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Diffstat (limited to '')
-rw-r--r-- | gfx/wr/webrender/src/visibility.rs | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/gfx/wr/webrender/src/visibility.rs b/gfx/wr/webrender/src/visibility.rs new file mode 100644 index 0000000000..fb1fee2944 --- /dev/null +++ b/gfx/wr/webrender/src/visibility.rs @@ -0,0 +1,385 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +//! # Visibility pass +//! +//! TODO: document what this pass does! +//! + +use api::{DebugFlags}; +use api::units::*; +use std::{usize}; +use crate::clip::ClipStore; +use crate::composite::CompositeState; +use crate::spatial_tree::{SpatialTree, SpatialNodeIndex}; +use crate::clip::{ClipChainInstance, ClipTree}; +use crate::frame_builder::FrameBuilderConfig; +use crate::gpu_cache::GpuCache; +use crate::picture::{PictureCompositeMode, ClusterFlags, SurfaceInfo, TileCacheInstance}; +use crate::picture::{SurfaceIndex, RasterConfig, TileRect, SubSliceIndex}; +use crate::prim_store::{ClipTaskIndex, PictureIndex, PrimitiveInstanceKind}; +use crate::prim_store::{PrimitiveStore, PrimitiveInstance}; +use crate::render_backend::{DataStores, ScratchBuffer}; +use crate::resource_cache::ResourceCache; +use crate::scene::SceneProperties; +use crate::space::SpaceMapper; +use crate::util::{MaxRect}; + +pub struct FrameVisibilityContext<'a> { + pub spatial_tree: &'a SpatialTree, + pub global_screen_world_rect: WorldRect, + pub global_device_pixel_scale: DevicePixelScale, + pub debug_flags: DebugFlags, + pub scene_properties: &'a SceneProperties, + pub config: FrameBuilderConfig, + pub root_spatial_node_index: SpatialNodeIndex, +} + +pub struct FrameVisibilityState<'a> { + pub clip_store: &'a mut ClipStore, + pub resource_cache: &'a mut ResourceCache, + pub gpu_cache: &'a mut GpuCache, + pub scratch: &'a mut ScratchBuffer, + pub data_stores: &'a mut DataStores, + pub clip_tree: &'a mut ClipTree, + pub composite_state: &'a mut CompositeState, + /// A stack of currently active off-screen surfaces during the + /// visibility frame traversal. + pub surface_stack: Vec<(PictureIndex, SurfaceIndex)>, +} + +impl<'a> FrameVisibilityState<'a> { + pub fn push_surface( + &mut self, + pic_index: PictureIndex, + surface_index: SurfaceIndex, + ) { + self.surface_stack.push((pic_index, surface_index)); + } + + pub fn pop_surface(&mut self) { + self.surface_stack.pop().unwrap(); + } +} + +bitflags! { + /// A set of bitflags that can be set in the visibility information + /// for a primitive instance. This can be used to control how primitives + /// are treated during batching. + // TODO(gw): We should also move `is_compositor_surface` to be part of + // this flags struct. + #[cfg_attr(feature = "capture", derive(Serialize))] + pub struct PrimitiveVisibilityFlags: u8 { + /// Implies that this primitive covers the entire picture cache slice, + /// and can thus be dropped during batching and drawn with clear color. + const IS_BACKDROP = 1; + } +} + +/// Contains the current state of the primitive's visibility. +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +pub enum VisibilityState { + /// Uninitialized - this should never be encountered after prim reset + Unset, + /// Culled for being off-screen, or not possible to render (e.g. missing image resource) + Culled, + /// A picture that doesn't have a surface - primitives are composed into the + /// parent picture with a surface. + PassThrough, + /// A primitive that has been found to be visible + Visible { + /// A set of flags that define how this primitive should be handled + /// during batching of visible primitives. + vis_flags: PrimitiveVisibilityFlags, + + /// Tiles that this primitive intersects with + tile_rect: TileRect, + + /// Sub-slice within the picture cache that this prim exists on + sub_slice_index: SubSliceIndex, + }, +} + +/// Information stored for a visible primitive about the visible +/// rect and associated clip information. +#[derive(Debug)] +#[cfg_attr(feature = "capture", derive(Serialize))] +pub struct PrimitiveVisibility { + /// The clip chain instance that was built for this primitive. + pub clip_chain: ClipChainInstance, + + /// Current visibility state of the primitive. + // TODO(gw): Move more of the fields from this struct into + // the state enum. + pub state: VisibilityState, + + /// An index into the clip task instances array in the primitive + /// store. If this is ClipTaskIndex::INVALID, then the primitive + /// has no clip mask. Otherwise, it may store the offset of the + /// global clip mask task for this primitive, or the first of + /// a list of clip task ids (one per segment). + pub clip_task_index: ClipTaskIndex, +} + +impl PrimitiveVisibility { + pub fn new() -> Self { + PrimitiveVisibility { + state: VisibilityState::Unset, + clip_chain: ClipChainInstance::empty(), + clip_task_index: ClipTaskIndex::INVALID, + } + } + + pub fn reset(&mut self) { + self.state = VisibilityState::Culled; + self.clip_task_index = ClipTaskIndex::INVALID; + } +} + +pub fn update_prim_visibility( + pic_index: PictureIndex, + parent_surface_index: Option<SurfaceIndex>, + world_culling_rect: &WorldRect, + store: &PrimitiveStore, + prim_instances: &mut [PrimitiveInstance], + surfaces: &mut [SurfaceInfo], + is_root_tile_cache: bool, + frame_context: &FrameVisibilityContext, + frame_state: &mut FrameVisibilityState, + tile_cache: &mut TileCacheInstance, + ) { + let pic = &store.pictures[pic_index.0]; + + let (surface_index, pop_surface) = match pic.raster_config { + Some(RasterConfig { surface_index, composite_mode: PictureCompositeMode::TileCache { .. }, .. }) => { + (surface_index, false) + } + Some(ref raster_config) => { + frame_state.push_surface( + pic_index, + raster_config.surface_index, + ); + + let surface_local_rect = surfaces[raster_config.surface_index.0] + .unclipped_local_rect + .cast_unit(); + + // Let the picture cache know that we are pushing an off-screen + // surface, so it can treat dependencies of surface atomically. + tile_cache.push_surface( + surface_local_rect, + pic.spatial_node_index, + frame_context.spatial_tree, + ); + + (raster_config.surface_index, true) + } + None => { + (parent_surface_index.expect("bug: pass-through with no parent"), false) + } + }; + + let surface = &surfaces[surface_index.0 as usize]; + let device_pixel_scale = surface.device_pixel_scale; + let mut map_local_to_surface = surface.map_local_to_surface.clone(); + let map_surface_to_world = SpaceMapper::new_with_target( + frame_context.root_spatial_node_index, + surface.surface_spatial_node_index, + frame_context.global_screen_world_rect, + frame_context.spatial_tree, + ); + + for cluster in &pic.prim_list.clusters { + profile_scope!("cluster"); + + // Each prim instance must have reset called each frame, to clear + // indices into various scratch buffers. If this doesn't occur, + // the primitive may incorrectly be considered visible, which can + // cause unexpected conditions to occur later during the frame. + // Primitive instances are normally reset in the main loop below, + // but we must also reset them in the rare case that the cluster + // visibility has changed (due to an invalid transform and/or + // backface visibility changing for this cluster). + // TODO(gw): This is difficult to test for in CI - as a follow up, + // we should add a debug flag that validates the prim + // instance is always reset every frame to catch similar + // issues in future. + for prim_instance in &mut prim_instances[cluster.prim_range()] { + prim_instance.reset(); + } + + // Get the cluster and see if is visible + if !cluster.flags.contains(ClusterFlags::IS_VISIBLE) { + continue; + } + + map_local_to_surface.set_target_spatial_node( + cluster.spatial_node_index, + frame_context.spatial_tree, + ); + + for prim_instance_index in cluster.prim_range() { + if let PrimitiveInstanceKind::Picture { pic_index, .. } = prim_instances[prim_instance_index].kind { + if !store.pictures[pic_index.0].is_visible(frame_context.spatial_tree) { + continue; + } + + let is_passthrough = match store.pictures[pic_index.0].raster_config { + Some(..) => false, + None => true, + }; + + if !is_passthrough { + frame_state.clip_tree.push_clip_root_leaf( + prim_instances[prim_instance_index].clip_leaf_id, + ); + } + + update_prim_visibility( + pic_index, + Some(surface_index), + world_culling_rect, + store, + prim_instances, + surfaces, + false, + frame_context, + frame_state, + tile_cache, + ); + + if is_passthrough { + // Pass through pictures are always considered visible in all dirty tiles. + prim_instances[prim_instance_index].vis.state = VisibilityState::PassThrough; + + continue; + } else { + frame_state.clip_tree.pop_clip_root(); + } + } + + let prim_instance = &mut prim_instances[prim_instance_index]; + + let local_coverage_rect = frame_state.data_stores.get_local_prim_coverage_rect( + prim_instance, + &store.pictures, + surfaces, + ); + + frame_state.clip_store.set_active_clips( + cluster.spatial_node_index, + map_local_to_surface.ref_spatial_node_index, + prim_instance.clip_leaf_id, + &frame_context.spatial_tree, + &frame_state.data_stores.clip, + frame_state.clip_tree, + ); + + let clip_chain = frame_state + .clip_store + .build_clip_chain_instance( + local_coverage_rect, + &map_local_to_surface, + &map_surface_to_world, + &frame_context.spatial_tree, + frame_state.gpu_cache, + frame_state.resource_cache, + device_pixel_scale, + &world_culling_rect, + &mut frame_state.data_stores.clip, + true, + ); + + prim_instance.vis.clip_chain = match clip_chain { + Some(clip_chain) => clip_chain, + None => { + continue; + } + }; + + tile_cache.update_prim_dependencies( + prim_instance, + cluster.spatial_node_index, + // It's OK to pass the local_coverage_rect here as it's only used by primitives + // (for compositor surfaces) that don't have inflation anyway. + local_coverage_rect, + frame_context, + frame_state.data_stores, + frame_state.clip_store, + &store.pictures, + frame_state.resource_cache, + &store.color_bindings, + &frame_state.surface_stack, + &mut frame_state.composite_state, + &mut frame_state.gpu_cache, + &mut frame_state.scratch.primitive, + is_root_tile_cache, + surfaces, + ); + } + } + + if pop_surface { + frame_state.pop_surface(); + } + + if let Some(ref rc) = pic.raster_config { + match rc.composite_mode { + PictureCompositeMode::TileCache { .. } => {} + _ => { + // Pop the off-screen surface from the picture cache stack + tile_cache.pop_surface(); + } + } + } +} + +pub fn compute_conservative_visible_rect( + clip_chain: &ClipChainInstance, + world_culling_rect: WorldRect, + prim_spatial_node_index: SpatialNodeIndex, + spatial_tree: &SpatialTree, +) -> LayoutRect { + let root_spatial_node_index = spatial_tree.root_reference_frame_index(); + + // Mapping from picture space -> world space + let map_pic_to_world: SpaceMapper<PicturePixel, WorldPixel> = SpaceMapper::new_with_target( + root_spatial_node_index, + clip_chain.pic_spatial_node_index, + world_culling_rect, + spatial_tree, + ); + + // Mapping from local space -> picture space + let map_local_to_pic: SpaceMapper<LayoutPixel, PicturePixel> = SpaceMapper::new_with_target( + clip_chain.pic_spatial_node_index, + prim_spatial_node_index, + PictureRect::max_rect(), + spatial_tree, + ); + + // Unmap the world culling rect from world -> picture space. If this mapping fails due + // to matrix weirdness, best we can do is use the clip chain's local clip rect. + let pic_culling_rect = match map_pic_to_world.unmap(&world_culling_rect) { + Some(rect) => rect, + None => return clip_chain.local_clip_rect, + }; + + // Intersect the unmapped world culling rect with the primitive's clip chain rect that + // is in picture space (the clip-chain already takes into account the bounds of the + // primitive local_rect and local_clip_rect). If there is no intersection here, the + // primitive is not visible at all. + let pic_culling_rect = match pic_culling_rect.intersection(&clip_chain.pic_coverage_rect) { + Some(rect) => rect, + None => return LayoutRect::zero(), + }; + + // Unmap the picture culling rect from picture -> local space. If this mapping fails due + // to matrix weirdness, best we can do is use the clip chain's local clip rect. + match map_local_to_pic.unmap(&pic_culling_rect) { + Some(rect) => rect, + None => clip_chain.local_clip_rect, + } +} |