diff options
Diffstat (limited to '')
-rw-r--r-- | servo/components/style/parallel.rs | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/servo/components/style/parallel.rs b/servo/components/style/parallel.rs new file mode 100644 index 0000000000..fea031115a --- /dev/null +++ b/servo/components/style/parallel.rs @@ -0,0 +1,293 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +//! Implements parallel traversal over the DOM tree. +//! +//! This traversal is based on Rayon, and therefore its safety is largely +//! verified by the type system. +//! +//! The primary trickiness and fine print for the above relates to the +//! thread safety of the DOM nodes themselves. Accessing a DOM element +//! concurrently on multiple threads is actually mostly "safe", since all +//! the mutable state is protected by an AtomicRefCell, and so we'll +//! generally panic if something goes wrong. Still, we try to to enforce our +//! thread invariants at compile time whenever possible. As such, TNode and +//! TElement are not Send, so ordinary style system code cannot accidentally +//! share them with other threads. In the parallel traversal, we explicitly +//! invoke |unsafe { SendNode::new(n) }| to put nodes in containers that may +//! be sent to other threads. This occurs in only a handful of places and is +//! easy to grep for. At the time of this writing, there is no other unsafe +//! code in the parallel traversal. + +#![deny(missing_docs)] + +use crate::context::{StyleContext, ThreadLocalStyleContext}; +use crate::dom::{OpaqueNode, SendNode, TElement}; +use crate::scoped_tls::ScopedTLS; +use crate::traversal::{DomTraversal, PerLevelTraversalData}; +use arrayvec::ArrayVec; +use itertools::Itertools; +use rayon; +use smallvec::SmallVec; + +/// The minimum stack size for a thread in the styling pool, in kilobytes. +pub const STYLE_THREAD_STACK_SIZE_KB: usize = 256; + +/// The stack margin. If we get this deep in the stack, we will skip recursive +/// optimizations to ensure that there is sufficient room for non-recursive work. +/// +/// We allocate large safety margins because certain OS calls can use very large +/// amounts of stack space [1]. Reserving a larger-than-necessary stack costs us +/// address space, but if we keep our safety margin big, we will generally avoid +/// committing those extra pages, and only use them in edge cases that would +/// otherwise cause crashes. +/// +/// When measured with 128KB stacks and 40KB margin, we could support 53 +/// levels of recursion before the limiter kicks in, on x86_64-Linux [2]. When +/// we doubled the stack size, we added it all to the safety margin, so we should +/// be able to get the same amount of recursion. +/// +/// [1] https://bugzilla.mozilla.org/show_bug.cgi?id=1395708#c15 +/// [2] See Gecko bug 1376883 for more discussion on the measurements. +/// +pub const STACK_SAFETY_MARGIN_KB: usize = 168; + +/// The maximum number of child nodes that we will process as a single unit. +/// +/// Larger values will increase style sharing cache hits and general DOM +/// locality at the expense of decreased opportunities for parallelism. There +/// are some measurements in +/// https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c11 and comments 12 +/// and 13 that investigate some slightly different values for the work unit +/// size. If the size is significantly increased, make sure to adjust the +/// condition for kicking off a new work unit in top_down_dom, because +/// otherwise we're likely to end up doing too much work serially. For +/// example, the condition there could become some fraction of WORK_UNIT_MAX +/// instead of WORK_UNIT_MAX. +pub const WORK_UNIT_MAX: usize = 16; + +/// A set of nodes, sized to the work unit. This gets copied when sent to other +/// threads, so we keep it compact. +type WorkUnit<N> = ArrayVec<SendNode<N>, WORK_UNIT_MAX>; + +/// A callback to create our thread local context. This needs to be +/// out of line so we don't allocate stack space for the entire struct +/// in the caller. +#[inline(never)] +fn create_thread_local_context<'scope, E>(slot: &mut Option<ThreadLocalStyleContext<E>>) +where + E: TElement + 'scope, +{ + *slot = Some(ThreadLocalStyleContext::new()); +} + +/// A parallel top-down DOM traversal. +/// +/// This algorithm traverses the DOM in a breadth-first, top-down manner. The +/// goals are: +/// * Never process a child before its parent (since child style depends on +/// parent style). If this were to happen, the styling algorithm would panic. +/// * Prioritize discovering nodes as quickly as possible to maximize +/// opportunities for parallelism. But this needs to be weighed against +/// styling cousins on a single thread to improve sharing. +/// * Style all the children of a given node (i.e. all sibling nodes) on +/// a single thread (with an upper bound to handle nodes with an +/// abnormally large number of children). This is important because we use +/// a thread-local cache to share styles between siblings. +#[inline(always)] +#[allow(unsafe_code)] +fn top_down_dom<'a, 'scope, E, D>( + nodes: &'a [SendNode<E::ConcreteNode>], + root: OpaqueNode, + mut traversal_data: PerLevelTraversalData, + scope: &'a rayon::ScopeFifo<'scope>, + pool: &'scope rayon::ThreadPool, + traversal: &'scope D, + tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>, +) where + E: TElement + 'scope, + D: DomTraversal<E>, +{ + debug_assert!(nodes.len() <= WORK_UNIT_MAX); + + // We set this below, when we have a borrow of the thread-local-context + // available. + let recursion_ok; + + // Collect all the children of the elements in our work unit. This will + // contain the combined children of up to WORK_UNIT_MAX nodes, which may + // be numerous. As such, we store it in a large SmallVec to minimize heap- + // spilling, and never move it. + let mut discovered_child_nodes = SmallVec::<[SendNode<E::ConcreteNode>; 128]>::new(); + { + // Scope the borrow of the TLS so that the borrow is dropped before + // a potential recursive call when we pass TailCall. + let mut tlc = tls.ensure(|slot: &mut Option<ThreadLocalStyleContext<E>>| { + create_thread_local_context(slot) + }); + + // Check that we're not in danger of running out of stack. + recursion_ok = !tlc.stack_limit_checker.limit_exceeded(); + + let mut context = StyleContext { + shared: traversal.shared_context(), + thread_local: &mut *tlc, + }; + + for n in nodes { + // If the last node we processed produced children, we may want to + // spawn them off into a work item. We do this at the beginning of + // the loop (rather than at the end) so that we can traverse our + // last bits of work directly on this thread without a spawn call. + // + // This has the important effect of removing the allocation and + // context-switching overhead of the parallel traversal for perfectly + // linear regions of the DOM, i.e.: + // + // <russian><doll><tag><nesting></nesting></tag></doll></russian> + // + // which are not at all uncommon. + // + // There's a tension here between spawning off a work item as soon + // as discovered_child_nodes is nonempty and waiting until we have a + // full work item to do so. The former optimizes for speed of + // discovery (we'll start discovering the kids of the things in + // "nodes" ASAP). The latter gives us better sharing (e.g. we can + // share between cousins much better, because we don't hand them off + // as separate work items, which are likely to end up on separate + // threads) and gives us a chance to just handle everything on this + // thread for small DOM subtrees, as in the linear example above. + // + // There are performance and "number of ComputedValues" + // measurements for various testcases in + // https://bugzilla.mozilla.org/show_bug.cgi?id=1385982#c10 and + // following. + // + // The worst case behavior for waiting until we have a full work + // item is a deep tree which has WORK_UNIT_MAX "linear" branches, + // hence WORK_UNIT_MAX elements at each level. Such a tree would + // end up getting processed entirely sequentially, because we would + // process each level one at a time as a single work unit, whether + // via our end-of-loop tail call or not. If we kicked off a + // traversal as soon as we discovered kids, we would instead + // process such a tree more or less with a thread-per-branch, + // multiplexed across our actual threadpool. + if discovered_child_nodes.len() >= WORK_UNIT_MAX { + let mut traversal_data_copy = traversal_data.clone(); + traversal_data_copy.current_dom_depth += 1; + traverse_nodes( + discovered_child_nodes.drain(..), + DispatchMode::NotTailCall, + recursion_ok, + root, + traversal_data_copy, + scope, + pool, + traversal, + tls, + ); + } + + let node = **n; + let mut children_to_process = 0isize; + traversal.process_preorder(&traversal_data, &mut context, node, |n| { + children_to_process += 1; + let send_n = unsafe { SendNode::new(n) }; + discovered_child_nodes.push(send_n); + }); + + traversal.handle_postorder_traversal(&mut context, root, node, children_to_process); + } + } + + // Handle whatever elements we have queued up but not kicked off traversals + // for yet. If any exist, we can process them (or at least one work unit's + // worth of them) directly on this thread by passing TailCall. + if !discovered_child_nodes.is_empty() { + traversal_data.current_dom_depth += 1; + traverse_nodes( + discovered_child_nodes.drain(..), + DispatchMode::TailCall, + recursion_ok, + root, + traversal_data, + scope, + pool, + traversal, + tls, + ); + } +} + +/// Controls whether traverse_nodes may make a recursive call to continue +/// doing work, or whether it should always dispatch work asynchronously. +#[derive(Clone, Copy, PartialEq)] +pub enum DispatchMode { + /// This is the last operation by the caller. + TailCall, + /// This is not the last operation by the caller. + NotTailCall, +} + +impl DispatchMode { + fn is_tail_call(&self) -> bool { + matches!(*self, DispatchMode::TailCall) + } +} + +/// Enqueues |nodes| for processing, possibly on this thread if the tail call +/// conditions are met. +#[inline] +pub fn traverse_nodes<'a, 'scope, E, D, I>( + nodes: I, + mode: DispatchMode, + recursion_ok: bool, + root: OpaqueNode, + traversal_data: PerLevelTraversalData, + scope: &'a rayon::ScopeFifo<'scope>, + pool: &'scope rayon::ThreadPool, + traversal: &'scope D, + tls: &'scope ScopedTLS<'scope, ThreadLocalStyleContext<E>>, +) where + E: TElement + 'scope, + D: DomTraversal<E>, + I: ExactSizeIterator<Item = SendNode<E::ConcreteNode>>, +{ + debug_assert_ne!(nodes.len(), 0); + + // This is a tail call from the perspective of the caller. However, we only + // want to actually dispatch the job as a tail call if there's nothing left + // in our local queue. Otherwise we need to return to it to maintain proper + // breadth-first ordering. We also need to take care to avoid stack + // overflow due to excessive tail recursion. The stack overflow avoidance + // isn't observable to content -- we're still completely correct, just not + // using tail recursion any more. See Gecko bugs 1368302 and 1376883. + let may_dispatch_tail = + mode.is_tail_call() && recursion_ok && !pool.current_thread_has_pending_tasks().unwrap(); + + // In the common case, our children fit within a single work unit, in which + // case we can pass the SmallVec directly and avoid extra allocation. + if nodes.len() <= WORK_UNIT_MAX { + let work: WorkUnit<E::ConcreteNode> = nodes.collect(); + if may_dispatch_tail { + top_down_dom(&work, root, traversal_data, scope, pool, traversal, tls); + } else { + scope.spawn_fifo(move |scope| { + gecko_profiler_label!(Layout, StyleComputation); + let work = work; + top_down_dom(&work, root, traversal_data, scope, pool, traversal, tls); + }); + } + } else { + for chunk in nodes.chunks(WORK_UNIT_MAX).into_iter() { + let nodes: WorkUnit<E::ConcreteNode> = chunk.collect(); + let traversal_data_copy = traversal_data.clone(); + scope.spawn_fifo(move |scope| { + gecko_profiler_label!(Layout, StyleComputation); + let n = nodes; + top_down_dom(&*n, root, traversal_data_copy, scope, pool, traversal, tls) + }); + } + } +} |