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+import {Protocol} from 'devtools-protocol';
+import {assert} from '../util/assert.js';
+import {isErrorLike} from '../util/ErrorLike.js';
+import {CDPSession} from './Connection.js';
+import {ElementHandle} from './ElementHandle.js';
+import {ExecutionContext} from './ExecutionContext.js';
+import {FrameManager} from './FrameManager.js';
+import {HTTPResponse} from './HTTPResponse.js';
+import {MouseButton} from './Input.js';
+import {
+ IsolatedWorld,
+ IsolatedWorldChart,
+ MAIN_WORLD,
+ PUPPETEER_WORLD,
+ WaitForSelectorOptions,
+} from './IsolatedWorld.js';
+import {LifecycleWatcher, PuppeteerLifeCycleEvent} from './LifecycleWatcher.js';
+import {Page} from './Page.js';
+import {getQueryHandlerAndSelector} from './QueryHandler.js';
+import {EvaluateFunc, HandleFor, NodeFor} from './types.js';
+import {importFS} from './util.js';
+
+/**
+ * @public
+ */
+export interface FrameWaitForFunctionOptions {
+ /**
+ * An interval at which the `pageFunction` is executed, defaults to `raf`. If
+ * `polling` is a number, then it is treated as an interval in milliseconds at
+ * which the function would be executed. If `polling` is a string, then it can
+ * be one of the following values:
+ *
+ * - `raf` - to constantly execute `pageFunction` in `requestAnimationFrame`
+ * callback. This is the tightest polling mode which is suitable to observe
+ * styling changes.
+ *
+ * - `mutation` - to execute `pageFunction` on every DOM mutation.
+ */
+ polling?: string | number;
+ /**
+ * Maximum time to wait in milliseconds. Defaults to `30000` (30 seconds).
+ * Pass `0` to disable the timeout. Puppeteer's default timeout can be changed
+ * using {@link Page.setDefaultTimeout}.
+ */
+ timeout?: number;
+}
+
+/**
+ * @public
+ */
+export interface FrameAddScriptTagOptions {
+ /**
+ * URL of the script to be added.
+ */
+ url?: string;
+ /**
+ * Path to a JavaScript file to be injected into the frame.
+ *
+ * @remarks
+ * If `path` is a relative path, it is resolved relative to the current
+ * working directory (`process.cwd()` in Node.js).
+ */
+ path?: string;
+ /**
+ * JavaScript to be injected into the frame.
+ */
+ content?: string;
+ /**
+ * Sets the `type` of the script. Use `module` in order to load an ES2015 module.
+ */
+ type?: string;
+ /**
+ * Sets the `id` of the script.
+ */
+ id?: string;
+}
+
+/**
+ * @public
+ */
+export interface FrameAddStyleTagOptions {
+ /**
+ * the URL of the CSS file to be added.
+ */
+ url?: string;
+ /**
+ * The path to a CSS file to be injected into the frame.
+ * @remarks
+ * If `path` is a relative path, it is resolved relative to the current
+ * working directory (`process.cwd()` in Node.js).
+ */
+ path?: string;
+ /**
+ * Raw CSS content to be injected into the frame.
+ */
+ content?: string;
+}
+
+/**
+ * Represents a DOM frame.
+ *
+ * To understand frames, you can think of frames as `<iframe>` elements. Just
+ * like iframes, frames can be nested, and when JavaScript is executed in a
+ * frame, the JavaScript does not effect frames inside the ambient frame the
+ * JavaScript executes in.
+ *
+ * @example
+ * At any point in time, {@link Page | pages} expose their current frame
+ * tree via the {@link Page.mainFrame} and {@link Frame.childFrames} methods.
+ *
+ * @example
+ * An example of dumping frame tree:
+ *
+ * ```ts
+ * const puppeteer = require('puppeteer');
+ *
+ * (async () => {
+ * const browser = await puppeteer.launch();
+ * const page = await browser.newPage();
+ * await page.goto('https://www.google.com/chrome/browser/canary.html');
+ * dumpFrameTree(page.mainFrame(), '');
+ * await browser.close();
+ *
+ * function dumpFrameTree(frame, indent) {
+ * console.log(indent + frame.url());
+ * for (const child of frame.childFrames()) {
+ * dumpFrameTree(child, indent + ' ');
+ * }
+ * }
+ * })();
+ * ```
+ *
+ * @example
+ * An example of getting text from an iframe element:
+ *
+ * ```ts
+ * const frame = page.frames().find(frame => frame.name() === 'myframe');
+ * const text = await frame.$eval('.selector', element => element.textContent);
+ * console.log(text);
+ * ```
+ *
+ * @remarks
+ * Frame lifecycles are controlled by three events that are all dispatched on
+ * the parent {@link Frame.page | page}:
+ *
+ * - {@link PageEmittedEvents.FrameAttached}
+ * - {@link PageEmittedEvents.FrameNavigated}
+ * - {@link PageEmittedEvents.FrameDetached}
+ *
+ * @public
+ */
+export class Frame {
+ #parentFrame: Frame | null;
+ #url = '';
+ #detached = false;
+ #client!: CDPSession;
+
+ /**
+ * @internal
+ */
+ worlds!: IsolatedWorldChart;
+ /**
+ * @internal
+ */
+ _frameManager: FrameManager;
+ /**
+ * @internal
+ */
+ _id: string;
+ /**
+ * @internal
+ */
+ _loaderId = '';
+ /**
+ * @internal
+ */
+ _name?: string;
+ /**
+ * @internal
+ */
+ _hasStartedLoading = false;
+ /**
+ * @internal
+ */
+ _lifecycleEvents = new Set<string>();
+ /**
+ * @internal
+ */
+ _childFrames: Set<Frame>;
+
+ /**
+ * @internal
+ */
+ constructor(
+ frameManager: FrameManager,
+ parentFrame: Frame | null,
+ frameId: string,
+ client: CDPSession
+ ) {
+ this._frameManager = frameManager;
+ this.#parentFrame = parentFrame ?? null;
+ this.#url = '';
+ this._id = frameId;
+ this.#detached = false;
+
+ this._loaderId = '';
+
+ this._childFrames = new Set();
+ if (this.#parentFrame) {
+ this.#parentFrame._childFrames.add(this);
+ }
+
+ this.updateClient(client);
+ }
+
+ /**
+ * @internal
+ */
+ updateClient(client: CDPSession): void {
+ this.#client = client;
+ this.worlds = {
+ [MAIN_WORLD]: new IsolatedWorld(this),
+ [PUPPETEER_WORLD]: new IsolatedWorld(this, true),
+ };
+ }
+
+ /**
+ * @returns The page associated with the frame.
+ */
+ page(): Page {
+ return this._frameManager.page();
+ }
+
+ /**
+ * @returns `true` if the frame is an out-of-process (OOP) frame. Otherwise,
+ * `false`.
+ */
+ isOOPFrame(): boolean {
+ return this.#client !== this._frameManager.client;
+ }
+
+ /**
+ * Navigates a frame to the given url.
+ *
+ * @remarks
+ * Navigation to `about:blank` or navigation to the same URL with a different
+ * hash will succeed and return `null`.
+ *
+ * :::warning
+ *
+ * Headless mode doesn't support navigation to a PDF document. See the {@link
+ * https://bugs.chromium.org/p/chromium/issues/detail?id=761295 | upstream
+ * issue}.
+ *
+ * :::
+ *
+ * @param url - the URL to navigate the frame to. This should include the
+ * scheme, e.g. `https://`.
+ * @param options - navigation options. `waitUntil` is useful to define when
+ * the navigation should be considered successful - see the docs for
+ * {@link PuppeteerLifeCycleEvent} for more details.
+ *
+ * @returns A promise which resolves to the main resource response. In case of
+ * multiple redirects, the navigation will resolve with the response of the
+ * last redirect.
+ * @throws This method will throw an error if:
+ *
+ * - there's an SSL error (e.g. in case of self-signed certificates).
+ * - target URL is invalid.
+ * - the `timeout` is exceeded during navigation.
+ * - the remote server does not respond or is unreachable.
+ * - the main resource failed to load.
+ *
+ * This method will not throw an error when any valid HTTP status code is
+ * returned by the remote server, including 404 "Not Found" and 500 "Internal
+ * Server Error". The status code for such responses can be retrieved by
+ * calling {@link HTTPResponse.status}.
+ */
+ async goto(
+ url: string,
+ options: {
+ referer?: string;
+ timeout?: number;
+ waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
+ } = {}
+ ): Promise<HTTPResponse | null> {
+ const {
+ referer = this._frameManager.networkManager.extraHTTPHeaders()['referer'],
+ waitUntil = ['load'],
+ timeout = this._frameManager.timeoutSettings.navigationTimeout(),
+ } = options;
+
+ let ensureNewDocumentNavigation = false;
+ const watcher = new LifecycleWatcher(
+ this._frameManager,
+ this,
+ waitUntil,
+ timeout
+ );
+ let error = await Promise.race([
+ navigate(this.#client, url, referer, this._id),
+ watcher.timeoutOrTerminationPromise(),
+ ]);
+ if (!error) {
+ error = await Promise.race([
+ watcher.timeoutOrTerminationPromise(),
+ ensureNewDocumentNavigation
+ ? watcher.newDocumentNavigationPromise()
+ : watcher.sameDocumentNavigationPromise(),
+ ]);
+ }
+
+ try {
+ if (error) {
+ throw error;
+ }
+ return await watcher.navigationResponse();
+ } finally {
+ watcher.dispose();
+ }
+
+ async function navigate(
+ client: CDPSession,
+ url: string,
+ referrer: string | undefined,
+ frameId: string
+ ): Promise<Error | null> {
+ try {
+ const response = await client.send('Page.navigate', {
+ url,
+ referrer,
+ frameId,
+ });
+ ensureNewDocumentNavigation = !!response.loaderId;
+ return response.errorText
+ ? new Error(`${response.errorText} at ${url}`)
+ : null;
+ } catch (error) {
+ if (isErrorLike(error)) {
+ return error;
+ }
+ throw error;
+ }
+ }
+ }
+
+ /**
+ * Waits for the frame to navigate. It is useful for when you run code which
+ * will indirectly cause the frame to navigate.
+ *
+ * Usage of the
+ * {@link https://developer.mozilla.org/en-US/docs/Web/API/History_API | History API}
+ * to change the URL is considered a navigation.
+ *
+ * @example
+ *
+ * ```ts
+ * const [response] = await Promise.all([
+ * // The navigation promise resolves after navigation has finished
+ * frame.waitForNavigation(),
+ * // Clicking the link will indirectly cause a navigation
+ * frame.click('a.my-link'),
+ * ]);
+ * ```
+ *
+ * @param options - options to configure when the navigation is consided
+ * finished.
+ * @returns a promise that resolves when the frame navigates to a new URL.
+ */
+ async waitForNavigation(
+ options: {
+ timeout?: number;
+ waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
+ } = {}
+ ): Promise<HTTPResponse | null> {
+ const {
+ waitUntil = ['load'],
+ timeout = this._frameManager.timeoutSettings.navigationTimeout(),
+ } = options;
+ const watcher = new LifecycleWatcher(
+ this._frameManager,
+ this,
+ waitUntil,
+ timeout
+ );
+ const error = await Promise.race([
+ watcher.timeoutOrTerminationPromise(),
+ watcher.sameDocumentNavigationPromise(),
+ watcher.newDocumentNavigationPromise(),
+ ]);
+ try {
+ if (error) {
+ throw error;
+ }
+ return await watcher.navigationResponse();
+ } finally {
+ watcher.dispose();
+ }
+ }
+
+ /**
+ * @internal
+ */
+ _client(): CDPSession {
+ return this.#client;
+ }
+
+ /**
+ * @internal
+ */
+ executionContext(): Promise<ExecutionContext> {
+ return this.worlds[MAIN_WORLD].executionContext();
+ }
+
+ /**
+ * Behaves identically to {@link Page.evaluateHandle} except it's run within
+ * the context of this frame.
+ *
+ * @see {@link Page.evaluateHandle} for details.
+ */
+ async evaluateHandle<
+ Params extends unknown[],
+ Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
+ >(
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
+ return this.worlds[MAIN_WORLD].evaluateHandle(pageFunction, ...args);
+ }
+
+ /**
+ * Behaves identically to {@link Page.evaluate} except it's run within the
+ * the context of this frame.
+ *
+ * @see {@link Page.evaluate} for details.
+ */
+ async evaluate<
+ Params extends unknown[],
+ Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
+ >(
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<Awaited<ReturnType<Func>>> {
+ return this.worlds[MAIN_WORLD].evaluate(pageFunction, ...args);
+ }
+
+ /**
+ * Queries the frame for an element matching the given selector.
+ *
+ * @param selector - The selector to query for.
+ * @returns A {@link ElementHandle | element handle} to the first element
+ * matching the given selector. Otherwise, `null`.
+ */
+ async $<Selector extends string>(
+ selector: Selector
+ ): Promise<ElementHandle<NodeFor<Selector>> | null> {
+ return this.worlds[MAIN_WORLD].$(selector);
+ }
+
+ /**
+ * Queries the frame for all elements matching the given selector.
+ *
+ * @param selector - The selector to query for.
+ * @returns An array of {@link ElementHandle | element handles} that point to
+ * elements matching the given selector.
+ */
+ async $$<Selector extends string>(
+ selector: Selector
+ ): Promise<Array<ElementHandle<NodeFor<Selector>>>> {
+ return this.worlds[MAIN_WORLD].$$(selector);
+ }
+
+ /**
+ * Runs the given function on the first element matching the given selector in
+ * the frame.
+ *
+ * If the given function returns a promise, then this method will wait till
+ * the promise resolves.
+ *
+ * @example
+ *
+ * ```ts
+ * const searchValue = await frame.$eval('#search', el => el.value);
+ * ```
+ *
+ * @param selector - The selector to query for.
+ * @param pageFunction - The function to be evaluated in the frame's context.
+ * The first element matching the selector will be passed to the function as
+ * its first argument.
+ * @param args - Additional arguments to pass to `pageFunction`.
+ * @returns A promise to the result of the function.
+ */
+ async $eval<
+ Selector extends string,
+ Params extends unknown[],
+ Func extends EvaluateFunc<
+ [ElementHandle<NodeFor<Selector>>, ...Params]
+ > = EvaluateFunc<[ElementHandle<NodeFor<Selector>>, ...Params]>
+ >(
+ selector: Selector,
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<Awaited<ReturnType<Func>>> {
+ return this.worlds[MAIN_WORLD].$eval(selector, pageFunction, ...args);
+ }
+
+ /**
+ * Runs the given function on an array of elements matching the given selector
+ * in the frame.
+ *
+ * If the given function returns a promise, then this method will wait till
+ * the promise resolves.
+ *
+ * @example
+ *
+ * ```js
+ * const divsCounts = await frame.$$eval('div', divs => divs.length);
+ * ```
+ *
+ * @param selector - The selector to query for.
+ * @param pageFunction - The function to be evaluated in the frame's context.
+ * An array of elements matching the given selector will be passed to the
+ * function as its first argument.
+ * @param args - Additional arguments to pass to `pageFunction`.
+ * @returns A promise to the result of the function.
+ */
+ async $$eval<
+ Selector extends string,
+ Params extends unknown[],
+ Func extends EvaluateFunc<
+ [Array<NodeFor<Selector>>, ...Params]
+ > = EvaluateFunc<[Array<NodeFor<Selector>>, ...Params]>
+ >(
+ selector: Selector,
+ pageFunction: Func | string,
+ ...args: Params
+ ): Promise<Awaited<ReturnType<Func>>> {
+ return this.worlds[MAIN_WORLD].$$eval(selector, pageFunction, ...args);
+ }
+
+ /**
+ * @deprecated Use {@link Frame.$$} with the `xpath` prefix.
+ *
+ * This method evaluates the given XPath expression and returns the results.
+ * @param expression - the XPath expression to evaluate.
+ */
+ async $x(expression: string): Promise<Array<ElementHandle<Node>>> {
+ return this.worlds[MAIN_WORLD].$x(expression);
+ }
+
+ /**
+ * Waits for an element matching the given selector to appear in the frame.
+ *
+ * This method works across navigations.
+ *
+ * @example
+ *
+ * ```ts
+ * const puppeteer = require('puppeteer');
+ *
+ * (async () => {
+ * const browser = await puppeteer.launch();
+ * const page = await browser.newPage();
+ * let currentURL;
+ * page
+ * .mainFrame()
+ * .waitForSelector('img')
+ * .then(() => console.log('First URL with image: ' + currentURL));
+ *
+ * for (currentURL of [
+ * 'https://example.com',
+ * 'https://google.com',
+ * 'https://bbc.com',
+ * ]) {
+ * await page.goto(currentURL);
+ * }
+ * await browser.close();
+ * })();
+ * ```
+ *
+ * @param selector - The selector to query and wait for.
+ * @param options - Options for customizing waiting behavior.
+ * @returns An element matching the given selector.
+ * @throws Throws if an element matching the given selector doesn't appear.
+ */
+ async waitForSelector<Selector extends string>(
+ selector: Selector,
+ options: WaitForSelectorOptions = {}
+ ): Promise<ElementHandle<NodeFor<Selector>> | null> {
+ const {updatedSelector, queryHandler} =
+ getQueryHandlerAndSelector(selector);
+ assert(queryHandler.waitFor, 'Query handler does not support waiting');
+ return (await queryHandler.waitFor(
+ this,
+ updatedSelector,
+ options
+ )) as ElementHandle<NodeFor<Selector>> | null;
+ }
+
+ /**
+ * @deprecated Use {@link Frame.waitForSelector} with the `xpath` prefix.
+ *
+ * Wait for the `xpath` to appear in page. If at the moment of calling the
+ * method the `xpath` already exists, the method will return immediately. If
+ * the xpath doesn't appear after the `timeout` milliseconds of waiting, the
+ * function will throw.
+ *
+ * For a code example, see the example for {@link Frame.waitForSelector}. That
+ * function behaves identically other than taking a CSS selector rather than
+ * an XPath.
+ *
+ * @param xpath - the XPath expression to wait for.
+ * @param options - options to configure the visiblity of the element and how
+ * long to wait before timing out.
+ */
+ async waitForXPath(
+ xpath: string,
+ options: WaitForSelectorOptions = {}
+ ): Promise<ElementHandle<Node> | null> {
+ if (xpath.startsWith('//')) {
+ xpath = `.${xpath}`;
+ }
+ return this.waitForSelector(`xpath/${xpath}`, options);
+ }
+
+ /**
+ * @example
+ * The `waitForFunction` can be used to observe viewport size change:
+ *
+ * ```ts
+ * const puppeteer = require('puppeteer');
+ *
+ * (async () => {
+ * . const browser = await puppeteer.launch();
+ * . const page = await browser.newPage();
+ * . const watchDog = page.mainFrame().waitForFunction('window.innerWidth < 100');
+ * . page.setViewport({width: 50, height: 50});
+ * . await watchDog;
+ * . await browser.close();
+ * })();
+ * ```
+ *
+ * To pass arguments from Node.js to the predicate of `page.waitForFunction` function:
+ *
+ * ```ts
+ * const selector = '.foo';
+ * await frame.waitForFunction(
+ * selector => !!document.querySelector(selector),
+ * {}, // empty options object
+ * selector
+ * );
+ * ```
+ *
+ * @param pageFunction - the function to evaluate in the frame context.
+ * @param options - options to configure the polling method and timeout.
+ * @param args - arguments to pass to the `pageFunction`.
+ * @returns the promise which resolve when the `pageFunction` returns a truthy value.
+ */
+ waitForFunction<
+ Params extends unknown[],
+ Func extends EvaluateFunc<Params> = EvaluateFunc<Params>
+ >(
+ pageFunction: Func | string,
+ options: FrameWaitForFunctionOptions = {},
+ ...args: Params
+ ): Promise<HandleFor<Awaited<ReturnType<Func>>>> {
+ // TODO: Fix when NodeHandle has been added.
+ return this.worlds[MAIN_WORLD].waitForFunction(
+ pageFunction,
+ options,
+ ...args
+ ) as Promise<HandleFor<Awaited<ReturnType<Func>>>>;
+ }
+
+ /**
+ * @returns The full HTML contents of the frame, including the DOCTYPE.
+ */
+ async content(): Promise<string> {
+ return this.worlds[PUPPETEER_WORLD].content();
+ }
+
+ /**
+ * Set the content of the frame.
+ *
+ * @param html - HTML markup to assign to the page.
+ * @param options - Options to configure how long before timing out and at
+ * what point to consider the content setting successful.
+ */
+ async setContent(
+ html: string,
+ options: {
+ timeout?: number;
+ waitUntil?: PuppeteerLifeCycleEvent | PuppeteerLifeCycleEvent[];
+ } = {}
+ ): Promise<void> {
+ return this.worlds[PUPPETEER_WORLD].setContent(html, options);
+ }
+
+ /**
+ * @returns The frame's `name` attribute as specified in the tag.
+ *
+ * @remarks
+ * If the name is empty, it returns the `id` attribute instead.
+ *
+ * @remarks
+ * This value is calculated once when the frame is created, and will not
+ * update if the attribute is changed later.
+ */
+ name(): string {
+ return this._name || '';
+ }
+
+ /**
+ * @returns The frame's URL.
+ */
+ url(): string {
+ return this.#url;
+ }
+
+ /**
+ * @returns The parent frame, if any. Detached and main frames return `null`.
+ */
+ parentFrame(): Frame | null {
+ return this.#parentFrame;
+ }
+
+ /**
+ * @returns An array of child frames.
+ */
+ childFrames(): Frame[] {
+ return Array.from(this._childFrames);
+ }
+
+ /**
+ * @returns `true` if the frame has been detached. Otherwise, `false`.
+ */
+ isDetached(): boolean {
+ return this.#detached;
+ }
+
+ /**
+ * Adds a `<script>` tag into the page with the desired url or content.
+ *
+ * @param options - Options for the script.
+ * @returns An {@link ElementHandle | element handle} to the injected
+ * `<script>` element.
+ */
+ async addScriptTag(
+ options: FrameAddScriptTagOptions
+ ): Promise<ElementHandle<HTMLScriptElement>> {
+ let {content = '', type} = options;
+ const {path} = options;
+ if (+!!options.url + +!!path + +!!content !== 1) {
+ throw new Error(
+ 'Exactly one of `url`, `path`, or `content` must be specified.'
+ );
+ }
+
+ if (path) {
+ let fs;
+ try {
+ fs = (await import('fs')).promises;
+ } catch (error) {
+ if (error instanceof TypeError) {
+ throw new Error(
+ 'Can only pass a file path in a Node-like environment.'
+ );
+ }
+ throw error;
+ }
+ content = await fs.readFile(path, 'utf8');
+ content += `//# sourceURL=${path.replace(/\n/g, '')}`;
+ }
+
+ type = type ?? 'text/javascript';
+
+ return this.worlds[MAIN_WORLD].transferHandle(
+ await this.worlds[PUPPETEER_WORLD].evaluateHandle(
+ async ({url, id, type, content}) => {
+ const promise = InjectedUtil.createDeferredPromise<void>();
+ const script = document.createElement('script');
+ script.type = type;
+ script.text = content;
+ if (url) {
+ script.src = url;
+ script.addEventListener(
+ 'load',
+ () => {
+ return promise.resolve();
+ },
+ {once: true}
+ );
+ script.addEventListener(
+ 'error',
+ event => {
+ promise.reject(
+ new Error(event.message ?? 'Could not load script')
+ );
+ },
+ {once: true}
+ );
+ } else {
+ promise.resolve();
+ }
+ if (id) {
+ script.id = id;
+ }
+ document.head.appendChild(script);
+ await promise;
+ return script;
+ },
+ {...options, type, content}
+ )
+ );
+ }
+
+ /**
+ * Adds a `<link rel="stylesheet">` tag into the page with the desired URL or
+ * a `<style type="text/css">` tag with the content.
+ *
+ * @returns An {@link ElementHandle | element handle} to the loaded `<link>`
+ * or `<style>` element.
+ */
+ async addStyleTag(
+ options: Omit<FrameAddStyleTagOptions, 'url'>
+ ): Promise<ElementHandle<HTMLStyleElement>>;
+ async addStyleTag(
+ options: FrameAddStyleTagOptions
+ ): Promise<ElementHandle<HTMLLinkElement>>;
+ async addStyleTag(
+ options: FrameAddStyleTagOptions
+ ): Promise<ElementHandle<HTMLStyleElement | HTMLLinkElement>> {
+ let {content = ''} = options;
+ const {path} = options;
+ if (+!!options.url + +!!path + +!!content !== 1) {
+ throw new Error(
+ 'Exactly one of `url`, `path`, or `content` must be specified.'
+ );
+ }
+
+ if (path) {
+ let fs: typeof import('fs').promises;
+ try {
+ fs = (await importFS()).promises;
+ } catch (error) {
+ if (error instanceof TypeError) {
+ throw new Error(
+ 'Can only pass a file path in a Node-like environment.'
+ );
+ }
+ throw error;
+ }
+
+ content = await fs.readFile(path, 'utf8');
+ content += '/*# sourceURL=' + path.replace(/\n/g, '') + '*/';
+ options.content = content;
+ }
+
+ return this.worlds[MAIN_WORLD].transferHandle(
+ await this.worlds[PUPPETEER_WORLD].evaluateHandle(
+ async ({url, content}) => {
+ const promise = InjectedUtil.createDeferredPromise<void>();
+ let element: HTMLStyleElement | HTMLLinkElement;
+ if (!url) {
+ element = document.createElement('style');
+ element.appendChild(document.createTextNode(content!));
+ } else {
+ const link = document.createElement('link');
+ link.rel = 'stylesheet';
+ link.href = url;
+ element = link;
+ }
+ element.addEventListener(
+ 'load',
+ () => {
+ promise.resolve();
+ },
+ {once: true}
+ );
+ element.addEventListener(
+ 'error',
+ event => {
+ promise.reject(
+ new Error(
+ (event as ErrorEvent).message ?? 'Could not load style'
+ )
+ );
+ },
+ {once: true}
+ );
+ document.head.appendChild(element);
+ await promise;
+ return element;
+ },
+ options
+ )
+ );
+ }
+
+ /**
+ * Clicks the first element found that matches `selector`.
+ *
+ * @remarks
+ * If `click()` triggers a navigation event and there's a separate
+ * `page.waitForNavigation()` promise to be resolved, you may end up with a
+ * race condition that yields unexpected results. The correct pattern for
+ * click and wait for navigation is the following:
+ *
+ * ```ts
+ * const [response] = await Promise.all([
+ * page.waitForNavigation(waitOptions),
+ * frame.click(selector, clickOptions),
+ * ]);
+ * ```
+ *
+ * @param selector - The selector to query for.
+ */
+ async click(
+ selector: string,
+ options: {
+ delay?: number;
+ button?: MouseButton;
+ clickCount?: number;
+ } = {}
+ ): Promise<void> {
+ return this.worlds[PUPPETEER_WORLD].click(selector, options);
+ }
+
+ /**
+ * Focuses the first element that matches the `selector`.
+ *
+ * @param selector - The selector to query for.
+ * @throws Throws if there's no element matching `selector`.
+ */
+ async focus(selector: string): Promise<void> {
+ return this.worlds[PUPPETEER_WORLD].focus(selector);
+ }
+
+ /**
+ * Hovers the pointer over the center of the first element that matches the
+ * `selector`.
+ *
+ * @param selector - The selector to query for.
+ * @throws Throws if there's no element matching `selector`.
+ */
+ async hover(selector: string): Promise<void> {
+ return this.worlds[PUPPETEER_WORLD].hover(selector);
+ }
+
+ /**
+ * Selects a set of value on the first `<select>` element that matches the
+ * `selector`.
+ *
+ * @example
+ *
+ * ```ts
+ * frame.select('select#colors', 'blue'); // single selection
+ * frame.select('select#colors', 'red', 'green', 'blue'); // multiple selections
+ * ```
+ *
+ * @param selector - The selector to query for.
+ * @param values - The array of values to select. If the `<select>` has the
+ * `multiple` attribute, all values are considered, otherwise only the first
+ * one is taken into account.
+ * @returns the list of values that were successfully selected.
+ * @throws Throws if there's no `<select>` matching `selector`.
+ */
+ select(selector: string, ...values: string[]): Promise<string[]> {
+ return this.worlds[PUPPETEER_WORLD].select(selector, ...values);
+ }
+
+ /**
+ * Taps the first element that matches the `selector`.
+ *
+ * @param selector - The selector to query for.
+ * @throws Throws if there's no element matching `selector`.
+ */
+ async tap(selector: string): Promise<void> {
+ return this.worlds[PUPPETEER_WORLD].tap(selector);
+ }
+
+ /**
+ * Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character
+ * in the text.
+ *
+ * @remarks
+ * To press a special key, like `Control` or `ArrowDown`, use
+ * {@link Keyboard.press}.
+ *
+ * @example
+ *
+ * ```ts
+ * await frame.type('#mytextarea', 'Hello'); // Types instantly
+ * await frame.type('#mytextarea', 'World', {delay: 100}); // Types slower, like a user
+ * ```
+ *
+ * @param selector - the selector for the element to type into. If there are
+ * multiple the first will be used.
+ * @param text - text to type into the element
+ * @param options - takes one option, `delay`, which sets the time to wait
+ * between key presses in milliseconds. Defaults to `0`.
+ */
+ async type(
+ selector: string,
+ text: string,
+ options?: {delay: number}
+ ): Promise<void> {
+ return this.worlds[PUPPETEER_WORLD].type(selector, text, options);
+ }
+
+ /**
+ * @deprecated Use `new Promise(r => setTimeout(r, milliseconds));`.
+ *
+ * Causes your script to wait for the given number of milliseconds.
+ *
+ * @remarks
+ * It's generally recommended to not wait for a number of seconds, but instead
+ * use {@link Frame.waitForSelector}, {@link Frame.waitForXPath} or
+ * {@link Frame.waitForFunction} to wait for exactly the conditions you want.
+ *
+ * @example
+ *
+ * Wait for 1 second:
+ *
+ * ```ts
+ * await frame.waitForTimeout(1000);
+ * ```
+ *
+ * @param milliseconds - the number of milliseconds to wait.
+ */
+ waitForTimeout(milliseconds: number): Promise<void> {
+ return new Promise(resolve => {
+ setTimeout(resolve, milliseconds);
+ });
+ }
+
+ /**
+ * @returns the frame's title.
+ */
+ async title(): Promise<string> {
+ return this.worlds[PUPPETEER_WORLD].title();
+ }
+
+ /**
+ * @internal
+ */
+ _navigated(framePayload: Protocol.Page.Frame): void {
+ this._name = framePayload.name;
+ this.#url = `${framePayload.url}${framePayload.urlFragment || ''}`;
+ }
+
+ /**
+ * @internal
+ */
+ _navigatedWithinDocument(url: string): void {
+ this.#url = url;
+ }
+
+ /**
+ * @internal
+ */
+ _onLifecycleEvent(loaderId: string, name: string): void {
+ if (name === 'init') {
+ this._loaderId = loaderId;
+ this._lifecycleEvents.clear();
+ }
+ this._lifecycleEvents.add(name);
+ }
+
+ /**
+ * @internal
+ */
+ _onLoadingStopped(): void {
+ this._lifecycleEvents.add('DOMContentLoaded');
+ this._lifecycleEvents.add('load');
+ }
+
+ /**
+ * @internal
+ */
+ _onLoadingStarted(): void {
+ this._hasStartedLoading = true;
+ }
+
+ /**
+ * @internal
+ */
+ _detach(): void {
+ this.#detached = true;
+ this.worlds[MAIN_WORLD]._detach();
+ this.worlds[PUPPETEER_WORLD]._detach();
+ if (this.#parentFrame) {
+ this.#parentFrame._childFrames.delete(this);
+ }
+ this.#parentFrame = null;
+ }
+}