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-rw-r--r--gfx/wr/webrender/res/ps_clear.glsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/ps_clear.glsl b/gfx/wr/webrender/res/ps_clear.glsl
new file mode 100644
index 0000000000..0ef691a55e
--- /dev/null
+++ b/gfx/wr/webrender/res/ps_clear.glsl
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include shared
+
+varying vec4 vColor;
+
+#ifdef WR_VERTEX_SHADER
+PER_INSTANCE in vec4 aRect;
+PER_INSTANCE in vec4 aColor;
+
+void main(void) {
+ vec2 pos = mix(aRect.xy, aRect.zw, aPosition.xy);
+ gl_Position = uTransform * vec4(pos, 0.0, 1.0);
+ gl_Position.z = gl_Position.w; // force depth clear to 1.0
+ vColor = aColor;
+}
+#endif
+
+#ifdef WR_FRAGMENT_SHADER
+void main(void) {
+ oFragColor = vColor;
+}
+#endif