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+# `bumpalo`
+
+**A fast bump allocation arena for Rust.**
+
+[![](https://docs.rs/bumpalo/badge.svg)](https://docs.rs/bumpalo/)
+[![](https://img.shields.io/crates/v/bumpalo.svg)](https://crates.io/crates/bumpalo)
+[![](https://img.shields.io/crates/d/bumpalo.svg)](https://crates.io/crates/bumpalo)
+[![Build Status](https://github.com/fitzgen/bumpalo/workflows/Rust/badge.svg)](https://github.com/fitzgen/bumpalo/actions?query=workflow%3ARust)
+
+![](https://github.com/fitzgen/bumpalo/raw/main/bumpalo.png)
+
+### Bump Allocation
+
+Bump allocation is a fast, but limited approach to allocation. We have a chunk
+of memory, and we maintain a pointer within that memory. Whenever we allocate an
+object, we do a quick check that we have enough capacity left in our chunk to
+allocate the object and then update the pointer by the object's size. *That's
+it!*
+
+The disadvantage of bump allocation is that there is no general way to
+deallocate individual objects or reclaim the memory region for a
+no-longer-in-use object.
+
+These trade offs make bump allocation well-suited for *phase-oriented*
+allocations. That is, a group of objects that will all be allocated during the
+same program phase, used, and then can all be deallocated together as a group.
+
+### Deallocation en Masse, but no `Drop`
+
+To deallocate all the objects in the arena at once, we can simply reset the bump
+pointer back to the start of the arena's memory chunk. This makes mass
+deallocation *extremely* fast, but allocated objects' [`Drop`] implementations are
+not invoked.
+
+> **However:** [`bumpalo::boxed::Box<T>`][box] can be used to wrap
+> `T` values allocated in the `Bump` arena, and calls `T`'s `Drop`
+> implementation when the `Box<T>` wrapper goes out of scope. This is similar to
+> how [`std::boxed::Box`] works, except without deallocating its backing memory.
+
+[`Drop`]: https://doc.rust-lang.org/std/ops/trait.Drop.html
+[box]: https://docs.rs/bumpalo/latest/bumpalo/boxed/struct.Box.html
+[`std::boxed::Box`]: https://doc.rust-lang.org/std/boxed/struct.Box.html
+
+### What happens when the memory chunk is full?
+
+This implementation will allocate a new memory chunk from the global allocator
+and then start bump allocating into this new memory chunk.
+
+### Example
+
+```rust
+use bumpalo::Bump;
+use std::u64;
+
+struct Doggo {
+ cuteness: u64,
+ age: u8,
+ scritches_required: bool,
+}
+
+// Create a new arena to bump allocate into.
+let bump = Bump::new();
+
+// Allocate values into the arena.
+let scooter = bump.alloc(Doggo {
+ cuteness: u64::max_value(),
+ age: 8,
+ scritches_required: true,
+});
+
+// Exclusive, mutable references to the just-allocated value are returned.
+assert!(scooter.scritches_required);
+scooter.age += 1;
+```
+
+### Collections
+
+When the `"collections"` cargo feature is enabled, a fork of some of the `std`
+library's collections are available in the [`collections`] module. These
+collection types are modified to allocate their space inside `bumpalo::Bump`
+arenas.
+
+[`collections`]: https://docs.rs/bumpalo/latest/bumpalo/collections/index.html
+
+```rust
+#[cfg(feature = "collections")]
+{
+ use bumpalo::{Bump, collections::Vec};
+
+ // Create a new bump arena.
+ let bump = Bump::new();
+
+ // Create a vector of integers whose storage is backed by the bump arena. The
+ // vector cannot outlive its backing arena, and this property is enforced with
+ // Rust's lifetime rules.
+ let mut v = Vec::new_in(&bump);
+
+ // Push a bunch of integers onto `v`!
+ for i in 0..100 {
+ v.push(i);
+ }
+}
+```
+
+Eventually [all `std` collection types will be parameterized by an
+allocator](https://github.com/rust-lang/rust/issues/42774) and we can remove
+this `collections` module and use the `std` versions.
+
+For unstable, nightly-only support for custom allocators in `std`, see the
+`allocator_api` section below.
+
+### `bumpalo::boxed::Box`
+
+When the `"boxed"` cargo feature is enabled, a fork of `std::boxed::Box`
+is available in the `boxed` module. This `Box` type is modified to allocate its
+space inside `bumpalo::Bump` arenas.
+
+**A `Box<T>` runs `T`'s drop implementation when the `Box<T>` is dropped.** You
+can use this to work around the fact that `Bump` does not drop values allocated
+in its space itself.
+
+```rust
+#[cfg(feature = "boxed")]
+{
+ use bumpalo::{Bump, boxed::Box};
+ use std::sync::atomic::{AtomicUsize, Ordering};
+
+ static NUM_DROPPED: AtomicUsize = AtomicUsize::new(0);
+
+ struct CountDrops;
+
+ impl Drop for CountDrops {
+ fn drop(&mut self) {
+ NUM_DROPPED.fetch_add(1, Ordering::SeqCst);
+ }
+ }
+
+ // Create a new bump arena.
+ let bump = Bump::new();
+
+ // Create a `CountDrops` inside the bump arena.
+ let mut c = Box::new_in(CountDrops, &bump);
+
+ // No `CountDrops` have been dropped yet.
+ assert_eq!(NUM_DROPPED.load(Ordering::SeqCst), 0);
+
+ // Drop our `Box<CountDrops>`.
+ drop(c);
+
+ // Its `Drop` implementation was run, and so `NUM_DROPS` has been
+ // incremented.
+ assert_eq!(NUM_DROPPED.load(Ordering::SeqCst), 1);
+}
+```
+
+### `#![no_std]` Support
+
+Bumpalo is a `no_std` crate. It depends only on the `alloc` and `core` crates.
+
+### Thread support
+
+The `Bump` is `!Sync`, which makes it hard to use in certain situations around
+threads ‒ for example in `rayon`.
+
+The [`bumpalo-herd`](https://crates.io/crates/bumpalo-herd) crate provides a
+pool of `Bump` allocators for use in such situations.
+
+### Nightly Rust `allocator_api` Support
+
+The unstable, nightly-only Rust `allocator_api` feature defines an [`Allocator`]
+trait and exposes custom allocators for `std` types. Bumpalo has a matching
+`allocator_api` cargo feature to enable implementing `Allocator` and using
+`Bump` with `std` collections. Note that, as `feature(allocator_api)` is
+unstable and only in nightly Rust, Bumpalo's matching `allocator_api` cargo
+feature should be considered unstable, and will not follow the semver
+conventions that the rest of the crate does.
+
+First, enable the `allocator_api` feature in your `Cargo.toml`:
+
+```toml
+[dependencies]
+bumpalo = { version = "3.9", features = ["allocator_api"] }
+```
+
+Next, enable the `allocator_api` nightly Rust feature in your `src/lib.rs` or
+`src/main.rs`:
+
+```rust,ignore
+#![feature(allocator_api)]
+```
+
+Finally, use `std` collections with `Bump`, so that their internal heap
+allocations are made within the given bump arena:
+
+```rust,ignore
+use bumpalo::Bump;
+
+// Create a new bump arena.
+let bump = Bump::new();
+
+// Create a `Vec` whose elements are allocated within the bump arena.
+let mut v = Vec::new_in(&bump);
+v.push(0);
+v.push(1);
+v.push(2);
+```
+
+[`Allocator`]: https://doc.rust-lang.org/std/alloc/trait.Allocator.html
+
+#### Minimum Supported Rust Version (MSRV)
+
+This crate is guaranteed to compile on stable Rust **1.56** and up. It might
+compile with older versions but that may change in any new patch release.
+
+We reserve the right to increment the MSRV on minor releases, however we will
+strive to only do it deliberately and for good reasons.