+ // Copy copyRegion from validSource to fbo.
+ MOZ_RELEASE_ASSERT(mSurfacePoolHandle->gl());
+ mSurfacePoolHandle->gl()->MakeCurrent();
+ Maybe<GLuint> sourceFBO = mSurfacePoolHandle->GetFramebufferForSurface(validSource, false);
+ MOZ_RELEASE_ASSERT(sourceFBO,
+ "GetFramebufferForSurface failed during HandlePartialUpdate.");
+ for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
+ gfx::IntRect r = iter.Get();
+ if (mSurfaceIsFlipped) {
+ r.y = mSize.height - r.YMost();
+ }
+ mSurfacePoolHandle->gl()->BlitHelper()->BlitFramebufferToFramebuffer(*sourceFBO, *fbo, r,
+ r, LOCAL_GL_NEAREST);
+ }
+ });
+
+ return fbo;
+}
+
+void NativeLayerCA::NotifySurfaceReady() {
+ MutexAutoLock lock(mMutex);
+
+ MOZ_RELEASE_ASSERT(mInProgressSurface,
+ "NotifySurfaceReady called without preceding call to NextSurface");
+
+ if (mInProgressLockedIOSurface) {
+ mInProgressLockedIOSurface->Unlock(false);
+ mInProgressLockedIOSurface = nullptr;
+ }
+
+ if (mFrontSurface) {
+ mSurfaces.push_back({*mFrontSurface, 0});
+ mFrontSurface = Nothing();
+ }
+
+ MOZ_RELEASE_ASSERT(mInProgressUpdateRegion);
+ IOSurfaceDecrementUseCount(mInProgressSurface->mSurface.get());
+ mFrontSurface = std::move(mInProgressSurface);
+ mFrontSurface->mInvalidRegion.SubOut(mInProgressUpdateRegion.extract());
+ ForAllRepresentations([&](Representation& r) { r.mMutatedFrontSurface = true; });
+
+ MOZ_RELEASE_ASSERT(mInProgressDisplayRect);
+ if (!mDisplayRect.IsEqualInterior(*mInProgressDisplayRect)) {
+ mDisplayRect = *mInProgressDisplayRect;
+ ForAllRepresentations([&](Representation& r) { r.mMutatedDisplayRect = true; });
+ }
+ mInProgressDisplayRect = Nothing();
+ MOZ_RELEASE_ASSERT(mFrontSurface->mInvalidRegion.Intersect(mDisplayRect).IsEmpty(),
+ "Parts of the display rect are invalid! This shouldn't happen.");
+}
+
+void NativeLayerCA::DiscardBackbuffers() {
+ MutexAutoLock lock(mMutex);
+
+ for (const auto& surf : mSurfaces) {
+ mSurfacePoolHandle->ReturnSurfaceToPool(surf.mEntry.mSurface);
+ }
+ mSurfaces.clear();
+}
+
+NativeLayerCA::Representation& NativeLayerCA::GetRepresentation(
+ WhichRepresentation aRepresentation) {
+ switch (aRepresentation) {
+ case WhichRepresentation::ONSCREEN:
+ return mOnscreenRepresentation;
+ case WhichRepresentation::OFFSCREEN:
+ return mOffscreenRepresentation;
+ }
+}
+
+template <typename F>
+void NativeLayerCA::ForAllRepresentations(F aFn) {
+ aFn(mOnscreenRepresentation);
+ aFn(mOffscreenRepresentation);
+}
+
+NativeLayerCA::UpdateType NativeLayerCA::HasUpdate(WhichRepresentation aRepresentation) {
+ MutexAutoLock lock(mMutex);
+ return GetRepresentation(aRepresentation).HasUpdate(IsVideoAndLocked(lock));
+}
+
+bool NativeLayerCA::ApplyChanges(WhichRepresentation aRepresentation,
+ NativeLayerCA::UpdateType aUpdate) {
+ MutexAutoLock lock(mMutex);
+ CFTypeRefPtr<IOSurfaceRef> surface;
+ if (mFrontSurface) {
+ surface = mFrontSurface->mSurface;
+ } else if (mTextureHost) {
+ surface = mTextureHost->GetSurface()->GetIOSurfaceRef();
+ }
+ return GetRepresentation(aRepresentation)
+ .ApplyChanges(aUpdate, mSize, mIsOpaque, mPosition, mTransform, mDisplayRect, mClipRect,
+ mBackingScale, mSurfaceIsFlipped, mSamplingFilter, mSpecializeVideo, surface,
+ mColor, mIsDRM);
+}
+
+CALayer* NativeLayerCA::UnderlyingCALayer(WhichRepresentation aRepresentation) {
+ MutexAutoLock lock(mMutex);
+ return GetRepresentation(aRepresentation).UnderlyingCALayer();
+}
+
+static NSString* NSStringForOSType(OSType type) {
+ unichar c[4];
+ c[0] = (type >> 24) & 0xFF;
+ c[1] = (type >> 16) & 0xFF;
+ c[2] = (type >> 8) & 0xFF;
+ c[3] = (type >> 0) & 0xFF;
+ NSString* string = [[NSString stringWithCharacters:c length:4] autorelease];
+ return string;
+}
+
+/* static */ void LogSurface(IOSurfaceRef aSurfaceRef, CVPixelBufferRef aBuffer,
+ CMVideoFormatDescriptionRef aFormat) {
+ NSLog(@"VIDEO_LOG: LogSurface...\n");
+
+ CFDictionaryRef surfaceValues = IOSurfaceCopyAllValues(aSurfaceRef);
+ NSLog(@"Surface values are %@.\n", surfaceValues);
+ CFRelease(surfaceValues);
+
+ CGColorSpaceRef colorSpace = CVImageBufferGetColorSpace(aBuffer);
+ NSLog(@"ColorSpace is %@.\n", colorSpace);
+
+ CFDictionaryRef bufferAttachments =
+ CVBufferGetAttachments(aBuffer, kCVAttachmentMode_ShouldPropagate);
+ NSLog(@"Buffer attachments are %@.\n", bufferAttachments);
+
+ OSType codec = CMFormatDescriptionGetMediaSubType(aFormat);
+ NSLog(@"Codec is %@.\n", NSStringForOSType(codec));
+
+ CFDictionaryRef extensions = CMFormatDescriptionGetExtensions(aFormat);
+ NSLog(@"Format extensions are %@.\n", extensions);
+}
+
+bool NativeLayerCA::Representation::EnqueueSurface(IOSurfaceRef aSurfaceRef) {
+ MOZ_ASSERT([mContentCALayer isKindOfClass:[AVSampleBufferDisplayLayer class]]);
+ AVSampleBufferDisplayLayer* videoLayer = (AVSampleBufferDisplayLayer*)mContentCALayer;
+
+ if (@available(macOS 11.0, iOS 14.0, *)) {
+ if (videoLayer.requiresFlushToResumeDecoding) {
+ [videoLayer flush];
+ }
+ }
+
+ // If the layer can't handle a new sample, early exit.
+ if (!videoLayer.readyForMoreMediaData) {
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
+ NSLog(@"VIDEO_LOG: EnqueueSurface failed on readyForMoreMediaData.");
+ }
+#endif
+ return false;
+ }
+
+ // Convert the IOSurfaceRef into a CMSampleBuffer, so we can enqueue it in mContentCALayer
+ CVPixelBufferRef pixelBuffer = nullptr;
+ CVReturn cvValue =
+ CVPixelBufferCreateWithIOSurface(kCFAllocatorDefault, aSurfaceRef, nullptr, &pixelBuffer);
+ if (cvValue != kCVReturnSuccess) {
+ MOZ_ASSERT(pixelBuffer == nullptr, "Failed call shouldn't allocate memory.");
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
+ NSLog(@"VIDEO_LOG: EnqueueSurface failed on allocating pixel buffer.");
+ }
+#endif
+ return false;
+ }
+
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_check_color_space()) {
+ // Ensure the resulting pixel buffer has a color space. If it doesn't, then modify
+ // the surface and create the buffer again.
+ CFTypeRefPtr<CGColorSpaceRef> colorSpace =
+ CFTypeRefPtr<CGColorSpaceRef>::WrapUnderGetRule(CVImageBufferGetColorSpace(pixelBuffer));
+ if (!colorSpace) {
+ // Use our main display color space.
+ colorSpace = CFTypeRefPtr<CGColorSpaceRef>::WrapUnderCreateRule(
+ CGDisplayCopyColorSpace(CGMainDisplayID()));
+ auto colorData =
+ CFTypeRefPtr<CFDataRef>::WrapUnderCreateRule(CGColorSpaceCopyICCData(colorSpace.get()));
+ IOSurfaceSetValue(aSurfaceRef, CFSTR("IOSurfaceColorSpace"), colorData.get());
+
+ // Get rid of our old pixel buffer and create a new one.
+ CFRelease(pixelBuffer);
+ cvValue =
+ CVPixelBufferCreateWithIOSurface(kCFAllocatorDefault, aSurfaceRef, nullptr, &pixelBuffer);
+ if (cvValue != kCVReturnSuccess) {
+ MOZ_ASSERT(pixelBuffer == nullptr, "Failed call shouldn't allocate memory.");
+ return false;
+ }
+ }
+ MOZ_ASSERT(CVImageBufferGetColorSpace(pixelBuffer), "Pixel buffer should have a color space.");
+ }
+#endif
+
+ CFTypeRefPtr<CVPixelBufferRef> pixelBufferDeallocator =
+ CFTypeRefPtr<CVPixelBufferRef>::WrapUnderCreateRule(pixelBuffer);
+
+ CMVideoFormatDescriptionRef formatDescription = nullptr;
+ OSStatus osValue = CMVideoFormatDescriptionCreateForImageBuffer(kCFAllocatorDefault, pixelBuffer,
+ &formatDescription);
+ if (osValue != noErr) {
+ MOZ_ASSERT(formatDescription == nullptr, "Failed call shouldn't allocate memory.");
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
+ NSLog(@"VIDEO_LOG: EnqueueSurface failed on allocating format description.");
+ }
+#endif
+ return false;
+ }
+ CFTypeRefPtr<CMVideoFormatDescriptionRef> formatDescriptionDeallocator =
+ CFTypeRefPtr<CMVideoFormatDescriptionRef>::WrapUnderCreateRule(formatDescription);
+
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
+ LogSurface(aSurfaceRef, pixelBuffer, formatDescription);
+ }
+#endif
+
+ CMSampleTimingInfo timingInfo = kCMTimingInfoInvalid;
+
+ bool spoofTiming = false;
+#ifdef NIGHTLY_BUILD
+ spoofTiming = StaticPrefs::gfx_core_animation_specialize_video_spoof_timing();
+#endif
+ if (spoofTiming) {
+ // Since we don't have timing information for the sample, set the sample to play at the
+ // current timestamp.
+ CMTimebaseRef timebase = [(AVSampleBufferDisplayLayer*)mContentCALayer controlTimebase];
+ CMTime nowTime = CMTimebaseGetTime(timebase);
+ timingInfo = {.presentationTimeStamp = nowTime};
+ }
+
+ CMSampleBufferRef sampleBuffer = nullptr;
+ osValue = CMSampleBufferCreateReadyWithImageBuffer(kCFAllocatorDefault, pixelBuffer,
+ formatDescription, &timingInfo, &sampleBuffer);
+ if (osValue != noErr) {
+ MOZ_ASSERT(sampleBuffer == nullptr, "Failed call shouldn't allocate memory.");
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
+ NSLog(@"VIDEO_LOG: EnqueueSurface failed on allocating sample buffer.");
+ }
+#endif
+ return false;
+ }
+ CFTypeRefPtr<CMSampleBufferRef> sampleBufferDeallocator =
+ CFTypeRefPtr<CMSampleBufferRef>::WrapUnderCreateRule(sampleBuffer);
+
+ if (!spoofTiming) {
+ // Since we don't have timing information for the sample, before we enqueue it, we
+ // attach an attribute that specifies that the sample should be played immediately.
+ CFArrayRef attachmentsArray = CMSampleBufferGetSampleAttachmentsArray(sampleBuffer, YES);
+ if (!attachmentsArray || CFArrayGetCount(attachmentsArray) == 0) {
+ // No dictionary to alter.
+ return false;
+ }
+ CFMutableDictionaryRef sample0Dictionary =
+ (__bridge CFMutableDictionaryRef)CFArrayGetValueAtIndex(attachmentsArray, 0);
+ CFDictionarySetValue(sample0Dictionary, kCMSampleAttachmentKey_DisplayImmediately,
+ kCFBooleanTrue);
+ }
+
+ [videoLayer enqueueSampleBuffer:sampleBuffer];
+
+ return true;
+}
+
+bool NativeLayerCA::Representation::ApplyChanges(
+ NativeLayerCA::UpdateType aUpdate, const IntSize& aSize, bool aIsOpaque,
+ const IntPoint& aPosition, const Matrix4x4& aTransform, const IntRect& aDisplayRect,
+ const Maybe<IntRect>& aClipRect, float aBackingScale, bool aSurfaceIsFlipped,
+ gfx::SamplingFilter aSamplingFilter, bool aSpecializeVideo,
+ CFTypeRefPtr<IOSurfaceRef> aFrontSurface, CFTypeRefPtr<CGColorRef> aColor, bool aIsDRM) {
+ // If we have an OnlyVideo update, handle it and early exit.
+ if (aUpdate == UpdateType::OnlyVideo) {
+ // If we don't have any updates to do, exit early with success. This is
+ // important to do so that the overall OnlyVideo pass will succeed as long
+ // as the video layers are successful.
+ if (HasUpdate(true) == UpdateType::None) {
+ return true;
+ }
+
+ MOZ_ASSERT(!mMutatedSpecializeVideo && mMutatedFrontSurface,
+ "Shouldn't attempt a OnlyVideo update in this case.");
+
+ bool updateSucceeded = false;
+ if (aSpecializeVideo) {
+ IOSurfaceRef surface = aFrontSurface.get();
+ updateSucceeded = EnqueueSurface(surface);
+
+ if (updateSucceeded) {
+ mMutatedFrontSurface = false;
+ } else {
+ // Set mMutatedSpecializeVideo, which will ensure that the next update
+ // will rebuild the video layer.
+ mMutatedSpecializeVideo = true;
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
+ NSLog(@"VIDEO_LOG: EnqueueSurface failed in OnlyVideo update.");
+ }
+#endif
+ }
+ }
+
+ return updateSucceeded;
+ }
+
+ MOZ_ASSERT(aUpdate == UpdateType::All);
+
+ if (mWrappingCALayer && mMutatedSpecializeVideo) {
+ // Since specialize video changes the way we construct our wrapping and content layers,
+ // we have to scrap them if this value has changed.
+ [mContentCALayer release];
+ mContentCALayer = nil;
+ [mOpaquenessTintLayer release];
+ mOpaquenessTintLayer = nil;
+ [mWrappingCALayer removeFromSuperlayer];
+ [mWrappingCALayer release];
+ mWrappingCALayer = nil;
+ }
+
+ bool layerNeedsInitialization = false;
+ if (!mWrappingCALayer) {
+ layerNeedsInitialization = true;
+ mWrappingCALayer = [[CALayer layer] retain];
+ mWrappingCALayer.position = NSZeroPoint;
+ mWrappingCALayer.bounds = NSZeroRect;
+ mWrappingCALayer.anchorPoint = NSZeroPoint;
+ mWrappingCALayer.contentsGravity = kCAGravityTopLeft;
+ mWrappingCALayer.edgeAntialiasingMask = 0;
+
+ if (aColor) {
+ // Color layers set a color on the wrapping layer and don't get a content layer.
+ mWrappingCALayer.backgroundColor = aColor.get();
+ } else {
+ if (aSpecializeVideo) {
+ mContentCALayer = [[AVSampleBufferDisplayLayer layer] retain];
+ CMTimebaseRef timebase;
+#ifdef CMTIMEBASE_USE_SOURCE_TERMINOLOGY
+ CMTimebaseCreateWithSourceClock(kCFAllocatorDefault, CMClockGetHostTimeClock(), &timebase);
+#else
+ CMTimebaseCreateWithMasterClock(kCFAllocatorDefault, CMClockGetHostTimeClock(), &timebase);
+#endif
+ CMTimebaseSetRate(timebase, 1.0f);
+ [(AVSampleBufferDisplayLayer*)mContentCALayer setControlTimebase:timebase];
+ CFRelease(timebase);
+ } else {
+ mContentCALayer = [[CALayer layer] retain];
+ }
+ mContentCALayer.position = NSZeroPoint;
+ mContentCALayer.anchorPoint = NSZeroPoint;
+ mContentCALayer.contentsGravity = kCAGravityTopLeft;
+ mContentCALayer.contentsScale = 1;
+ mContentCALayer.bounds = CGRectMake(0, 0, aSize.width, aSize.height);
+ mContentCALayer.edgeAntialiasingMask = 0;
+ mContentCALayer.opaque = aIsOpaque;
+ if ([mContentCALayer respondsToSelector:@selector(setContentsOpaque:)]) {
+ // The opaque property seems to not be enough when using IOSurface contents.
+ // Additionally, call the private method setContentsOpaque.
+ [mContentCALayer setContentsOpaque:aIsOpaque];
+ }
+
+ [mWrappingCALayer addSublayer:mContentCALayer];
+ }
+ }
+
+ if (@available(macOS 10.15, iOS 13.0, *)) {
+ if (aSpecializeVideo && mMutatedIsDRM) {
+ ((AVSampleBufferDisplayLayer*)mContentCALayer).preventsCapture = aIsDRM;
+ }
+ }
+
+ bool shouldTintOpaqueness = StaticPrefs::gfx_core_animation_tint_opaque();
+ if (shouldTintOpaqueness && !mOpaquenessTintLayer) {
+ mOpaquenessTintLayer = [[CALayer layer] retain];
+ mOpaquenessTintLayer.position = NSZeroPoint;
+ mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
+ mOpaquenessTintLayer.anchorPoint = NSZeroPoint;
+ mOpaquenessTintLayer.contentsGravity = kCAGravityTopLeft;
+ if (aIsOpaque) {
+ mOpaquenessTintLayer.backgroundColor =
+ [[[NSColor greenColor] colorWithAlphaComponent:0.5] CGColor];
+ } else {
+ mOpaquenessTintLayer.backgroundColor =
+ [[[NSColor redColor] colorWithAlphaComponent:0.5] CGColor];
+ }
+ [mWrappingCALayer addSublayer:mOpaquenessTintLayer];
+ } else if (!shouldTintOpaqueness && mOpaquenessTintLayer) {
+ [mOpaquenessTintLayer removeFromSuperlayer];
+ [mOpaquenessTintLayer release];
+ mOpaquenessTintLayer = nullptr;
+ }
+
+ // CALayers have a position and a size, specified through the position and the bounds properties.
+ // layer.bounds.origin must always be (0, 0).
+ // A layer's position affects the layer's entire layer subtree. In other words, each layer's
+ // position is relative to its superlayer's position. We implement the clip rect using
+ // masksToBounds on mWrappingCALayer. So mContentCALayer's position is relative to the clip rect
+ // position.
+ // Note: The Core Animation docs on "Positioning and Sizing Sublayers" say:
+ // Important: Always use integral numbers for the width and height of your layer.
+ // We hope that this refers to integral physical pixels, and not to integral logical coordinates.
+
+ if (mContentCALayer && (mMutatedBackingScale || mMutatedSize || layerNeedsInitialization)) {
+ mContentCALayer.bounds =
+ CGRectMake(0, 0, aSize.width / aBackingScale, aSize.height / aBackingScale);
+ if (mOpaquenessTintLayer) {
+ mOpaquenessTintLayer.bounds = mContentCALayer.bounds;
+ }
+ mContentCALayer.contentsScale = aBackingScale;
+ }
+
+ if (mMutatedBackingScale || mMutatedPosition || mMutatedDisplayRect || mMutatedClipRect ||
+ mMutatedTransform || mMutatedSurfaceIsFlipped || mMutatedSize || layerNeedsInitialization) {
+ Maybe<IntRect> clipFromDisplayRect;
+ if (!aDisplayRect.IsEqualInterior(IntRect({}, aSize))) {
+ // When the display rect is a subset of the layer, then we want to guarantee that no
+ // pixels outside that rect are sampled, since they might be uninitialized.
+ // Transforming the display rect into a post-transform clip only maintains this if
+ // it's an integer translation, which is all we support for this case currently.
+ MOZ_ASSERT(aTransform.Is2DIntegerTranslation());
+ clipFromDisplayRect =
+ Some(RoundedToInt(aTransform.TransformBounds(IntRectToRect(aDisplayRect + aPosition))));
+ }
+
+ auto effectiveClip = IntersectMaybeRects(aClipRect, clipFromDisplayRect);
+ auto globalClipOrigin = effectiveClip ? effectiveClip->TopLeft() : IntPoint();
+ auto clipToLayerOffset = -globalClipOrigin;
+
+ mWrappingCALayer.position =
+ CGPointMake(globalClipOrigin.x / aBackingScale, globalClipOrigin.y / aBackingScale);
+
+ if (effectiveClip) {
+ mWrappingCALayer.masksToBounds = YES;
+ mWrappingCALayer.bounds = CGRectMake(0, 0, effectiveClip->Width() / aBackingScale,
+ effectiveClip->Height() / aBackingScale);
+ } else {
+ mWrappingCALayer.masksToBounds = NO;
+ }
+
+ if (mContentCALayer) {
+ Matrix4x4 transform = aTransform;
+ transform.PreTranslate(aPosition.x, aPosition.y, 0);
+ transform.PostTranslate(clipToLayerOffset.x, clipToLayerOffset.y, 0);
+
+ if (aSurfaceIsFlipped) {
+ transform.PreTranslate(0, aSize.height, 0).PreScale(1, -1, 1);
+ }
+
+ CATransform3D transformCA{transform._11,
+ transform._12,
+ transform._13,
+ transform._14,
+ transform._21,
+ transform._22,
+ transform._23,
+ transform._24,
+ transform._31,
+ transform._32,
+ transform._33,
+ transform._34,
+ transform._41 / aBackingScale,
+ transform._42 / aBackingScale,
+ transform._43,
+ transform._44};
+ mContentCALayer.transform = transformCA;
+ if (mOpaquenessTintLayer) {
+ mOpaquenessTintLayer.transform = mContentCALayer.transform;
+ }
+ }
+ }
+
+ if (mContentCALayer && (mMutatedSamplingFilter || layerNeedsInitialization)) {
+ if (aSamplingFilter == gfx::SamplingFilter::POINT) {
+ mContentCALayer.minificationFilter = kCAFilterNearest;
+ mContentCALayer.magnificationFilter = kCAFilterNearest;
+ } else {
+ mContentCALayer.minificationFilter = kCAFilterLinear;
+ mContentCALayer.magnificationFilter = kCAFilterLinear;
+ }
+ }
+
+ if (mMutatedFrontSurface) {
+ // This is handled last because a video update could fail, causing us to
+ // early exit, leaving the mutation bits untouched. We do this so that the
+ // *next* update will clear the video layer and setup a regular layer.
+
+ IOSurfaceRef surface = aFrontSurface.get();
+ if (aSpecializeVideo) {
+ // Attempt to enqueue this as a video frame. If we fail, we'll rebuild
+ // our video layer in the next update.
+ bool isEnqueued = EnqueueSurface(surface);
+ if (!isEnqueued) {
+ // Set mMutatedSpecializeVideo, which will ensure that the next update
+ // will rebuild the video layer.
+ mMutatedSpecializeVideo = true;
+#ifdef NIGHTLY_BUILD
+ if (StaticPrefs::gfx_core_animation_specialize_video_log()) {
+ NSLog(@"VIDEO_LOG: EnqueueSurface failed in All update.");
+ }
+#endif
+ return false;
+ }
+ } else {
+ mContentCALayer.contents = (id)surface;
+ }
+ }
+
+ mMutatedPosition = false;
+ mMutatedTransform = false;
+ mMutatedBackingScale = false;
+ mMutatedSize = false;
+ mMutatedSurfaceIsFlipped = false;
+ mMutatedDisplayRect = false;
+ mMutatedClipRect = false;
+ mMutatedFrontSurface = false;
+ mMutatedSamplingFilter = false;
+ mMutatedSpecializeVideo = false;
+ mMutatedIsDRM = false;
+
+ return true;
+}
+
+NativeLayerCA::UpdateType NativeLayerCA::Representation::HasUpdate(bool aIsVideo) {
+ if (!mWrappingCALayer) {
+ return UpdateType::All;
+ }
+
+ // This check intentionally skips mMutatedFrontSurface. We'll check it later to see
+ // if we can attempt an OnlyVideo update.
+ if (mMutatedPosition || mMutatedTransform || mMutatedDisplayRect || mMutatedClipRect ||
+ mMutatedBackingScale || mMutatedSize || mMutatedSurfaceIsFlipped || mMutatedSamplingFilter ||
+ mMutatedSpecializeVideo || mMutatedIsDRM) {
+ return UpdateType::All;
+ }
+
+ // Check if we should try an OnlyVideo update. We know from the above check that our
+ // specialize video is stable (we don't know what value we'll receive, though), so
+ // we just have to check that we have a surface to display.
+ if (mMutatedFrontSurface) {
+ return (aIsVideo ? UpdateType::OnlyVideo : UpdateType::All);
+ }
+
+ return UpdateType::None;
+}
+
+bool NativeLayerCA::WillUpdateAffectLayers(WhichRepresentation aRepresentation) {
+ MutexAutoLock lock(mMutex);
+ auto& r = GetRepresentation(aRepresentation);
+ return r.mMutatedSpecializeVideo || !r.UnderlyingCALayer();
+}
+
+// Called when mMutex is already being held by the current thread.
+Maybe<NativeLayerCA::SurfaceWithInvalidRegion> NativeLayerCA::GetUnusedSurfaceAndCleanUp(
+ const MutexAutoLock& aProofOfLock) {
+ std::vector<SurfaceWithInvalidRegionAndCheckCount> usedSurfaces;
+ Maybe<SurfaceWithInvalidRegion> unusedSurface;
+
+ // Separate mSurfaces into used and unused surfaces.
+ for (auto& surf : mSurfaces) {
+ if (IOSurfaceIsInUse(surf.mEntry.mSurface.get())) {
+ surf.mCheckCount++;
+ if (surf.mCheckCount < 10) {
+ usedSurfaces.push_back(std::move(surf));
+ } else {
+ // The window server has been holding on to this surface for an unreasonably long time. This
+ // is known to happen sometimes, for example in occluded windows or after a GPU switch. In
+ // that case, release our references to the surface so that it doesn't look like we're
+ // trying to keep it alive.
+ mSurfacePoolHandle->ReturnSurfaceToPool(std::move(surf.mEntry.mSurface));
+ }
+ } else {
+ if (unusedSurface) {
+ // Multiple surfaces are unused. Keep the most recent one and release any earlier ones. The
+ // most recent one requires the least amount of copying during partial repaints.
+ mSurfacePoolHandle->ReturnSurfaceToPool(std::move(unusedSurface->mSurface));
+ }
+ unusedSurface = Some(std::move(surf.mEntry));
+ }
+ }
+
+ // Put the used surfaces back into mSurfaces.
+ mSurfaces = std::move(usedSurfaces);
+
+ return unusedSurface;
+}
+
+bool DownscaleTargetNLRS::DownscaleFrom(profiler_screenshots::RenderSource* aSource,
+ const IntRect& aSourceRect, const IntRect& aDestRect) {
+ mGL->BlitHelper()->BlitFramebufferToFramebuffer(static_cast<RenderSourceNLRS*>(aSource)->FB().mFB,
+ mRenderSource->FB().mFB, aSourceRect, aDestRect,
+ LOCAL_GL_LINEAR);
+
+ return true;
+}
+
+void AsyncReadbackBufferNLRS::CopyFrom(profiler_screenshots::RenderSource* aSource) {
+ IntSize size = aSource->Size();
+ MOZ_RELEASE_ASSERT(Size() == size);
+
+ gl::ScopedPackState scopedPackState(mGL);
+ mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, mBufferHandle);
+ mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
+ const gl::ScopedBindFramebuffer bindFB(mGL, static_cast<RenderSourceNLRS*>(aSource)->FB().mFB);
+ mGL->fReadPixels(0, 0, size.width, size.height, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, 0);
+}
+
+bool AsyncReadbackBufferNLRS::MapAndCopyInto(DataSourceSurface* aSurface,
+ const IntSize& aReadSize) {
+ MOZ_RELEASE_ASSERT(aReadSize <= aSurface->GetSize());
+
+ if (!mGL || !mGL->MakeCurrent()) {
+ return false;
+ }
+
+ gl::ScopedPackState scopedPackState(mGL);
+ mGL->fBindBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, mBufferHandle);
+ mGL->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
+
+ const uint8_t* srcData = nullptr;
+ if (mGL->IsSupported(gl::GLFeature::map_buffer_range)) {
+ srcData = static_cast<uint8_t*>(mGL->fMapBufferRange(LOCAL_GL_PIXEL_PACK_BUFFER, 0,
+ aReadSize.height * aReadSize.width * 4,
+ LOCAL_GL_MAP_READ_BIT));
+ } else {
+ srcData =
+ static_cast<uint8_t*>(mGL->fMapBuffer(LOCAL_GL_PIXEL_PACK_BUFFER, LOCAL_GL_READ_ONLY));
+ }
+
+ if (!srcData) {
+ return false;
+ }
+
+ int32_t srcStride = mSize.width * 4; // Bind() sets an alignment of 1
+ DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::WRITE);
+ uint8_t* destData = map.GetData();
+ int32_t destStride = map.GetStride();
+ SurfaceFormat destFormat = aSurface->GetFormat();
+ for (int32_t destRow = 0; destRow < aReadSize.height; destRow++) {
+ // Turn srcData upside down during the copy.
+ int32_t srcRow = aReadSize.height - 1 - destRow;
+ const uint8_t* src = &srcData[srcRow * srcStride];
+ uint8_t* dest = &destData[destRow * destStride];
+ SwizzleData(src, srcStride, SurfaceFormat::R8G8B8A8, dest, destStride, destFormat,
+ IntSize(aReadSize.width, 1));
+ }
+
+ mGL->fUnmapBuffer(LOCAL_GL_PIXEL_PACK_BUFFER);
+
+ return true;
+}
+
+AsyncReadbackBufferNLRS::~AsyncReadbackBufferNLRS() {
+ if (mGL && mGL->MakeCurrent()) {
+ mGL->fDeleteBuffers(1, &mBufferHandle);
+ }
+}
+
+} // namespace layers
+} // namespace mozilla