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diff --git a/testing/web-platform/tests/touch-events/multi-touch-interfaces.html b/testing/web-platform/tests/touch-events/multi-touch-interfaces.html new file mode 100644 index 0000000000..8b5965c2c9 --- /dev/null +++ b/testing/web-platform/tests/touch-events/multi-touch-interfaces.html @@ -0,0 +1,295 @@ +<!DOCTYPE HTML> +<html> +<!-- + Test cases for Touch Events v1 Recommendation + http://www.w3.org/TR/touch-events/ + + These tests are based on Mozilla-Nokia-Google's single-touch + tests and to some extent Olli Pettay's multi-touch tests. + + The primary purpose of the tests in this document is checking that the + various interfaces of the Touch Events APIs are correctly implemented. + Other interactions are covered in other test files. + + This document references Test Assertions (abbrev TA below) written by Cathy Chan + http://www.w3.org/2010/webevents/wiki/TestAssertions +--> + +<head> +<title>Touch Events Multi-Touch Interface Tests</title> +<meta name="viewport" content="width=device-width"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/resources/testdriver.js"></script> +<script src="/resources/testdriver-actions.js"></script> +<script src="/resources/testdriver-vendor.js"></script> +<script> + setup({explicit_done: true}); + + // Check a Touch object's atttributes for existence and correct type + // TA: 1.1.2, 1.1.3 + function check_Touch_object (t, element) { + test(function() { + assert_equals(Object.prototype.toString.call(t), "[object Touch]", "touch is of type Touch"); + }, element + "'s touch point is a Touch object"); + [ + ["long", "identifier"], + ["EventTarget", "target"], + ["long", "screenX"], + ["long", "screenY"], + ["long", "clientX"], + ["long", "clientY"], + ["long", "pageX"], + ["long", "pageY"], + ].forEach(function(attr) { + var type = attr[0]; + var name = attr[1]; + + // existence check + test(function() { + assert_true(name in t, name + " attribute in Touch object"); + }, element + ".Touch." + name + " attribute exists"); + + // type check + switch(type) { + case "long": + test(function() { + assert_equals(typeof t[name], "number", name + " attribute of type long"); + }, element + ".Touch." + name + " attribute is of type number (long)"); + break; + case "EventTarget": + // An event target is some type of Element + test(function() { + assert_true(t[name] instanceof Element, "EventTarget must be an Element."); + }, element + ".Touch." + name + " attribute is of type Element"); + break; + default: + break; + } + }); + } + + // Check a TouchList object's attributes and methods for existence and proper type + // Also make sure all of the members of the list are Touch objects + // TA: 1.2.1, 1.2.2, 1.2.5, 1.2.6 + function check_TouchList_object (tl, element) { + test(function() { + assert_equals(Object.prototype.toString.call(tl), "[object TouchList]", "touch list is of type TouchList"); + }, element + "'s touch list is a TouchList object"); + [ + ["unsigned long", "length"], + ["function", "item"], + ].forEach(function(attr) { + var type = attr[0]; + var name = attr[1]; + + // existence check + test(function() { + assert_true(name in tl, name + " attribute in TouchList"); + }, element + ".TouchList." + name + " attribute exists"); + + // type check + switch(type) { + case "unsigned long": + test(function() { + assert_equals(typeof tl[name], "number", name + " attribute of type long"); + }, element + ".TouchList." + name + " attribute is of type number (unsigned long)"); + break; + case "function": + test(function() { + assert_equals(typeof tl[name], "function", name + " attribute of type function"); + }, element + ".TouchList." + name + " attribute is of type function"); + break; + default: + break; + } + }); + // Each member of tl should be a proper Touch object + for (var i=0; i < tl.length; i++) { + check_Touch_object(tl.item(i), element + "[" + i + "]"); + } + } + + // Check a TouchEvent event's attributes for existence and proper type + // Also check that each of the event's TouchList objects are valid + // TA: 1.{3,4,5}.1.1, 1.{3,4,5}.1.2 + function check_TouchEvent(ev, touchstart_count) { + test(function() { + assert_true(ev instanceof TouchEvent, "event is a TouchEvent event"); + }, ev.type + touchstart_count + " event is a TouchEvent event"); + [ + ["TouchList", "touches"], + ["TouchList", "targetTouches"], + ["TouchList", "changedTouches"], + ["boolean", "altKey"], + ["boolean", "metaKey"], + ["boolean", "ctrlKey"], + ["boolean", "shiftKey"], + ].forEach(function(attr) { + var type = attr[0]; + var name = attr[1]; + + // existence check + test(function() { + assert_true(name in ev, name + " attribute in " + ev.type + " event"); + }, ev.type + touchstart_count + "." + name + " attribute exists"); + + // type check + switch(type) { + case "boolean": + test(function() { + assert_equals(typeof ev[name], "boolean", name + " attribute of type boolean"); + }, ev.type + touchstart_count + "." + name + " attribute is of type boolean"); + break; + case "TouchList": + test(function() { + assert_equals(Object.prototype.toString.call(ev[name]), "[object TouchList]", name + " attribute of type TouchList"); + }, ev.type + touchstart_count + "." + name + " attribute is of type TouchList"); + // Now check the validity of the TouchList + check_TouchList_object(ev[name], ev.type + touchstart_count + "." + name); + break; + default: + break; + } + }); + } + + function is_touch_over_element(touch, element) { + var bounds = element.getBoundingClientRect(); + return touch.pageX >= bounds.left && touch.pageX <= bounds.right && + touch.pageY >= bounds.top && touch.pageY <= bounds.bottom; + } + + function check_touch_clientXY(touch) { + assert_equals(touch.clientX, touch.pageX - window.pageXOffset, "touch.clientX is touch.pageX - window.pageXOffset."); + assert_equals(touch.clientY, touch.pageY - window.pageYOffset, "touch.clientY is touch.pageY - window.pageYOffset."); + } + + async function run() { + var target0 = document.getElementById("target0"); + var target1 = document.getElementById("target1"); + + var test_touchstart = async_test("touchstart event received"); + var test_touchmove = async_test("touchmove event received"); + var test_touchend = async_test("touchend event received"); + var test_mousedown = async_test("Interaction with mouse events"); + + var touchstart_received = 0; + var touchmove_received = 0; + var touchend_received = false; + var invalid_touchmove_received = false; + + on_event(target0, "touchstart", function onTouchStart(ev) { + ev.preventDefault(); + + if(!touchstart_received) { + // Check event ordering TA: 1.6.2 + test_touchstart.step(function() { + assert_true(touchmove_received==0, "touchstart precedes touchmove"); + assert_false(touchend_received, "touchstart precedes touchend"); + }); + test_touchstart.done(); + test_mousedown.done(); // If we got here, then the mouse event test is not needed. + } + + if(++touchstart_received <= 2) + check_TouchEvent(ev, touchstart_received); + }); + + on_event(target0, "touchmove", function onTouchMove(ev) { + ev.preventDefault(); + + if(!touchmove_received) { + test_touchmove.step(function() { + assert_true(touchstart_received>0, "touchmove follows touchstart"); + assert_false(touchend_received, "touchmove precedes touchend"); + }); + test_touchmove.done(); + } + + if(++touchmove_received <= 2) + check_TouchEvent(ev, touchmove_received); + }); + + on_event(target1, "touchmove", function onTouchMove(ev) { + invalid_touchmove_received = true; + }); + + on_event(window, "touchend", function onTouchEnd(ev) { + touchend_received = true; + + test_touchend.step(function() { + assert_true(touchstart_received>0, "touchend follows touchstart"); + assert_true(touchmove_received>0, "touchend follows touchmove"); + assert_false(invalid_touchmove_received, "touchmove dispatched to correct target"); + }); + test_touchend.done(); + + check_TouchEvent(ev, touchstart_received); + done(); + }); + + on_event(target0, "mousedown", function onMouseDown(ev) { + test_mousedown.step(function() { + assert_true(touchstart_received, + "The touchstart event must be dispatched before any mouse " + + "events. (If this fails, it might mean that the user agent does " + + "not implement W3C touch events at all.)" + ); + }); + test_mousedown.done(); + + if (!touchstart_received) { + // Abort the tests. If touch events are not supported, then most of + // the other event handlers will never be called, and the test will + // time out with misleading results. + done(); + } + }); + + await new test_driver.Actions() + .addPointer("touchPointer1", "touch") + .addPointer("touchPointer2", "touch") + .pointerMove(0, 0, {origin: target0, sourceName: "touchPointer1"}) + .pointerMove(3, 0, {origin: target0, sourceName: "touchPointer2"}) + .pointerDown({sourceName: "touchPointer1"}) + .pointerDown({sourceName: "touchPointer2"}) + .pointerMove(0, 10, {origin: target0, sourceName: "touchPointer1"}) + .pause(10, "pointer", {sourceName: "touchPointer2"}) + .pause(10, "pointer", {sourceName: "touchPointer1"}) + .pointerMove(3, 10, {origin: target0, sourceName: "touchPointer2"}) + .pointerMove(0, 0, {origin: target1, sourceName: "touchPointer1"}) + .pause(10, "pointer", {sourceName: "touchPointer2"}) + .pause(10, "pointer", {sourceName: "touchPointer1"}) + .pointerMove(3, 0, {origin: target1, sourceName: "touchPointer2"}) + .pointerUp({sourceName: "touchPointer1"}) + .pointerUp({sourceName: "touchPointer2"}) + .send(); + } +</script> +<style> + div { + margin: 0em; + padding: 2em; + } + #target0 { + background: yellow; + border: 1px solid orange; + } + #target1 { + background: lightblue; + border: 1px solid blue; + } +</style> +</head> +<body onload="run()"> + <h1>Touch Events: multi-touch interface tests</h1> + <div id="target0"> + Touch this box with one finger, then another one... + </div> + <div id="target1"> + ...then drag to this box and lift your fingers. + </div> + <div id="log"></div> +</body> +</html> |