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+// Copyright 2022 Google Inc. All Rights Reserved.
+//
+// Use of this source code is governed by a BSD-style license
+// that can be found in the COPYING file in the root of the source
+// tree. An additional intellectual property rights grant can be found
+// in the file PATENTS. All contributing project authors may
+// be found in the AUTHORS file in the root of the source tree.
+// -----------------------------------------------------------------------------
+//
+// Sharp RGB to YUV conversion.
+
+#ifndef WEBP_SHARPYUV_SHARPYUV_H_
+#define WEBP_SHARPYUV_SHARPYUV_H_
+
+#include <inttypes.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+// SharpYUV API version following the convention from semver.org
+#define SHARPYUV_VERSION_MAJOR 0
+#define SHARPYUV_VERSION_MINOR 1
+#define SHARPYUV_VERSION_PATCH 0
+// Version as a uint32_t. The major number is the high 8 bits.
+// The minor number is the middle 8 bits. The patch number is the low 16 bits.
+#define SHARPYUV_MAKE_VERSION(MAJOR, MINOR, PATCH) \
+ (((MAJOR) << 24) | ((MINOR) << 16) | (PATCH))
+#define SHARPYUV_VERSION \
+ SHARPYUV_MAKE_VERSION(SHARPYUV_VERSION_MAJOR, SHARPYUV_VERSION_MINOR, \
+ SHARPYUV_VERSION_PATCH)
+
+// RGB to YUV conversion matrix, in 16 bit fixed point.
+// y = rgb_to_y[0] * r + rgb_to_y[1] * g + rgb_to_y[2] * b + rgb_to_y[3]
+// u = rgb_to_u[0] * r + rgb_to_u[1] * g + rgb_to_u[2] * b + rgb_to_u[3]
+// v = rgb_to_v[0] * r + rgb_to_v[1] * g + rgb_to_v[2] * b + rgb_to_v[3]
+// Then y, u and v values are divided by 1<<16 and rounded.
+typedef struct {
+ int rgb_to_y[4];
+ int rgb_to_u[4];
+ int rgb_to_v[4];
+} SharpYuvConversionMatrix;
+
+// Converts RGB to YUV420 using a downsampling algorithm that minimizes
+// artefacts caused by chroma subsampling.
+// This is slower than standard downsampling (averaging of 4 UV values).
+// Assumes that the image will be upsampled using a bilinear filter. If nearest
+// neighbor is used instead, the upsampled image might look worse than with
+// standard downsampling.
+// r_ptr, g_ptr, b_ptr: pointers to the source r, g and b channels. Should point
+// to uint8_t buffers if rgb_bit_depth is 8, or uint16_t buffers otherwise.
+// rgb_step: distance in bytes between two horizontally adjacent pixels on the
+// r, g and b channels. If rgb_bit_depth is > 8, it should be a
+// multiple of 2.
+// rgb_stride: distance in bytes between two vertically adjacent pixels on the
+// r, g, and b channels. If rgb_bit_depth is > 8, it should be a
+// multiple of 2.
+// rgb_bit_depth: number of bits for each r/g/b value. One of: 8, 10, 12, 16.
+// Note: 16 bit input is truncated to 14 bits before conversion to yuv.
+// yuv_bit_depth: number of bits for each y/u/v value. One of: 8, 10, 12.
+// y_ptr, u_ptr, v_ptr: pointers to the destination y, u and v channels. Should
+// point to uint8_t buffers if yuv_bit_depth is 8, or uint16_t buffers
+// otherwise.
+// y_stride, u_stride, v_stride: distance in bytes between two vertically
+// adjacent pixels on the y, u and v channels. If yuv_bit_depth > 8, they
+// should be multiples of 2.
+// width, height: width and height of the image in pixels
+int SharpYuvConvert(const void* r_ptr, const void* g_ptr, const void* b_ptr,
+ int rgb_step, int rgb_stride, int rgb_bit_depth,
+ void* y_ptr, int y_stride, void* u_ptr, int u_stride,
+ void* v_ptr, int v_stride, int yuv_bit_depth, int width,
+ int height, const SharpYuvConversionMatrix* yuv_matrix);
+
+// TODO(b/194336375): Add YUV444 to YUV420 conversion. Maybe also add 422
+// support (it's rarely used in practice, especially for images).
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+
+#endif // WEBP_SHARPYUV_SHARPYUV_H_