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Diffstat (limited to '')
-rw-r--r-- | layout/tables/nsCellMap.cpp | 2506 |
1 files changed, 2506 insertions, 0 deletions
diff --git a/layout/tables/nsCellMap.cpp b/layout/tables/nsCellMap.cpp new file mode 100644 index 0000000000..6e9ae636d7 --- /dev/null +++ b/layout/tables/nsCellMap.cpp @@ -0,0 +1,2506 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsCellMap.h" + +#include "mozilla/PresShell.h" +#include "mozilla/StaticPtr.h" +#include "nsTArray.h" +#include "nsTableFrame.h" +#include "nsTableCellFrame.h" +#include "nsTableRowFrame.h" +#include "nsTableRowGroupFrame.h" +#include <algorithm> + +using namespace mozilla; + +static void SetDamageArea(int32_t aStartCol, int32_t aStartRow, + int32_t aColCount, int32_t aRowCount, + TableArea& aDamageArea) { + NS_ASSERTION(aStartCol >= 0, "negative col index"); + NS_ASSERTION(aStartRow >= 0, "negative row index"); + NS_ASSERTION(aColCount >= 0, "negative col count"); + NS_ASSERTION(aRowCount >= 0, "negative row count"); + aDamageArea.StartCol() = aStartCol; + aDamageArea.StartRow() = aStartRow; + aDamageArea.ColCount() = aColCount; + aDamageArea.RowCount() = aRowCount; +} + +// Empty static array used for SafeElementAt() calls on mRows. +static StaticAutoPtr<nsCellMap::CellDataArray> sEmptyRow; + +// CellData + +CellData::CellData(nsTableCellFrame* aOrigCell) { + MOZ_COUNT_CTOR(CellData); + static_assert(sizeof(mOrigCell) == sizeof(mBits), + "mOrigCell and mBits must be the same size"); + mOrigCell = aOrigCell; +} + +CellData::~CellData() { MOZ_COUNT_DTOR(CellData); } + +BCCellData::BCCellData(nsTableCellFrame* aOrigCell) : CellData(aOrigCell) { + MOZ_COUNT_CTOR(BCCellData); +} + +BCCellData::~BCCellData() { MOZ_COUNT_DTOR(BCCellData); } + +// nsTableCellMap + +nsTableCellMap::nsTableCellMap(nsTableFrame& aTableFrame, bool aBorderCollapse) + : mTableFrame(aTableFrame), mFirstMap(nullptr), mBCInfo(nullptr) { + MOZ_COUNT_CTOR(nsTableCellMap); + + nsTableFrame::RowGroupArray orderedRowGroups; + aTableFrame.OrderRowGroups(orderedRowGroups); + + nsTableRowGroupFrame* prior = nullptr; + for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) { + nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX]; + InsertGroupCellMap(rgFrame, prior); + prior = rgFrame; + } + if (aBorderCollapse) { + mBCInfo = new BCInfo(); + } +} + +nsTableCellMap::~nsTableCellMap() { + MOZ_COUNT_DTOR(nsTableCellMap); + + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + nsCellMap* next = cellMap->GetNextSibling(); + delete cellMap; + cellMap = next; + } + + if (mBCInfo) { + DeleteIEndBEndBorders(); + delete mBCInfo; + } +} + +// Get the bcData holding the border segments of the iEnd edge of the table +BCData* nsTableCellMap::GetIEndMostBorder(int32_t aRowIndex) { + if (!mBCInfo) ABORT1(nullptr); + + int32_t numRows = mBCInfo->mIEndBorders.Length(); + if (aRowIndex < numRows) { + return &mBCInfo->mIEndBorders.ElementAt(aRowIndex); + } + + mBCInfo->mIEndBorders.SetLength(aRowIndex + 1); + return &mBCInfo->mIEndBorders.ElementAt(aRowIndex); +} + +// Get the bcData holding the border segments of the bEnd edge of the table +BCData* nsTableCellMap::GetBEndMostBorder(int32_t aColIndex) { + if (!mBCInfo) ABORT1(nullptr); + + int32_t numCols = mBCInfo->mBEndBorders.Length(); + if (aColIndex < numCols) { + return &mBCInfo->mBEndBorders.ElementAt(aColIndex); + } + + mBCInfo->mBEndBorders.SetLength(aColIndex + 1); + return &mBCInfo->mBEndBorders.ElementAt(aColIndex); +} + +// delete the borders corresponding to the iEnd and bEnd edges of the table +void nsTableCellMap::DeleteIEndBEndBorders() { + if (mBCInfo) { + mBCInfo->mBEndBorders.Clear(); + mBCInfo->mIEndBorders.Clear(); + } +} + +void nsTableCellMap::InsertGroupCellMap(nsCellMap* aPrevMap, + nsCellMap& aNewMap) { + nsCellMap* next; + if (aPrevMap) { + next = aPrevMap->GetNextSibling(); + aPrevMap->SetNextSibling(&aNewMap); + } else { + next = mFirstMap; + mFirstMap = &aNewMap; + } + aNewMap.SetNextSibling(next); +} + +void nsTableCellMap::InsertGroupCellMap(nsTableRowGroupFrame* aNewGroup, + nsTableRowGroupFrame*& aPrevGroup) { + nsCellMap* newMap = new nsCellMap(aNewGroup, mBCInfo != nullptr); + nsCellMap* prevMap = nullptr; + nsCellMap* lastMap = mFirstMap; + if (aPrevGroup) { + nsCellMap* map = mFirstMap; + while (map) { + lastMap = map; + if (map->GetRowGroup() == aPrevGroup) { + prevMap = map; + break; + } + map = map->GetNextSibling(); + } + } + if (!prevMap) { + if (aPrevGroup) { + prevMap = lastMap; + aPrevGroup = (prevMap) ? prevMap->GetRowGroup() : nullptr; + } else { + aPrevGroup = nullptr; + } + } + InsertGroupCellMap(prevMap, *newMap); +} + +void nsTableCellMap::RemoveGroupCellMap(nsTableRowGroupFrame* aGroup) { + nsCellMap* map = mFirstMap; + nsCellMap* prior = nullptr; + while (map) { + if (map->GetRowGroup() == aGroup) { + nsCellMap* next = map->GetNextSibling(); + if (mFirstMap == map) { + mFirstMap = next; + } else { + prior->SetNextSibling(next); + } + delete map; + break; + } + prior = map; + map = map->GetNextSibling(); + } +} + +static nsCellMap* FindMapFor(const nsTableRowGroupFrame* aRowGroup, + nsCellMap* aStart, const nsCellMap* aEnd) { + for (nsCellMap* map = aStart; map != aEnd; map = map->GetNextSibling()) { + if (aRowGroup == map->GetRowGroup()) { + return map; + } + } + + return nullptr; +} + +nsCellMap* nsTableCellMap::GetMapFor(const nsTableRowGroupFrame* aRowGroup, + nsCellMap* aStartHint) const { + MOZ_ASSERT(aRowGroup, "Must have a rowgroup"); + NS_ASSERTION(!aRowGroup->GetPrevInFlow(), + "GetMapFor called with continuation"); + if (aStartHint) { + nsCellMap* map = FindMapFor(aRowGroup, aStartHint, nullptr); + if (map) { + return map; + } + } + + nsCellMap* map = FindMapFor(aRowGroup, mFirstMap, aStartHint); + if (map) { + return map; + } + + // If aRowGroup is a repeated header or footer find the header or footer it + // was repeated from. + if (aRowGroup->IsRepeatable()) { + auto findOtherRowGroupOfType = + [aRowGroup](nsTableFrame* aTable) -> nsTableRowGroupFrame* { + const auto display = aRowGroup->StyleDisplay()->mDisplay; + auto* table = aTable->FirstContinuation(); + for (; table; table = table->GetNextContinuation()) { + for (auto* child : table->PrincipalChildList()) { + if (child->StyleDisplay()->mDisplay == display && + child != aRowGroup) { + return static_cast<nsTableRowGroupFrame*>(child); + } + } + } + return nullptr; + }; + if (auto* rgOrig = findOtherRowGroupOfType(&mTableFrame)) { + return GetMapFor(rgOrig, aStartHint); + } + MOZ_ASSERT_UNREACHABLE( + "A repeated header/footer should always have an " + "original header/footer it was repeated from"); + } + + return nullptr; +} + +void nsTableCellMap::Synchronize(nsTableFrame* aTableFrame) { + nsTableFrame::RowGroupArray orderedRowGroups; + AutoTArray<nsCellMap*, 8> maps; + + aTableFrame->OrderRowGroups(orderedRowGroups); + if (!orderedRowGroups.Length()) { + return; + } + + // XXXbz this fails if orderedRowGroups is missing some row groups + // (due to OOM when appending to the array, e.g. -- we leak maps in + // that case). + + // Scope |map| outside the loop so we can use it as a hint. + nsCellMap* map = nullptr; + for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) { + nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX]; + map = GetMapFor(static_cast<nsTableRowGroupFrame*>(rgFrame->FirstInFlow()), + map); + if (map) { + // XXX(Bug 1631371) Check if this should use a fallible operation as it + // pretended earlier, or change the return type to void. + maps.AppendElement(map); + } + } + if (maps.IsEmpty()) { + MOZ_ASSERT(!mFirstMap); + return; + } + + int32_t mapIndex = maps.Length() - 1; // Might end up -1 + nsCellMap* nextMap = maps.ElementAt(mapIndex); + nextMap->SetNextSibling(nullptr); + for (mapIndex--; mapIndex >= 0; mapIndex--) { + nsCellMap* map = maps.ElementAt(mapIndex); + map->SetNextSibling(nextMap); + nextMap = map; + } + mFirstMap = nextMap; +} + +bool nsTableCellMap::HasMoreThanOneCell(int32_t aRowIndex) const { + int32_t rowIndex = aRowIndex; + nsCellMap* map = mFirstMap; + while (map) { + if (map->GetRowCount() > rowIndex) { + return map->HasMoreThanOneCell(rowIndex); + } + rowIndex -= map->GetRowCount(); + map = map->GetNextSibling(); + } + return false; +} + +int32_t nsTableCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const { + int32_t rowIndex = aRowIndex; + nsCellMap* map = mFirstMap; + while (map) { + if (map->GetRowCount() > rowIndex) { + return map->GetNumCellsOriginatingInRow(rowIndex); + } + rowIndex -= map->GetRowCount(); + map = map->GetNextSibling(); + } + return 0; +} +int32_t nsTableCellMap::GetEffectiveRowSpan(int32_t aRowIndex, + int32_t aColIndex) const { + int32_t rowIndex = aRowIndex; + nsCellMap* map = mFirstMap; + while (map) { + if (map->GetRowCount() > rowIndex) { + return map->GetRowSpan(rowIndex, aColIndex, true); + } + rowIndex -= map->GetRowCount(); + map = map->GetNextSibling(); + } + MOZ_ASSERT_UNREACHABLE("Bogus row index?"); + return 0; +} + +int32_t nsTableCellMap::GetEffectiveColSpan(int32_t aRowIndex, + int32_t aColIndex) const { + int32_t rowIndex = aRowIndex; + nsCellMap* map = mFirstMap; + while (map) { + if (map->GetRowCount() > rowIndex) { + return map->GetEffectiveColSpan(*this, rowIndex, aColIndex); + } + rowIndex -= map->GetRowCount(); + map = map->GetNextSibling(); + } + MOZ_ASSERT_UNREACHABLE("Bogus row index?"); + return 0; +} + +nsTableCellFrame* nsTableCellMap::GetCellFrame(int32_t aRowIndex, + int32_t aColIndex, + CellData& aData, + bool aUseRowIfOverlap) const { + int32_t rowIndex = aRowIndex; + nsCellMap* map = mFirstMap; + while (map) { + if (map->GetRowCount() > rowIndex) { + return map->GetCellFrame(rowIndex, aColIndex, aData, aUseRowIfOverlap); + } + rowIndex -= map->GetRowCount(); + map = map->GetNextSibling(); + } + return nullptr; +} + +nsColInfo* nsTableCellMap::GetColInfoAt(int32_t aColIndex) { + int32_t numColsToAdd = aColIndex + 1 - mCols.Length(); + if (numColsToAdd > 0) { + AddColsAtEnd(numColsToAdd); // XXX this could fail to add cols in theory + } + return &mCols.ElementAt(aColIndex); +} + +int32_t nsTableCellMap::GetRowCount() const { + int32_t numRows = 0; + nsCellMap* map = mFirstMap; + while (map) { + numRows += map->GetRowCount(); + map = map->GetNextSibling(); + } + return numRows; +} + +CellData* nsTableCellMap::GetDataAt(int32_t aRowIndex, + int32_t aColIndex) const { + int32_t rowIndex = aRowIndex; + nsCellMap* map = mFirstMap; + while (map) { + if (map->GetRowCount() > rowIndex) { + return map->GetDataAt(rowIndex, aColIndex); + } + rowIndex -= map->GetRowCount(); + map = map->GetNextSibling(); + } + return nullptr; +} + +void nsTableCellMap::AddColsAtEnd(uint32_t aNumCols) { + // XXX(Bug 1631371) Check if this should use a fallible operation as it + // pretended earlier. + mCols.AppendElements(aNumCols); + if (mBCInfo) { + // XXX(Bug 1631371) Check if this should use a fallible operation as it + // pretended earlier. + mBCInfo->mBEndBorders.AppendElements(aNumCols); + } +} + +void nsTableCellMap::RemoveColsAtEnd() { + // Remove the cols at the end which don't have originating cells or cells + // spanning into them. Only do this if the col was created as + // eColAnonymousCell + int32_t numCols = GetColCount(); + int32_t lastGoodColIndex = mTableFrame.GetIndexOfLastRealCol(); + MOZ_ASSERT(lastGoodColIndex >= -1); + for (int32_t colX = numCols - 1; colX > lastGoodColIndex; colX--) { + nsColInfo& colInfo = mCols.ElementAt(colX); + if ((colInfo.mNumCellsOrig <= 0) && (colInfo.mNumCellsSpan <= 0)) { + mCols.RemoveElementAt(colX); + + if (mBCInfo) { + int32_t count = mBCInfo->mBEndBorders.Length(); + if (colX < count) { + mBCInfo->mBEndBorders.RemoveElementAt(colX); + } + } + } else + break; // only remove until we encounter the 1st valid one + } +} + +void nsTableCellMap::ClearCols() { + mCols.Clear(); + if (mBCInfo) mBCInfo->mBEndBorders.Clear(); +} +void nsTableCellMap::InsertRows(nsTableRowGroupFrame* aParent, + nsTArray<nsTableRowFrame*>& aRows, + int32_t aFirstRowIndex, bool aConsiderSpans, + TableArea& aDamageArea) { + int32_t numNewRows = aRows.Length(); + if ((numNewRows <= 0) || (aFirstRowIndex < 0)) ABORT0(); + + int32_t rowIndex = aFirstRowIndex; + int32_t rgStartRowIndex = 0; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + nsTableRowGroupFrame* rg = cellMap->GetRowGroup(); + if (rg == aParent) { + cellMap->InsertRows(*this, aRows, rowIndex, aConsiderSpans, + rgStartRowIndex, aDamageArea); +#ifdef DEBUG_TABLE_CELLMAP + Dump("after InsertRows"); +#endif + if (mBCInfo) { + int32_t count = mBCInfo->mIEndBorders.Length(); + if (aFirstRowIndex < count) { + for (int32_t rowX = aFirstRowIndex; + rowX < aFirstRowIndex + numNewRows; rowX++) { + mBCInfo->mIEndBorders.InsertElementAt(rowX); + } + } else { + GetIEndMostBorder( + aFirstRowIndex); // this will create missing entries + for (int32_t rowX = aFirstRowIndex + 1; + rowX < aFirstRowIndex + numNewRows; rowX++) { + mBCInfo->mIEndBorders.AppendElement(); + } + } + } + return; + } + int32_t rowCount = cellMap->GetRowCount(); + rgStartRowIndex += rowCount; + rowIndex -= rowCount; + cellMap = cellMap->GetNextSibling(); + } + + NS_ERROR("Attempt to insert row into wrong map."); +} + +void nsTableCellMap::RemoveRows(int32_t aFirstRowIndex, + int32_t aNumRowsToRemove, bool aConsiderSpans, + TableArea& aDamageArea) { + int32_t rowIndex = aFirstRowIndex; + int32_t rgStartRowIndex = 0; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + int32_t rowCount = cellMap->GetRowCount(); + if (rowCount > rowIndex) { + cellMap->RemoveRows(*this, rowIndex, aNumRowsToRemove, aConsiderSpans, + rgStartRowIndex, aDamageArea); + if (mBCInfo) { + for (int32_t rowX = aFirstRowIndex + aNumRowsToRemove - 1; + rowX >= aFirstRowIndex; rowX--) { + if (uint32_t(rowX) < mBCInfo->mIEndBorders.Length()) { + mBCInfo->mIEndBorders.RemoveElementAt(rowX); + } + } + } + break; + } + rgStartRowIndex += rowCount; + rowIndex -= rowCount; + cellMap = cellMap->GetNextSibling(); + } +#ifdef DEBUG_TABLE_CELLMAP + Dump("after RemoveRows"); +#endif +} + +CellData* nsTableCellMap::AppendCell(nsTableCellFrame& aCellFrame, + int32_t aRowIndex, + bool aRebuildIfNecessary, + TableArea& aDamageArea) { + MOZ_ASSERT(&aCellFrame == aCellFrame.FirstInFlow(), + "invalid call on continuing frame"); + nsIFrame* rgFrame = aCellFrame.GetParent(); // get the row + if (!rgFrame) return 0; + rgFrame = rgFrame->GetParent(); // get the row group + if (!rgFrame) return 0; + + CellData* result = nullptr; + int32_t rowIndex = aRowIndex; + int32_t rgStartRowIndex = 0; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + if (cellMap->GetRowGroup() == rgFrame) { + result = + cellMap->AppendCell(*this, &aCellFrame, rowIndex, aRebuildIfNecessary, + rgStartRowIndex, aDamageArea); + break; + } + int32_t rowCount = cellMap->GetRowCount(); + rgStartRowIndex += rowCount; + rowIndex -= rowCount; + cellMap = cellMap->GetNextSibling(); + } +#ifdef DEBUG_TABLE_CELLMAP + Dump("after AppendCell"); +#endif + return result; +} + +void nsTableCellMap::InsertCells(nsTArray<nsTableCellFrame*>& aCellFrames, + int32_t aRowIndex, int32_t aColIndexBefore, + TableArea& aDamageArea) { + int32_t rowIndex = aRowIndex; + int32_t rgStartRowIndex = 0; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + int32_t rowCount = cellMap->GetRowCount(); + if (rowCount > rowIndex) { + cellMap->InsertCells(*this, aCellFrames, rowIndex, aColIndexBefore, + rgStartRowIndex, aDamageArea); + break; + } + rgStartRowIndex += rowCount; + rowIndex -= rowCount; + cellMap = cellMap->GetNextSibling(); + } +#ifdef DEBUG_TABLE_CELLMAP + Dump("after InsertCells"); +#endif +} + +void nsTableCellMap::RemoveCell(nsTableCellFrame* aCellFrame, int32_t aRowIndex, + TableArea& aDamageArea) { + if (!aCellFrame) ABORT0(); + MOZ_ASSERT(aCellFrame == aCellFrame->FirstInFlow(), + "invalid call on continuing frame"); + int32_t rowIndex = aRowIndex; + int32_t rgStartRowIndex = 0; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + int32_t rowCount = cellMap->GetRowCount(); + if (rowCount > rowIndex) { + cellMap->RemoveCell(*this, aCellFrame, rowIndex, rgStartRowIndex, + aDamageArea); +#ifdef DEBUG_TABLE_CELLMAP + Dump("after RemoveCell"); +#endif + return; + } + rgStartRowIndex += rowCount; + rowIndex -= rowCount; + cellMap = cellMap->GetNextSibling(); + } + // if we reach this point - the cell did not get removed, the caller of this + // routine will delete the cell and the cellmap will probably hold a reference + // to the deleted cell which will cause a subsequent crash when this cell is + // referenced later + NS_ERROR("nsTableCellMap::RemoveCell - could not remove cell"); +} + +void nsTableCellMap::RebuildConsideringCells( + nsCellMap* aCellMap, nsTArray<nsTableCellFrame*>* aCellFrames, + int32_t aRowIndex, int32_t aColIndex, bool aInsert, + TableArea& aDamageArea) { + int32_t numOrigCols = GetColCount(); + ClearCols(); + nsCellMap* cellMap = mFirstMap; + int32_t rowCount = 0; + while (cellMap) { + if (cellMap == aCellMap) { + cellMap->RebuildConsideringCells(*this, numOrigCols, aCellFrames, + aRowIndex, aColIndex, aInsert); + } else { + cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0, + false); + } + rowCount += cellMap->GetRowCount(); + cellMap = cellMap->GetNextSibling(); + } + SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea); +} + +void nsTableCellMap::RebuildConsideringRows( + nsCellMap* aCellMap, int32_t aStartRowIndex, + nsTArray<nsTableRowFrame*>* aRowsToInsert, int32_t aNumRowsToRemove, + TableArea& aDamageArea) { + MOZ_ASSERT(!aRowsToInsert || aNumRowsToRemove == 0, + "Can't handle both removing and inserting rows at once"); + + int32_t numOrigCols = GetColCount(); + ClearCols(); + nsCellMap* cellMap = mFirstMap; + int32_t rowCount = 0; + while (cellMap) { + if (cellMap == aCellMap) { + cellMap->RebuildConsideringRows(*this, aStartRowIndex, aRowsToInsert, + aNumRowsToRemove); + } else { + cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0, + false); + } + rowCount += cellMap->GetRowCount(); + cellMap = cellMap->GetNextSibling(); + } + SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea); +} + +int32_t nsTableCellMap::GetNumCellsOriginatingInCol(int32_t aColIndex) const { + int32_t colCount = mCols.Length(); + if ((aColIndex >= 0) && (aColIndex < colCount)) { + return mCols.ElementAt(aColIndex).mNumCellsOrig; + } else { + NS_ERROR("nsCellMap::GetNumCellsOriginatingInCol - bad col index"); + return 0; + } +} + +#ifdef DEBUG +void nsTableCellMap::Dump(char* aString) const { + if (aString) printf("%s \n", aString); + printf("***** START TABLE CELL MAP DUMP ***** %p\n", (void*)this); + // output col info + int32_t colCount = mCols.Length(); + printf("cols array orig/span-> %p", (void*)this); + for (int32_t colX = 0; colX < colCount; colX++) { + const nsColInfo& colInfo = mCols.ElementAt(colX); + printf("%d=%d/%d ", colX, colInfo.mNumCellsOrig, colInfo.mNumCellsSpan); + } + printf(" cols in cache %d\n", int(mTableFrame.GetColCache().Length())); + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + cellMap->Dump(nullptr != mBCInfo); + cellMap = cellMap->GetNextSibling(); + } + if (nullptr != mBCInfo) { + printf("***** block-end borders *****\n"); + nscoord size; + BCBorderOwner owner; + LogicalSide side; + bool segStart; + bool bevel; + int32_t colIndex; + int32_t numCols = mBCInfo->mBEndBorders.Length(); + for (int32_t i = 0; i <= 2; i++) { + printf("\n "); + for (colIndex = 0; colIndex < numCols; colIndex++) { + BCData& cd = mBCInfo->mBEndBorders.ElementAt(colIndex); + if (0 == i) { + size = cd.GetBStartEdge(owner, segStart); + printf("t=%d%X%d ", int32_t(size), owner, segStart); + } else if (1 == i) { + size = cd.GetIStartEdge(owner, segStart); + printf("l=%d%X%d ", int32_t(size), owner, segStart); + } else { + size = cd.GetCorner(side, bevel); + printf("c=%d%X%d ", int32_t(size), side, bevel); + } + } + BCData& cd = mBCInfo->mBEndIEndCorner; + if (0 == i) { + size = cd.GetBStartEdge(owner, segStart); + printf("t=%d%X%d ", int32_t(size), owner, segStart); + } else if (1 == i) { + size = cd.GetIStartEdge(owner, segStart); + printf("l=%d%X%d ", int32_t(size), owner, segStart); + } else { + size = cd.GetCorner(side, bevel); + printf("c=%d%X%d ", int32_t(size), side, bevel); + } + } + printf("\n"); + } + printf("***** END TABLE CELL MAP DUMP *****\n"); +} +#endif + +nsTableCellFrame* nsTableCellMap::GetCellInfoAt(int32_t aRowIndex, + int32_t aColIndex, + bool* aOriginates, + int32_t* aColSpan) const { + int32_t rowIndex = aRowIndex; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + if (cellMap->GetRowCount() > rowIndex) { + return cellMap->GetCellInfoAt(*this, rowIndex, aColIndex, aOriginates, + aColSpan); + } + rowIndex -= cellMap->GetRowCount(); + cellMap = cellMap->GetNextSibling(); + } + return nullptr; +} + +int32_t nsTableCellMap::GetIndexByRowAndColumn(int32_t aRow, + int32_t aColumn) const { + int32_t index = 0; + + int32_t colCount = mCols.Length(); + int32_t rowIndex = aRow; + + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + int32_t rowCount = cellMap->GetRowCount(); + if (rowIndex >= rowCount) { + // If the rowCount is less than the rowIndex, this means that the index is + // not within the current map. If so, get the index of the last cell in + // the last row. + rowIndex -= rowCount; + + int32_t cellMapIdx = cellMap->GetHighestIndex(colCount); + if (cellMapIdx != -1) index += cellMapIdx + 1; + + } else { + // Index is in valid range for this cellmap, so get the index of rowIndex + // and aColumn. + int32_t cellMapIdx = + cellMap->GetIndexByRowAndColumn(colCount, rowIndex, aColumn); + if (cellMapIdx == -1) return -1; // no cell at the given row and column. + + index += cellMapIdx; + return index; // no need to look through further maps here + } + + cellMap = cellMap->GetNextSibling(); + } + + return -1; +} + +void nsTableCellMap::GetRowAndColumnByIndex(int32_t aIndex, int32_t* aRow, + int32_t* aColumn) const { + *aRow = -1; + *aColumn = -1; + + int32_t colCount = mCols.Length(); + + int32_t previousRows = 0; + int32_t index = aIndex; + + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + int32_t rowCount = cellMap->GetRowCount(); + // Determine the highest possible index in this map to see + // if wanted index is in here. + int32_t cellMapIdx = cellMap->GetHighestIndex(colCount); + if (cellMapIdx == -1) { + // The index is not within this map, increase the total row index + // accordingly. + previousRows += rowCount; + } else { + if (index > cellMapIdx) { + // The index is not within this map, so decrease it by the cellMapIdx + // determined index and increase the total row index accordingly. + index -= cellMapIdx + 1; + previousRows += rowCount; + } else { + cellMap->GetRowAndColumnByIndex(colCount, index, aRow, aColumn); + // If there were previous indexes, take them into account. + *aRow += previousRows; + return; // no need to look any further. + } + } + + cellMap = cellMap->GetNextSibling(); + } +} + +bool nsTableCellMap::RowIsSpannedInto(int32_t aRowIndex, + int32_t aNumEffCols) const { + int32_t rowIndex = aRowIndex; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + if (cellMap->GetRowCount() > rowIndex) { + return cellMap->RowIsSpannedInto(rowIndex, aNumEffCols); + } + rowIndex -= cellMap->GetRowCount(); + cellMap = cellMap->GetNextSibling(); + } + return false; +} + +bool nsTableCellMap::RowHasSpanningCells(int32_t aRowIndex, + int32_t aNumEffCols) const { + int32_t rowIndex = aRowIndex; + nsCellMap* cellMap = mFirstMap; + while (cellMap) { + if (cellMap->GetRowCount() > rowIndex) { + return cellMap->RowHasSpanningCells(rowIndex, aNumEffCols); + } + rowIndex -= cellMap->GetRowCount(); + cellMap = cellMap->GetNextSibling(); + } + return false; +} + +// FIXME: The only value callers pass for aSide is eLogicalSideBEnd. +// Consider removing support for the other three values. +void nsTableCellMap::ResetBStartStart(LogicalSide aSide, nsCellMap& aCellMap, + uint32_t aRowGroupStart, + uint32_t aRowIndex, uint32_t aColIndex) { + if (!mBCInfo) ABORT0(); + + BCCellData* cellData; + BCData* bcData = nullptr; + + switch (aSide) { + case eLogicalSideBEnd: + aRowIndex++; + [[fallthrough]]; + case eLogicalSideBStart: + cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex - aRowGroupStart, + aColIndex); + if (cellData) { + bcData = &cellData->mData; + } else { + NS_ASSERTION(aSide == eLogicalSideBEnd, "program error"); + // try the next row group + nsCellMap* cellMap = aCellMap.GetNextSibling(); + if (cellMap) { + cellData = (BCCellData*)cellMap->GetDataAt(0, aColIndex); + if (cellData) { + bcData = &cellData->mData; + } else { + bcData = GetBEndMostBorder(aColIndex); + } + } + } + break; + case eLogicalSideIEnd: + aColIndex++; + [[fallthrough]]; + case eLogicalSideIStart: + cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex - aRowGroupStart, + aColIndex); + if (cellData) { + bcData = &cellData->mData; + } else { + NS_ASSERTION(aSide == eLogicalSideIEnd, "program error"); + bcData = GetIEndMostBorder(aRowIndex); + } + break; + } + if (bcData) { + bcData->SetBStartStart(false); + } +} + +// store the aSide border segment at coord = (aRowIndex, aColIndex). For +// bStart/iStart, store the info at coord. For bEnd/iEnd store it at the +// adjacent location so that it is bStart/iStart at that location. If the new +// location is at the iEnd or bEnd edge of the table, then store it one of the +// special arrays (iEnd-most borders, bEnd-most borders). +void nsTableCellMap::SetBCBorderEdge(LogicalSide aSide, nsCellMap& aCellMap, + uint32_t aCellMapStart, uint32_t aRowIndex, + uint32_t aColIndex, uint32_t aLength, + BCBorderOwner aOwner, nscoord aSize, + bool aChanged) { + if (!mBCInfo) ABORT0(); + + BCCellData* cellData; + int32_t lastIndex, xIndex, yIndex; + int32_t xPos = aColIndex; + int32_t yPos = aRowIndex; + int32_t rgYPos = aRowIndex - aCellMapStart; + bool changed; + + switch (aSide) { + case eLogicalSideBEnd: + rgYPos++; + yPos++; + [[fallthrough]]; + case eLogicalSideBStart: + lastIndex = xPos + aLength - 1; + for (xIndex = xPos; xIndex <= lastIndex; xIndex++) { + changed = aChanged && (xIndex == xPos); + BCData* bcData = nullptr; + cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xIndex); + if (!cellData) { + int32_t numRgRows = aCellMap.GetRowCount(); + if (yPos < numRgRows) { // add a dead cell data + TableArea damageArea; + cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos, + false, 0, damageArea); + if (!cellData) ABORT0(); + } else { + NS_ASSERTION(aSide == eLogicalSideBEnd, "program error"); + // try the next non empty row group + nsCellMap* cellMap = aCellMap.GetNextSibling(); + while (cellMap && (0 == cellMap->GetRowCount())) { + cellMap = cellMap->GetNextSibling(); + } + if (cellMap) { + cellData = (BCCellData*)cellMap->GetDataAt(0, xIndex); + if (!cellData) { // add a dead cell + TableArea damageArea; + cellData = (BCCellData*)cellMap->AppendCell( + *this, nullptr, 0, false, 0, damageArea); + } + } else { // must be at the end of the table + bcData = GetBEndMostBorder(xIndex); + } + } + } + if (!bcData && cellData) { + bcData = &cellData->mData; + } + if (bcData) { + bcData->SetBStartEdge(aOwner, aSize, changed); + } else + NS_ERROR("Cellmap: BStart edge not found"); + } + break; + case eLogicalSideIEnd: + xPos++; + [[fallthrough]]; + case eLogicalSideIStart: + // since bStart, bEnd borders were set, there should already be a cellData + // entry + lastIndex = rgYPos + aLength - 1; + for (yIndex = rgYPos; yIndex <= lastIndex; yIndex++) { + changed = aChanged && (yIndex == rgYPos); + cellData = (BCCellData*)aCellMap.GetDataAt(yIndex, xPos); + if (cellData) { + cellData->mData.SetIStartEdge(aOwner, aSize, changed); + } else { + NS_ASSERTION(aSide == eLogicalSideIEnd, "program error"); + BCData* bcData = GetIEndMostBorder(yIndex + aCellMapStart); + if (bcData) { + bcData->SetIStartEdge(aOwner, aSize, changed); + } else + NS_ERROR("Cellmap: IStart edge not found"); + } + } + break; + } +} + +// store corner info (aOwner, aSubSize, aBevel). For aCorner = eBStartIStart, +// store the info at (aRowIndex, aColIndex). For eBStartIEnd, store it in the +// entry to the iEnd-wards where it would be BStartIStart. For eBEndIEnd, store +// it in the entry to the bEnd-wards. etc. +void nsTableCellMap::SetBCBorderCorner(LogicalCorner aCorner, + nsCellMap& aCellMap, + uint32_t aCellMapStart, + uint32_t aRowIndex, uint32_t aColIndex, + LogicalSide aOwner, nscoord aSubSize, + bool aBevel, bool aIsBEndIEnd) { + if (!mBCInfo) ABORT0(); + + if (aIsBEndIEnd) { + mBCInfo->mBEndIEndCorner.SetCorner(aSubSize, aOwner, aBevel); + return; + } + + int32_t xPos = aColIndex; + int32_t yPos = aRowIndex; + int32_t rgYPos = aRowIndex - aCellMapStart; + + if (eLogicalCornerBStartIEnd == aCorner) { + xPos++; + } else if (eLogicalCornerBEndIEnd == aCorner) { + xPos++; + rgYPos++; + yPos++; + } else if (eLogicalCornerBEndIStart == aCorner) { + rgYPos++; + yPos++; + } + + BCCellData* cellData = nullptr; + BCData* bcData = nullptr; + if (GetColCount() <= xPos) { + NS_ASSERTION(xPos == GetColCount(), "program error"); + // at the iEnd edge of the table as we checked the corner before + NS_ASSERTION(!aIsBEndIEnd, "should be handled before"); + bcData = GetIEndMostBorder(yPos); + } else { + cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xPos); + if (!cellData) { + int32_t numRgRows = aCellMap.GetRowCount(); + if (yPos < numRgRows) { // add a dead cell data + TableArea damageArea; + cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos, + false, 0, damageArea); + } else { + // try the next non empty row group + nsCellMap* cellMap = aCellMap.GetNextSibling(); + while (cellMap && (0 == cellMap->GetRowCount())) { + cellMap = cellMap->GetNextSibling(); + } + if (cellMap) { + cellData = (BCCellData*)cellMap->GetDataAt(0, xPos); + if (!cellData) { // add a dead cell + TableArea damageArea; + cellData = (BCCellData*)cellMap->AppendCell(*this, nullptr, 0, + false, 0, damageArea); + } + } else { // must be at the bEnd of the table + bcData = GetBEndMostBorder(xPos); + } + } + } + } + if (!bcData && cellData) { + bcData = &cellData->mData; + } + if (bcData) { + bcData->SetCorner(aSubSize, aOwner, aBevel); + } else + NS_ERROR("program error: Corner not found"); +} + +nsCellMap::nsCellMap(nsTableRowGroupFrame* aRowGroup, bool aIsBC) + : mRows(8), + mContentRowCount(0), + mRowGroupFrame(aRowGroup), + mNextSibling(nullptr), + mIsBC(aIsBC), + mPresContext(aRowGroup->PresContext()) { + MOZ_COUNT_CTOR(nsCellMap); + NS_ASSERTION(mPresContext, "Must have prescontext"); +} + +nsCellMap::~nsCellMap() { + MOZ_COUNT_DTOR(nsCellMap); + + uint32_t mapRowCount = mRows.Length(); + for (uint32_t rowX = 0; rowX < mapRowCount; rowX++) { + CellDataArray& row = mRows[rowX]; + uint32_t colCount = row.Length(); + for (uint32_t colX = 0; colX < colCount; colX++) { + DestroyCellData(row[colX]); + } + } +} + +/* static */ +void nsCellMap::Init() { + MOZ_ASSERT(!sEmptyRow, "How did that happen?"); + sEmptyRow = new nsCellMap::CellDataArray(); +} + +/* static */ +void nsCellMap::Shutdown() { sEmptyRow = nullptr; } + +nsTableCellFrame* nsCellMap::GetCellFrame(int32_t aRowIndexIn, + int32_t aColIndexIn, CellData& aData, + bool aUseRowIfOverlap) const { + int32_t rowIndex = aRowIndexIn - aData.GetRowSpanOffset(); + int32_t colIndex = aColIndexIn - aData.GetColSpanOffset(); + if (aData.IsOverlap()) { + if (aUseRowIfOverlap) { + colIndex = aColIndexIn; + } else { + rowIndex = aRowIndexIn; + } + } + + CellData* data = + mRows.SafeElementAt(rowIndex, *sEmptyRow).SafeElementAt(colIndex); + if (data) { + return data->GetCellFrame(); + } + return nullptr; +} + +int32_t nsCellMap::GetHighestIndex(int32_t aColCount) { + int32_t index = -1; + int32_t rowCount = mRows.Length(); + for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) { + const CellDataArray& row = mRows[rowIdx]; + + for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) { + CellData* data = row.SafeElementAt(colIdx); + // No data means row doesn't have more cells. + if (!data) break; + + if (data->IsOrig()) index++; + } + } + + return index; +} + +int32_t nsCellMap::GetIndexByRowAndColumn(int32_t aColCount, int32_t aRow, + int32_t aColumn) const { + if (uint32_t(aRow) >= mRows.Length()) return -1; + + int32_t index = -1; + int32_t lastColsIdx = aColCount - 1; + + // Find row index of the cell where row span is started. + const CellDataArray& row = mRows[aRow]; + CellData* data = row.SafeElementAt(aColumn); + int32_t origRow = data ? aRow - data->GetRowSpanOffset() : aRow; + + // Calculate cell index. + for (int32_t rowIdx = 0; rowIdx <= origRow; rowIdx++) { + const CellDataArray& row = mRows[rowIdx]; + int32_t colCount = (rowIdx == origRow) ? aColumn : lastColsIdx; + + for (int32_t colIdx = 0; colIdx <= colCount; colIdx++) { + data = row.SafeElementAt(colIdx); + // No data means row doesn't have more cells. + if (!data) break; + + if (data->IsOrig()) index++; + } + } + + // Given row and column don't point to the cell. + if (!data) return -1; + + return index; +} + +void nsCellMap::GetRowAndColumnByIndex(int32_t aColCount, int32_t aIndex, + int32_t* aRow, int32_t* aColumn) const { + *aRow = -1; + *aColumn = -1; + + int32_t index = aIndex; + int32_t rowCount = mRows.Length(); + + for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) { + const CellDataArray& row = mRows[rowIdx]; + + for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) { + CellData* data = row.SafeElementAt(colIdx); + + // The row doesn't have more cells. + if (!data) break; + + if (data->IsOrig()) index--; + + if (index < 0) { + *aRow = rowIdx; + *aColumn = colIdx; + return; + } + } + } +} + +bool nsCellMap::Grow(nsTableCellMap& aMap, int32_t aNumRows, + int32_t aRowIndex) { + NS_ASSERTION(aNumRows >= 1, "Why are we calling this?"); + + // Get the number of cols we want to use for preallocating the row arrays. + int32_t numCols = aMap.GetColCount(); + if (numCols == 0) { + numCols = 4; + } + uint32_t startRowIndex = (aRowIndex >= 0) ? aRowIndex : mRows.Length(); + NS_ASSERTION(startRowIndex <= mRows.Length(), "Missing grow call inbetween"); + + // XXX Change the return type of this function to void, or use a fallible + // operation. + mRows.InsertElementsAt(startRowIndex, aNumRows, numCols); + return true; +} + +void nsCellMap::GrowRow(CellDataArray& aRow, int32_t aNumCols) + +{ + // Have to have the cast to get the template to do the right thing. + aRow.InsertElementsAt(aRow.Length(), aNumCols, (CellData*)nullptr); +} + +void nsCellMap::InsertRows(nsTableCellMap& aMap, + nsTArray<nsTableRowFrame*>& aRows, + int32_t aFirstRowIndex, bool aConsiderSpans, + int32_t aRgFirstRowIndex, TableArea& aDamageArea) { + int32_t numCols = aMap.GetColCount(); + NS_ASSERTION(aFirstRowIndex >= 0, + "nsCellMap::InsertRows called with negative rowIndex"); + if (uint32_t(aFirstRowIndex) > mRows.Length()) { + // create (aFirstRowIndex - mRows.Length()) empty rows up to aFirstRowIndex + int32_t numEmptyRows = aFirstRowIndex - mRows.Length(); + if (!Grow(aMap, numEmptyRows)) { + return; + } + } + + if (!aConsiderSpans) { + // update mContentRowCount, since non-empty rows will be added + mContentRowCount = std::max(aFirstRowIndex, mContentRowCount); + ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea); + return; + } + + // if any cells span into or out of the row being inserted, then rebuild + bool spansCauseRebuild = + CellsSpanInOrOut(aFirstRowIndex, aFirstRowIndex, 0, numCols - 1); + + // update mContentRowCount, since non-empty rows will be added + mContentRowCount = std::max(aFirstRowIndex, mContentRowCount); + + // if any of the new cells span out of the new rows being added, then rebuild + // XXX it would be better to only rebuild the portion of the map that follows + // the new rows + if (!spansCauseRebuild && (uint32_t(aFirstRowIndex) < mRows.Length())) { + spansCauseRebuild = CellsSpanOut(aRows); + } + if (spansCauseRebuild) { + aMap.RebuildConsideringRows(this, aFirstRowIndex, &aRows, 0, aDamageArea); + } else { + ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea); + } +} + +void nsCellMap::RemoveRows(nsTableCellMap& aMap, int32_t aFirstRowIndex, + int32_t aNumRowsToRemove, bool aConsiderSpans, + int32_t aRgFirstRowIndex, TableArea& aDamageArea) { + int32_t numRows = mRows.Length(); + int32_t numCols = aMap.GetColCount(); + + if (aFirstRowIndex >= numRows) { + // reduce the content based row count based on the function arguments + // as they are known to be real rows even if the cell map did not create + // rows for them before. + mContentRowCount -= aNumRowsToRemove; + return; + } + if (!aConsiderSpans) { + ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex, + aDamageArea); + return; + } + int32_t endRowIndex = aFirstRowIndex + aNumRowsToRemove - 1; + if (endRowIndex >= numRows) { + NS_ERROR("nsCellMap::RemoveRows tried to remove too many rows"); + endRowIndex = numRows - 1; + } + bool spansCauseRebuild = + CellsSpanInOrOut(aFirstRowIndex, endRowIndex, 0, numCols - 1); + if (spansCauseRebuild) { + aMap.RebuildConsideringRows(this, aFirstRowIndex, nullptr, aNumRowsToRemove, + aDamageArea); + } else { + ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex, + aDamageArea); + } +} + +CellData* nsCellMap::AppendCell(nsTableCellMap& aMap, + nsTableCellFrame* aCellFrame, int32_t aRowIndex, + bool aRebuildIfNecessary, + int32_t aRgFirstRowIndex, + TableArea& aDamageArea, + int32_t* aColToBeginSearch) { + NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch"); + int32_t origNumMapRows = mRows.Length(); + int32_t origNumCols = aMap.GetColCount(); + bool zeroRowSpan = false; + int32_t rowSpan = + (aCellFrame) ? GetRowSpanForNewCell(aCellFrame, aRowIndex, zeroRowSpan) + : 1; + // add new rows if necessary + int32_t endRowIndex = aRowIndex + rowSpan - 1; + if (endRowIndex >= origNumMapRows) { + // XXXbz handle allocation failures? + Grow(aMap, 1 + endRowIndex - origNumMapRows); + } + + // get the first null or dead CellData in the desired row. It will equal + // origNumCols if there are none + CellData* origData = nullptr; + int32_t startColIndex = 0; + if (aColToBeginSearch) startColIndex = *aColToBeginSearch; + for (; startColIndex < origNumCols; startColIndex++) { + CellData* data = GetDataAt(aRowIndex, startColIndex); + if (!data) break; + // The border collapse code relies on having multiple dead cell data entries + // in a row. + if (data->IsDead() && aCellFrame) { + origData = data; + break; + } + } + // We found the place to append the cell, when the next cell is appended + // the next search does not need to duplicate the search but can start + // just at the next cell. + if (aColToBeginSearch) *aColToBeginSearch = startColIndex + 1; + + int32_t colSpan = aCellFrame ? aCellFrame->GetColSpan() : 1; + + // if the new cell could potentially span into other rows and collide with + // originating cells there, we will play it safe and just rebuild the map + if (aRebuildIfNecessary && (aRowIndex < mContentRowCount - 1) && + (rowSpan > 1)) { + AutoTArray<nsTableCellFrame*, 1> newCellArray; + newCellArray.AppendElement(aCellFrame); + aMap.RebuildConsideringCells(this, &newCellArray, aRowIndex, startColIndex, + true, aDamageArea); + return origData; + } + mContentRowCount = std::max(mContentRowCount, aRowIndex + 1); + + // add new cols to the table map if necessary + int32_t endColIndex = startColIndex + colSpan - 1; + if (endColIndex >= origNumCols) { + NS_ASSERTION(aCellFrame, "dead cells should not require new columns"); + aMap.AddColsAtEnd(1 + endColIndex - origNumCols); + } + + // Setup CellData for this cell + if (origData) { + NS_ASSERTION(origData->IsDead(), + "replacing a non dead cell is a memory leak"); + if (aCellFrame) { // do nothing to replace a dead cell with a dead cell + origData->Init(aCellFrame); + // we are replacing a dead cell, increase the number of cells + // originating at this column + nsColInfo* colInfo = aMap.GetColInfoAt(startColIndex); + NS_ASSERTION(colInfo, "access to a non existing column"); + if (colInfo) { + colInfo->mNumCellsOrig++; + } + } + } else { + origData = AllocCellData(aCellFrame); + if (!origData) ABORT1(origData); + SetDataAt(aMap, *origData, aRowIndex, startColIndex); + } + + if (aRebuildIfNecessary) { + // the caller depends on the damageArea + // The special case for zeroRowSpan is to adjust for the '2' in + // GetRowSpanForNewCell. + uint32_t height = std::min(zeroRowSpan ? rowSpan - 1 : rowSpan, + GetRowCount() - aRowIndex); + SetDamageArea(startColIndex, aRgFirstRowIndex + aRowIndex, + 1 + endColIndex - startColIndex, height, aDamageArea); + } + + if (!aCellFrame) { + return origData; + } + + // initialize the cell frame + aCellFrame->SetColIndex(startColIndex); + + // Create CellData objects for the rows that this cell spans. Set + // their mOrigCell to nullptr and their mSpanData to point to data. + for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) { + // The row at rowX will need to have at least endColIndex columns + mRows[rowX].SetCapacity(endColIndex); + for (int32_t colX = startColIndex; colX <= endColIndex; colX++) { + if ((rowX != aRowIndex) || + (colX != startColIndex)) { // skip orig cell data done above + CellData* cellData = GetDataAt(rowX, colX); + if (cellData) { + if (cellData->IsOrig()) { + NS_ERROR("cannot overlap originating cell"); + continue; + } + if (rowX > aRowIndex) { // row spanning into cell + if (cellData->IsRowSpan()) { + // do nothing, this can be caused by rowspan which is overlapped + // by a another cell with a rowspan and a colspan + } else { + cellData->SetRowSpanOffset(rowX - aRowIndex); + if (zeroRowSpan) { + cellData->SetZeroRowSpan(true); + } + } + } + if (colX > startColIndex) { // col spanning into cell + if (!cellData->IsColSpan()) { + if (cellData->IsRowSpan()) { + cellData->SetOverlap(true); + } + cellData->SetColSpanOffset(colX - startColIndex); + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + colInfo->mNumCellsSpan++; + } + } + } else { + cellData = AllocCellData(nullptr); + if (!cellData) return origData; + if (rowX > aRowIndex) { + cellData->SetRowSpanOffset(rowX - aRowIndex); + if (zeroRowSpan) { + cellData->SetZeroRowSpan(true); + } + } + if (colX > startColIndex) { + cellData->SetColSpanOffset(colX - startColIndex); + } + SetDataAt(aMap, *cellData, rowX, colX); + } + } + } + } +#ifdef DEBUG_TABLE_CELLMAP + printf("appended cell=%p row=%d \n", aCellFrame, aRowIndex); + aMap.Dump(); +#endif + return origData; +} + +bool nsCellMap::CellsSpanOut(nsTArray<nsTableRowFrame*>& aRows) const { + int32_t numNewRows = aRows.Length(); + for (int32_t rowX = 0; rowX < numNewRows; rowX++) { + nsIFrame* rowFrame = (nsIFrame*)aRows.ElementAt(rowX); + for (nsIFrame* childFrame : rowFrame->PrincipalChildList()) { + nsTableCellFrame* cellFrame = do_QueryFrame(childFrame); + if (cellFrame) { + bool zeroSpan; + int32_t rowSpan = GetRowSpanForNewCell(cellFrame, rowX, zeroSpan); + if (zeroSpan || rowX + rowSpan > numNewRows) { + return true; + } + } + } + } + return false; +} + +// return true if any cells have rows spans into or out of the region +// defined by the row and col indices or any cells have colspans into the region +bool nsCellMap::CellsSpanInOrOut(int32_t aStartRowIndex, int32_t aEndRowIndex, + int32_t aStartColIndex, + int32_t aEndColIndex) const { + /* + * this routine will watch the cells adjacent to the region or at the edge + * they are marked with *. The routine will verify whether they span in or + * are spanned out. + * + * startCol endCol + * r1c1 r1c2 r1c3 r1c4 r1c5 r1rc6 r1c7 + * startrow r2c1 r2c2 *r2c3 *r2c4 *r2c5 *r2rc6 r2c7 + * endrow r3c1 r3c2 *r3c3 r3c4 r3c5 *r3rc6 r3c7 + * r4c1 r4c2 *r4c3 *r4c4 *r4c5 r4rc6 r4c7 + * r5c1 r5c2 r5c3 r5c4 r5c5 r5rc6 r5c7 + */ + + int32_t numRows = mRows.Length(); // use the cellmap rows to determine the + // current cellmap extent. + for (int32_t colX = aStartColIndex; colX <= aEndColIndex; colX++) { + CellData* cellData; + if (aStartRowIndex > 0) { + cellData = GetDataAt(aStartRowIndex, colX); + if (cellData && (cellData->IsRowSpan())) { + return true; // there is a row span into the region + } + if ((aStartRowIndex >= mContentRowCount) && (mContentRowCount > 0)) { + cellData = GetDataAt(mContentRowCount - 1, colX); + if (cellData && cellData->IsZeroRowSpan()) { + return true; // When we expand the zerospan it'll span into our row + } + } + } + if (aEndRowIndex < numRows - 1) { // is there anything below aEndRowIndex + cellData = GetDataAt(aEndRowIndex + 1, colX); + if ((cellData) && (cellData->IsRowSpan())) { + return true; // there is a row span out of the region + } + } else { + cellData = GetDataAt(aEndRowIndex, colX); + if ((cellData) && (cellData->IsRowSpan()) && + (mContentRowCount < numRows)) { + return true; // this cell might be the cause of a dead row + } + } + } + if (aStartColIndex > 0) { + for (int32_t rowX = aStartRowIndex; rowX <= aEndRowIndex; rowX++) { + CellData* cellData = GetDataAt(rowX, aStartColIndex); + if (cellData && (cellData->IsColSpan())) { + return true; // there is a col span into the region + } + cellData = GetDataAt(rowX, aEndColIndex + 1); + if (cellData && (cellData->IsColSpan())) { + return true; // there is a col span out of the region + } + } + } + return false; +} + +void nsCellMap::InsertCells(nsTableCellMap& aMap, + nsTArray<nsTableCellFrame*>& aCellFrames, + int32_t aRowIndex, int32_t aColIndexBefore, + int32_t aRgFirstRowIndex, TableArea& aDamageArea) { + if (aCellFrames.Length() == 0) return; + NS_ASSERTION(aColIndexBefore >= -1, "index out of range"); + int32_t numCols = aMap.GetColCount(); + if (aColIndexBefore >= numCols) { + NS_ERROR( + "Inserting instead of appending cells indicates a serious cellmap " + "error"); + aColIndexBefore = numCols - 1; + } + + // get the starting col index of the 1st new cells + int32_t startColIndex; + for (startColIndex = aColIndexBefore + 1; startColIndex < numCols; + startColIndex++) { + CellData* data = GetDataAt(aRowIndex, startColIndex); + if (!data || data->IsOrig() || data->IsDead()) { + // // Not a span. Stop. + break; + } + } + + // record whether inserted cells are going to cause complications due + // to existing row spans, col spans or table sizing. + bool spansCauseRebuild = false; + + // check that all cells have the same row span + int32_t numNewCells = aCellFrames.Length(); + bool zeroRowSpan = false; + int32_t rowSpan = 0; + for (int32_t cellX = 0; cellX < numNewCells; cellX++) { + nsTableCellFrame* cell = aCellFrames.ElementAt(cellX); + int32_t rowSpan2 = GetRowSpanForNewCell(cell, aRowIndex, zeroRowSpan); + if (rowSpan == 0) { + rowSpan = rowSpan2; + } else if (rowSpan != rowSpan2) { + spansCauseRebuild = true; + break; + } + } + + // check if the new cells will cause the table to add more rows + if (!spansCauseRebuild) { + if (mRows.Length() < uint32_t(aRowIndex + rowSpan)) { + spansCauseRebuild = true; + } + } + + if (!spansCauseRebuild) { + spansCauseRebuild = CellsSpanInOrOut(aRowIndex, aRowIndex + rowSpan - 1, + startColIndex, numCols - 1); + } + if (spansCauseRebuild) { + aMap.RebuildConsideringCells(this, &aCellFrames, aRowIndex, startColIndex, + true, aDamageArea); + } else { + ExpandWithCells(aMap, aCellFrames, aRowIndex, startColIndex, rowSpan, + zeroRowSpan, aRgFirstRowIndex, aDamageArea); + } +} + +void nsCellMap::ExpandWithRows(nsTableCellMap& aMap, + nsTArray<nsTableRowFrame*>& aRowFrames, + int32_t aStartRowIndexIn, + int32_t aRgFirstRowIndex, + TableArea& aDamageArea) { + int32_t startRowIndex = (aStartRowIndexIn >= 0) ? aStartRowIndexIn : 0; + NS_ASSERTION(uint32_t(startRowIndex) <= mRows.Length(), + "caller should have grown cellmap before"); + + int32_t numNewRows = aRowFrames.Length(); + mContentRowCount += numNewRows; + + int32_t endRowIndex = startRowIndex + numNewRows - 1; + + // shift the rows after startRowIndex down and insert empty rows that will + // be filled via the AppendCell call below + if (!Grow(aMap, numNewRows, startRowIndex)) { + return; + } + + int32_t newRowIndex = 0; + for (int32_t rowX = startRowIndex; rowX <= endRowIndex; rowX++) { + nsTableRowFrame* rFrame = aRowFrames.ElementAt(newRowIndex); + // append cells + int32_t colIndex = 0; + for (nsIFrame* cFrame : rFrame->PrincipalChildList()) { + nsTableCellFrame* cellFrame = do_QueryFrame(cFrame); + if (cellFrame) { + AppendCell(aMap, cellFrame, rowX, false, aRgFirstRowIndex, aDamageArea, + &colIndex); + } + } + newRowIndex++; + } + // mark all following rows damaged, they might contain a previously set + // damage area which we can not shift. + int32_t firstDamagedRow = aRgFirstRowIndex + startRowIndex; + SetDamageArea(0, firstDamagedRow, aMap.GetColCount(), + aMap.GetRowCount() - firstDamagedRow, aDamageArea); +} + +void nsCellMap::ExpandWithCells(nsTableCellMap& aMap, + nsTArray<nsTableCellFrame*>& aCellFrames, + int32_t aRowIndex, int32_t aColIndex, + int32_t aRowSpan, // same for all cells + bool aRowSpanIsZero, int32_t aRgFirstRowIndex, + TableArea& aDamageArea) { + NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch"); + int32_t endRowIndex = aRowIndex + aRowSpan - 1; + int32_t startColIndex = aColIndex; + int32_t endColIndex = aColIndex; + int32_t numCells = aCellFrames.Length(); + int32_t totalColSpan = 0; + + // add cellData entries for the space taken up by the new cells + for (int32_t cellX = 0; cellX < numCells; cellX++) { + nsTableCellFrame* cellFrame = aCellFrames.ElementAt(cellX); + CellData* origData = AllocCellData(cellFrame); // the originating cell + if (!origData) return; + + // set the starting and ending col index for the new cell + int32_t colSpan = cellFrame->GetColSpan(); + totalColSpan += colSpan; + if (cellX == 0) { + endColIndex = aColIndex + colSpan - 1; + } else { + startColIndex = endColIndex + 1; + endColIndex = startColIndex + colSpan - 1; + } + + // add the originating cell data and any cell data corresponding to row/col + // spans + for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) { + CellDataArray& row = mRows[rowX]; + // Pre-allocate all the cells we'll need in this array, setting + // them to null. + // Have to have the cast to get the template to do the right thing. + int32_t insertionIndex = row.Length(); + if (insertionIndex > startColIndex) { + insertionIndex = startColIndex; + } + row.InsertElementsAt(insertionIndex, endColIndex - insertionIndex + 1, + (CellData*)nullptr); + + for (int32_t colX = startColIndex; colX <= endColIndex; colX++) { + CellData* data = origData; + if ((rowX != aRowIndex) || (colX != startColIndex)) { + data = AllocCellData(nullptr); + if (!data) return; + if (rowX > aRowIndex) { + data->SetRowSpanOffset(rowX - aRowIndex); + if (aRowSpanIsZero) { + data->SetZeroRowSpan(true); + } + } + if (colX > startColIndex) { + data->SetColSpanOffset(colX - startColIndex); + } + } + SetDataAt(aMap, *data, rowX, colX); + } + } + cellFrame->SetColIndex(startColIndex); + } + int32_t damageHeight = + std::min(GetRowGroup()->GetRowCount() - aRowIndex, aRowSpan); + SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex, + 1 + endColIndex - aColIndex, damageHeight, aDamageArea); + + int32_t rowX; + + // update the row and col info due to shifting + for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) { + CellDataArray& row = mRows[rowX]; + uint32_t numCols = row.Length(); + uint32_t colX; + for (colX = aColIndex + totalColSpan; colX < numCols; colX++) { + CellData* data = row[colX]; + if (data) { + // increase the origin and span counts beyond the spanned cols + if (data->IsOrig()) { + // a cell that gets moved needs adjustment as well as it new + // orignating col + data->GetCellFrame()->SetColIndex(colX); + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + colInfo->mNumCellsOrig++; + } + if (data->IsColSpan()) { + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + colInfo->mNumCellsSpan++; + } + + // decrease the origin and span counts within the spanned cols + int32_t colX2 = colX - totalColSpan; + nsColInfo* colInfo2 = aMap.GetColInfoAt(colX2); + if (data->IsOrig()) { + // the old originating col of a moved cell needs adjustment + colInfo2->mNumCellsOrig--; + } + if (data->IsColSpan()) { + colInfo2->mNumCellsSpan--; + } + } + } + } +} + +void nsCellMap::ShrinkWithoutRows(nsTableCellMap& aMap, int32_t aStartRowIndex, + int32_t aNumRowsToRemove, + int32_t aRgFirstRowIndex, + TableArea& aDamageArea) { + NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch"); + int32_t endRowIndex = aStartRowIndex + aNumRowsToRemove - 1; + uint32_t colCount = aMap.GetColCount(); + for (int32_t rowX = endRowIndex; rowX >= aStartRowIndex; --rowX) { + CellDataArray& row = mRows[rowX]; + uint32_t colX; + for (colX = 0; colX < colCount; colX++) { + CellData* data = row.SafeElementAt(colX); + if (data) { + // Adjust the column counts. + if (data->IsOrig()) { + // Decrement the column count. + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + colInfo->mNumCellsOrig--; + } + // colspan=0 is only counted as a spanned cell in the 1st col it spans + else if (data->IsColSpan()) { + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + colInfo->mNumCellsSpan--; + } + } + } + + uint32_t rowLength = row.Length(); + // Delete our row information. + for (colX = 0; colX < rowLength; colX++) { + DestroyCellData(row[colX]); + } + + mRows.RemoveElementAt(rowX); + + // Decrement our row and next available index counts. + mContentRowCount--; + } + aMap.RemoveColsAtEnd(); + // mark all following rows damaged, they might contain a previously set + // damage area which we can not shift. + int32_t firstDamagedRow = aRgFirstRowIndex + aStartRowIndex; + SetDamageArea(0, firstDamagedRow, aMap.GetColCount(), + aMap.GetRowCount() - firstDamagedRow, aDamageArea); +} + +int32_t nsCellMap::GetEffectiveColSpan(const nsTableCellMap& aMap, + int32_t aRowIndex, + int32_t aColIndex) const { + int32_t numColsInTable = aMap.GetColCount(); + int32_t colSpan = 1; + if (uint32_t(aRowIndex) >= mRows.Length()) { + return colSpan; + } + + const CellDataArray& row = mRows[aRowIndex]; + int32_t colX; + CellData* data; + int32_t maxCols = numColsInTable; + bool hitOverlap = false; // XXX this is not ever being set to true + for (colX = aColIndex + 1; colX < maxCols; colX++) { + data = row.SafeElementAt(colX); + if (data) { + // for an overlapping situation get the colspan from the originating cell + // and use that as the max number of cols to iterate. Since this is rare, + // only pay the price of looking up the cell's colspan here. + if (!hitOverlap && data->IsOverlap()) { + CellData* origData = row.SafeElementAt(aColIndex); + if (origData && origData->IsOrig()) { + nsTableCellFrame* cellFrame = origData->GetCellFrame(); + if (cellFrame) { + // possible change the number of colums to iterate + maxCols = std::min(aColIndex + cellFrame->GetColSpan(), maxCols); + if (colX >= maxCols) break; + } + } + } + if (data->IsColSpan()) { + colSpan++; + } else { + break; + } + } else + break; + } + return colSpan; +} + +int32_t nsCellMap::GetRowSpanForNewCell(nsTableCellFrame* aCellFrameToAdd, + int32_t aRowIndex, + bool& aIsZeroRowSpan) const { + aIsZeroRowSpan = false; + int32_t rowSpan = aCellFrameToAdd->GetRowSpan(); + if (0 == rowSpan) { + // Use a min value of 2 for a zero rowspan to make computations easier + // elsewhere. Zero rowspans are only content dependent! + rowSpan = std::max(2, mContentRowCount - aRowIndex); + aIsZeroRowSpan = true; + } + return rowSpan; +} + +bool nsCellMap::HasMoreThanOneCell(int32_t aRowIndex) const { + const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow); + uint32_t maxColIndex = row.Length(); + uint32_t colIndex; + bool foundOne = false; + for (colIndex = 0; colIndex < maxColIndex; colIndex++) { + CellData* cellData = row[colIndex]; + if (cellData && (cellData->GetCellFrame() || cellData->IsRowSpan())) { + if (foundOne) { + return true; + } + foundOne = true; + } + } + return false; +} + +int32_t nsCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const { + const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow); + uint32_t count = 0; + uint32_t maxColIndex = row.Length(); + uint32_t colIndex; + for (colIndex = 0; colIndex < maxColIndex; colIndex++) { + CellData* cellData = row[colIndex]; + if (cellData && cellData->IsOrig()) count++; + } + return count; +} + +int32_t nsCellMap::GetRowSpan(int32_t aRowIndex, int32_t aColIndex, + bool aGetEffective) const { + int32_t rowSpan = 1; + int32_t rowCount = (aGetEffective) ? mContentRowCount : mRows.Length(); + int32_t rowX; + for (rowX = aRowIndex + 1; rowX < rowCount; rowX++) { + CellData* data = GetDataAt(rowX, aColIndex); + if (data) { + if (data->IsRowSpan()) { + rowSpan++; + } else { + break; + } + } else + break; + } + return rowSpan; +} + +void nsCellMap::ShrinkWithoutCell(nsTableCellMap& aMap, + nsTableCellFrame& aCellFrame, + int32_t aRowIndex, int32_t aColIndex, + int32_t aRgFirstRowIndex, + TableArea& aDamageArea) { + NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch"); + uint32_t colX, rowX; + + // get the rowspan and colspan from the cell map since the content may have + // changed + int32_t rowSpan = GetRowSpan(aRowIndex, aColIndex, true); + uint32_t colSpan = GetEffectiveColSpan(aMap, aRowIndex, aColIndex); + uint32_t endRowIndex = aRowIndex + rowSpan - 1; + uint32_t endColIndex = aColIndex + colSpan - 1; + + // adjust the col counts due to the deleted cell before removing it + for (colX = aColIndex; colX <= endColIndex; colX++) { + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + if (colX == uint32_t(aColIndex)) { + colInfo->mNumCellsOrig--; + } else { + colInfo->mNumCellsSpan--; + } + } + + // remove the deleted cell and cellData entries for it + for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) { + CellDataArray& row = mRows[rowX]; + + // endIndexForRow points at the first slot we don't want to clean up. This + // makes the aColIndex == 0 case work right with our unsigned int colX. + NS_ASSERTION(endColIndex + 1 <= row.Length(), "span beyond the row size!"); + uint32_t endIndexForRow = std::min(endColIndex + 1, uint32_t(row.Length())); + + // Since endIndexForRow <= row.Length(), enough to compare aColIndex to it. + if (uint32_t(aColIndex) < endIndexForRow) { + for (colX = endIndexForRow; colX > uint32_t(aColIndex); colX--) { + DestroyCellData(row[colX - 1]); + } + row.RemoveElementsAt(aColIndex, endIndexForRow - aColIndex); + } + } + + uint32_t numCols = aMap.GetColCount(); + + // update the row and col info due to shifting + for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) { + CellDataArray& row = mRows[rowX]; + for (colX = aColIndex; colX < numCols - colSpan; colX++) { + CellData* data = row.SafeElementAt(colX); + if (data) { + if (data->IsOrig()) { + // a cell that gets moved to the left needs adjustment in its new + // location + data->GetCellFrame()->SetColIndex(colX); + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + colInfo->mNumCellsOrig++; + // a cell that gets moved to the left needs adjustment in its old + // location + colInfo = aMap.GetColInfoAt(colX + colSpan); + if (colInfo) { + colInfo->mNumCellsOrig--; + } + } + + else if (data->IsColSpan()) { + // a cell that gets moved to the left needs adjustment + // in its new location + nsColInfo* colInfo = aMap.GetColInfoAt(colX); + colInfo->mNumCellsSpan++; + // a cell that gets moved to the left needs adjustment + // in its old location + colInfo = aMap.GetColInfoAt(colX + colSpan); + if (colInfo) { + colInfo->mNumCellsSpan--; + } + } + } + } + } + aMap.RemoveColsAtEnd(); + SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex, + std::max(0, aMap.GetColCount() - aColIndex - 1), + 1 + endRowIndex - aRowIndex, aDamageArea); +} + +void nsCellMap::RebuildConsideringRows( + nsTableCellMap& aMap, int32_t aStartRowIndex, + nsTArray<nsTableRowFrame*>* aRowsToInsert, int32_t aNumRowsToRemove) { + NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch"); + // copy the old cell map into a new array + uint32_t numOrigRows = mRows.Length(); + nsTArray<CellDataArray> origRows = std::move(mRows); + + int32_t rowNumberChange; + if (aRowsToInsert) { + rowNumberChange = aRowsToInsert->Length(); + } else { + rowNumberChange = -aNumRowsToRemove; + } + + // adjust mContentRowCount based on the function arguments as they are known + // to be real rows. + mContentRowCount += rowNumberChange; + NS_ASSERTION(mContentRowCount >= 0, "previous mContentRowCount was wrong"); + // mRows is empty now. Grow it to the size we expect it to have. + if (mContentRowCount) { + if (!Grow(aMap, mContentRowCount)) { + // Bail, I guess... Not sure what else we can do here. + return; + } + } + + // aStartRowIndex might be after all existing rows so we should limit the + // copy to the amount of exisiting rows + uint32_t copyEndRowIndex = std::min(numOrigRows, uint32_t(aStartRowIndex)); + + // rowX keeps track of where we are in mRows while setting up the + // new cellmap. + uint32_t rowX = 0; + TableArea damageArea; + // put back the rows before the affected ones just as before. Note that we + // can't just copy the old rows in bit-for-bit, because they might be + // spanning out into the rows we're adding/removing. + for (; rowX < copyEndRowIndex; rowX++) { + const CellDataArray& row = origRows[rowX]; + uint32_t numCols = row.Length(); + for (uint32_t colX = 0; colX < numCols; colX++) { + // put in the original cell from the cell map + const CellData* data = row.ElementAt(colX); + if (data && data->IsOrig()) { + AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea); + } + } + } + + // Now handle the new rows being inserted, if any. + uint32_t copyStartRowIndex; + rowX = aStartRowIndex; + if (aRowsToInsert) { + // add in the new cells and create rows if necessary + int32_t numNewRows = aRowsToInsert->Length(); + for (int32_t newRowX = 0; newRowX < numNewRows; newRowX++) { + nsTableRowFrame* rFrame = aRowsToInsert->ElementAt(newRowX); + for (nsIFrame* cFrame : rFrame->PrincipalChildList()) { + nsTableCellFrame* cellFrame = do_QueryFrame(cFrame); + if (cellFrame) { + AppendCell(aMap, cellFrame, rowX, false, 0, damageArea); + } + } + rowX++; + } + copyStartRowIndex = aStartRowIndex; + } else { + copyStartRowIndex = aStartRowIndex + aNumRowsToRemove; + } + + // put back the rows after the affected ones just as before. Again, we can't + // just copy the old bits because that would not handle the new rows spanning + // out or our earlier old rows spanning through the damaged area. + for (uint32_t copyRowX = copyStartRowIndex; copyRowX < numOrigRows; + copyRowX++) { + const CellDataArray& row = origRows[copyRowX]; + uint32_t numCols = row.Length(); + for (uint32_t colX = 0; colX < numCols; colX++) { + // put in the original cell from the cell map + CellData* data = row.ElementAt(colX); + if (data && data->IsOrig()) { + AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea); + } + } + rowX++; + } + + // delete the old cell map. Now rowX no longer has anything to do with mRows + for (rowX = 0; rowX < numOrigRows; rowX++) { + CellDataArray& row = origRows[rowX]; + uint32_t len = row.Length(); + for (uint32_t colX = 0; colX < len; colX++) { + DestroyCellData(row[colX]); + } + } +} + +void nsCellMap::RebuildConsideringCells( + nsTableCellMap& aMap, int32_t aNumOrigCols, + nsTArray<nsTableCellFrame*>* aCellFrames, int32_t aRowIndex, + int32_t aColIndex, bool aInsert) { + NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch"); + // copy the old cell map into a new array + int32_t numOrigRows = mRows.Length(); + nsTArray<CellDataArray> origRows = std::move(mRows); + + int32_t numNewCells = (aCellFrames) ? aCellFrames->Length() : 0; + + // the new cells might extend the previous column number + NS_ASSERTION(aNumOrigCols >= aColIndex, + "Appending cells far beyond cellmap data?!"); + int32_t numCols = + aInsert ? std::max(aNumOrigCols, aColIndex + 1) : aNumOrigCols; + + // build the new cell map. Hard to say what, if anything, we can preallocate + // here... Should come back to that sometime, perhaps. + int32_t rowX; + TableArea damageArea; + for (rowX = 0; rowX < numOrigRows; rowX++) { + const CellDataArray& row = origRows[rowX]; + for (int32_t colX = 0; colX < numCols; colX++) { + if ((rowX == aRowIndex) && (colX == aColIndex)) { + if (aInsert) { // put in the new cells + for (int32_t cellX = 0; cellX < numNewCells; cellX++) { + nsTableCellFrame* cell = aCellFrames->ElementAt(cellX); + if (cell) { + AppendCell(aMap, cell, rowX, false, 0, damageArea); + } + } + } else { + continue; // do not put the deleted cell back + } + } + // put in the original cell from the cell map + CellData* data = row.SafeElementAt(colX); + if (data && data->IsOrig()) { + AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea); + } + } + } + if (aInsert && + numOrigRows <= + aRowIndex) { // append the new cells below the last original row + NS_ASSERTION(numOrigRows == aRowIndex, + "Appending cells far beyond the last row"); + for (int32_t cellX = 0; cellX < numNewCells; cellX++) { + nsTableCellFrame* cell = aCellFrames->ElementAt(cellX); + if (cell) { + AppendCell(aMap, cell, aRowIndex, false, 0, damageArea); + } + } + } + + // delete the old cell map + for (rowX = 0; rowX < numOrigRows; rowX++) { + CellDataArray& row = origRows[rowX]; + uint32_t len = row.Length(); + for (uint32_t colX = 0; colX < len; colX++) { + DestroyCellData(row.SafeElementAt(colX)); + } + } + // expand the cellmap to cover empty content rows + if (mRows.Length() < uint32_t(mContentRowCount)) { + Grow(aMap, mContentRowCount - mRows.Length()); + } +} + +void nsCellMap::RemoveCell(nsTableCellMap& aMap, nsTableCellFrame* aCellFrame, + int32_t aRowIndex, int32_t aRgFirstRowIndex, + TableArea& aDamageArea) { + uint32_t numRows = mRows.Length(); + if (uint32_t(aRowIndex) >= numRows) { + NS_ERROR("bad arg in nsCellMap::RemoveCell"); + return; + } + int32_t numCols = aMap.GetColCount(); + + // Now aRowIndex is guaranteed OK. + + // get the starting col index of the cell to remove + int32_t startColIndex; + for (startColIndex = 0; startColIndex < numCols; startColIndex++) { + CellData* data = mRows[aRowIndex].SafeElementAt(startColIndex); + if (data && (data->IsOrig()) && (aCellFrame == data->GetCellFrame())) { + break; // we found the col index + } + } + + int32_t rowSpan = GetRowSpan(aRowIndex, startColIndex, false); + // record whether removing the cells is going to cause complications due + // to existing row spans, col spans or table sizing. + bool spansCauseRebuild = CellsSpanInOrOut(aRowIndex, aRowIndex + rowSpan - 1, + startColIndex, numCols - 1); + // XXX if the cell has a col span to the end of the map, and the end has no + // originating cells, we need to assume that this the only such cell, and + // rebuild so that there are no extraneous cols at the end. The same is true + // for removing rows. + if (!spansCauseRebuild) { + if (!aCellFrame->GetRowSpan() || !aCellFrame->GetColSpan()) { + spansCauseRebuild = true; + } + } + + if (spansCauseRebuild) { + aMap.RebuildConsideringCells(this, nullptr, aRowIndex, startColIndex, false, + aDamageArea); + } else { + ShrinkWithoutCell(aMap, *aCellFrame, aRowIndex, startColIndex, + aRgFirstRowIndex, aDamageArea); + } +} + +#ifdef DEBUG +void nsCellMap::Dump(bool aIsBorderCollapse) const { + printf("\n ***** START GROUP CELL MAP DUMP ***** %p\n", (void*)this); + nsTableRowGroupFrame* rg = GetRowGroup(); + const nsStyleDisplay* display = rg->StyleDisplay(); + switch (display->mDisplay) { + case StyleDisplay::TableHeaderGroup: + printf(" thead "); + break; + case StyleDisplay::TableFooterGroup: + printf(" tfoot "); + break; + case StyleDisplay::TableRowGroup: + printf(" tbody "); + break; + default: + printf("HUH? wrong display type on rowgroup"); + } + uint32_t mapRowCount = mRows.Length(); + printf("mapRowCount=%u tableRowCount=%d\n", mapRowCount, mContentRowCount); + + uint32_t rowIndex, colIndex; + for (rowIndex = 0; rowIndex < mapRowCount; rowIndex++) { + const CellDataArray& row = mRows[rowIndex]; + printf(" row %d : ", rowIndex); + uint32_t colCount = row.Length(); + for (colIndex = 0; colIndex < colCount; colIndex++) { + CellData* cd = row[colIndex]; + if (cd) { + if (cd->IsOrig()) { + printf("C%d,%d ", rowIndex, colIndex); + } else { + if (cd->IsRowSpan()) { + printf("R "); + } + if (cd->IsColSpan()) { + printf("C "); + } + if (!(cd->IsRowSpan() && cd->IsColSpan())) { + printf(" "); + } + printf(" "); + } + } else { + printf("---- "); + } + } + if (aIsBorderCollapse) { + nscoord size; + BCBorderOwner owner; + LogicalSide side; + bool segStart; + bool bevel; + for (int32_t i = 0; i <= 2; i++) { + printf("\n "); + for (colIndex = 0; colIndex < colCount; colIndex++) { + BCCellData* cd = (BCCellData*)row[colIndex]; + if (cd) { + if (0 == i) { + size = cd->mData.GetBStartEdge(owner, segStart); + printf("t=%d%d%d ", int32_t(size), owner, segStart); + } else if (1 == i) { + size = cd->mData.GetIStartEdge(owner, segStart); + printf("l=%d%d%d ", int32_t(size), owner, segStart); + } else { + size = cd->mData.GetCorner(side, bevel); + printf("c=%d%d%d ", int32_t(size), side, bevel); + } + } + } + } + } + printf("\n"); + } + + // output info mapping Ci,j to cell address + for (uint32_t rIndex = 0; rIndex < mapRowCount; rIndex++) { + const CellDataArray& row = mRows[rIndex]; + uint32_t colCount = row.Length(); + printf(" "); + for (colIndex = 0; colIndex < colCount; colIndex++) { + CellData* cd = row[colIndex]; + if (cd) { + if (cd->IsOrig()) { + nsTableCellFrame* cellFrame = cd->GetCellFrame(); + uint32_t cellFrameColIndex = cellFrame->ColIndex(); + printf("C%d,%d=%p(%u) ", rIndex, colIndex, (void*)cellFrame, + cellFrameColIndex); + } + } + } + printf("\n"); + } + + printf(" ***** END GROUP CELL MAP DUMP *****\n"); +} +#endif + +CellData* nsCellMap::GetDataAt(int32_t aMapRowIndex, int32_t aColIndex) const { + return mRows.SafeElementAt(aMapRowIndex, *sEmptyRow).SafeElementAt(aColIndex); +} + +// only called if the cell at aMapRowIndex, aColIndex is null or dead +// (the latter from ExpandZeroColSpans (XXXmats which has now been removed - +// are there other ways cells may be dead?)). +void nsCellMap::SetDataAt(nsTableCellMap& aMap, CellData& aNewCell, + int32_t aMapRowIndex, int32_t aColIndex) { + NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch"); + if (uint32_t(aMapRowIndex) >= mRows.Length()) { + NS_ERROR("SetDataAt called with row index > num rows"); + return; + } + + CellDataArray& row = mRows[aMapRowIndex]; + + // the table map may need cols added + int32_t numColsToAdd = aColIndex + 1 - aMap.GetColCount(); + if (numColsToAdd > 0) { + aMap.AddColsAtEnd(numColsToAdd); + } + // the row may need cols added + numColsToAdd = aColIndex + 1 - row.Length(); + if (numColsToAdd > 0) { + // XXXbz need to handle allocation failures. + GrowRow(row, numColsToAdd); + } + + DestroyCellData(row[aColIndex]); + + row.ReplaceElementsAt(aColIndex, 1, &aNewCell); + // update the originating cell counts if cell originates in this row, col + nsColInfo* colInfo = aMap.GetColInfoAt(aColIndex); + if (colInfo) { + if (aNewCell.IsOrig()) { + colInfo->mNumCellsOrig++; + } else if (aNewCell.IsColSpan()) { + colInfo->mNumCellsSpan++; + } + } else + NS_ERROR("SetDataAt called with col index > table map num cols"); +} + +nsTableCellFrame* nsCellMap::GetCellInfoAt(const nsTableCellMap& aMap, + int32_t aRowX, int32_t aColX, + bool* aOriginates, + int32_t* aColSpan) const { + if (aOriginates) { + *aOriginates = false; + } + CellData* data = GetDataAt(aRowX, aColX); + nsTableCellFrame* cellFrame = nullptr; + if (data) { + if (data->IsOrig()) { + cellFrame = data->GetCellFrame(); + if (aOriginates) *aOriginates = true; + } else { + cellFrame = GetCellFrame(aRowX, aColX, *data, true); + } + if (cellFrame && aColSpan) { + uint32_t initialColIndex = cellFrame->ColIndex(); + *aColSpan = GetEffectiveColSpan(aMap, aRowX, initialColIndex); + } + } + return cellFrame; +} + +bool nsCellMap::RowIsSpannedInto(int32_t aRowIndex, int32_t aNumEffCols) const { + if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) { + return false; + } + for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) { + CellData* cd = GetDataAt(aRowIndex, colIndex); + if (cd) { // there's really a cell at (aRowIndex, colIndex) + if (cd->IsSpan()) { // the cell at (aRowIndex, colIndex) is the result of + // a span + if (cd->IsRowSpan() && GetCellFrame(aRowIndex, colIndex, *cd, + true)) { // XXX why the last check + return true; + } + } + } + } + return false; +} + +bool nsCellMap::RowHasSpanningCells(int32_t aRowIndex, + int32_t aNumEffCols) const { + if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) { + return false; + } + if (aRowIndex != mContentRowCount - 1) { + // aRowIndex is not the last row, so we check the next row after aRowIndex + // for spanners + for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) { + CellData* cd = GetDataAt(aRowIndex, colIndex); + if (cd && (cd->IsOrig())) { // cell originates + CellData* cd2 = GetDataAt(aRowIndex + 1, colIndex); + if (cd2 && cd2->IsRowSpan()) { // cd2 is spanned by a row + if (cd->GetCellFrame() == + GetCellFrame(aRowIndex + 1, colIndex, *cd2, true)) { + return true; + } + } + } + } + } + return false; +} + +void nsCellMap::DestroyCellData(CellData* aData) { + if (!aData) { + return; + } + + if (mIsBC) { + BCCellData* bcData = static_cast<BCCellData*>(aData); + bcData->~BCCellData(); + mPresContext->PresShell()->FreeByObjectID(eArenaObjectID_BCCellData, + bcData); + } else { + aData->~CellData(); + mPresContext->PresShell()->FreeByObjectID(eArenaObjectID_CellData, aData); + } +} + +CellData* nsCellMap::AllocCellData(nsTableCellFrame* aOrigCell) { + if (mIsBC) { + BCCellData* data = + (BCCellData*)mPresContext->PresShell()->AllocateByObjectID( + eArenaObjectID_BCCellData, sizeof(BCCellData)); + if (data) { + new (data) BCCellData(aOrigCell); + } + return data; + } + + CellData* data = (CellData*)mPresContext->PresShell()->AllocateByObjectID( + eArenaObjectID_CellData, sizeof(CellData)); + if (data) { + new (data) CellData(aOrigCell); + } + return data; +} + +void nsCellMapColumnIterator::AdvanceRowGroup() { + do { + mCurMapStart += mCurMapContentRowCount; + mCurMap = mCurMap->GetNextSibling(); + if (!mCurMap) { + // Set mCurMapContentRowCount and mCurMapRelevantRowCount to 0 in case + // mCurMap has no next sibling. This can happen if we just handled the + // last originating cell. Future calls will end up with mFoundCells == + // mOrigCells, but for this one mFoundCells was definitely not big enough + // if we got here. + mCurMapContentRowCount = 0; + mCurMapRelevantRowCount = 0; + break; + } + + mCurMapContentRowCount = mCurMap->GetRowCount(); + uint32_t rowArrayLength = mCurMap->mRows.Length(); + mCurMapRelevantRowCount = std::min(mCurMapContentRowCount, rowArrayLength); + } while (0 == mCurMapRelevantRowCount); + + NS_ASSERTION(mCurMapRelevantRowCount != 0 || !mCurMap, + "How did that happen?"); + + // Set mCurMapRow to 0, since cells can't span across table row groups. + mCurMapRow = 0; +} + +void nsCellMapColumnIterator::IncrementRow(int32_t aIncrement) { + MOZ_ASSERT(aIncrement >= 0, "Bogus increment"); + MOZ_ASSERT(mCurMap, "Bogus mOrigCells?"); + if (aIncrement == 0) { + AdvanceRowGroup(); + } else { + mCurMapRow += aIncrement; + if (mCurMapRow >= mCurMapRelevantRowCount) { + AdvanceRowGroup(); + } + } +} + +nsTableCellFrame* nsCellMapColumnIterator::GetNextFrame(int32_t* aRow, + int32_t* aColSpan) { + // Fast-path for the case when we don't have anything left in the column and + // we know it. + if (mFoundCells == mOrigCells) { + *aRow = 0; + *aColSpan = 1; + return nullptr; + } + + while (true) { + NS_ASSERTION(mCurMapRow < mCurMapRelevantRowCount, "Bogus mOrigCells?"); + // Safe to just get the row (which is faster than calling GetDataAt(), but + // there may not be that many cells in it, so have to use SafeElementAt for + // the mCol. + const nsCellMap::CellDataArray& row = mCurMap->mRows[mCurMapRow]; + CellData* cellData = row.SafeElementAt(mCol); + if (!cellData || cellData->IsDead()) { + // Could hit this if there are fewer cells in this row than others, for + // example. + IncrementRow(1); + continue; + } + + if (cellData->IsColSpan()) { + // Look up the originating data for this cell, advance by its relative + // rowspan. + int32_t rowspanOffset = cellData->GetRowSpanOffset(); + nsTableCellFrame* cellFrame = + mCurMap->GetCellFrame(mCurMapRow, mCol, *cellData, false); + NS_ASSERTION(cellFrame, "Must have usable originating data here"); + int32_t rowSpan = cellFrame->GetRowSpan(); + if (rowSpan == 0) { + AdvanceRowGroup(); + } else { + IncrementRow(rowSpan - rowspanOffset); + } + continue; + } + + NS_ASSERTION(cellData->IsOrig(), + "Must have originating cellData by this point. " + "See comment on mCurMapRow in header."); + + nsTableCellFrame* cellFrame = cellData->GetCellFrame(); + NS_ASSERTION(cellFrame, "Orig data without cellframe?"); + + *aRow = mCurMapStart + mCurMapRow; + *aColSpan = mCurMap->GetEffectiveColSpan(*mMap, mCurMapRow, mCol); + + IncrementRow(cellFrame->GetRowSpan()); + + ++mFoundCells; + + MOZ_ASSERT(cellData == mMap->GetDataAt(*aRow, mCol), + "Giving caller bogus row?"); + + return cellFrame; + } + + MOZ_ASSERT_UNREACHABLE("Can't get here"); + return nullptr; +} |