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Diffstat (limited to 'gfx/wr/webrender/src/render_task.rs')
-rw-r--r-- | gfx/wr/webrender/src/render_task.rs | 1512 |
1 files changed, 1512 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/render_task.rs b/gfx/wr/webrender/src/render_task.rs new file mode 100644 index 0000000000..cfc3b4375f --- /dev/null +++ b/gfx/wr/webrender/src/render_task.rs @@ -0,0 +1,1512 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +use api::{CompositeOperator, FilterPrimitive, FilterPrimitiveInput, FilterPrimitiveKind}; +use api::{LineStyle, LineOrientation, ClipMode, MixBlendMode, ColorF, ColorSpace}; +use api::MAX_RENDER_TASK_SIZE; +use api::units::*; +use crate::clip::{ClipDataStore, ClipItemKind, ClipStore, ClipNodeRange}; +use crate::command_buffer::CommandBufferIndex; +use crate::spatial_tree::SpatialNodeIndex; +use crate::filterdata::SFilterData; +use crate::frame_builder::{FrameBuilderConfig}; +use crate::gpu_cache::{GpuCache, GpuCacheAddress, GpuCacheHandle}; +use crate::gpu_types::{BorderInstance, ImageSource, UvRectKind}; +use crate::internal_types::{CacheTextureId, FastHashMap, TextureSource, Swizzle}; +use crate::picture::ResolvedSurfaceTexture; +use crate::prim_store::ClipData; +use crate::prim_store::gradient::{ + FastLinearGradientTask, RadialGradientTask, + ConicGradientTask, LinearGradientTask, +}; +use crate::resource_cache::{ResourceCache, ImageRequest}; +use std::{usize, f32, i32, u32}; +use crate::renderer::GpuBufferBuilder; +use crate::render_target::{ResolveOp, RenderTargetKind}; +use crate::render_task_graph::{PassId, RenderTaskId, RenderTaskGraphBuilder}; +use crate::render_task_cache::{RenderTaskCacheEntryHandle, RenderTaskCacheKey, RenderTaskCacheKeyKind, RenderTaskParent}; +use crate::surface::SurfaceBuilder; +use smallvec::SmallVec; + +const FLOATS_PER_RENDER_TASK_INFO: usize = 8; +pub const MAX_BLUR_STD_DEVIATION: f32 = 4.0; +pub const MIN_DOWNSCALING_RT_SIZE: i32 = 8; + +fn render_task_sanity_check(size: &DeviceIntSize) { + if size.width > MAX_RENDER_TASK_SIZE || + size.height > MAX_RENDER_TASK_SIZE { + error!("Attempting to create a render task of size {}x{}", size.width, size.height); + panic!(); + } +} + +#[derive(Debug, Copy, Clone, PartialEq)] +#[repr(C)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct RenderTaskAddress(pub u16); + +impl Into<RenderTaskAddress> for RenderTaskId { + fn into(self) -> RenderTaskAddress { + RenderTaskAddress(self.index as u16) + } +} + +/// A render task location that targets a persistent output buffer which +/// will be retained over multiple frames. +#[derive(Clone, Debug, Eq, PartialEq, Hash)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub enum StaticRenderTaskSurface { + /// The output of the `RenderTask` will be persisted beyond this frame, and + /// thus should be drawn into the `TextureCache`. + TextureCache { + /// Which texture in the texture cache should be drawn into. + texture: CacheTextureId, + /// What format this texture cache surface is + target_kind: RenderTargetKind, + }, + /// Only used as a source for render tasks, can be any texture including an + /// external one. + ReadOnly { + source: TextureSource, + }, + /// This render task will be drawn to a picture cache texture that is + /// persisted between both frames and scenes, if the content remains valid. + PictureCache { + /// Describes either a WR texture or a native OS compositor target + surface: ResolvedSurfaceTexture, + }, +} + +/// Identifies the output buffer location for a given `RenderTask`. +#[derive(Clone, Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub enum RenderTaskLocation { + // Towards the beginning of the frame, most task locations are typically not + // known yet, in which case they are set to one of the following variants: + + /// A dynamic task that has not yet been allocated a texture and rect. + Unallocated { + /// Requested size of this render task + size: DeviceIntSize, + }, + /// Will be replaced by a Static location after the texture cache update. + CacheRequest { + size: DeviceIntSize, + }, + /// Same allocation as an existing task deeper in the dependency graph + Existing { + parent_task_id: RenderTaskId, + /// Requested size of this render task + size: DeviceIntSize, + }, + + // Before batching begins, we expect that locations have been resolved to + // one of the following variants: + + /// The `RenderTask` should be drawn to a target provided by the atlas + /// allocator. This is the most common case. + Dynamic { + /// Texture that this task was allocated to render on + texture_id: CacheTextureId, + /// Rectangle in the texture this task occupies + rect: DeviceIntRect, + }, + /// A task that is output to a persistent / retained target. + Static { + /// Target to draw to + surface: StaticRenderTaskSurface, + /// Rectangle in the texture this task occupies + rect: DeviceIntRect, + }, +} + +impl RenderTaskLocation { + /// Returns true if this is a dynamic location. + pub fn is_dynamic(&self) -> bool { + match *self { + RenderTaskLocation::Dynamic { .. } => true, + _ => false, + } + } + + pub fn size(&self) -> DeviceIntSize { + match self { + RenderTaskLocation::Unallocated { size } => *size, + RenderTaskLocation::Dynamic { rect, .. } => rect.size(), + RenderTaskLocation::Static { rect, .. } => rect.size(), + RenderTaskLocation::CacheRequest { size } => *size, + RenderTaskLocation::Existing { size, .. } => *size, + } + } +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct CachedTask { + pub target_kind: RenderTargetKind, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct CacheMaskTask { + pub actual_rect: DeviceRect, + pub root_spatial_node_index: SpatialNodeIndex, + pub clip_node_range: ClipNodeRange, + pub device_pixel_scale: DevicePixelScale, + pub clear_to_one: bool, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct ClipRegionTask { + pub local_pos: LayoutPoint, + pub device_pixel_scale: DevicePixelScale, + pub clip_data: ClipData, + pub clear_to_one: bool, +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct TileCompositeTask { + pub clear_color: ColorF, + pub scissor_rect: DeviceIntRect, + pub valid_rect: DeviceIntRect, + pub task_id: Option<RenderTaskId>, + pub sub_rect_offset: DeviceIntVector2D, +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct PictureTask { + pub can_merge: bool, + pub content_origin: DevicePoint, + pub surface_spatial_node_index: SpatialNodeIndex, + pub raster_spatial_node_index: SpatialNodeIndex, + pub device_pixel_scale: DevicePixelScale, + pub clear_color: Option<ColorF>, + pub scissor_rect: Option<DeviceIntRect>, + pub valid_rect: Option<DeviceIntRect>, + pub cmd_buffer_index: CommandBufferIndex, + pub resolve_op: Option<ResolveOp>, + + pub can_use_shared_surface: bool, +} + +impl PictureTask { + /// Copy an existing picture task, but set a new command buffer for it to build in to. + /// Used for pictures that are split between render tasks (e.g. pre/post a backdrop + /// filter). Subsequent picture tasks never have a clear color as they are by definition + /// going to write to an existing target + pub fn duplicate( + &self, + cmd_buffer_index: CommandBufferIndex, + ) -> Self { + assert_eq!(self.resolve_op, None); + + PictureTask { + clear_color: None, + cmd_buffer_index, + resolve_op: None, + can_use_shared_surface: false, + ..*self + } + } +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct BlurTask { + pub blur_std_deviation: f32, + pub target_kind: RenderTargetKind, + pub blur_region: DeviceIntSize, +} + +impl BlurTask { + // In order to do the blur down-scaling passes without introducing errors, we need the + // source of each down-scale pass to be a multuple of two. If need be, this inflates + // the source size so that each down-scale pass will sample correctly. + pub fn adjusted_blur_source_size(original_size: DeviceSize, mut std_dev: DeviceSize) -> DeviceIntSize { + let mut adjusted_size = original_size; + let mut scale_factor = 1.0; + while std_dev.width > MAX_BLUR_STD_DEVIATION && std_dev.height > MAX_BLUR_STD_DEVIATION { + if adjusted_size.width < MIN_DOWNSCALING_RT_SIZE as f32 || + adjusted_size.height < MIN_DOWNSCALING_RT_SIZE as f32 { + break; + } + std_dev = std_dev * 0.5; + scale_factor *= 2.0; + adjusted_size = (original_size.to_f32() / scale_factor).ceil(); + } + + (adjusted_size * scale_factor).round().to_i32() + } +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct ScalingTask { + pub target_kind: RenderTargetKind, + pub padding: DeviceIntSideOffsets, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct BorderTask { + pub instances: Vec<BorderInstance>, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct BlitTask { + pub source: RenderTaskId, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct LineDecorationTask { + pub wavy_line_thickness: f32, + pub style: LineStyle, + pub orientation: LineOrientation, + pub local_size: LayoutSize, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub enum SvgFilterInfo { + Blend(MixBlendMode), + Flood(ColorF), + LinearToSrgb, + SrgbToLinear, + Opacity(f32), + ColorMatrix(Box<[f32; 20]>), + DropShadow(ColorF), + Offset(DeviceVector2D), + ComponentTransfer(SFilterData), + Composite(CompositeOperator), + // TODO: This is used as a hack to ensure that a blur task's input is always in the blur's previous pass. + Identity, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct SvgFilterTask { + pub info: SvgFilterInfo, + pub extra_gpu_cache_handle: Option<GpuCacheHandle>, +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct ReadbackTask { + // The offset of the rect that needs to be read back, in the + // device space of the surface that will be read back from. + // If this is None, there is no readback surface available + // and this is a dummy (empty) readback. + pub readback_origin: Option<DevicePoint>, +} + +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct RenderTaskData { + pub data: [f32; FLOATS_PER_RENDER_TASK_INFO], +} + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub enum RenderTaskKind { + Image(ImageRequest), + Cached(CachedTask), + Picture(PictureTask), + CacheMask(CacheMaskTask), + ClipRegion(ClipRegionTask), + VerticalBlur(BlurTask), + HorizontalBlur(BlurTask), + Readback(ReadbackTask), + Scaling(ScalingTask), + Blit(BlitTask), + Border(BorderTask), + LineDecoration(LineDecorationTask), + FastLinearGradient(FastLinearGradientTask), + LinearGradient(LinearGradientTask), + RadialGradient(RadialGradientTask), + ConicGradient(ConicGradientTask), + SvgFilter(SvgFilterTask), + TileComposite(TileCompositeTask), + #[cfg(test)] + Test(RenderTargetKind), +} + +impl RenderTaskKind { + pub fn is_a_rendering_operation(&self) -> bool { + match self { + &RenderTaskKind::Image(..) => false, + &RenderTaskKind::Cached(..) => false, + _ => true, + } + } + + /// Whether this task can be allocated on a shared render target surface + pub fn can_use_shared_surface(&self) -> bool { + match self { + &RenderTaskKind::Picture(ref info) => info.can_use_shared_surface, + _ => true, + } + } + + pub fn should_advance_pass(&self) -> bool { + match self { + &RenderTaskKind::Image(..) => false, + &RenderTaskKind::Cached(..) => false, + _ => true, + } + } + + pub fn as_str(&self) -> &'static str { + match *self { + RenderTaskKind::Image(..) => "Image", + RenderTaskKind::Cached(..) => "Cached", + RenderTaskKind::Picture(..) => "Picture", + RenderTaskKind::CacheMask(..) => "CacheMask", + RenderTaskKind::ClipRegion(..) => "ClipRegion", + RenderTaskKind::VerticalBlur(..) => "VerticalBlur", + RenderTaskKind::HorizontalBlur(..) => "HorizontalBlur", + RenderTaskKind::Readback(..) => "Readback", + RenderTaskKind::Scaling(..) => "Scaling", + RenderTaskKind::Blit(..) => "Blit", + RenderTaskKind::Border(..) => "Border", + RenderTaskKind::LineDecoration(..) => "LineDecoration", + RenderTaskKind::FastLinearGradient(..) => "FastLinearGradient", + RenderTaskKind::LinearGradient(..) => "LinearGradient", + RenderTaskKind::RadialGradient(..) => "RadialGradient", + RenderTaskKind::ConicGradient(..) => "ConicGradient", + RenderTaskKind::SvgFilter(..) => "SvgFilter", + RenderTaskKind::TileComposite(..) => "TileComposite", + #[cfg(test)] + RenderTaskKind::Test(..) => "Test", + } + } + + pub fn target_kind(&self) -> RenderTargetKind { + match *self { + RenderTaskKind::Image(..) | + RenderTaskKind::LineDecoration(..) | + RenderTaskKind::Readback(..) | + RenderTaskKind::Border(..) | + RenderTaskKind::FastLinearGradient(..) | + RenderTaskKind::LinearGradient(..) | + RenderTaskKind::RadialGradient(..) | + RenderTaskKind::ConicGradient(..) | + RenderTaskKind::Picture(..) | + RenderTaskKind::Blit(..) | + RenderTaskKind::TileComposite(..) | + RenderTaskKind::SvgFilter(..) => { + RenderTargetKind::Color + } + + RenderTaskKind::ClipRegion(..) | + RenderTaskKind::CacheMask(..) => { + RenderTargetKind::Alpha + } + + RenderTaskKind::VerticalBlur(ref task_info) | + RenderTaskKind::HorizontalBlur(ref task_info) => { + task_info.target_kind + } + + RenderTaskKind::Scaling(ref task_info) => { + task_info.target_kind + } + + RenderTaskKind::Cached(ref task_info) => { + task_info.target_kind + } + + #[cfg(test)] + RenderTaskKind::Test(kind) => kind, + } + } + + pub fn new_tile_composite( + sub_rect_offset: DeviceIntVector2D, + scissor_rect: DeviceIntRect, + valid_rect: DeviceIntRect, + clear_color: ColorF, + ) -> Self { + RenderTaskKind::TileComposite(TileCompositeTask { + task_id: None, + sub_rect_offset, + scissor_rect, + valid_rect, + clear_color, + }) + } + + pub fn new_picture( + size: DeviceIntSize, + needs_scissor_rect: bool, + content_origin: DevicePoint, + surface_spatial_node_index: SpatialNodeIndex, + raster_spatial_node_index: SpatialNodeIndex, + device_pixel_scale: DevicePixelScale, + scissor_rect: Option<DeviceIntRect>, + valid_rect: Option<DeviceIntRect>, + clear_color: Option<ColorF>, + cmd_buffer_index: CommandBufferIndex, + can_use_shared_surface: bool, + ) -> Self { + render_task_sanity_check(&size); + + RenderTaskKind::Picture(PictureTask { + content_origin, + can_merge: !needs_scissor_rect, + surface_spatial_node_index, + raster_spatial_node_index, + device_pixel_scale, + scissor_rect, + valid_rect, + clear_color, + cmd_buffer_index, + resolve_op: None, + can_use_shared_surface, + }) + } + + pub fn new_readback( + readback_origin: Option<DevicePoint>, + ) -> Self { + RenderTaskKind::Readback( + ReadbackTask { + readback_origin, + } + ) + } + + pub fn new_line_decoration( + style: LineStyle, + orientation: LineOrientation, + wavy_line_thickness: f32, + local_size: LayoutSize, + ) -> Self { + RenderTaskKind::LineDecoration(LineDecorationTask { + style, + orientation, + wavy_line_thickness, + local_size, + }) + } + + pub fn new_border_segment( + instances: Vec<BorderInstance>, + ) -> Self { + RenderTaskKind::Border(BorderTask { + instances, + }) + } + + pub fn new_rounded_rect_mask( + local_pos: LayoutPoint, + clip_data: ClipData, + device_pixel_scale: DevicePixelScale, + fb_config: &FrameBuilderConfig, + ) -> Self { + RenderTaskKind::ClipRegion(ClipRegionTask { + local_pos, + device_pixel_scale, + clip_data, + clear_to_one: fb_config.gpu_supports_fast_clears, + }) + } + + pub fn new_mask( + outer_rect: DeviceRect, + clip_node_range: ClipNodeRange, + root_spatial_node_index: SpatialNodeIndex, + clip_store: &mut ClipStore, + gpu_cache: &mut GpuCache, + gpu_buffer_builder: &mut GpuBufferBuilder, + resource_cache: &mut ResourceCache, + rg_builder: &mut RenderTaskGraphBuilder, + clip_data_store: &mut ClipDataStore, + device_pixel_scale: DevicePixelScale, + fb_config: &FrameBuilderConfig, + surface_builder: &mut SurfaceBuilder, + ) -> RenderTaskId { + // Step through the clip sources that make up this mask. If we find + // any box-shadow clip sources, request that image from the render + // task cache. This allows the blurred box-shadow rect to be cached + // in the texture cache across frames. + // TODO(gw): Consider moving this logic outside this function, especially + // as we add more clip sources that depend on render tasks. + // TODO(gw): If this ever shows up in a profile, we could pre-calculate + // whether a ClipSources contains any box-shadows and skip + // this iteration for the majority of cases. + let task_size = outer_rect.size().to_i32(); + + // If we have a potentially tiled clip mask, clear the mask area first. Otherwise, + // the first (primary) clip mask will overwrite all the clip mask pixels with + // blending disabled to set to the initial value. + + let clip_task_id = rg_builder.add().init( + RenderTask::new_dynamic( + task_size, + RenderTaskKind::CacheMask(CacheMaskTask { + actual_rect: outer_rect, + clip_node_range, + root_spatial_node_index, + device_pixel_scale, + clear_to_one: fb_config.gpu_supports_fast_clears, + }), + ) + ); + + for i in 0 .. clip_node_range.count { + let clip_instance = clip_store.get_instance_from_range(&clip_node_range, i); + let clip_node = &mut clip_data_store[clip_instance.handle]; + match clip_node.item.kind { + ClipItemKind::BoxShadow { ref mut source } => { + let (cache_size, cache_key) = source.cache_key + .as_ref() + .expect("bug: no cache key set") + .clone(); + let blur_radius_dp = cache_key.blur_radius_dp as f32; + let device_pixel_scale = DevicePixelScale::new(cache_key.device_pixel_scale.to_f32_px()); + + // Request a cacheable render task with a blurred, minimal + // sized box-shadow rect. + source.render_task = Some(resource_cache.request_render_task( + RenderTaskCacheKey { + size: cache_size, + kind: RenderTaskCacheKeyKind::BoxShadow(cache_key), + }, + gpu_cache, + gpu_buffer_builder, + rg_builder, + None, + false, + RenderTaskParent::RenderTask(clip_task_id), + surface_builder, + |rg_builder, _| { + let clip_data = ClipData::rounded_rect( + source.minimal_shadow_rect.size(), + &source.shadow_radius, + ClipMode::Clip, + ); + + // Draw the rounded rect. + let mask_task_id = rg_builder.add().init(RenderTask::new_dynamic( + cache_size, + RenderTaskKind::new_rounded_rect_mask( + source.minimal_shadow_rect.min, + clip_data, + device_pixel_scale, + fb_config, + ), + )); + + // Blur it + RenderTask::new_blur( + DeviceSize::new(blur_radius_dp, blur_radius_dp), + mask_task_id, + rg_builder, + RenderTargetKind::Alpha, + None, + cache_size, + ) + } + )); + } + ClipItemKind::Rectangle { .. } | + ClipItemKind::RoundedRectangle { .. } | + ClipItemKind::Image { .. } => {} + } + } + + clip_task_id + } + + // Write (up to) 8 floats of data specific to the type + // of render task that is provided to the GPU shaders + // via a vertex texture. + pub fn write_task_data( + &self, + target_rect: DeviceIntRect, + ) -> RenderTaskData { + // NOTE: The ordering and layout of these structures are + // required to match both the GPU structures declared + // in prim_shared.glsl, and also the uses in submit_batch() + // in renderer.rs. + // TODO(gw): Maybe there's a way to make this stuff a bit + // more type-safe. Although, it will always need + // to be kept in sync with the GLSL code anyway. + + let data = match self { + RenderTaskKind::Picture(ref task) => { + // Note: has to match `PICTURE_TYPE_*` in shaders + [ + task.device_pixel_scale.0, + task.content_origin.x, + task.content_origin.y, + 0.0, + ] + } + RenderTaskKind::CacheMask(ref task) => { + [ + task.device_pixel_scale.0, + task.actual_rect.min.x, + task.actual_rect.min.y, + 0.0, + ] + } + RenderTaskKind::ClipRegion(ref task) => { + [ + task.device_pixel_scale.0, + 0.0, + 0.0, + 0.0, + ] + } + RenderTaskKind::VerticalBlur(ref task) | + RenderTaskKind::HorizontalBlur(ref task) => { + [ + task.blur_std_deviation, + task.blur_region.width as f32, + task.blur_region.height as f32, + 0.0, + ] + } + RenderTaskKind::Image(..) | + RenderTaskKind::Cached(..) | + RenderTaskKind::Readback(..) | + RenderTaskKind::Scaling(..) | + RenderTaskKind::Border(..) | + RenderTaskKind::LineDecoration(..) | + RenderTaskKind::FastLinearGradient(..) | + RenderTaskKind::LinearGradient(..) | + RenderTaskKind::RadialGradient(..) | + RenderTaskKind::ConicGradient(..) | + RenderTaskKind::TileComposite(..) | + RenderTaskKind::Blit(..) => { + [0.0; 4] + } + + RenderTaskKind::SvgFilter(ref task) => { + match task.info { + SvgFilterInfo::Opacity(opacity) => [opacity, 0.0, 0.0, 0.0], + SvgFilterInfo::Offset(offset) => [offset.x, offset.y, 0.0, 0.0], + _ => [0.0; 4] + } + } + + #[cfg(test)] + RenderTaskKind::Test(..) => { + [0.0; 4] + } + }; + + RenderTaskData { + data: [ + target_rect.min.x as f32, + target_rect.min.y as f32, + target_rect.max.x as f32, + target_rect.max.y as f32, + data[0], + data[1], + data[2], + data[3], + ] + } + } + + pub fn write_gpu_blocks( + &mut self, + gpu_cache: &mut GpuCache, + ) { + if let RenderTaskKind::SvgFilter(ref mut filter_task) = self { + match filter_task.info { + SvgFilterInfo::ColorMatrix(ref matrix) => { + let handle = filter_task.extra_gpu_cache_handle.get_or_insert_with(GpuCacheHandle::new); + if let Some(mut request) = gpu_cache.request(handle) { + for i in 0..5 { + request.push([matrix[i*4], matrix[i*4+1], matrix[i*4+2], matrix[i*4+3]]); + } + } + } + SvgFilterInfo::DropShadow(color) | + SvgFilterInfo::Flood(color) => { + let handle = filter_task.extra_gpu_cache_handle.get_or_insert_with(GpuCacheHandle::new); + if let Some(mut request) = gpu_cache.request(handle) { + request.push(color.to_array()); + } + } + SvgFilterInfo::ComponentTransfer(ref data) => { + let handle = filter_task.extra_gpu_cache_handle.get_or_insert_with(GpuCacheHandle::new); + if let Some(request) = gpu_cache.request(handle) { + data.update(request); + } + } + SvgFilterInfo::Composite(ref operator) => { + if let CompositeOperator::Arithmetic(k_vals) = operator { + let handle = filter_task.extra_gpu_cache_handle.get_or_insert_with(GpuCacheHandle::new); + if let Some(mut request) = gpu_cache.request(handle) { + request.push(*k_vals); + } + } + } + _ => {}, + } + } + } +} + +/// In order to avoid duplicating the down-scaling and blur passes when a picture has several blurs, +/// we use a local (primitive-level) cache of the render tasks generated for a single shadowed primitive +/// in a single frame. +pub type BlurTaskCache = FastHashMap<BlurTaskKey, RenderTaskId>; + +/// Since we only use it within a single primitive, the key only needs to contain the down-scaling level +/// and the blur std deviation. +#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)] +pub enum BlurTaskKey { + DownScale(u32), + Blur { downscale_level: u32, stddev_x: u32, stddev_y: u32 }, +} + +impl BlurTaskKey { + fn downscale_and_blur(downscale_level: u32, blur_stddev: DeviceSize) -> Self { + // Quantise the std deviations and store it as integers to work around + // Eq and Hash's f32 allergy. + // The blur radius is rounded before RenderTask::new_blur so we don't need + // a lot of precision. + const QUANTIZATION_FACTOR: f32 = 1024.0; + let stddev_x = (blur_stddev.width * QUANTIZATION_FACTOR) as u32; + let stddev_y = (blur_stddev.height * QUANTIZATION_FACTOR) as u32; + BlurTaskKey::Blur { downscale_level, stddev_x, stddev_y } + } +} + +// The majority of render tasks have 0, 1 or 2 dependencies, except for pictures that +// typically have dozens to hundreds of dependencies. SmallVec with 2 inline elements +// avoids many tiny heap allocations in pages with a lot of text shadows and other +// types of render tasks. +pub type TaskDependencies = SmallVec<[RenderTaskId;2]>; + +#[cfg_attr(feature = "capture", derive(Serialize))] +#[cfg_attr(feature = "replay", derive(Deserialize))] +pub struct RenderTask { + pub location: RenderTaskLocation, + pub children: TaskDependencies, + pub kind: RenderTaskKind, + + // TODO(gw): These fields and perhaps others can become private once the + // frame_graph / render_task source files are unified / cleaned up. + pub free_after: PassId, + pub render_on: PassId, + + /// The gpu cache handle for the render task's destination rect. + /// + /// Will be set to None if the render task is cached, in which case the texture cache + /// manages the handle. + pub uv_rect_handle: GpuCacheHandle, + pub cache_handle: Option<RenderTaskCacheEntryHandle>, + uv_rect_kind: UvRectKind, +} + +impl RenderTask { + pub fn new( + location: RenderTaskLocation, + kind: RenderTaskKind, + ) -> Self { + render_task_sanity_check(&location.size()); + + RenderTask { + location, + children: TaskDependencies::new(), + kind, + free_after: PassId::MAX, + render_on: PassId::MIN, + uv_rect_handle: GpuCacheHandle::new(), + uv_rect_kind: UvRectKind::Rect, + cache_handle: None, + } + } + + pub fn new_dynamic( + size: DeviceIntSize, + kind: RenderTaskKind, + ) -> Self { + RenderTask::new( + RenderTaskLocation::Unallocated { size }, + kind, + ) + } + + pub fn with_uv_rect_kind(mut self, uv_rect_kind: UvRectKind) -> Self { + self.uv_rect_kind = uv_rect_kind; + self + } + + pub fn new_image( + size: DeviceIntSize, + request: ImageRequest, + ) -> Self { + // Note: this is a special constructor for image render tasks that does not + // do the render task size sanity check. This is because with SWGL we purposefully + // avoid tiling large images. There is no upload with SWGL so whatever was + // successfully allocated earlier will be what shaders read, regardless of the size + // and copying into tiles would only slow things down. + // As a result we can run into very large images being added to the frame graph + // (this is covered by a few reftests on the CI). + + RenderTask { + location: RenderTaskLocation::CacheRequest { size, }, + children: TaskDependencies::new(), + kind: RenderTaskKind::Image(request), + free_after: PassId::MAX, + render_on: PassId::MIN, + uv_rect_handle: GpuCacheHandle::new(), + uv_rect_kind: UvRectKind::Rect, + cache_handle: None, + } + } + + + #[cfg(test)] + pub fn new_test( + location: RenderTaskLocation, + target: RenderTargetKind, + ) -> Self { + RenderTask { + location, + children: TaskDependencies::new(), + kind: RenderTaskKind::Test(target), + free_after: PassId::MAX, + render_on: PassId::MIN, + uv_rect_handle: GpuCacheHandle::new(), + uv_rect_kind: UvRectKind::Rect, + cache_handle: None, + } + } + + pub fn new_blit( + size: DeviceIntSize, + source: RenderTaskId, + rg_builder: &mut RenderTaskGraphBuilder, + ) -> RenderTaskId { + // If this blit uses a render task as a source, + // ensure it's added as a child task. This will + // ensure it gets allocated in the correct pass + // and made available as an input when this task + // executes. + + let blit_task_id = rg_builder.add().init(RenderTask::new_dynamic( + size, + RenderTaskKind::Blit(BlitTask { source }), + )); + + rg_builder.add_dependency(blit_task_id, source); + + blit_task_id + } + + // Construct a render task to apply a blur to a primitive. + // The render task chain that is constructed looks like: + // + // PrimitiveCacheTask: Draw the primitives. + // ^ + // | + // DownscalingTask(s): Each downscaling task reduces the size of render target to + // ^ half. Also reduce the std deviation to half until the std + // | deviation less than 4.0. + // | + // | + // VerticalBlurTask: Apply the separable vertical blur to the primitive. + // ^ + // | + // HorizontalBlurTask: Apply the separable horizontal blur to the vertical blur. + // | + // +---- This is stored as the input task to the primitive shader. + // + pub fn new_blur( + blur_std_deviation: DeviceSize, + src_task_id: RenderTaskId, + rg_builder: &mut RenderTaskGraphBuilder, + target_kind: RenderTargetKind, + mut blur_cache: Option<&mut BlurTaskCache>, + blur_region: DeviceIntSize, + ) -> RenderTaskId { + // Adjust large std deviation value. + let mut adjusted_blur_std_deviation = blur_std_deviation; + let (blur_target_size, uv_rect_kind) = { + let src_task = rg_builder.get_task(src_task_id); + (src_task.location.size(), src_task.uv_rect_kind()) + }; + let mut adjusted_blur_target_size = blur_target_size; + let mut downscaling_src_task_id = src_task_id; + let mut scale_factor = 1.0; + let mut n_downscales = 1; + while adjusted_blur_std_deviation.width > MAX_BLUR_STD_DEVIATION && + adjusted_blur_std_deviation.height > MAX_BLUR_STD_DEVIATION { + if adjusted_blur_target_size.width < MIN_DOWNSCALING_RT_SIZE || + adjusted_blur_target_size.height < MIN_DOWNSCALING_RT_SIZE { + break; + } + adjusted_blur_std_deviation = adjusted_blur_std_deviation * 0.5; + scale_factor *= 2.0; + adjusted_blur_target_size = (blur_target_size.to_f32() / scale_factor).to_i32(); + + let cached_task = match blur_cache { + Some(ref mut cache) => cache.get(&BlurTaskKey::DownScale(n_downscales)).cloned(), + None => None, + }; + + downscaling_src_task_id = cached_task.unwrap_or_else(|| { + RenderTask::new_scaling( + downscaling_src_task_id, + rg_builder, + target_kind, + adjusted_blur_target_size, + ) + }); + + if let Some(ref mut cache) = blur_cache { + cache.insert(BlurTaskKey::DownScale(n_downscales), downscaling_src_task_id); + } + + n_downscales += 1; + } + + + let blur_key = BlurTaskKey::downscale_and_blur(n_downscales, adjusted_blur_std_deviation); + + let cached_task = match blur_cache { + Some(ref mut cache) => cache.get(&blur_key).cloned(), + None => None, + }; + + let blur_region = blur_region / (scale_factor as i32); + + let blur_task_id = cached_task.unwrap_or_else(|| { + let blur_task_v = rg_builder.add().init(RenderTask::new_dynamic( + adjusted_blur_target_size, + RenderTaskKind::VerticalBlur(BlurTask { + blur_std_deviation: adjusted_blur_std_deviation.height, + target_kind, + blur_region, + }), + ).with_uv_rect_kind(uv_rect_kind)); + rg_builder.add_dependency(blur_task_v, downscaling_src_task_id); + + let task_id = rg_builder.add().init(RenderTask::new_dynamic( + adjusted_blur_target_size, + RenderTaskKind::HorizontalBlur(BlurTask { + blur_std_deviation: adjusted_blur_std_deviation.width, + target_kind, + blur_region, + }), + ).with_uv_rect_kind(uv_rect_kind)); + rg_builder.add_dependency(task_id, blur_task_v); + + task_id + }); + + if let Some(ref mut cache) = blur_cache { + cache.insert(blur_key, blur_task_id); + } + + blur_task_id + } + + pub fn new_scaling( + src_task_id: RenderTaskId, + rg_builder: &mut RenderTaskGraphBuilder, + target_kind: RenderTargetKind, + size: DeviceIntSize, + ) -> RenderTaskId { + Self::new_scaling_with_padding( + src_task_id, + rg_builder, + target_kind, + size, + DeviceIntSideOffsets::zero(), + ) + } + + pub fn new_scaling_with_padding( + source: RenderTaskId, + rg_builder: &mut RenderTaskGraphBuilder, + target_kind: RenderTargetKind, + padded_size: DeviceIntSize, + padding: DeviceIntSideOffsets, + ) -> RenderTaskId { + let uv_rect_kind = rg_builder.get_task(source).uv_rect_kind(); + + let task_id = rg_builder.add().init( + RenderTask::new_dynamic( + padded_size, + RenderTaskKind::Scaling(ScalingTask { + target_kind, + padding, + }), + ).with_uv_rect_kind(uv_rect_kind) + ); + + rg_builder.add_dependency(task_id, source); + + task_id + } + + pub fn new_svg_filter( + filter_primitives: &[FilterPrimitive], + filter_datas: &[SFilterData], + rg_builder: &mut RenderTaskGraphBuilder, + content_size: DeviceIntSize, + uv_rect_kind: UvRectKind, + original_task_id: RenderTaskId, + device_pixel_scale: DevicePixelScale, + ) -> RenderTaskId { + + if filter_primitives.is_empty() { + return original_task_id; + } + + // Resolves the input to a filter primitive + let get_task_input = | + input: &FilterPrimitiveInput, + filter_primitives: &[FilterPrimitive], + rg_builder: &mut RenderTaskGraphBuilder, + cur_index: usize, + outputs: &[RenderTaskId], + original: RenderTaskId, + color_space: ColorSpace, + | { + // TODO(cbrewster): Not sure we can assume that the original input is sRGB. + let (mut task_id, input_color_space) = match input.to_index(cur_index) { + Some(index) => (outputs[index], filter_primitives[index].color_space), + None => (original, ColorSpace::Srgb), + }; + + match (input_color_space, color_space) { + (ColorSpace::Srgb, ColorSpace::LinearRgb) => { + task_id = RenderTask::new_svg_filter_primitive( + smallvec![task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::SrgbToLinear, + rg_builder, + ); + }, + (ColorSpace::LinearRgb, ColorSpace::Srgb) => { + task_id = RenderTask::new_svg_filter_primitive( + smallvec![task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::LinearToSrgb, + rg_builder, + ); + }, + _ => {}, + } + + task_id + }; + + let mut outputs = vec![]; + let mut cur_filter_data = 0; + for (cur_index, primitive) in filter_primitives.iter().enumerate() { + let render_task_id = match primitive.kind { + FilterPrimitiveKind::Identity(ref identity) => { + // Identity does not create a task, it provides its input's render task + get_task_input( + &identity.input, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ) + } + FilterPrimitiveKind::Blend(ref blend) => { + let input_1_task_id = get_task_input( + &blend.input1, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + let input_2_task_id = get_task_input( + &blend.input2, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + RenderTask::new_svg_filter_primitive( + smallvec![input_1_task_id, input_2_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::Blend(blend.mode), + rg_builder, + ) + }, + FilterPrimitiveKind::Flood(ref flood) => { + RenderTask::new_svg_filter_primitive( + smallvec![], + content_size, + uv_rect_kind, + SvgFilterInfo::Flood(flood.color), + rg_builder, + ) + } + FilterPrimitiveKind::Blur(ref blur) => { + let width_std_deviation = blur.width * device_pixel_scale.0; + let height_std_deviation = blur.height * device_pixel_scale.0; + let input_task_id = get_task_input( + &blur.input, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + RenderTask::new_blur( + DeviceSize::new(width_std_deviation, height_std_deviation), + // TODO: This is a hack to ensure that a blur task's input is always + // in the blur's previous pass. + RenderTask::new_svg_filter_primitive( + smallvec![input_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::Identity, + rg_builder, + ), + rg_builder, + RenderTargetKind::Color, + None, + content_size, + ) + } + FilterPrimitiveKind::Opacity(ref opacity) => { + let input_task_id = get_task_input( + &opacity.input, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + RenderTask::new_svg_filter_primitive( + smallvec![input_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::Opacity(opacity.opacity), + rg_builder, + ) + } + FilterPrimitiveKind::ColorMatrix(ref color_matrix) => { + let input_task_id = get_task_input( + &color_matrix.input, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + RenderTask::new_svg_filter_primitive( + smallvec![input_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::ColorMatrix(Box::new(color_matrix.matrix)), + rg_builder, + ) + } + FilterPrimitiveKind::DropShadow(ref drop_shadow) => { + let input_task_id = get_task_input( + &drop_shadow.input, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + let blur_std_deviation = drop_shadow.shadow.blur_radius * device_pixel_scale.0; + let offset = drop_shadow.shadow.offset * LayoutToWorldScale::new(1.0) * device_pixel_scale; + + let offset_task_id = RenderTask::new_svg_filter_primitive( + smallvec![input_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::Offset(offset), + rg_builder, + ); + + let blur_task_id = RenderTask::new_blur( + DeviceSize::new(blur_std_deviation, blur_std_deviation), + offset_task_id, + rg_builder, + RenderTargetKind::Color, + None, + content_size, + ); + + RenderTask::new_svg_filter_primitive( + smallvec![input_task_id, blur_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::DropShadow(drop_shadow.shadow.color), + rg_builder, + ) + } + FilterPrimitiveKind::ComponentTransfer(ref component_transfer) => { + let input_task_id = get_task_input( + &component_transfer.input, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + let filter_data = &filter_datas[cur_filter_data]; + cur_filter_data += 1; + if filter_data.is_identity() { + input_task_id + } else { + RenderTask::new_svg_filter_primitive( + smallvec![input_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::ComponentTransfer(filter_data.clone()), + rg_builder, + ) + } + } + FilterPrimitiveKind::Offset(ref info) => { + let input_task_id = get_task_input( + &info.input, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + let offset = info.offset * LayoutToWorldScale::new(1.0) * device_pixel_scale; + RenderTask::new_svg_filter_primitive( + smallvec![input_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::Offset(offset), + rg_builder, + ) + } + FilterPrimitiveKind::Composite(info) => { + let input_1_task_id = get_task_input( + &info.input1, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + let input_2_task_id = get_task_input( + &info.input2, + filter_primitives, + rg_builder, + cur_index, + &outputs, + original_task_id, + primitive.color_space + ); + + RenderTask::new_svg_filter_primitive( + smallvec![input_1_task_id, input_2_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::Composite(info.operator), + rg_builder, + ) + } + }; + outputs.push(render_task_id); + } + + // The output of a filter is the output of the last primitive in the chain. + let mut render_task_id = *outputs.last().unwrap(); + + // Convert to sRGB if needed + if filter_primitives.last().unwrap().color_space == ColorSpace::LinearRgb { + render_task_id = RenderTask::new_svg_filter_primitive( + smallvec![render_task_id], + content_size, + uv_rect_kind, + SvgFilterInfo::LinearToSrgb, + rg_builder, + ); + } + + render_task_id + } + + pub fn new_svg_filter_primitive( + tasks: TaskDependencies, + target_size: DeviceIntSize, + uv_rect_kind: UvRectKind, + info: SvgFilterInfo, + rg_builder: &mut RenderTaskGraphBuilder, + ) -> RenderTaskId { + let task_id = rg_builder.add().init(RenderTask::new_dynamic( + target_size, + RenderTaskKind::SvgFilter(SvgFilterTask { + extra_gpu_cache_handle: None, + info, + }), + ).with_uv_rect_kind(uv_rect_kind)); + + for child_id in tasks { + rg_builder.add_dependency(task_id, child_id); + } + + task_id + } + + pub fn uv_rect_kind(&self) -> UvRectKind { + self.uv_rect_kind + } + + pub fn get_texture_address(&self, gpu_cache: &GpuCache) -> GpuCacheAddress { + gpu_cache.get_address(&self.uv_rect_handle) + } + + pub fn get_target_texture(&self) -> CacheTextureId { + match self.location { + RenderTaskLocation::Dynamic { texture_id, .. } => { + assert_ne!(texture_id, CacheTextureId::INVALID); + texture_id + } + RenderTaskLocation::Existing { .. } | + RenderTaskLocation::CacheRequest { .. } | + RenderTaskLocation::Unallocated { .. } | + RenderTaskLocation::Static { .. } => { + unreachable!(); + } + } + } + + pub fn get_texture_source(&self) -> TextureSource { + match self.location { + RenderTaskLocation::Dynamic { texture_id, .. } => { + assert_ne!(texture_id, CacheTextureId::INVALID); + TextureSource::TextureCache(texture_id, Swizzle::default()) + } + RenderTaskLocation::Static { surface: StaticRenderTaskSurface::ReadOnly { source }, .. } => { + source + } + RenderTaskLocation::Static { surface: StaticRenderTaskSurface::TextureCache { texture, .. }, .. } => { + TextureSource::TextureCache(texture, Swizzle::default()) + } + RenderTaskLocation::Existing { .. } | + RenderTaskLocation::Static { .. } | + RenderTaskLocation::CacheRequest { .. } | + RenderTaskLocation::Unallocated { .. } => { + unreachable!(); + } + } + } + + pub fn get_target_rect(&self) -> DeviceIntRect { + match self.location { + // Previously, we only added render tasks after the entire + // primitive chain was determined visible. This meant that + // we could assert any render task in the list was also + // allocated (assigned to passes). Now, we add render + // tasks earlier, and the picture they belong to may be + // culled out later, so we can't assert that the task + // has been allocated. + // Render tasks that are created but not assigned to + // passes consume a row in the render task texture, but + // don't allocate any space in render targets nor + // draw any pixels. + // TODO(gw): Consider some kind of tag or other method + // to mark a task as unused explicitly. This + // would allow us to restore this debug check. + RenderTaskLocation::Dynamic { rect, .. } => rect, + RenderTaskLocation::Static { rect, .. } => rect, + RenderTaskLocation::Existing { .. } | + RenderTaskLocation::CacheRequest { .. } | + RenderTaskLocation::Unallocated { .. } => { + panic!("bug: get_target_rect called before allocating"); + } + } + } + + pub fn target_kind(&self) -> RenderTargetKind { + self.kind.target_kind() + } + + pub fn write_gpu_blocks( + &mut self, + target_rect: DeviceIntRect, + gpu_cache: &mut GpuCache, + ) { + profile_scope!("write_gpu_blocks"); + + self.kind.write_gpu_blocks(gpu_cache); + + if self.cache_handle.is_some() { + // The uv rect handle of cached render tasks is requested and set by the + // render task cache. + return; + } + + if let Some(mut request) = gpu_cache.request(&mut self.uv_rect_handle) { + let p0 = target_rect.min.to_f32(); + let p1 = target_rect.max.to_f32(); + let image_source = ImageSource { + p0, + p1, + user_data: [0.0; 4], + uv_rect_kind: self.uv_rect_kind, + }; + image_source.write_gpu_blocks(&mut request); + } + } + + /// Called by the render task cache. + /// + /// Tells the render task that it is cached (which means its gpu cache + /// handle is managed by the texture cache). + pub fn mark_cached(&mut self, handle: RenderTaskCacheEntryHandle) { + self.cache_handle = Some(handle); + } +} |