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-rw-r--r--gfx/skia/skia/src/gpu/GrSamplePatternDictionary.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/GrSamplePatternDictionary.h b/gfx/skia/skia/src/gpu/GrSamplePatternDictionary.h
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+/*
+ * Copyright 2019 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrSamplePatternDictionary_DEFINED
+#define GrSamplePatternDictionary_DEFINED
+
+#include "include/core/SkPoint.h"
+#include "include/private/SkTArray.h"
+#include <map>
+
+/**
+ * A bidirectional dictionary mapping between sample patterns (i.e., a list of sample locations) and
+ * unique keys. Since we expect that most render targets will draw from the same small pool of
+ * sample patterns, we favor sample pattern keys over actual arrays of points.
+ */
+class GrSamplePatternDictionary {
+public:
+ static constexpr int kInvalidSamplePatternKey = -1;
+
+ int findOrAssignSamplePatternKey(const SkTArray<SkPoint>& sampleLocations);
+
+ const SkTArray<SkPoint>& retrieveSampleLocations(int samplePatternKey) const {
+ return *fSampleLocationsArray[samplePatternKey];
+ }
+
+private:
+ struct LessThan {
+ bool operator()(const SkTArray<SkPoint>&, const SkTArray<SkPoint>&) const;
+ };
+
+ std::map<SkTArray<SkPoint>, int, LessThan> fSamplePatternKeyMap;
+ SkTArray<const SkTArray<SkPoint>*> fSampleLocationsArray;
+};
+
+#endif