diff options
Diffstat (limited to 'gfx/skia/skia/include/gpu/GrContext.h')
-rw-r--r-- | gfx/skia/skia/include/gpu/GrContext.h | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/gfx/skia/skia/include/gpu/GrContext.h b/gfx/skia/skia/include/gpu/GrContext.h new file mode 100644 index 0000000000..405195476d --- /dev/null +++ b/gfx/skia/skia/include/gpu/GrContext.h @@ -0,0 +1,545 @@ +/* + * Copyright 2010 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrContext_DEFINED +#define GrContext_DEFINED + +#include "include/core/SkMatrix.h" +#include "include/core/SkPathEffect.h" +#include "include/core/SkTypes.h" +#include "include/gpu/GrBackendSurface.h" +#include "include/gpu/GrContextOptions.h" +#include "include/private/GrRecordingContext.h" + +// We shouldn't need this but currently Android is relying on this being include transitively. +#include "include/core/SkUnPreMultiply.h" + +class GrAtlasManager; +class GrBackendSemaphore; +class GrCaps; +class GrClientMappedBufferManager; +class GrContextPriv; +class GrContextThreadSafeProxy; +class GrFragmentProcessor; +struct GrGLInterface; +class GrGpu; +struct GrMockOptions; +class GrPath; +class GrRenderTargetContext; +class GrResourceCache; +class GrResourceProvider; +class GrSamplerState; +class GrSkSLFPFactoryCache; +class GrSurfaceProxy; +class GrSwizzle; +class GrTextContext; +class GrTextureProxy; +struct GrVkBackendContext; + +class SkImage; +class SkSurfaceCharacterization; +class SkSurfaceProps; +class SkTaskGroup; +class SkTraceMemoryDump; + +class SK_API GrContext : public GrRecordingContext { +public: + /** + * Creates a GrContext for a backend context. If no GrGLInterface is provided then the result of + * GrGLMakeNativeInterface() is used if it succeeds. + */ + static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&); + static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>); + static sk_sp<GrContext> MakeGL(const GrContextOptions&); + static sk_sp<GrContext> MakeGL(); + + static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&); + static sk_sp<GrContext> MakeVulkan(const GrVkBackendContext&); + +#ifdef SK_METAL + /** + * Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice + * and queue is an MTLCommandQueue which should be used by the backend. These objects must + * have a ref on them which can be transferred to Ganesh which will release the ref when the + * GrContext is destroyed. + */ + static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options); + static sk_sp<GrContext> MakeMetal(void* device, void* queue); +#endif + +#ifdef SK_DAWN + static sk_sp<GrContext> MakeDawn(const dawn::Device& device, const GrContextOptions& options); + static sk_sp<GrContext> MakeDawn(const dawn::Device& device); +#endif + + static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&); + static sk_sp<GrContext> MakeMock(const GrMockOptions*); + + ~GrContext() override; + + sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); + + /** + * The GrContext normally assumes that no outsider is setting state + * within the underlying 3D API's context/device/whatever. This call informs + * the context that the state was modified and it should resend. Shouldn't + * be called frequently for good performance. + * The flag bits, state, is dpendent on which backend is used by the + * context, either GL or D3D (possible in future). + */ + void resetContext(uint32_t state = kAll_GrBackendState); + + /** + * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which + * the GrContext has modified the bound texture will have texture id 0 bound. This does not + * flush the GrContext. Calling resetContext() does not change the set that will be bound + * to texture id 0 on the next call to resetGLTextureBindings(). After this is called + * all unit/target combinations are considered to have unmodified bindings until the GrContext + * subsequently modifies them (meaning if this is called twice in a row with no intervening + * GrContext usage then the second call is a no-op.) + */ + void resetGLTextureBindings(); + + /** + * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer + * usable. Call this if you have lost the associated GPU context, and thus internal texture, + * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the + * GrContext and any of its created resource objects will not make backend 3D API calls. Content + * rendered but not previously flushed may be lost. After this function is called all subsequent + * calls on the GrContext will fail or be no-ops. + * + * The typical use case for this function is that the underlying 3D context was lost and further + * API calls may crash. + */ + void abandonContext() override; + + /** + * Returns true if the context was abandoned. + */ + using GrImageContext::abandoned; + + /** + * This is similar to abandonContext() however the underlying 3D context is not yet lost and + * the GrContext will cleanup all allocated resources before returning. After returning it will + * assume that the underlying context may no longer be valid. + * + * The typical use case for this function is that the client is going to destroy the 3D context + * but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed + * elsewhere by either the client or Skia objects). + */ + virtual void releaseResourcesAndAbandonContext(); + + /////////////////////////////////////////////////////////////////////////// + // Resource Cache + + /** DEPRECATED + * Return the current GPU resource cache limits. + * + * @param maxResources If non-null, will be set to -1. + * @param maxResourceBytes If non-null, returns maximum number of bytes of + * video memory that can be held in the cache. + */ + void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; + + /** + * Return the current GPU resource cache limit in bytes. + */ + size_t getResourceCacheLimit() const; + + /** + * Gets the current GPU resource cache usage. + * + * @param resourceCount If non-null, returns the number of resources that are held in the + * cache. + * @param maxResourceBytes If non-null, returns the total number of bytes of video memory held + * in the cache. + */ + void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; + + /** + * Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. + */ + size_t getResourceCachePurgeableBytes() const; + + /** DEPRECATED + * Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes + * limit, it will be purged (LRU) to keep the cache within the limit. + * + * @param maxResources Unused. + * @param maxResourceBytes The maximum number of bytes of video memory + * that can be held in the cache. + */ + void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); + + /** + * Specify the GPU resource cache limit. If the cache currently exceeds this limit, + * it will be purged (LRU) to keep the cache within the limit. + * + * @param maxResourceBytes The maximum number of bytes of video memory + * that can be held in the cache. + */ + void setResourceCacheLimit(size_t maxResourceBytes); + + /** + * Frees GPU created by the context. Can be called to reduce GPU memory + * pressure. + */ + virtual void freeGpuResources(); + + /** + * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are + * otherwise marked for deletion, regardless of whether the context is under budget. + */ + void performDeferredCleanup(std::chrono::milliseconds msNotUsed); + + // Temporary compatibility API for Android. + void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { + this->performDeferredCleanup(msNotUsed); + } + + /** + * Purge unlocked resources from the cache until the the provided byte count has been reached + * or we have purged all unlocked resources. The default policy is to purge in LRU order, but + * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other + * resource types. + * + * @param maxBytesToPurge the desired number of bytes to be purged. + * @param preferScratchResources If true scratch resources will be purged prior to other + * resource types. + */ + void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); + + /** + * This entry point is intended for instances where an app has been backgrounded or + * suspended. + * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the + * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false + * then all unlocked resources will be purged. + * In either case, after the unlocked resources are purged a separate pass will be made to + * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true + * some resources with persistent data may be purged to be under budget). + * + * @param scratchResourcesOnly If true only unlocked scratch resources will be purged prior + * enforcing the budget requirements. + */ + void purgeUnlockedResources(bool scratchResourcesOnly); + + /** + * Gets the maximum supported texture size. + */ + int maxTextureSize() const; + + /** + * Gets the maximum supported render target size. + */ + int maxRenderTargetSize() const; + + /** + * Can a SkImage be created with the given color type. + */ + bool colorTypeSupportedAsImage(SkColorType) const; + + /** + * Can a SkSurface be created with the given color type. To check whether MSAA is supported + * use maxSurfaceSampleCountForColorType(). + */ + bool colorTypeSupportedAsSurface(SkColorType colorType) const { + if (kR8G8_unorm_SkColorType == colorType || + kR16G16_unorm_SkColorType == colorType || + kA16_unorm_SkColorType == colorType || + kA16_float_SkColorType == colorType || + kR16G16_float_SkColorType == colorType || + kR16G16B16A16_unorm_SkColorType == colorType || + kGray_8_SkColorType == colorType) { + return false; + } + + return this->maxSurfaceSampleCountForColorType(colorType) > 0; + } + + /** + * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA + * rendering is supported for the color type. 0 is returned if rendering to this color type + * is not supported at all. + */ + int maxSurfaceSampleCountForColorType(SkColorType) const; + + /////////////////////////////////////////////////////////////////////////// + // Misc. + + + /** + * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before + * executing any more commands on the GPU. Skia will take ownership of the underlying semaphores + * and delete them once they have been signaled and waited on. If this call returns false, then + * the GPU back-end will not wait on any passed in semaphores, and the client will still own the + * semaphores. + */ + bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores); + + /** + * Call to ensure all drawing to the context has been issued to the underlying 3D API. + */ + void flush() { + this->flush(GrFlushInfo(), GrPrepareForExternalIORequests()); + } + + /** + * Call to ensure all drawing to the context has been issued to the underlying 3D API. + * + * If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have created or + * added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on + * any of the semaphores passed in with the GrFlushInfo. However, any pending commands to the + * context will still be flushed. It should be emphasized that a return value of + * GrSemaphoresSubmitted::kNo does not mean the flush did not happen. It simply means there were + * no semaphores submitted to the GPU. A caller should only take this as a failure if they + * passed in semaphores to be submitted. + */ + GrSemaphoresSubmitted flush(const GrFlushInfo& info) { + return this->flush(info, GrPrepareForExternalIORequests()); + } + + /** + * Call to ensure all drawing to the context has been issued to the underlying 3D API. + * + * If this call returns GrSemaphoresSubmitted::kNo, the GPU backend will not have created or + * added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on + * any of the semaphores passed in with the GrFlushInfo. However, any pending commands to the + * context will still be flushed. It should be emphasized that a return value of + * GrSemaphoresSubmitted::kNo does not mean the flush did not happen. It simply means there were + * no semaphores submitted to the GPU. A caller should only take this as a failure if they + * passed in semaphores to be submitted. + * + * If the GrPrepareForExternalIORequests contains valid gpu backed SkSurfaces or SkImages, Skia + * will put the underlying backend objects into a state that is ready for external uses. See + * declaration of GrPreopareForExternalIORequests for more details. + */ + GrSemaphoresSubmitted flush(const GrFlushInfo&, const GrPrepareForExternalIORequests&); + + /** + * Deprecated. + */ + GrSemaphoresSubmitted flush(GrFlushFlags flags, int numSemaphores, + GrBackendSemaphore signalSemaphores[], + GrGpuFinishedProc finishedProc = nullptr, + GrGpuFinishedContext finishedContext = nullptr) { + GrFlushInfo info; + info.fFlags = flags; + info.fNumSemaphores = numSemaphores; + info.fSignalSemaphores = signalSemaphores; + info.fFinishedProc = finishedProc; + info.fFinishedContext = finishedContext; + return this->flush(info); + } + + /** + * Deprecated. + */ + GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores, + GrBackendSemaphore signalSemaphores[]) { + GrFlushInfo info; + info.fNumSemaphores = numSemaphores; + info.fSignalSemaphores = signalSemaphores; + return this->flush(info); + } + + /** + * Checks whether any asynchronous work is complete and if so calls related callbacks. + */ + void checkAsyncWorkCompletion(); + + // Provides access to functions that aren't part of the public API. + GrContextPriv priv(); + const GrContextPriv priv() const; + + /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ + // Chrome is using this! + void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; + + bool supportsDistanceFieldText() const; + + void storeVkPipelineCacheData(); + + // Returns the gpu memory size of the the texture that backs the passed in SkImage. Returns 0 if + // the SkImage is not texture backed. + static size_t ComputeImageSize(sk_sp<SkImage> image, GrMipMapped, bool useNextPow2 = false); + + /* + * Retrieve the default GrBackendFormat for a given SkColorType and renderability. + * It is guaranteed that this backend format will be the one used by the following + * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. + * + * The caller should check that the returned format is valid. + */ + GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const { + return INHERITED::defaultBackendFormat(ct, renderable); + } + + /* + * The explicitly allocated backend texture API allows clients to use Skia to create backend + * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) + * + * It is the client's responsibility to delete all these objects (using deleteBackendTexture) + * before deleting the GrContext used to create them. Additionally, clients should only + * delete these objects on the thread for which that GrContext is active. + * + * The client is responsible for ensuring synchronization between different uses + * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the + * surface, rewrapping it in a image and drawing the image will require explicit + * sychronization on the client's part). + */ + + // If possible, create an uninitialized backend texture. The client should ensure that the + // returned backend texture is valid. + // For the Vulkan backend the layout of the created VkImage will be: + // VK_IMAGE_LAYOUT_UNDEFINED. + GrBackendTexture createBackendTexture(int width, int height, + const GrBackendFormat&, + GrMipMapped, + GrRenderable, + GrProtected = GrProtected::kNo); + + // If possible, create an uninitialized backend texture. The client should ensure that the + // returned backend texture is valid. + // If successful, the created backend texture will be compatible with the provided + // SkColorType. + // For the Vulkan backend the layout of the created VkImage will be: + // VK_IMAGE_LAYOUT_UNDEFINED. + GrBackendTexture createBackendTexture(int width, int height, + SkColorType, + GrMipMapped, + GrRenderable, + GrProtected = GrProtected::kNo); + + + // If possible, create an uninitialized backend texture that is compatible with the + // provided characterization. The client should ensure that the returned backend texture + // is valid. + // For the Vulkan backend the layout of the created VkImage will be: + // VK_IMAGE_LAYOUT_UNDEFINED. + GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization); + + // If possible, create a backend texture initialized to a particular color. The client should + // ensure that the returned backend texture is valid. + // For the Vulkan backend the layout of the created VkImage will be: + // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if renderable is kNo + // and VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL if renderable is kYes + GrBackendTexture createBackendTexture(int width, int height, + const GrBackendFormat&, + const SkColor4f& color, + GrMipMapped, + GrRenderable, + GrProtected = GrProtected::kNo); + + // If possible, create a backend texture initialized to a particular color. The client should + // ensure that the returned backend texture is valid. + // If successful, the created backend texture will be compatible with the provided + // SkColorType. + // For the Vulkan backend the layout of the created VkImage will be: + // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL if renderable is kNo + // and VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL if renderable is kYes + GrBackendTexture createBackendTexture(int width, int height, + SkColorType, + const SkColor4f& color, + GrMipMapped, + GrRenderable, + GrProtected = GrProtected::kNo); + + // If possible, create a backend texture initialized to a particular color that is + // compatible with the provided characterization. The client should ensure that the + // returned backend texture is valid. + // For the Vulkan backend the layout of the created VkImage will be: + // VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL + GrBackendTexture createBackendTexture(const SkSurfaceCharacterization& characterization, + const SkColor4f& color); + + // If possible, create a backend texture initialized with the provided pixmap data. The client + // should ensure that the returned backend texture is valid. + // If successful, the created backend texture will be compatible with the provided + // pixmap(s). Compatible, in this case, means that the backend format will be the result + // of calling defaultBackendFormat on the base pixmap's colortype. + // If numLevels is 1 a non-mipMapped texture will result. If a mipMapped texture is desired + // the data for all the mipmap levels must be provided. In the mipmapped case all the + // colortypes of the provided pixmaps must be the same. Additionally, all the miplevels + // must be sized correctly (please see SkMipMap::ComputeLevelSize and ComputeLevelCount). + // Note: the pixmap's alphatypes and colorspaces are ignored. + // For the Vulkan backend the layout of the created VkImage will be: + // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL + // regardless of the renderability setting + GrBackendTexture createBackendTexture(const SkPixmap srcData[], int numLevels, + GrRenderable, GrProtected); + + // Helper version of above for a single level. + GrBackendTexture createBackendTexture(const SkPixmap& srcData, + GrRenderable renderable, + GrProtected isProtected) { + return this->createBackendTexture(&srcData, 1, renderable, isProtected); + } + + void deleteBackendTexture(GrBackendTexture); + + // This interface allows clients to pre-compile shaders and populate the runtime program cache. + // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. + // + // Steps to use this API: + // + // 1) Create a GrContext as normal, but set fPersistentCache on GrContextOptions to something + // that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This will + // ensure that the blobs are SkSL, and are suitable for pre-compilation. + // 2) Run your application, and save all of the key/data pairs that are fed to the cache. + // + // 3) Switch over to shipping your application. Include the key/data pairs from above. + // 4) At startup (or any convenient time), call precompileShader for each key/data pair. + // This will compile the SkSL to create a GL program, and populate the runtime cache. + // + // This is only guaranteed to work if the context/device used in step #2 are created in the + // same way as the one used in step #4, and the same GrContextOptions are specified. + // Using cached shader blobs on a different device or driver are undefined. + bool precompileShader(const SkData& key, const SkData& data); + +#ifdef SK_ENABLE_DUMP_GPU + /** Returns a string with detailed information about the context & GPU, in JSON format. */ + SkString dump() const; +#endif + +protected: + GrContext(GrBackendApi, const GrContextOptions&, int32_t contextID = SK_InvalidGenID); + + bool init(sk_sp<const GrCaps>, sk_sp<GrSkSLFPFactoryCache>) override; + + GrContext* asDirectContext() override { return this; } + + virtual GrAtlasManager* onGetAtlasManager() = 0; + + sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy; + +private: + // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed + // after all of its users. Clients of fTaskGroup will generally want to ensure that they call + // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being + // invoked after objects they depend upon have already been destroyed. + std::unique_ptr<SkTaskGroup> fTaskGroup; + sk_sp<GrGpu> fGpu; + GrResourceCache* fResourceCache; + GrResourceProvider* fResourceProvider; + + bool fDidTestPMConversions; + // true if the PM/UPM conversion succeeded; false otherwise + bool fPMUPMConversionsRoundTrip; + + GrContextOptions::PersistentCache* fPersistentCache; + GrContextOptions::ShaderErrorHandler* fShaderErrorHandler; + + std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; + + // TODO: have the GrClipStackClip use renderTargetContexts and rm this friending + friend class GrContextPriv; + + typedef GrRecordingContext INHERITED; +}; + +#endif |