diff options
Diffstat (limited to 'layout/style/test/test_animations_pausing.html')
-rw-r--r-- | layout/style/test/test_animations_pausing.html | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/layout/style/test/test_animations_pausing.html b/layout/style/test/test_animations_pausing.html new file mode 100644 index 0000000000..8aba46b5e8 --- /dev/null +++ b/layout/style/test/test_animations_pausing.html @@ -0,0 +1,79 @@ +<!DOCTYPE html> +<html> +<head> + <title> + Test for Animation.play() and Animation.pause() on compositor animations + </title> + <script src="/tests/SimpleTest/SimpleTest.js"></script> + <script src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="animation_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"> + <style type="text/css"> + @keyframes anim { + 0% { transform: translate(0px) } + 100% { transform: translate(100px) } + } + .target { + /* The animation target needs geometry in order to qualify for OMTA */ + width: 100px; + height: 100px; + background-color: white; + } + </style> +</head> +<body> +<div id="display"></div> +<script type="application/javascript"> +"use strict"; + +SimpleTest.waitForExplicitFinish(); + +runOMTATest(function() { + runAllAsyncAnimTests().then(SimpleTest.finish); +}, SimpleTest.finish, SpecialPowers); + +addAsyncAnimTest(async function() { + var [ div, cs ] = new_div("animation: anim 10s 2 linear alternate"); + + // Animation is initially running on compositor + await waitForPaintsFlushed(); + advance_clock(1000); + omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor, + "Animation is initally animating on compositor"); + + // pause() means it is no longer on the compositor + var animation = div.getAnimations()[0]; + animation.pause(); + // pause() should set up the changes to animations for the next layer + // transaction but it won't schedule a paint immediately so we need to tick + // the refresh driver before we can wait on the next paint. + advance_clock(0); + await waitForPaints(); + omta_is(div, "transform", { tx: 10 }, RunningOn.MainThread, + "After pausing, animation is removed from compositor"); + + // Animation remains paused + advance_clock(1000); + omta_is(div, "transform", { tx: 10 }, RunningOn.MainThread, + "Animation remains paused"); + + // play() puts the animation back on the compositor + animation.play(); + // As with pause(), play() will set up pending animations for the next layer + // transaction but won't schedule a paint so we need to tick the refresh + // driver before waiting on the next paint. + advance_clock(0); + await waitForPaints(); + omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor, + "After playing, animation is sent to compositor"); + + // Where it continues to run + advance_clock(1000); + omta_is(div, "transform", { tx: 20 }, RunningOn.Compositor, + "Animation continues playing on compositor"); + + done_div(); +}); +</script> +</body> +</html> |