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-rw-r--r-- | js/src/vm/HelperThreadState.h | 822 |
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diff --git a/js/src/vm/HelperThreadState.h b/js/src/vm/HelperThreadState.h new file mode 100644 index 0000000000..e0b3feb99b --- /dev/null +++ b/js/src/vm/HelperThreadState.h @@ -0,0 +1,822 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=8 sts=2 et sw=2 tw=80: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * Definitions for managing off-thread work using a process wide list of + * worklist items and pool of threads. Worklist items are engine internal, and + * are distinct from e.g. web workers. + */ + +#ifndef vm_HelperThreadState_h +#define vm_HelperThreadState_h + +#include "mozilla/Attributes.h" +#include "mozilla/EnumeratedArray.h" +#include "mozilla/RefPtr.h" // RefPtr +#include "mozilla/TimeStamp.h" +#include "mozilla/Vector.h" // mozilla::Vector + +#include "ds/Fifo.h" +#include "frontend/CompilationStencil.h" // CompilationStencil, CompilationGCOutput +#include "frontend/FrontendContext.h" +#include "js/CompileOptions.h" +#include "js/experimental/JSStencil.h" +#include "js/HelperThreadAPI.h" +#include "js/Stack.h" // JS::NativeStackLimit +#include "js/TypeDecls.h" +#include "threading/ConditionVariable.h" +#include "vm/HelperThreads.h" +#include "vm/HelperThreadTask.h" +#include "vm/JSContext.h" +#include "vm/OffThreadPromiseRuntimeState.h" // js::OffThreadPromiseTask + +namespace js { + +struct ParseTask; +struct DelazifyTask; +struct FreeDelazifyTask; +struct PromiseHelperTask; +class PromiseObject; + +namespace jit { +class IonCompileTask; +class IonFreeTask; +} // namespace jit + +enum class ParseTaskKind { + // The output is CompilationStencil for script. + ScriptStencil, + + // The output is CompilationStencil for module. + ModuleStencil, + + // The output is CompilationStencil for script/stencil. + StencilDecode, + + // The output is an array of CompilationStencil. + MultiStencilsDecode, +}; + +namespace wasm { + +struct CompileTask; +typedef Fifo<CompileTask*, 0, SystemAllocPolicy> CompileTaskPtrFifo; + +struct Tier2GeneratorTask : public HelperThreadTask { + virtual ~Tier2GeneratorTask() = default; + virtual void cancel() = 0; +}; + +using UniqueTier2GeneratorTask = UniquePtr<Tier2GeneratorTask>; +typedef Vector<Tier2GeneratorTask*, 0, SystemAllocPolicy> + Tier2GeneratorTaskPtrVector; + +} // namespace wasm + +// Per-process state for off thread work items. +class GlobalHelperThreadState { + friend class AutoLockHelperThreadState; + friend class AutoUnlockHelperThreadState; + + public: + // A single tier-2 ModuleGenerator job spawns many compilation jobs, and we + // do not want to allow more than one such ModuleGenerator to run at a time. + static const size_t MaxTier2GeneratorTasks = 1; + + // Number of CPUs to treat this machine as having when creating threads. + // May be accessed without locking. + size_t cpuCount; + + // Number of threads to create. May be accessed without locking. + size_t threadCount; + + // Thread stack quota to use when running tasks. + size_t stackQuota; + + bool terminating_ = false; + + typedef Vector<jit::IonCompileTask*, 0, SystemAllocPolicy> + IonCompileTaskVector; + using IonFreeTaskVector = + Vector<js::UniquePtr<jit::IonFreeTask>, 0, SystemAllocPolicy>; + typedef Vector<UniquePtr<ParseTask>, 0, SystemAllocPolicy> ParseTaskVector; + using ParseTaskList = mozilla::LinkedList<ParseTask>; + using DelazifyTaskList = mozilla::LinkedList<DelazifyTask>; + using FreeDelazifyTaskVector = + Vector<js::UniquePtr<FreeDelazifyTask>, 1, SystemAllocPolicy>; + typedef Vector<UniquePtr<SourceCompressionTask>, 0, SystemAllocPolicy> + SourceCompressionTaskVector; + typedef Vector<PromiseHelperTask*, 0, SystemAllocPolicy> + PromiseHelperTaskVector; + typedef Vector<JSContext*, 0, SystemAllocPolicy> ContextVector; + + // Count of running task by each threadType. + mozilla::EnumeratedArray<ThreadType, ThreadType::THREAD_TYPE_MAX, size_t> + runningTaskCount; + size_t totalCountRunningTasks; + + WriteOnceData<JS::RegisterThreadCallback> registerThread; + WriteOnceData<JS::UnregisterThreadCallback> unregisterThread; + + private: + // The lists below are all protected by |lock|. + + // Ion compilation worklist and finished jobs. + IonCompileTaskVector ionWorklist_, ionFinishedList_; + IonFreeTaskVector ionFreeList_; + + // wasm worklists. + wasm::CompileTaskPtrFifo wasmWorklist_tier1_; + wasm::CompileTaskPtrFifo wasmWorklist_tier2_; + wasm::Tier2GeneratorTaskPtrVector wasmTier2GeneratorWorklist_; + + // Count of finished Tier2Generator tasks. + uint32_t wasmTier2GeneratorsFinished_; + + // Async tasks that, upon completion, are dispatched back to the JSContext's + // owner thread via embedding callbacks instead of a finished list. + PromiseHelperTaskVector promiseHelperTasks_; + + // Script parsing/emitting worklist and finished jobs. + ParseTaskVector parseWorklist_; + ParseTaskList parseFinishedList_; + + // Script worklist, which might still have function to delazify. + DelazifyTaskList delazifyWorklist_; + // Ideally an instance should not have a method to free it-self as, the method + // has a this pointer, which aliases the deleted instance, and that the method + // might have some of its fields aliased on the stack. + // + // Delazification task are complex and have a lot of fields. To reduce the + // risk of having aliased fields on the stack while deleting instances of a + // DelazifyTask, we have FreeDelazifyTask. While FreeDelazifyTask suffer from + // the same problem, the limited scope of their actions should mitigate the + // risk. + FreeDelazifyTaskVector freeDelazifyTaskVector_; + + // Source compression worklist of tasks that we do not yet know can start. + SourceCompressionTaskVector compressionPendingList_; + + // Source compression worklist of tasks that can start. + SourceCompressionTaskVector compressionWorklist_; + + // Finished source compression tasks. + SourceCompressionTaskVector compressionFinishedList_; + + // GC tasks needing to be done in parallel. + GCParallelTaskList gcParallelWorklist_; + size_t gcParallelThreadCount; + + // Global list of JSContext for GlobalHelperThreadState to use. + ContextVector helperContexts_; + + using HelperThreadTaskVector = + Vector<HelperThreadTask*, 0, SystemAllocPolicy>; + // Vector of running HelperThreadTask. + // This is used to get the HelperThreadTask that are currently running. + HelperThreadTaskVector helperTasks_; + + // Callback to dispatch a task to a thread pool. Set by + // JS::SetHelperThreadTaskCallback. If this is not set the internal thread + // pool is used. + JS::HelperThreadTaskCallback dispatchTaskCallback = nullptr; + + // The number of tasks dispatched to the thread pool that have not started + // running yet. + size_t tasksPending_ = 0; + + bool isInitialized_ = false; + + bool useInternalThreadPool_ = true; + + ParseTask* removeFinishedParseTask(JSContext* cx, JS::OffThreadToken* token); + + public: + void addSizeOfIncludingThis(JS::GlobalStats* stats, + const AutoLockHelperThreadState& lock) const; + + size_t maxIonCompilationThreads() const; + size_t maxWasmCompilationThreads() const; + size_t maxWasmTier2GeneratorThreads() const; + size_t maxPromiseHelperThreads() const; + size_t maxParseThreads() const; + size_t maxCompressionThreads() const; + size_t maxGCParallelThreads(const AutoLockHelperThreadState& lock) const; + + GlobalHelperThreadState(); + + bool isInitialized(const AutoLockHelperThreadState& lock) const { + return isInitialized_; + } + + [[nodiscard]] bool ensureInitialized(); + [[nodiscard]] bool ensureThreadCount(size_t count, + AutoLockHelperThreadState& lock); + void finish(AutoLockHelperThreadState& lock); + void finishThreads(AutoLockHelperThreadState& lock); + + void setCpuCount(size_t count); + + void setDispatchTaskCallback(JS::HelperThreadTaskCallback callback, + size_t threadCount, size_t stackSize, + const AutoLockHelperThreadState& lock); + + JSContext* getFirstUnusedContext(AutoLockHelperThreadState& locked); + void destroyHelperContexts(AutoLockHelperThreadState& lock); + +#ifdef DEBUG + void assertIsLockedByCurrentThread() const; +#endif + + void wait(AutoLockHelperThreadState& locked, + mozilla::TimeDuration timeout = mozilla::TimeDuration::Forever()); + void notifyAll(const AutoLockHelperThreadState&); + + bool useInternalThreadPool(const AutoLockHelperThreadState& lock) const { + return useInternalThreadPool_; + } + + bool isTerminating(const AutoLockHelperThreadState& locked) const { + return terminating_; + } + + private: + void notifyOne(const AutoLockHelperThreadState&); + + public: + // Helper method for removing items from the vectors below while iterating + // over them. + template <typename T> + void remove(T& vector, size_t* index) { + // Self-moving is undefined behavior. + if (*index != vector.length() - 1) { + vector[*index] = std::move(vector.back()); + } + (*index)--; + vector.popBack(); + } + + IonCompileTaskVector& ionWorklist(const AutoLockHelperThreadState&) { + return ionWorklist_; + } + IonCompileTaskVector& ionFinishedList(const AutoLockHelperThreadState&) { + return ionFinishedList_; + } + IonFreeTaskVector& ionFreeList(const AutoLockHelperThreadState&) { + return ionFreeList_; + } + + wasm::CompileTaskPtrFifo& wasmWorklist(const AutoLockHelperThreadState&, + wasm::CompileMode m) { + switch (m) { + case wasm::CompileMode::Once: + case wasm::CompileMode::Tier1: + return wasmWorklist_tier1_; + case wasm::CompileMode::Tier2: + return wasmWorklist_tier2_; + default: + MOZ_CRASH(); + } + } + + wasm::Tier2GeneratorTaskPtrVector& wasmTier2GeneratorWorklist( + const AutoLockHelperThreadState&) { + return wasmTier2GeneratorWorklist_; + } + + void incWasmTier2GeneratorsFinished(const AutoLockHelperThreadState&) { + wasmTier2GeneratorsFinished_++; + } + + uint32_t wasmTier2GeneratorsFinished(const AutoLockHelperThreadState&) const { + return wasmTier2GeneratorsFinished_; + } + + PromiseHelperTaskVector& promiseHelperTasks( + const AutoLockHelperThreadState&) { + return promiseHelperTasks_; + } + + ParseTaskVector& parseWorklist(const AutoLockHelperThreadState&) { + return parseWorklist_; + } + ParseTaskList& parseFinishedList(const AutoLockHelperThreadState&) { + return parseFinishedList_; + } + + DelazifyTaskList& delazifyWorklist(const AutoLockHelperThreadState&) { + return delazifyWorklist_; + } + + FreeDelazifyTaskVector& freeDelazifyTaskVector( + const AutoLockHelperThreadState&) { + return freeDelazifyTaskVector_; + } + + SourceCompressionTaskVector& compressionPendingList( + const AutoLockHelperThreadState&) { + return compressionPendingList_; + } + + SourceCompressionTaskVector& compressionWorklist( + const AutoLockHelperThreadState&) { + return compressionWorklist_; + } + + SourceCompressionTaskVector& compressionFinishedList( + const AutoLockHelperThreadState&) { + return compressionFinishedList_; + } + + GCParallelTaskList& gcParallelWorklist() { return gcParallelWorklist_; } + + void setGCParallelThreadCount(size_t count, + const AutoLockHelperThreadState&) { + MOZ_ASSERT(count >= 1); + MOZ_ASSERT(count <= threadCount); + gcParallelThreadCount = count; + } + + HelperThreadTaskVector& helperTasks(const AutoLockHelperThreadState&) { + return helperTasks_; + } + + bool canStartWasmCompile(const AutoLockHelperThreadState& lock, + wasm::CompileMode mode); + + bool canStartWasmTier1CompileTask(const AutoLockHelperThreadState& lock); + bool canStartWasmTier2CompileTask(const AutoLockHelperThreadState& lock); + bool canStartWasmTier2GeneratorTask(const AutoLockHelperThreadState& lock); + bool canStartPromiseHelperTask(const AutoLockHelperThreadState& lock); + bool canStartIonCompileTask(const AutoLockHelperThreadState& lock); + bool canStartIonFreeTask(const AutoLockHelperThreadState& lock); + bool canStartParseTask(const AutoLockHelperThreadState& lock); + bool canStartFreeDelazifyTask(const AutoLockHelperThreadState& lock); + bool canStartDelazifyTask(const AutoLockHelperThreadState& lock); + bool canStartCompressionTask(const AutoLockHelperThreadState& lock); + bool canStartGCParallelTask(const AutoLockHelperThreadState& lock); + + HelperThreadTask* maybeGetWasmCompile(const AutoLockHelperThreadState& lock, + wasm::CompileMode mode); + + HelperThreadTask* maybeGetWasmTier1CompileTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetWasmTier2CompileTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetWasmTier2GeneratorTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetPromiseHelperTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetIonCompileTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetLowPrioIonCompileTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetIonFreeTask(const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetParseTask(const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetFreeDelazifyTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetDelazifyTask(const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetCompressionTask( + const AutoLockHelperThreadState& lock); + HelperThreadTask* maybeGetGCParallelTask( + const AutoLockHelperThreadState& lock); + + enum class ScheduleCompressionTask { GC, API }; + + // Used by a major GC to signal processing enqueued compression tasks. + void startHandlingCompressionTasks(ScheduleCompressionTask schedule, + JSRuntime* maybeRuntime, + const AutoLockHelperThreadState& lock); + + jit::IonCompileTask* highestPriorityPendingIonCompile( + const AutoLockHelperThreadState& lock, bool checkExecutionStatus); + + private: + UniquePtr<ParseTask> finishParseTaskCommon(JSContext* cx, + JS::OffThreadToken* token); + + bool finishMultiParseTask(JSContext* cx, ParseTaskKind kind, + JS::OffThreadToken* token, + mozilla::Vector<RefPtr<JS::Stencil>>* stencils); + + public: + void cancelParseTask(JSRuntime* rt, JS::OffThreadToken* token); + void destroyParseTask(JSRuntime* rt, ParseTask* parseTask); + + void trace(JSTracer* trc); + + already_AddRefed<frontend::CompilationStencil> finishStencilTask( + JSContext* cx, JS::OffThreadToken* token, + JS::InstantiationStorage* storage); + bool finishMultiStencilsDecodeTask( + JSContext* cx, JS::OffThreadToken* token, + mozilla::Vector<RefPtr<JS::Stencil>>* stencils); + + bool hasActiveThreads(const AutoLockHelperThreadState&); + bool canStartTasks(const AutoLockHelperThreadState& locked); + void waitForAllTasks(); + void waitForAllTasksLocked(AutoLockHelperThreadState&); + + bool checkTaskThreadLimit(ThreadType threadType, size_t maxThreads, + bool isMaster, + const AutoLockHelperThreadState& lock) const; + bool checkTaskThreadLimit(ThreadType threadType, size_t maxThreads, + const AutoLockHelperThreadState& lock) const { + return checkTaskThreadLimit(threadType, maxThreads, /* isMaster */ false, + lock); + } + + void triggerFreeUnusedMemory(); + + private: + // Condition variable for notifiying the main thread that a helper task has + // completed some work. + js::ConditionVariable consumerWakeup; + + void dispatch(JS::DispatchReason reason, + const AutoLockHelperThreadState& locked); + + void runTask(HelperThreadTask* task, AutoLockHelperThreadState& lock); + + public: + bool submitTask(wasm::UniqueTier2GeneratorTask task); + bool submitTask(wasm::CompileTask* task, wasm::CompileMode mode); + bool submitTask(UniquePtr<jit::IonFreeTask> task, + const AutoLockHelperThreadState& lock); + bool submitTask(jit::IonCompileTask* task, + const AutoLockHelperThreadState& locked); + bool submitTask(UniquePtr<SourceCompressionTask> task, + const AutoLockHelperThreadState& locked); + bool submitTask(JSRuntime* rt, UniquePtr<ParseTask> task, + const AutoLockHelperThreadState& locked); + void submitTask(DelazifyTask* task, const AutoLockHelperThreadState& locked); + bool submitTask(UniquePtr<FreeDelazifyTask> task, + const AutoLockHelperThreadState& locked); + bool submitTask(PromiseHelperTask* task); + bool submitTask(GCParallelTask* task, + const AutoLockHelperThreadState& locked); + void runOneTask(AutoLockHelperThreadState& lock); + void runTaskLocked(HelperThreadTask* task, AutoLockHelperThreadState& lock); + + using Selector = HelperThreadTask* ( + GlobalHelperThreadState::*)(const AutoLockHelperThreadState&); + static const Selector selectors[]; + + HelperThreadTask* findHighestPriorityTask( + const AutoLockHelperThreadState& locked); +}; + +static inline bool IsHelperThreadStateInitialized() { + extern GlobalHelperThreadState* gHelperThreadState; + return gHelperThreadState; +} + +static inline GlobalHelperThreadState& HelperThreadState() { + extern GlobalHelperThreadState* gHelperThreadState; + + MOZ_ASSERT(gHelperThreadState); + return *gHelperThreadState; +} + +class MOZ_RAII AutoSetHelperThreadContext { + JSContext* cx; + AutoLockHelperThreadState& lock; + + public: + AutoSetHelperThreadContext(const JS::ContextOptions& options, + AutoLockHelperThreadState& lock); + ~AutoSetHelperThreadContext(); +}; + +struct MOZ_RAII AutoSetContextRuntime { + explicit AutoSetContextRuntime(JSRuntime* rt) { + TlsContext.get()->setRuntime(rt); + } + ~AutoSetContextRuntime() { TlsContext.get()->setRuntime(nullptr); } +}; + +struct ParseTask : public mozilla::LinkedListElement<ParseTask>, + public JS::OffThreadToken, + public HelperThreadTask { + JS::NativeStackLimit stackLimit; + ParseTaskKind kind; + JS::OwningCompileOptions options; + + // Context options from the main thread. + const JS::ContextOptions contextOptions; + + // HelperThreads are shared between all runtimes in the process so explicitly + // track which one we are associated with. + JSRuntime* runtime = nullptr; + + // Callback invoked off thread when the parse finishes. + JS::OffThreadCompileCallback callback; + void* callbackData; + + // For the multi-decode stencil case, holds onto the set of stencils produced + // offthread + mozilla::Vector<RefPtr<JS::Stencil>> stencils; + + // The input of the compilation. + UniquePtr<frontend::CompilationInput> stencilInput_; + + // The output of the compilation/decode task. + RefPtr<frontend::CompilationStencil> stencil_; + + UniquePtr<frontend::CompilationGCOutput> gcOutput_; + + // Record any errors happening while parsing or generating bytecode. + FrontendContext fc_; + + ParseTask(ParseTaskKind kind, JSContext* cx, + JS::OffThreadCompileCallback callback, void* callbackData); + virtual ~ParseTask(); + + bool init(JSContext* cx, const JS::ReadOnlyCompileOptions& options); + + void moveGCOutputInto(JS::InstantiationStorage& storage); + + void activate(JSRuntime* rt); + void deactivate(JSRuntime* rt); + + virtual void parse(JSContext* cx, FrontendContext* fc) = 0; + + bool runtimeMatches(JSRuntime* rt) { return runtime == rt; } + + void trace(JSTracer* trc); + + size_t sizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf) const; + size_t sizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const { + return mallocSizeOf(this) + sizeOfExcludingThis(mallocSizeOf); + } + + void runHelperThreadTask(AutoLockHelperThreadState& locked) override; + void runTask(AutoLockHelperThreadState& lock); + void scheduleDelazifyTask(AutoLockHelperThreadState& lock); + ThreadType threadType() override { return ThreadType::THREAD_TYPE_PARSE; } +}; + +// Base class for implementing the various strategies to iterate over the +// functions to be delazified, or to decide when to stop doing any +// delazification. +// +// When created, the `add` function should be called with the top-level +// ScriptIndex. +struct DelazifyStrategy { + using ScriptIndex = frontend::ScriptIndex; + virtual ~DelazifyStrategy() = default; + + // Returns true if no more functions should be delazified. Note, this does not + // imply that every function got delazified. + virtual bool done() const = 0; + + // Return a function identifier which represent the next function to be + // delazified. If no more function should be delazified, then return 0. + virtual ScriptIndex next() = 0; + + // Empty the list of functions to be processed next. done() should return true + // after this call. + virtual void clear() = 0; + + // Insert an index in the container of the delazification strategy. A strategy + // can choose to ignore the insertion of an index in its queue of function to + // delazify. Return false only in case of errors while inserting, and true + // otherwise. + [[nodiscard]] virtual bool insert(ScriptIndex index, + frontend::ScriptStencilRef& ref) = 0; + + // Add the inner functions of a delazified function. This function should only + // be called with a function which has some bytecode associated with it, and + // register functions which parent are already delazified. + // + // This function is called with the script index of: + // - top-level script, when starting the off-thread delazification. + // - functions added by `add` and delazified by `DelazifyTask`. + [[nodiscard]] bool add(FrontendContext* fc, + const frontend::CompilationStencil& stencil, + ScriptIndex index); +}; + +// Delazify all functions using a Depth First traversal of the function-tree +// ordered, where each functions is visited in source-order. +// +// When `add` is called with the top-level ScriptIndex. This will push all inner +// functions to a stack such that they are popped in source order. Each +// function, once delazified, would be used to schedule their inner functions +// the same way. +// +// Hypothesis: This strategy parses all functions in source order, with the +// expectation that calls will follow the same order, and that helper thread +// would always be ahead of the execution. +struct DepthFirstDelazification final : public DelazifyStrategy { + Vector<ScriptIndex, 0, SystemAllocPolicy> stack; + + bool done() const override { return stack.empty(); } + ScriptIndex next() override { return stack.popCopy(); } + void clear() override { return stack.clear(); } + bool insert(ScriptIndex index, frontend::ScriptStencilRef&) override { + return stack.append(index); + } +}; + +// Delazify all functions using a traversal which select the largest function +// first. The intent being that if the main thread races with the helper thread, +// then the main thread should only have to parse small functions instead of the +// large ones which would be prioritized by this delazification strategy. +struct LargeFirstDelazification final : public DelazifyStrategy { + using SourceSize = uint32_t; + Vector<std::pair<SourceSize, ScriptIndex>, 0, SystemAllocPolicy> heap; + + bool done() const override { return heap.empty(); } + ScriptIndex next() override; + void clear() override { return heap.clear(); } + bool insert(ScriptIndex, frontend::ScriptStencilRef&) override; +}; + +// Eagerly delazify functions, and send the result back to the runtime which +// requested the stencil to be parsed, by filling the stencil cache. +// +// This task is scheduled multiple times, each time it is scheduled, it +// delazifies a single function. Once the function is delazified, it schedules +// the inner functions of the delazified function for delazification using the +// DelazifyStrategy. The DelazifyStrategy is responsible for ordering and +// filtering functions to be delazified. +// +// When no more function have to be delazified, a FreeDelazifyTask is scheduled +// to remove the memory held by the DelazifyTask. +struct DelazifyTask : public mozilla::LinkedListElement<DelazifyTask>, + public HelperThreadTask { + JS::NativeStackLimit stackLimit; + // HelperThreads are shared between all runtimes in the process so explicitly + // track which one we are associated with. + JSRuntime* runtime = nullptr; + + // Context options originally from the main thread. + const JS::ContextOptions contextOptions; + + // Queue of functions to be processed while delazifying. + UniquePtr<DelazifyStrategy> strategy; + + // Every delazified function is merged back to provide context for delazifying + // even more functions. + frontend::CompilationStencilMerger merger; + + // Record any errors happening while parsing or generating bytecode. + FrontendContext fc_; + + // Create a new DelazifyTask and initialize it. + // + // In case of early failure, no errors are reported, as a DelazifyTask is an + // optimization and the VM should remain working even without this + // optimization in place. + static UniquePtr<DelazifyTask> Create( + JSRuntime* runtime, const JS::ContextOptions& contextOptions, + const JS::ReadOnlyCompileOptions& options, + const frontend::CompilationStencil& stencil); + + DelazifyTask(JSRuntime* runtime, const JS::ContextOptions& options); + ~DelazifyTask(); + + [[nodiscard]] bool init( + const JS::ReadOnlyCompileOptions& options, + UniquePtr<frontend::ExtensibleCompilationStencil>&& initial); + + // This function is called by delazify task thread to know whether the task + // should be interrupted. + // + // A delazify task holds on a thread until all functions iterated over by the + // strategy. However, as a delazify task iterates over multiple functions, it + // can easily be interrupted at function boundaries. + // + // TODO: (Bug 1773683) Plug this with the mozilla::Task::RequestInterrupt + // function which is wrapping HelperThreads tasks within Mozilla. + bool isInterrupted() { return false; } + + bool runtimeMatches(JSRuntime* rt) { return runtime == rt; } + + size_t sizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf) const; + size_t sizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf) const { + return mallocSizeOf(this) + sizeOfExcludingThis(mallocSizeOf); + } + + void runHelperThreadTask(AutoLockHelperThreadState& locked) override; + [[nodiscard]] bool runTask(JSContext* cx); + ThreadType threadType() override { return ThreadType::THREAD_TYPE_DELAZIFY; } +}; + +// The FreeDelazifyTask exists as this is a bad practice to `js_delete(this)`, +// as fields might be aliased across the destructor, such as with RAII guards. +// The FreeDelazifyTask limits the risk of adding these kind of issues by +// limiting the number of fields to the DelazifyTask pointer, before deleting +// it-self. +struct FreeDelazifyTask : public HelperThreadTask { + DelazifyTask* task; + + explicit FreeDelazifyTask(DelazifyTask* t) : task(t) {} + void runHelperThreadTask(AutoLockHelperThreadState& locked) override; + ThreadType threadType() override { + return ThreadType::THREAD_TYPE_DELAZIFY_FREE; + } +}; + +// It is not desirable to eagerly compress: if lazy functions that are tied to +// the ScriptSource were to be executed relatively soon after parsing, they +// would need to block on decompression, which hurts responsiveness. +// +// To this end, compression tasks are heap allocated and enqueued in a pending +// list by ScriptSource::setSourceCopy. When a major GC occurs, we schedule +// pending compression tasks and move the ones that are ready to be compressed +// to the worklist. Currently, a compression task is considered ready 2 major +// GCs after being enqueued. Completed tasks are handled during the sweeping +// phase by AttachCompressedSourcesTask, which runs in parallel with other GC +// sweeping tasks. +class SourceCompressionTask : public HelperThreadTask { + friend class HelperThread; + friend class ScriptSource; + + // The runtime that the ScriptSource is associated with, in the sense that + // it uses the runtime's immutable string cache. + JSRuntime* runtime_; + + // The major GC number of the runtime when the task was enqueued. + uint64_t majorGCNumber_; + + // The source to be compressed. + RefPtr<ScriptSource> source_; + + // The resultant compressed string. If the compressed string is larger + // than the original, or we OOM'd during compression, or nothing else + // except the task is holding the ScriptSource alive when scheduled to + // compress, this will remain None upon completion. + SharedImmutableString resultString_; + + public: + // The majorGCNumber is used for scheduling tasks. + SourceCompressionTask(JSRuntime* rt, ScriptSource* source) + : runtime_(rt), majorGCNumber_(rt->gc.majorGCCount()), source_(source) { + source->noteSourceCompressionTask(); + } + virtual ~SourceCompressionTask() = default; + + bool runtimeMatches(JSRuntime* runtime) const { return runtime == runtime_; } + bool shouldStart() const { + // We wait 2 major GCs to start compressing, in order to avoid + // immediate compression. + return runtime_->gc.majorGCCount() > majorGCNumber_ + 1; + } + + bool shouldCancel() const { + // If the refcount is exactly 1, then nothing else is holding on to the + // ScriptSource, so no reason to compress it and we should cancel the task. + return source_->refs == 1; + } + + void runTask(); + void runHelperThreadTask(AutoLockHelperThreadState& locked) override; + void complete(); + + ThreadType threadType() override { return ThreadType::THREAD_TYPE_COMPRESS; } + + private: + struct PerformTaskWork; + friend struct PerformTaskWork; + + // The work algorithm, aware whether it's compressing one-byte UTF-8 source + // text or UTF-16, for CharT either Utf8Unit or char16_t. Invoked by + // work() after doing a type-test of the ScriptSource*. + template <typename CharT> + void workEncodingSpecific(); +}; + +// A PromiseHelperTask is an OffThreadPromiseTask that executes a single job on +// a helper thread. Call js::StartOffThreadPromiseHelperTask to submit a +// PromiseHelperTask for execution. +// +// Concrete subclasses must implement execute and OffThreadPromiseTask::resolve. +// The helper thread will call execute() to do the main work. Then, the thread +// of the JSContext used to create the PromiseHelperTask will call resolve() to +// resolve promise according to those results. +struct PromiseHelperTask : OffThreadPromiseTask, public HelperThreadTask { + PromiseHelperTask(JSContext* cx, Handle<PromiseObject*> promise) + : OffThreadPromiseTask(cx, promise) {} + + // To be called on a helper thread and implemented by the derived class. + virtual void execute() = 0; + + // May be called in the absence of helper threads or off-thread promise + // support to synchronously execute and resolve a PromiseTask. + // + // Warning: After this function returns, 'this' can be deleted at any time, so + // the caller must immediately return from the stream callback. + void executeAndResolveAndDestroy(JSContext* cx); + + void runHelperThreadTask(AutoLockHelperThreadState& locked) override; + ThreadType threadType() override { return THREAD_TYPE_PROMISE_TASK; } +}; + +} /* namespace js */ + +#endif /* vm_HelperThreadState_h */ |