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-rw-r--r--js/loader/LoadContextBase.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/js/loader/LoadContextBase.h b/js/loader/LoadContextBase.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef js_loader_BaseLoadContext_h
+#define js_loader_BaseLoadContext_h
+
+#include "js/loader/ScriptLoadRequest.h"
+#include "nsIStringBundle.h"
+
+namespace mozilla::dom {
+class ScriptLoadContext;
+class WorkerLoadContext;
+} // namespace mozilla::dom
+
+namespace mozilla::loader {
+class ComponentLoadContext;
+}
+
+namespace JS::loader {
+
+class ScriptLoadRequest;
+
+/*
+ * LoadContextBase
+ *
+ * LoadContexts augment the loading of a ScriptLoadRequest. This class
+ * is used as a base for all LoadContexts, and provides shared functionality.
+ *
+ */
+
+enum class ContextKind { Window, Component, Worker };
+
+class LoadContextBase : public nsISupports {
+ private:
+ ContextKind mKind;
+
+ protected:
+ virtual ~LoadContextBase() = default;
+
+ public:
+ NS_DECL_CYCLE_COLLECTING_ISUPPORTS
+ NS_DECL_CYCLE_COLLECTION_CLASS(LoadContextBase)
+
+ explicit LoadContextBase(ContextKind kind);
+
+ void SetRequest(JS::loader::ScriptLoadRequest* aRequest);
+
+ // Used to output a string for the Gecko Profiler.
+ virtual void GetProfilerLabel(nsACString& aOutString);
+
+ // Casting to the different contexts
+ bool IsWindowContext() const { return mKind == ContextKind::Window; }
+ mozilla::dom::ScriptLoadContext* AsWindowContext();
+
+ bool IsComponentContext() const { return mKind == ContextKind::Component; }
+ mozilla::loader::ComponentLoadContext* AsComponentContext();
+
+ bool IsWorkerContext() const { return mKind == ContextKind::Worker; }
+ mozilla::dom::WorkerLoadContext* AsWorkerContext();
+
+ RefPtr<JS::loader::ScriptLoadRequest> mRequest;
+};
+
+} // namespace JS::loader
+
+#endif // js_loader_BaseLoadContext_h