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Diffstat (limited to '')
-rw-r--r-- | servo/components/style/applicable_declarations.rs | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/servo/components/style/applicable_declarations.rs b/servo/components/style/applicable_declarations.rs new file mode 100644 index 0000000000..a0dbb60da8 --- /dev/null +++ b/servo/components/style/applicable_declarations.rs @@ -0,0 +1,210 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +//! Applicable declarations management. + +use crate::properties::PropertyDeclarationBlock; +use crate::rule_tree::{CascadeLevel, StyleSource}; +use crate::shared_lock::Locked; +use crate::stylesheets::layer_rule::LayerOrder; +use servo_arc::Arc; +use smallvec::SmallVec; + +/// List of applicable declarations. This is a transient structure that shuttles +/// declarations between selector matching and inserting into the rule tree, and +/// therefore we want to avoid heap-allocation where possible. +/// +/// In measurements on wikipedia, we pretty much never have more than 8 applicable +/// declarations, so we could consider making this 8 entries instead of 16. +/// However, it may depend a lot on workload, and stack space is cheap. +pub type ApplicableDeclarationList = SmallVec<[ApplicableDeclarationBlock; 16]>; + +/// Blink uses 18 bits to store source order, and does not check overflow [1]. +/// That's a limit that could be reached in realistic webpages, so we use +/// 24 bits and enforce defined behavior in the overflow case. +/// +/// Note that right now this restriction could be lifted if wanted (because we +/// no longer stash the cascade level in the remaining bits), but we keep it in +/// place in case we come up with a use-case for them, lacking reports of the +/// current limit being too small. +/// +/// [1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/core/css/ +/// RuleSet.h?l=128&rcl=90140ab80b84d0f889abc253410f44ed54ae04f3 +const SOURCE_ORDER_BITS: usize = 24; +const SOURCE_ORDER_MAX: u32 = (1 << SOURCE_ORDER_BITS) - 1; +const SOURCE_ORDER_MASK: u32 = SOURCE_ORDER_MAX; + +/// The cascade-level+layer order of this declaration. +#[derive(Clone, Copy, Debug, Eq, Hash, MallocSizeOf, PartialEq)] +pub struct CascadePriority { + cascade_level: CascadeLevel, + layer_order: LayerOrder, +} + +const_assert_eq!( + std::mem::size_of::<CascadePriority>(), + std::mem::size_of::<u32>() +); + +impl PartialOrd for CascadePriority { + #[inline] + fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> { + Some(self.cmp(other)) + } +} + +impl Ord for CascadePriority { + fn cmp(&self, other: &Self) -> std::cmp::Ordering { + self.cascade_level.cmp(&other.cascade_level).then_with(|| { + let ordering = self.layer_order.cmp(&other.layer_order); + if ordering == std::cmp::Ordering::Equal { + return ordering; + } + // https://drafts.csswg.org/css-cascade-5/#cascade-layering + // + // Cascade layers (like declarations) are ordered by order + // of appearance. When comparing declarations that belong to + // different layers, then for normal rules the declaration + // whose cascade layer is last wins, and for important rules + // the declaration whose cascade layer is first wins. + // + // But the style attribute layer for some reason is special. + if self.cascade_level.is_important() && + !self.layer_order.is_style_attribute_layer() && + !other.layer_order.is_style_attribute_layer() + { + ordering.reverse() + } else { + ordering + } + }) + } +} + +impl CascadePriority { + /// Construct a new CascadePriority for a given (level, order) pair. + pub fn new(cascade_level: CascadeLevel, layer_order: LayerOrder) -> Self { + Self { + cascade_level, + layer_order, + } + } + + /// Returns the layer order. + #[inline] + pub fn layer_order(&self) -> LayerOrder { + self.layer_order + } + + /// Returns the cascade level. + #[inline] + pub fn cascade_level(&self) -> CascadeLevel { + self.cascade_level + } + + /// Whether this declaration should be allowed if `revert` or `revert-layer` + /// have been specified on a given origin. + /// + /// `self` is the priority at which the `revert` or `revert-layer` keyword + /// have been specified. + pub fn allows_when_reverted(&self, other: &Self, origin_revert: bool) -> bool { + if origin_revert { + other.cascade_level.origin() < self.cascade_level.origin() + } else { + other.unimportant() < self.unimportant() + } + } + + /// Convert this priority from "important" to "non-important", if needed. + pub fn unimportant(&self) -> Self { + Self::new(self.cascade_level().unimportant(), self.layer_order()) + } + + /// Convert this priority from "non-important" to "important", if needed. + pub fn important(&self) -> Self { + Self::new(self.cascade_level().important(), self.layer_order()) + } +} + +/// A property declaration together with its precedence among rules of equal +/// specificity so that we can sort them. +/// +/// This represents the declarations in a given declaration block for a given +/// importance. +#[derive(Clone, Debug, MallocSizeOf, PartialEq)] +pub struct ApplicableDeclarationBlock { + /// The style source, either a style rule, or a property declaration block. + #[ignore_malloc_size_of = "Arc"] + pub source: StyleSource, + /// The bits containing the source order, cascade level, and shadow cascade + /// order. + source_order: u32, + /// The specificity of the selector. + pub specificity: u32, + /// The cascade priority of the rule. + pub cascade_priority: CascadePriority, +} + +impl ApplicableDeclarationBlock { + /// Constructs an applicable declaration block from a given property + /// declaration block and importance. + #[inline] + pub fn from_declarations( + declarations: Arc<Locked<PropertyDeclarationBlock>>, + level: CascadeLevel, + layer_order: LayerOrder, + ) -> Self { + ApplicableDeclarationBlock { + source: StyleSource::from_declarations(declarations), + source_order: 0, + specificity: 0, + cascade_priority: CascadePriority::new(level, layer_order), + } + } + + /// Constructs an applicable declaration block from the given components. + #[inline] + pub fn new( + source: StyleSource, + source_order: u32, + level: CascadeLevel, + specificity: u32, + layer_order: LayerOrder, + ) -> Self { + ApplicableDeclarationBlock { + source, + source_order: source_order & SOURCE_ORDER_MASK, + specificity, + cascade_priority: CascadePriority::new(level, layer_order), + } + } + + /// Returns the source order of the block. + #[inline] + pub fn source_order(&self) -> u32 { + self.source_order + } + + /// Returns the cascade level of the block. + #[inline] + pub fn level(&self) -> CascadeLevel { + self.cascade_priority.cascade_level() + } + + /// Returns the cascade level of the block. + #[inline] + pub fn layer_order(&self) -> LayerOrder { + self.cascade_priority.layer_order() + } + + /// Convenience method to consume self and return the right thing for the + /// rule tree to iterate over. + #[inline] + pub fn for_rule_tree(self) -> (StyleSource, CascadePriority) { + (self.source, self.cascade_priority) + } +} + +// Size of this struct determines sorting and selector-matching performance. +size_of_test!(ApplicableDeclarationBlock, 24); |