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+//////////////////////////////////////////////////////////////////////////////
+///
+/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
+///
+/// Notes:
+/// - Initialize the SoundTouch object instance by setting up the sound stream
+/// parameters with functions 'setSampleRate' and 'setChannels', then set
+/// desired tempo/pitch/rate settings with the corresponding functions.
+///
+/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
+/// samples that are to be processed are fed into one of the pipe by calling
+/// function 'putSamples', while the ready processed samples can be read
+/// from the other end of the pipeline with function 'receiveSamples'.
+///
+/// - The SoundTouch processing classes require certain sized 'batches' of
+/// samples in order to process the sound. For this reason the classes buffer
+/// incoming samples until there are enough of samples available for
+/// processing, then they carry out the processing step and consequently
+/// make the processed samples available for outputting.
+///
+/// - For the above reason, the processing routines introduce a certain
+/// 'latency' between the input and output, so that the samples input to
+/// SoundTouch may not be immediately available in the output, and neither
+/// the amount of outputtable samples may not immediately be in direct
+/// relationship with the amount of previously input samples.
+///
+/// - The tempo/pitch/rate control parameters can be altered during processing.
+/// Please notice though that they aren't currently protected by semaphores,
+/// so in multi-thread application external semaphore protection may be
+/// required.
+///
+/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
+/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
+/// tempo and pitch in the same ratio) of the sound. The third available control
+/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
+/// combining the two other controls.
+///
+/// Author : Copyright (c) Olli Parviainen
+/// Author e-mail : oparviai 'at' iki.fi
+/// SoundTouch WWW: http://www.surina.net/soundtouch
+///
+////////////////////////////////////////////////////////////////////////////////
+//
+// License :
+//
+// SoundTouch audio processing library
+// Copyright (c) Olli Parviainen
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+////////////////////////////////////////////////////////////////////////////////
+
+#ifndef SoundTouch_H
+#define SoundTouch_H
+
+#include "FIFOSamplePipe.h"
+#include "STTypes.h"
+
+namespace soundtouch
+{
+
+/// Soundtouch library version string
+#define SOUNDTOUCH_VERSION "2.2"
+
+/// SoundTouch library version id
+#define SOUNDTOUCH_VERSION_ID (20200)
+
+//
+// Available setting IDs for the 'setSetting' & 'get_setting' functions:
+
+/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
+#define SETTING_USE_AA_FILTER 0
+
+/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
+#define SETTING_AA_FILTER_LENGTH 1
+
+/// Enable/disable quick seeking algorithm in tempo changer routine
+/// (enabling quick seeking lowers CPU utilization but causes a minor sound
+/// quality compromising)
+#define SETTING_USE_QUICKSEEK 2
+
+/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
+/// to how long sequences the original sound is chopped in the time-stretch algorithm.
+/// See "STTypes.h" or README for more information.
+#define SETTING_SEQUENCE_MS 3
+
+/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
+/// best possible overlapping location. This determines from how wide window the algorithm
+/// may look for an optimal joining location when mixing the sound sequences back together.
+/// See "STTypes.h" or README for more information.
+#define SETTING_SEEKWINDOW_MS 4
+
+/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
+/// are mixed back together, to form a continuous sound stream, this parameter defines over
+/// how long period the two consecutive sequences are let to overlap each other.
+/// See "STTypes.h" or README for more information.
+#define SETTING_OVERLAP_MS 5
+
+
+/// Call "getSetting" with this ID to query processing sequence size in samples.
+/// This value gives approximate value of how many input samples you'll need to
+/// feed into SoundTouch after initial buffering to get out a new batch of
+/// output samples.
+///
+/// This value does not include initial buffering at beginning of a new processing
+/// stream, use SETTING_INITIAL_LATENCY to get the initial buffering size.
+///
+/// Notices:
+/// - This is read-only parameter, i.e. setSetting ignores this parameter
+/// - This parameter value is not constant but change depending on
+/// tempo/pitch/rate/samplerate settings.
+#define SETTING_NOMINAL_INPUT_SEQUENCE 6
+
+
+/// Call "getSetting" with this ID to query nominal average processing output
+/// size in samples. This value tells approcimate value how many output samples
+/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
+///
+/// Notices:
+/// - This is read-only parameter, i.e. setSetting ignores this parameter
+/// - This parameter value is not constant but change depending on
+/// tempo/pitch/rate/samplerate settings.
+#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
+
+
+/// Call "getSetting" with this ID to query initial processing latency, i.e.
+/// approx. how many samples you'll need to enter to SoundTouch pipeline before
+/// you can expect to get first batch of ready output samples out.
+///
+/// After the first output batch, you can then expect to get approx.
+/// SETTING_NOMINAL_OUTPUT_SEQUENCE ready samples out for every
+/// SETTING_NOMINAL_INPUT_SEQUENCE samples that you enter into SoundTouch.
+///
+/// Example:
+/// processing with parameter -tempo=5
+/// => initial latency = 5509 samples
+/// input sequence = 4167 samples
+/// output sequence = 3969 samples
+///
+/// Accordingly, you can expect to feed in approx. 5509 samples at beginning of
+/// the stream, and then you'll get out the first 3969 samples. After that, for
+/// every approx. 4167 samples that you'll put in, you'll receive again approx.
+/// 3969 samples out.
+///
+/// This also means that average latency during stream processing is
+/// INITIAL_LATENCY-OUTPUT_SEQUENCE/2, in the above example case 5509-3969/2
+/// = 3524 samples
+///
+/// Notices:
+/// - This is read-only parameter, i.e. setSetting ignores this parameter
+/// - This parameter value is not constant but change depending on
+/// tempo/pitch/rate/samplerate settings.
+#define SETTING_INITIAL_LATENCY 8
+
+
+class SOUNDTOUCH_API SoundTouch : public FIFOProcessor
+{
+private:
+ /// Rate transposer class instance
+ class RateTransposer *pRateTransposer;
+
+ /// Time-stretch class instance
+ class TDStretch *pTDStretch;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ double virtualRate;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ double virtualTempo;
+
+ /// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
+ double virtualPitch;
+
+ /// Flag: Has sample rate been set?
+ bool bSrateSet;
+
+ /// Accumulator for how many samples in total will be expected as output vs. samples put in,
+ /// considering current processing settings.
+ double samplesExpectedOut;
+
+ /// Accumulator for how many samples in total have been read out from the processing so far
+ long samplesOutput;
+
+ /// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
+ /// 'virtualPitch' parameters.
+ void calcEffectiveRateAndTempo();
+
+protected :
+ /// Number of channels
+ uint channels;
+
+ /// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
+ double rate;
+
+ /// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
+ double tempo;
+
+public:
+ SoundTouch();
+ virtual ~SoundTouch();
+
+ /// Get SoundTouch library version string
+ static const char *getVersionString();
+
+ /// Get SoundTouch library version Id
+ static uint getVersionId();
+
+ /// Sets new rate control value. Normal rate = 1.0, smaller values
+ /// represent slower rate, larger faster rates.
+ void setRate(double newRate);
+
+ /// Sets new tempo control value. Normal tempo = 1.0, smaller values
+ /// represent slower tempo, larger faster tempo.
+ void setTempo(double newTempo);
+
+ /// Sets new rate control value as a difference in percents compared
+ /// to the original rate (-50 .. +100 %)
+ void setRateChange(double newRate);
+
+ /// Sets new tempo control value as a difference in percents compared
+ /// to the original tempo (-50 .. +100 %)
+ void setTempoChange(double newTempo);
+
+ /// Sets new pitch control value. Original pitch = 1.0, smaller values
+ /// represent lower pitches, larger values higher pitch.
+ void setPitch(double newPitch);
+
+ /// Sets pitch change in octaves compared to the original pitch
+ /// (-1.00 .. +1.00)
+ void setPitchOctaves(double newPitch);
+
+ /// Sets pitch change in semi-tones compared to the original pitch
+ /// (-12 .. +12)
+ void setPitchSemiTones(int newPitch);
+ void setPitchSemiTones(double newPitch);
+
+ /// Sets the number of channels, 1 = mono, 2 = stereo
+ void setChannels(uint numChannels);
+
+ /// Sets sample rate.
+ void setSampleRate(uint srate);
+
+ /// Get ratio between input and output audio durations, useful for calculating
+ /// processed output duration: if you'll process a stream of N samples, then
+ /// you can expect to get out N * getInputOutputSampleRatio() samples.
+ ///
+ /// This ratio will give accurate target duration ratio for a full audio track,
+ /// given that the the whole track is processed with same processing parameters.
+ ///
+ /// If this ratio is applied to calculate intermediate offsets inside a processing
+ /// stream, then this ratio is approximate and can deviate +- some tens of milliseconds
+ /// from ideal offset, yet by end of the audio stream the duration ratio will become
+ /// exact.
+ ///
+ /// Example: if processing with parameters "-tempo=15 -pitch=-3", the function
+ /// will return value 0.8695652... Now, if processing an audio stream whose duration
+ /// is exactly one million audio samples, then you can expect the processed
+ /// output duration be 0.869565 * 1000000 = 869565 samples.
+ double getInputOutputSampleRatio();
+
+ /// Flushes the last samples from the processing pipeline to the output.
+ /// Clears also the internal processing buffers.
+ //
+ /// Note: This function is meant for extracting the last samples of a sound
+ /// stream. This function may introduce additional blank samples in the end
+ /// of the sound stream, and thus it's not recommended to call this function
+ /// in the middle of a sound stream.
+ void flush();
+
+ /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
+ /// the input of the object. Notice that sample rate _has_to_ be set before
+ /// calling this function, otherwise throws a runtime_error exception.
+ virtual void putSamples(
+ const SAMPLETYPE *samples, ///< Pointer to sample buffer.
+ uint numSamples ///< Number of samples in buffer. Notice
+ ///< that in case of stereo-sound a single sample
+ ///< contains data for both channels.
+ );
+
+ /// Output samples from beginning of the sample buffer. Copies requested samples to
+ /// output buffer and removes them from the sample buffer. If there are less than
+ /// 'numsample' samples in the buffer, returns all that available.
+ ///
+ /// \return Number of samples returned.
+ virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
+ uint maxSamples ///< How many samples to receive at max.
+ );
+
+ /// Adjusts book-keeping so that given number of samples are removed from beginning of the
+ /// sample buffer without copying them anywhere.
+ ///
+ /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
+ /// with 'ptrBegin' function.
+ virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
+ );
+
+ /// Clears all the samples in the object's output and internal processing
+ /// buffers.
+ virtual void clear();
+
+ /// Changes a setting controlling the processing system behaviour. See the
+ /// 'SETTING_...' defines for available setting ID's.
+ ///
+ /// \return 'true' if the setting was successfully changed
+ bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
+ int value ///< New setting value.
+ );
+
+ /// Reads a setting controlling the processing system behaviour. See the
+ /// 'SETTING_...' defines for available setting ID's.
+ ///
+ /// \return the setting value.
+ int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
+ ) const;
+
+ /// Returns number of samples currently unprocessed.
+ virtual uint numUnprocessedSamples() const;
+
+ /// Return number of channels
+ uint numChannels() const
+ {
+ return channels;
+ }
+
+ /// Other handy functions that are implemented in the ancestor classes (see
+ /// classes 'FIFOProcessor' and 'FIFOSamplePipe')
+ ///
+ /// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
+ /// - numSamples() : Get number of 'ready' samples that can be received with
+ /// function 'receiveSamples()'
+ /// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
+ /// - clear() : Clears all samples from ready/processing buffers.
+};
+
+}
+#endif