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Diffstat (limited to 'media/libsoundtouch/src/SoundTouch.cpp')
-rw-r--r-- | media/libsoundtouch/src/SoundTouch.cpp | 538 |
1 files changed, 538 insertions, 0 deletions
diff --git a/media/libsoundtouch/src/SoundTouch.cpp b/media/libsoundtouch/src/SoundTouch.cpp new file mode 100644 index 0000000000..69fba8b9b5 --- /dev/null +++ b/media/libsoundtouch/src/SoundTouch.cpp @@ -0,0 +1,538 @@ +////////////////////////////////////////////////////////////////////////////// +/// +/// SoundTouch - main class for tempo/pitch/rate adjusting routines. +/// +/// Notes: +/// - Initialize the SoundTouch object instance by setting up the sound stream +/// parameters with functions 'setSampleRate' and 'setChannels', then set +/// desired tempo/pitch/rate settings with the corresponding functions. +/// +/// - The SoundTouch class behaves like a first-in-first-out pipeline: The +/// samples that are to be processed are fed into one of the pipe by calling +/// function 'putSamples', while the ready processed samples can be read +/// from the other end of the pipeline with function 'receiveSamples'. +/// +/// - The SoundTouch processing classes require certain sized 'batches' of +/// samples in order to process the sound. For this reason the classes buffer +/// incoming samples until there are enough of samples available for +/// processing, then they carry out the processing step and consequently +/// make the processed samples available for outputting. +/// +/// - For the above reason, the processing routines introduce a certain +/// 'latency' between the input and output, so that the samples input to +/// SoundTouch may not be immediately available in the output, and neither +/// the amount of outputtable samples may not immediately be in direct +/// relationship with the amount of previously input samples. +/// +/// - The tempo/pitch/rate control parameters can be altered during processing. +/// Please notice though that they aren't currently protected by semaphores, +/// so in multi-thread application external semaphore protection may be +/// required. +/// +/// - This class utilizes classes 'TDStretch' for tempo change (without modifying +/// pitch) and 'RateTransposer' for changing the playback rate (that is, both +/// tempo and pitch in the same ratio) of the sound. The third available control +/// 'pitch' (change pitch but maintain tempo) is produced by a combination of +/// combining the two other controls. +/// +/// Author : Copyright (c) Olli Parviainen +/// Author e-mail : oparviai 'at' iki.fi +/// SoundTouch WWW: http://www.surina.net/soundtouch +/// +//////////////////////////////////////////////////////////////////////////////// +// +// License : +// +// SoundTouch audio processing library +// Copyright (c) Olli Parviainen +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +//////////////////////////////////////////////////////////////////////////////// + +#include <assert.h> +#include <stdlib.h> +#include <memory.h> +#include <math.h> +#include <stdio.h> + +#include "SoundTouch.h" +#include "TDStretch.h" +#include "RateTransposer.h" +#include "cpu_detect.h" + +using namespace soundtouch; + +/// test if two floating point numbers are equal +#define TEST_FLOAT_EQUAL(a, b) (fabs(a - b) < 1e-10) + + +/// Print library version string for autoconf +extern "C" void soundtouch_ac_test() +{ + printf("SoundTouch Version: %s\n",SOUNDTOUCH_VERSION); +} + + +SoundTouch::SoundTouch() +{ + // Initialize rate transposer and tempo changer instances + + pRateTransposer = new RateTransposer(); + pTDStretch = TDStretch::newInstance(); + + setOutPipe(pTDStretch); + + rate = tempo = 0; + + virtualPitch = + virtualRate = + virtualTempo = 1.0; + + calcEffectiveRateAndTempo(); + + samplesExpectedOut = 0; + samplesOutput = 0; + + channels = 0; + bSrateSet = false; +} + + +SoundTouch::~SoundTouch() +{ + delete pRateTransposer; + delete pTDStretch; +} + + +/// Get SoundTouch library version string +const char *SoundTouch::getVersionString() +{ + static const char *_version = SOUNDTOUCH_VERSION; + + return _version; +} + + +/// Get SoundTouch library version Id +uint SoundTouch::getVersionId() +{ + return SOUNDTOUCH_VERSION_ID; +} + + +// Sets the number of channels, 1 = mono, 2 = stereo +void SoundTouch::setChannels(uint numChannels) +{ + if (!verifyNumberOfChannels(numChannels)) return; + + channels = numChannels; + pRateTransposer->setChannels((int)numChannels); + pTDStretch->setChannels((int)numChannels); +} + + +// Sets new rate control value. Normal rate = 1.0, smaller values +// represent slower rate, larger faster rates. +void SoundTouch::setRate(double newRate) +{ + virtualRate = newRate; + calcEffectiveRateAndTempo(); +} + + +// Sets new rate control value as a difference in percents compared +// to the original rate (-50 .. +100 %) +void SoundTouch::setRateChange(double newRate) +{ + virtualRate = 1.0 + 0.01 * newRate; + calcEffectiveRateAndTempo(); +} + + +// Sets new tempo control value. Normal tempo = 1.0, smaller values +// represent slower tempo, larger faster tempo. +void SoundTouch::setTempo(double newTempo) +{ + virtualTempo = newTempo; + calcEffectiveRateAndTempo(); +} + + +// Sets new tempo control value as a difference in percents compared +// to the original tempo (-50 .. +100 %) +void SoundTouch::setTempoChange(double newTempo) +{ + virtualTempo = 1.0 + 0.01 * newTempo; + calcEffectiveRateAndTempo(); +} + + +// Sets new pitch control value. Original pitch = 1.0, smaller values +// represent lower pitches, larger values higher pitch. +void SoundTouch::setPitch(double newPitch) +{ + virtualPitch = newPitch; + calcEffectiveRateAndTempo(); +} + + +// Sets pitch change in octaves compared to the original pitch +// (-1.00 .. +1.00) +void SoundTouch::setPitchOctaves(double newPitch) +{ + virtualPitch = exp(0.69314718056 * newPitch); + calcEffectiveRateAndTempo(); +} + + +// Sets pitch change in semi-tones compared to the original pitch +// (-12 .. +12) +void SoundTouch::setPitchSemiTones(int newPitch) +{ + setPitchOctaves((double)newPitch / 12.0); +} + + +void SoundTouch::setPitchSemiTones(double newPitch) +{ + setPitchOctaves(newPitch / 12.0); +} + + +// Calculates 'effective' rate and tempo values from the +// nominal control values. +void SoundTouch::calcEffectiveRateAndTempo() +{ + double oldTempo = tempo; + double oldRate = rate; + + tempo = virtualTempo / virtualPitch; + rate = virtualPitch * virtualRate; + + if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate); + if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo); + +#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER + if (rate <= 1.0f) + { + if (output != pTDStretch) + { + FIFOSamplePipe *tempoOut; + + assert(output == pRateTransposer); + // move samples in the current output buffer to the output of pTDStretch + tempoOut = pTDStretch->getOutput(); + tempoOut->moveSamples(*output); + // move samples in pitch transposer's store buffer to tempo changer's input + // deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore()); + + output = pTDStretch; + } + } + else +#endif + { + if (output != pRateTransposer) + { + FIFOSamplePipe *transOut; + + assert(output == pTDStretch); + // move samples in the current output buffer to the output of pRateTransposer + transOut = pRateTransposer->getOutput(); + transOut->moveSamples(*output); + // move samples in tempo changer's input to pitch transposer's input + pRateTransposer->moveSamples(*pTDStretch->getInput()); + + output = pRateTransposer; + } + } +} + + +// Sets sample rate. +void SoundTouch::setSampleRate(uint srate) +{ + // set sample rate, leave other tempo changer parameters as they are. + pTDStretch->setParameters((int)srate); + bSrateSet = true; +} + + +// Adds 'numSamples' pcs of samples from the 'samples' memory position into +// the input of the object. +void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples) +{ + if (bSrateSet == false) + { + ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined"); + } + else if (channels == 0) + { + ST_THROW_RT_ERROR("SoundTouch : Number of channels not defined"); + } + + // accumulate how many samples are expected out from processing, given the current + // processing setting + samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo); + +#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER + if (rate <= 1.0f) + { + // transpose the rate down, output the transposed sound to tempo changer buffer + assert(output == pTDStretch); + pRateTransposer->putSamples(samples, nSamples); + pTDStretch->moveSamples(*pRateTransposer); + } + else +#endif + { + // evaluate the tempo changer, then transpose the rate up, + assert(output == pRateTransposer); + pTDStretch->putSamples(samples, nSamples); + pRateTransposer->moveSamples(*pTDStretch); + } +} + + +// Flushes the last samples from the processing pipeline to the output. +// Clears also the internal processing buffers. +// +// Note: This function is meant for extracting the last samples of a sound +// stream. This function may introduce additional blank samples in the end +// of the sound stream, and thus it's not recommended to call this function +// in the middle of a sound stream. +void SoundTouch::flush() +{ + int i; + int numStillExpected; + SAMPLETYPE *buff = new SAMPLETYPE[128 * channels]; + + // how many samples are still expected to output + numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput); + if (numStillExpected < 0) numStillExpected = 0; + + memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE)); + // "Push" the last active samples out from the processing pipeline by + // feeding blank samples into the processing pipeline until new, + // processed samples appear in the output (not however, more than + // 24ksamples in any case) + for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++) + { + putSamples(buff, 128); + } + + adjustAmountOfSamples(numStillExpected); + + delete[] buff; + + // Clear input buffers + pTDStretch->clearInput(); + // yet leave the output intouched as that's where the + // flushed samples are! +} + + +// Changes a setting controlling the processing system behaviour. See the +// 'SETTING_...' defines for available setting ID's. +bool SoundTouch::setSetting(int settingId, int value) +{ + int sampleRate, sequenceMs, seekWindowMs, overlapMs; + + // read current tdstretch routine parameters + pTDStretch->getParameters(&sampleRate, &sequenceMs, &seekWindowMs, &overlapMs); + + switch (settingId) + { + case SETTING_USE_AA_FILTER : + // enables / disabless anti-alias filter + pRateTransposer->enableAAFilter((value != 0) ? true : false); + return true; + + case SETTING_AA_FILTER_LENGTH : + // sets anti-alias filter length + pRateTransposer->getAAFilter()->setLength(value); + return true; + + case SETTING_USE_QUICKSEEK : + // enables / disables tempo routine quick seeking algorithm + pTDStretch->enableQuickSeek((value != 0) ? true : false); + return true; + + case SETTING_SEQUENCE_MS: + // change time-stretch sequence duration parameter + pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs); + return true; + + case SETTING_SEEKWINDOW_MS: + // change time-stretch seek window length parameter + pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs); + return true; + + case SETTING_OVERLAP_MS: + // change time-stretch overlap length parameter + pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value); + return true; + + default : + return false; + } +} + + +// Reads a setting controlling the processing system behaviour. See the +// 'SETTING_...' defines for available setting ID's. +// +// Returns the setting value. +int SoundTouch::getSetting(int settingId) const +{ + int temp; + + switch (settingId) + { + case SETTING_USE_AA_FILTER : + return (uint)pRateTransposer->isAAFilterEnabled(); + + case SETTING_AA_FILTER_LENGTH : + return pRateTransposer->getAAFilter()->getLength(); + + case SETTING_USE_QUICKSEEK : + return (uint)pTDStretch->isQuickSeekEnabled(); + + case SETTING_SEQUENCE_MS: + pTDStretch->getParameters(NULL, &temp, NULL, NULL); + return temp; + + case SETTING_SEEKWINDOW_MS: + pTDStretch->getParameters(NULL, NULL, &temp, NULL); + return temp; + + case SETTING_OVERLAP_MS: + pTDStretch->getParameters(NULL, NULL, NULL, &temp); + return temp; + + case SETTING_NOMINAL_INPUT_SEQUENCE : + { + int size = pTDStretch->getInputSampleReq(); + +#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER + if (rate <= 1.0) + { + // transposing done before timestretch, which impacts latency + return (int)(size * rate + 0.5); + } +#endif + return size; + } + + case SETTING_NOMINAL_OUTPUT_SEQUENCE : + { + int size = pTDStretch->getOutputBatchSize(); + + if (rate > 1.0) + { + // transposing done after timestretch, which impacts latency + return (int)(size / rate + 0.5); + } + return size; + } + + case SETTING_INITIAL_LATENCY: + { + double latency = pTDStretch->getLatency(); + int latency_tr = pRateTransposer->getLatency(); + +#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER + if (rate <= 1.0) + { + // transposing done before timestretch, which impacts latency + latency = (latency + latency_tr) * rate; + } + else +#endif + { + latency += (double)latency_tr / rate; + } + + return (int)(latency + 0.5); + } + + default : + return 0; + } +} + + +// Clears all the samples in the object's output and internal processing +// buffers. +void SoundTouch::clear() +{ + samplesExpectedOut = 0; + samplesOutput = 0; + pRateTransposer->clear(); + pTDStretch->clear(); +} + + +/// Returns number of samples currently unprocessed. +uint SoundTouch::numUnprocessedSamples() const +{ + FIFOSamplePipe * psp; + if (pTDStretch) + { + psp = pTDStretch->getInput(); + if (psp) + { + return psp->numSamples(); + } + } + return 0; +} + + +/// Output samples from beginning of the sample buffer. Copies requested samples to +/// output buffer and removes them from the sample buffer. If there are less than +/// 'numsample' samples in the buffer, returns all that available. +/// +/// \return Number of samples returned. +uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples) +{ + uint ret = FIFOProcessor::receiveSamples(output, maxSamples); + samplesOutput += (long)ret; + return ret; +} + + +/// Adjusts book-keeping so that given number of samples are removed from beginning of the +/// sample buffer without copying them anywhere. +/// +/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly +/// with 'ptrBegin' function. +uint SoundTouch::receiveSamples(uint maxSamples) +{ + uint ret = FIFOProcessor::receiveSamples(maxSamples); + samplesOutput += (long)ret; + return ret; +} + + +/// Get ratio between input and output audio durations, useful for calculating +/// processed output duration: if you'll process a stream of N samples, then +/// you can expect to get out N * getInputOutputSampleRatio() samples. +double SoundTouch::getInputOutputSampleRatio() +{ + return 1.0 / (tempo * rate); +} |