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Diffstat (limited to '')
-rw-r--r-- | layout/reftests/svg/as-image/canvas-drawImage-scale-1b.html | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/layout/reftests/svg/as-image/canvas-drawImage-scale-1b.html b/layout/reftests/svg/as-image/canvas-drawImage-scale-1b.html new file mode 100644 index 0000000000..94154d480e --- /dev/null +++ b/layout/reftests/svg/as-image/canvas-drawImage-scale-1b.html @@ -0,0 +1,28 @@ +<html class="reftest-wait"> + <head> + <script type="text/javascript"> + function go() { + var canvas = document.getElementById("canvas"); + var ctx = canvas.getContext("2d"); + + // Draw some orange + ctx.fillStyle = "orange"; + ctx.fillRect(0, 0, 100, 100); + + // Instantiate an image. Once it has loaded, draw it & take snapshot. + var image = new Image(); + image.onload = function() { + // Note that our canvas is 100x100, so our scaled 200x200 image will + // get cropped to 100x100. + ctx.scale(2, 2); // Scale our image-drawing by 2 + ctx.drawImage(image, 0, 0); + document.documentElement.removeAttribute("class"); + } + image.src ="lime100x100.svg"; + } + </script> + </head> + <body onload="go()"> + <canvas id="canvas" width="100" height="100"></canvas> +</body> +</html> |