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diff --git a/tools/fuzzing/ipc/IPCFuzzController.cpp b/tools/fuzzing/ipc/IPCFuzzController.cpp
new file mode 100644
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+++ b/tools/fuzzing/ipc/IPCFuzzController.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "IPCFuzzController.h"
+#include "mozilla/Fuzzing.h"
+#include "mozilla/SpinEventLoopUntil.h"
+#include "mozilla/SyncRunnable.h"
+
+#include "nsIThread.h"
+#include "nsThreadUtils.h"
+
+#include "mozilla/ipc/MessageChannel.h"
+#include "mozilla/ipc/MessageLink.h"
+#include "mozilla/ipc/ProtocolUtils.h"
+#include "mozilla/ipc/NodeChannel.h"
+#include "mozilla/ipc/NodeController.h"
+
+#include "mozilla/ipc/PIdleScheduler.h"
+#include "mozilla/ipc/PBackground.h"
+#include "mozilla/dom/PContent.h"
+
+using namespace mojo::core::ports;
+using namespace mozilla::ipc;
+
+// Sync inject means that the actual fuzzing takes place on the I/O thread
+// and hence it injects directly into the target NodeChannel. In async mode,
+// we run the fuzzing on a separate thread and dispatch the runnable that
+// injects the message back to the I/O thread. Both approaches seem to work
+// and have advantages and disadvantages. Blocking the I/O thread means no
+// IPC between other processes will interfere with our fuzzing in the meantime
+// but blocking could also cause hangs when such IPC is required during the
+// fuzzing runtime for some reason.
+//#define MOZ_FUZZ_IPC_SYNC_INJECT 1
+
+// For debugging purposes, it can be helpful to synchronize after each message
+// rather than after each iteration, to see which messages are particularly
+// slow or cause a hang. Without this, synchronization will occur at the end
+// of each iteration as well as after each constructor message.
+//#define MOZ_FUZZ_IPC_SYNC_AFTER_EACH_MSG
+
+namespace mozilla {
+namespace fuzzing {
+
+IPCFuzzController::IPCFuzzController() : mMutex("IPCFuzzController") {
+ InitializeIPCTypes();
+
+ // We use 6 bits for port index selection without wrapping, so we just
+ // create 64 empty rows in our port matrix. Not all of these rows will
+ // be used though.
+ portNames.resize(64);
+
+ // This is our port / toplevel actor ordering. Add new toplevel actors
+ // here to support them in the fuzzer. Do *NOT* change the order of
+ // these, as it will invalidate our fuzzing corpus.
+ portNameToIndex["PContent"] = 0;
+ portNameToIndex["PBackground"] = 1;
+ portNameToIndex["PBackgroundStarter"] = 2;
+ portNameToIndex["PCompositorManager"] = 3;
+ portNameToIndex["PImageBridge"] = 4;
+ portNameToIndex["PProcessHangMonitor"] = 5;
+ portNameToIndex["PProfiler"] = 6;
+ portNameToIndex["PVRManager"] = 7;
+ portNameToIndex["PCanvasManager"] = 8;
+}
+
+// static
+IPCFuzzController& IPCFuzzController::instance() {
+ static IPCFuzzController ifc;
+ return ifc;
+}
+
+void IPCFuzzController::InitializeIPCTypes() {
+ const char* cons = "Constructor";
+ size_t cons_len = strlen(cons);
+
+ for (uint32_t start = 0; start < LastMsgIndex; ++start) {
+ uint32_t i;
+ for (i = (start << 16) + 1; i < ((start + 1) << 16); ++i) {
+ const char* name = IPC::StringFromIPCMessageType(i);
+
+ if (name[0] == '<') break;
+
+ size_t len = strlen(name);
+ if (len > cons_len && !memcmp(cons, name + len - cons_len, cons_len)) {
+ constructorTypes.insert(i);
+ }
+ }
+
+ validMsgTypes[(ProtocolId)start] = i - ((start << 16) + 1);
+ }
+}
+
+bool IPCFuzzController::GetRandomIPCMessageType(ProtocolId pId,
+ uint16_t typeOffset,
+ uint32_t* type) {
+ auto pIdEntry = validMsgTypes.find(pId);
+ if (pIdEntry == validMsgTypes.end()) {
+ return false;
+ }
+
+ *type =
+ ((uint32_t)pIdEntry->first << 16) + 1 + (typeOffset % pIdEntry->second);
+ return true;
+}
+
+void IPCFuzzController::OnActorConnected(IProtocol* protocol) {
+ if (!XRE_IsParentProcess()) {
+ return;
+ }
+
+#ifdef FUZZ_DEBUG
+ MOZ_FUZZING_NYX_PRINTF("INFO: [OnActorConnected] ActorID %d Protocol: %s\n",
+ protocol->Id(), protocol->GetProtocolName());
+#endif
+
+ MessageChannel* channel = protocol->ToplevelProtocol()->GetIPCChannel();
+
+ Maybe<PortName> portName = channel->GetPortName();
+ if (portName) {
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: IPCFuzzController::OnActorConnected() Mutex try\n");
+ // Called on background threads and modifies `actorIds`.
+ MutexAutoLock lock(mMutex);
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: IPCFuzzController::OnActorConnected() Mutex locked\n");
+ actorIds[*portName].emplace_back(protocol->Id(), protocol->GetProtocolId());
+
+ // Fix the port we will be using for at least the next 5 messages
+ useLastPortName = true;
+ lastActorPortName = *portName;
+
+ // Use this actor for the next 5 messages
+ useLastActor = 5;
+ } else {
+ MOZ_FUZZING_NYX_PRINT("WARNING: No port name on actor?!\n");
+ }
+}
+
+void IPCFuzzController::OnActorDestroyed(IProtocol* protocol) {
+ if (!XRE_IsParentProcess()) {
+ return;
+ }
+
+ MOZ_FUZZING_NYX_PRINTF("INFO: [OnActorDestroyed] ActorID %d Protocol: %s\n",
+ protocol->Id(), protocol->GetProtocolName());
+
+ MessageChannel* channel = protocol->ToplevelProtocol()->GetIPCChannel();
+
+ Maybe<PortName> portName = channel->GetPortName();
+ if (portName) {
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: IPCFuzzController::OnActorDestroyed() Mutex try\n");
+ // Called on background threads and modifies `actorIds`.
+ MutexAutoLock lock(mMutex);
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: IPCFuzzController::OnActorDestroyed() Mutex locked\n");
+
+ for (auto iter = actorIds[*portName].begin();
+ iter != actorIds[*portName].end();) {
+ if (iter->first == protocol->Id() &&
+ iter->second == protocol->GetProtocolId()) {
+ iter = actorIds[*portName].erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+ } else {
+ MOZ_FUZZING_NYX_PRINT("WARNING: No port name on destroyed actor?!\n");
+ }
+}
+
+void IPCFuzzController::AddToplevelActor(PortName name, ProtocolId protocolId) {
+ const char* protocolName = ProtocolIdToName(protocolId);
+ auto result = portNameToIndex.find(protocolName);
+ if (result == portNameToIndex.end()) {
+ MOZ_FUZZING_NYX_PRINTF(
+ "ERROR: [OnActorConnected] Unknown Top-Level Protocol: %s\n",
+ protocolName);
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+ uint8_t portIndex = result->second;
+ portNames[portIndex].push_back(name);
+}
+
+bool IPCFuzzController::ObserveIPCMessage(mozilla::ipc::NodeChannel* channel,
+ IPC::Message& aMessage) {
+ if (!mozilla::fuzzing::Nyx::instance().is_enabled("IPC_Generic")) {
+ // Fuzzer is not enabled.
+ return true;
+ }
+
+ if (!XRE_IsParentProcess()) {
+ // For now we only care about things in the parent process.
+ return true;
+ }
+
+ if (aMessage.IsFuzzMsg()) {
+ // Don't observe our own messages. If this is the first fuzzing message,
+ // we also block further non-fuzzing communication on that node.
+ if (!channel->mBlockSendRecv) {
+ MOZ_FUZZING_NYX_PRINTF(
+ "INFO: [NodeChannel::OnMessageReceived] Blocking further "
+ "communication on Port %lu %lu (seen fuzz msg)\n",
+ channel->GetName().v1, channel->GetName().v2);
+ channel->mBlockSendRecv = true;
+ }
+ return true;
+ } else if (aMessage.type() == dom::PContent::Msg_SignalFuzzingReady__ID) {
+ MOZ_FUZZING_NYX_PRINT("DEBUG: Ready message detected.\n");
+
+ // TODO: This is specific to PContent fuzzing. If we later want to fuzz
+ // a different process pair, we need additional signals here.
+ OnChildReady();
+
+ // The ready message indicates the right node name for us to work with
+ // and we should only ever receive it once.
+ if (haveTargetNodeName) {
+ MOZ_FUZZING_NYX_PRINT("ERROR: Received ready signal twice?!\n");
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+
+ targetNodeName = channel->GetName();
+ haveTargetNodeName = true;
+
+ // We can also use this message as the base template for other messages
+ if (!this->sampleHeader.initLengthUninitialized(
+ sizeof(IPC::Message::Header))) {
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+
+ memcpy(sampleHeader.begin(), aMessage.header(),
+ sizeof(IPC::Message::Header));
+ } else if (haveTargetNodeName && targetNodeName != channel->GetName()) {
+ // Not our node, no need to observe
+ return true;
+ } else if (Nyx::instance().started()) {
+ // When fuzzing is already started, we shouldn't observe messages anymore.
+ if (!channel->mBlockSendRecv) {
+ MOZ_FUZZING_NYX_PRINTF(
+ "INFO: [NodeChannel::OnMessageReceived] Blocking further "
+ "communication on Port %lu %lu (fuzzing started)\n",
+ channel->GetName().v1, channel->GetName().v2);
+ channel->mBlockSendRecv = true;
+ }
+ return false;
+ }
+
+ Vector<char, 256, InfallibleAllocPolicy> footer;
+
+ if (!footer.initLengthUninitialized(aMessage.event_footer_size())) {
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+
+ if (!aMessage.ReadFooter(footer.begin(), footer.length(), false)) {
+ MOZ_FUZZING_NYX_PRINT("ERROR: ReadFooter() failed?!\n");
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+
+ UniquePtr<Event> event = Event::Deserialize(footer.begin(), footer.length());
+
+ if (!event) {
+ MOZ_FUZZING_NYX_PRINT("ERROR: Failed to deserialize observed message?!\n");
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+
+ if (event->type() == Event::kUserMessage) {
+ if (haveTargetNodeName && !fuzzingStartPending) {
+ bool missingActor = false;
+
+ // Check if we have any entries in our port map that we haven't seen yet
+ // though `OnActorConnected`. That method is called on a background
+ // thread and this call will race with the I/O thread.
+ {
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: IPCFuzzController::ObserveIPCMessage() Mutex try\n");
+ // Called on the I/O thread and reads `portSeqNos`.
+ //
+ // IMPORTANT: We must give up any locks before entering `StartFuzzing`,
+ // as we will never return. This would cause a deadlock with new actors
+ // being created and `OnActorConnected` being called.
+ MutexAutoLock lock(mMutex);
+
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: IPCFuzzController::ObserveIPCMessage() Mutex locked\n");
+
+ for (auto iter = portSeqNos.begin(); iter != portSeqNos.end(); ++iter) {
+ auto result = actorIds.find(iter->first);
+ if (result == actorIds.end()) {
+ // Make sure we only wait for actors that belong to us.
+ auto result = portNodeName.find(iter->first);
+ if (result->second == targetNodeName) {
+ missingActor = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (missingActor) {
+ MOZ_FUZZING_NYX_PRINT(
+ "INFO: Delaying fuzzing start, missing actors...\n");
+ } else if (!childReady) {
+ MOZ_FUZZING_NYX_PRINT(
+ "INFO: Delaying fuzzing start, waiting for child...\n");
+ } else {
+ fuzzingStartPending = true;
+ StartFuzzing(channel, aMessage);
+
+ // In the async case, we return and can already block the relevant
+ // communication.
+ if (targetNodeName == channel->GetName()) {
+ if (!channel->mBlockSendRecv) {
+ MOZ_FUZZING_NYX_PRINTF(
+ "INFO: [NodeChannel::OnMessageReceived] Blocking further "
+ "communication on Port %lu %lu (fuzzing start pending)\n",
+ channel->GetName().v1, channel->GetName().v2);
+ channel->mBlockSendRecv = true;
+ }
+
+ return false;
+ }
+ return true;
+ }
+ }
+
+ // Add/update sequence numbers. We need to make sure to do this after our
+ // call to `StartFuzzing` because once we start fuzzing, the message will
+ // never actually be processed, so we run into a sequence number desync.
+ {
+ // Get the port name associated with this message
+ UserMessageEvent* userMsgEv = static_cast<UserMessageEvent*>(event.get());
+ PortName name = event->port_name();
+
+ // Called on the I/O thread and modifies `portSeqNos`.
+ MutexAutoLock lock(mMutex);
+ portSeqNos.insert_or_assign(
+ name, std::pair<int32_t, uint64_t>(aMessage.seqno(),
+ userMsgEv->sequence_num()));
+
+ portNodeName.insert_or_assign(name, channel->GetName());
+ }
+ }
+
+ return true;
+}
+
+bool IPCFuzzController::MakeTargetDecision(
+ uint8_t portIndex, uint8_t portInstanceIndex, uint8_t actorIndex,
+ uint16_t typeOffset, PortName* name, int32_t* seqno, uint64_t* fseqno,
+ int32_t* actorId, uint32_t* type, bool* is_cons, bool update) {
+ // Every possible toplevel actor type has a fixed number that
+ // we assign to it in the constructor of this class. Here, we
+ // use the lower 6 bits to select this toplevel actor type.
+ // This approach has the advantage that the tests will always
+ // select the same toplevel actor type deterministically,
+ // independent of the order they appeared and independent
+ // of the type of fuzzing we are doing.
+ auto portInstances = portNames[portIndex & 0x3f];
+ if (!portInstances.size()) {
+ return false;
+ }
+
+ if (useLastActor) {
+ useLastActor--;
+ *name = lastActorPortName;
+
+ MOZ_FUZZING_NYX_PRINT("DEBUG: MakeTargetDecision: Pinned to last actor.\n");
+
+ // Once we stop pinning to the last actor, we need to decide if we
+ // want to keep the pinning on the port itself. We use one of the
+ // unused upper bits of portIndex for this purpose.
+ if (!useLastActor && (portIndex & (1 << 7))) {
+ MOZ_FUZZING_NYX_PRINT(
+ "DEBUG: MakeTargetDecision: Released pinning on last port.\n");
+ useLastPortName = false;
+ }
+ } else if (useLastPortName) {
+ *name = lastActorPortName;
+ MOZ_FUZZING_NYX_PRINT("DEBUG: MakeTargetDecision: Pinned to last port.\n");
+ } else {
+ *name = portInstances[portInstanceIndex % portInstances.size()];
+ }
+
+ // We should always have at least one actor per port
+ auto result = actorIds.find(*name);
+ if (result == actorIds.end()) {
+ MOZ_FUZZING_NYX_PRINT("ERROR: Couldn't find port in actors map?!\n");
+ return false;
+ }
+
+ // Find a random actor on this port
+ auto actors = result->second;
+ if (actors.empty()) {
+ MOZ_FUZZING_NYX_PRINT(
+ "ERROR: Couldn't find an actor for selected port?!\n");
+ return false;
+ }
+
+ auto seqNos = portSeqNos[*name];
+
+ // Hand out the correct sequence numbers
+ *seqno = seqNos.first - 1;
+ *fseqno = seqNos.second + 1;
+
+ if (update) {
+ portSeqNos.insert_or_assign(*name,
+ std::pair<int32_t, uint64_t>(*seqno, *fseqno));
+ }
+
+ if (useLastActor) {
+ actorIndex = actors.size() - 1;
+ } else {
+ actorIndex %= actors.size();
+ }
+
+ ActorIdPair ids = actors[actorIndex];
+ *actorId = ids.first;
+
+ // If the actor ID is 0, then we are talking to the toplevel actor
+ // of this port. Hence we must set the ID to MSG_ROUTING_CONTROL.
+ if (!*actorId) {
+ *actorId = MSG_ROUTING_CONTROL;
+ }
+
+ if (!this->GetRandomIPCMessageType(ids.second, typeOffset, type)) {
+ MOZ_FUZZING_NYX_PRINT("ERROR: GetRandomIPCMessageType failed?!\n");
+ return false;
+ }
+
+ *is_cons = false;
+ if (constructorTypes.find(*type) != constructorTypes.end()) {
+ *is_cons = true;
+ }
+
+#ifdef FUZZ_DEBUG
+ MOZ_FUZZING_NYX_PRINTF(
+ "DEBUG: MakeTargetDecision: Protocol: %s msgType: %s\n",
+ ProtocolIdToName(ids.second), IPC::StringFromIPCMessageType(*type));
+#endif
+
+ return true;
+}
+
+void IPCFuzzController::OnMessageTaskStart() { messageStartCount++; }
+
+void IPCFuzzController::OnMessageTaskStop() { messageStopCount++; }
+
+void IPCFuzzController::OnPreFuzzMessageTaskRun() { messageTaskCount++; }
+void IPCFuzzController::OnPreFuzzMessageTaskStop() { messageTaskCount--; }
+
+void IPCFuzzController::OnDropPeer(const char* reason = nullptr,
+ const char* file = nullptr, int line = 0) {
+ if (!XRE_IsParentProcess()) {
+ return;
+ }
+
+ if (!Nyx::instance().started()) {
+ // It's possible to close a connection to some peer before we have even
+ // started fuzzing. We ignore these events until we are actually fuzzing.
+ return;
+ }
+
+ MOZ_FUZZING_NYX_PRINT(
+ "ERROR: ======== END OF ITERATION (DROP_PEER) ========\n");
+#ifdef FUZZ_DEBUG
+ MOZ_FUZZING_NYX_PRINTF("DEBUG: ======== %s:%d ========\n", file, line);
+#endif
+ Nyx::instance().handle_event("MOZ_IPC_DROP_PEER", file, line, reason);
+
+ if (Nyx::instance().is_replay()) {
+ // In replay mode, let's ignore drop peer to avoid races with it.
+ return;
+ }
+
+ Nyx::instance().release(IPCFuzzController::instance().getMessageStopCount());
+}
+
+void IPCFuzzController::StartFuzzing(mozilla::ipc::NodeChannel* channel,
+ IPC::Message& aMessage) {
+ nodeChannel = channel;
+
+ RefPtr<IPCFuzzLoop> runnable = new IPCFuzzLoop();
+
+#if MOZ_FUZZ_IPC_SYNC_INJECT
+ runnable->Run();
+#else
+ nsCOMPtr<nsIThread> newThread;
+ nsresult rv =
+ NS_NewNamedThread("IPCFuzzLoop", getter_AddRefs(newThread), runnable);
+
+ if (NS_FAILED(rv)) {
+ MOZ_FUZZING_NYX_PRINT("ERROR: [StartFuzzing] NS_NewNamedThread failed?!\n");
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+#endif
+}
+
+IPCFuzzController::IPCFuzzLoop::IPCFuzzLoop()
+ : mozilla::Runnable("IPCFuzzLoop") {}
+
+NS_IMETHODIMP IPCFuzzController::IPCFuzzLoop::Run() {
+ MOZ_FUZZING_NYX_DEBUG("DEBUG: BEGIN IPCFuzzLoop::Run()\n");
+
+ const size_t maxMsgSize = 2048;
+ const size_t controlLen = 16;
+
+ Vector<char, 256, InfallibleAllocPolicy> buffer;
+
+ RefPtr<NodeController> controller = NodeController::GetSingleton();
+
+ // TODO: The following code is full of data races. We need synchronization
+ // on the `IPCFuzzController` instance, because the I/O thread can call into
+ // this class via ObserveIPCMessages. The problem is that any such call
+ // must either be observed to update the sequence numbers, or the packet
+ // must be dropped already.
+ if (!IPCFuzzController::instance().haveTargetNodeName) {
+ MOZ_FUZZING_NYX_PRINT("ERROR: I don't have the target NodeName?!\n");
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+
+ {
+ MOZ_FUZZING_NYX_DEBUG("DEBUG: IPCFuzzLoop::Run() Mutex try\n");
+ // Called on the I/O thread and modifies `portSeqNos` and `actorIds`.
+ MutexAutoLock lock(IPCFuzzController::instance().mMutex);
+ MOZ_FUZZING_NYX_DEBUG("DEBUG: IPCFuzzLoop::Run() Mutex locked\n");
+
+ // The wait/delay logic in ObserveIPCMessage should ensure that we haven't
+ // seen any packets on ports for which we haven't received actor information
+ // yet, if those ports belong to our channel. However, we might also have
+ // seen ports not belonging to our channel, which we have to remove now.
+ for (auto iter = IPCFuzzController::instance().portSeqNos.begin();
+ iter != IPCFuzzController::instance().portSeqNos.end();) {
+ auto result = IPCFuzzController::instance().actorIds.find(iter->first);
+ if (result == IPCFuzzController::instance().actorIds.end()) {
+ auto portNameResult =
+ IPCFuzzController::instance().portNodeName.find(iter->first);
+ if (portNameResult->second ==
+ IPCFuzzController::instance().targetNodeName) {
+ MOZ_FUZZING_NYX_PRINT(
+ "ERROR: We should not have port map entries without a "
+ "corresponding "
+ "entry in our actors map\n");
+ MOZ_REALLY_CRASH(__LINE__);
+ } else {
+ iter = IPCFuzzController::instance().portSeqNos.erase(iter);
+ }
+ } else {
+ ++iter;
+ }
+ }
+
+ // TODO: Technically, at this point we only know that PContent (or whatever
+ // toplevel protocol we decided to synchronize on), is present. It might
+ // be possible that others aren't created yet and we are racing on this.
+ //
+ // Note: The delay logic mentioned above makes this less likely. Only actors
+ // which are created on-demand and which have not been referenced yet at all
+ // would be affected by such a race.
+ for (auto iter = IPCFuzzController::instance().actorIds.begin();
+ iter != IPCFuzzController::instance().actorIds.end(); ++iter) {
+ bool isValidTarget = false;
+ Maybe<PortStatus> status;
+ PortRef ref = controller->GetPort(iter->first);
+ if (ref.is_valid()) {
+ status = controller->GetStatus(ref);
+ if (status) {
+ isValidTarget = status->peer_node_name ==
+ IPCFuzzController::instance().targetNodeName;
+ }
+ }
+
+ auto result = IPCFuzzController::instance().portSeqNos.find(iter->first);
+ if (result == IPCFuzzController::instance().portSeqNos.end()) {
+ if (isValidTarget) {
+ MOZ_FUZZING_NYX_PRINTF(
+ "INFO: Using Port %lu %lu for protocol %s (*)\n", iter->first.v1,
+ iter->first.v2, ProtocolIdToName(iter->second[0].second));
+
+ // Normally the start sequence numbers would be -1 and 1, but our map
+ // does not record the next numbers, but the "last seen" state. So we
+ // have to adjust these so the next calculated sequence number pair
+ // matches the start sequence numbers.
+ IPCFuzzController::instance().portSeqNos.insert_or_assign(
+ iter->first, std::pair<int32_t, uint64_t>(0, 0));
+
+ IPCFuzzController::instance().AddToplevelActor(
+ iter->first, iter->second[0].second);
+
+ } else {
+ MOZ_FUZZING_NYX_PRINTF(
+ "INFO: Removing Port %lu %lu for protocol %s (*)\n",
+ iter->first.v1, iter->first.v2,
+ ProtocolIdToName(iter->second[0].second));
+
+ // This toplevel actor does not belong to us, but we haven't added
+ // it to `portSeqNos`, so we don't have to remove it.
+ }
+ } else {
+ if (isValidTarget) {
+ MOZ_FUZZING_NYX_PRINTF("INFO: Using Port %lu %lu for protocol %s\n",
+ iter->first.v1, iter->first.v2,
+ ProtocolIdToName(iter->second[0].second));
+
+ IPCFuzzController::instance().AddToplevelActor(
+ iter->first, iter->second[0].second);
+ } else {
+ MOZ_FUZZING_NYX_PRINTF(
+ "INFO: Removing Port %lu %lu for protocol %s\n", iter->first.v1,
+ iter->first.v2, ProtocolIdToName(iter->second[0].second));
+
+ // This toplevel actor does not belong to us, so remove it.
+ IPCFuzzController::instance().portSeqNos.erase(result);
+ }
+ }
+ }
+ }
+
+ IPCFuzzController::instance().runnableDone = false;
+
+ SyncRunnable::DispatchToThread(
+ GetMainThreadEventTarget(),
+ NS_NewRunnableFunction("IPCFuzzController::StartFuzzing", [&]() -> void {
+ MOZ_FUZZING_NYX_PRINT("INFO: Main thread runnable start.\n");
+ NS_ProcessPendingEvents(NS_GetCurrentThread());
+ MOZ_FUZZING_NYX_PRINT("INFO: Main thread runnable done.\n");
+ }));
+
+ MOZ_FUZZING_NYX_PRINT("INFO: Performing snapshot...\n");
+ Nyx::instance().start();
+
+ uint32_t expected_messages = 0;
+
+ IPCFuzzController::instance().useLastActor = 0;
+ IPCFuzzController::instance().useLastPortName = false;
+
+ for (int i = 0; i < 16; ++i) {
+ if (!buffer.initLengthUninitialized(maxMsgSize)) {
+ MOZ_REALLY_CRASH(__LINE__);
+ }
+
+ // Grab enough data to potentially fill our everything except the footer.
+ uint32_t bufsize =
+ Nyx::instance().get_data((uint8_t*)buffer.begin(), buffer.length());
+
+ if (bufsize == 0xFFFFFFFF) {
+ // Done constructing
+ MOZ_FUZZING_NYX_DEBUG("Iteration complete: Out of data.\n");
+ break;
+ }
+
+ // Payload must be int aligned
+ bufsize -= bufsize % 4;
+
+ // Need at least a header and the control bytes.
+ if (bufsize < sizeof(IPC::Message::Header) + controlLen) {
+ MOZ_FUZZING_NYX_DEBUG("INFO: Not enough data to craft IPC message.\n");
+ continue;
+ }
+
+ buffer.shrinkTo(bufsize);
+
+ const uint8_t* controlData = (uint8_t*)buffer.begin();
+
+ char* ipcMsgData = buffer.begin() + controlLen;
+ size_t ipcMsgLen = buffer.length() - controlLen;
+
+ // Copy the header of the original message
+ memcpy(ipcMsgData, IPCFuzzController::instance().sampleHeader.begin(),
+ sizeof(IPC::Message::Header));
+
+ IPC::Message::Header* ipchdr = (IPC::Message::Header*)ipcMsgData;
+
+ ipchdr->payload_size = ipcMsgLen - sizeof(IPC::Message::Header);
+
+ PortName new_port_name;
+ int32_t new_seqno;
+ uint64_t new_fseqno;
+
+ int32_t actorId;
+ uint32_t msgType;
+ bool isConstructor;
+ // Control Data Layout (16 byte)
+ // Byte 0 - Port Index (selects out of the valid ports seen)
+ // Byte 1 - Actor Index (selects one of the actors for that port)
+ // Byte 2 - Type Offset (select valid type for the specified actor)
+ // Byte 3 - ^- continued
+ // Byte 4 - Sync Bit
+ // Byte 5 - Optionally select a particular instance of the selected
+ // port type. Some toplevel protocols can have multiple
+ // instances running at the same time.
+
+ uint8_t portIndex = controlData[0];
+ uint8_t actorIndex = controlData[1];
+ uint16_t typeOffset = *(uint16_t*)(&controlData[2]);
+ bool isSync = controlData[4] > 127;
+ uint8_t portInstanceIndex = controlData[5];
+
+ if (!IPCFuzzController::instance().MakeTargetDecision(
+ portIndex, portInstanceIndex, actorIndex, typeOffset,
+ &new_port_name, &new_seqno, &new_fseqno, &actorId, &msgType,
+ &isConstructor)) {
+ MOZ_FUZZING_NYX_DEBUG("DEBUG: MakeTargetDecision returned false.\n");
+ continue;
+ }
+
+ if (Nyx::instance().is_replay()) {
+ MOZ_FUZZING_NYX_PRINT("INFO: Replaying IPC packet with payload:\n");
+ for (uint32_t i = 0; i < ipcMsgLen - sizeof(IPC::Message::Header); ++i) {
+ if (i % 16 == 0) {
+ MOZ_FUZZING_NYX_PRINT("\n ");
+ }
+
+ MOZ_FUZZING_NYX_PRINTF(
+ "0x%02X ",
+ (unsigned char)(ipcMsgData[sizeof(IPC::Message::Header) + i]));
+ }
+ MOZ_FUZZING_NYX_PRINT("\n");
+ }
+
+ UniquePtr<IPC::Message> msg(new IPC::Message(ipcMsgData, ipcMsgLen));
+
+ if (isConstructor) {
+ MOZ_FUZZING_NYX_DEBUG("DEBUG: Sending constructor message...\n");
+ msg->header()->flags.SetConstructor();
+ }
+
+ if (!isConstructor && isSync) {
+ MOZ_FUZZING_NYX_DEBUG("INFO: Sending sync message...\n");
+ msg->header()->flags.SetSync();
+ }
+
+ msg->set_seqno(new_seqno);
+ msg->set_routing_id(actorId);
+
+ // TODO: There is no setter for this.
+ msg->header()->type = msgType;
+
+ // Create the footer
+ auto messageEvent = MakeUnique<UserMessageEvent>(0);
+ messageEvent->set_port_name(new_port_name);
+ messageEvent->set_sequence_num(new_fseqno);
+
+ Vector<char, 256, InfallibleAllocPolicy> footerBuffer;
+ (void)footerBuffer.initLengthUninitialized(
+ messageEvent->GetSerializedSize());
+ messageEvent->Serialize(footerBuffer.begin());
+
+ msg->WriteFooter(footerBuffer.begin(), footerBuffer.length());
+ msg->set_event_footer_size(footerBuffer.length());
+
+ // This marks the message as a fuzzing message. Without this, it will
+ // be ignored by MessageTask and also not even scheduled by NodeChannel
+ // in asynchronous mode. We use this to ignore any IPC activity that
+ // happens just while we are fuzzing.
+ msg->SetFuzzMsg();
+
+#ifdef FUZZ_DEBUG
+ MOZ_FUZZING_NYX_PRINTF(
+ "DEBUG: OnEventMessage iteration %d, EVS: %u Payload: %u.\n", i,
+ ipchdr->event_footer_size, ipchdr->payload_size);
+#endif
+
+#ifdef FUZZ_DEBUG
+ MOZ_FUZZING_NYX_PRINTF("DEBUG: OnEventMessage: Port %lu %lu. Actor %d\n",
+ new_port_name.v1, new_port_name.v2, actorId);
+ MOZ_FUZZING_NYX_PRINTF(
+ "DEBUG: OnEventMessage: Flags: %u TxID: %d Handles: %u\n",
+ msg->header()->flags, msg->header()->txid, msg->header()->num_handles);
+#endif
+
+ // The number of messages we expect to see stopped.
+ expected_messages++;
+
+#if MOZ_FUZZ_IPC_SYNC_INJECT
+ // For synchronous injection, we just call OnMessageReceived directly.
+ IPCFuzzController::instance().nodeChannel->OnMessageReceived(
+ std::move(msg));
+#else
+ // For asynchronous injection, we have to post to the I/O thread instead.
+ XRE_GetIOMessageLoop()->PostTask(NS_NewRunnableFunction(
+ "NodeChannel::OnMessageReceived",
+ [msg = std::move(msg),
+ nodeChannel =
+ RefPtr{IPCFuzzController::instance().nodeChannel}]() mutable {
+ nodeChannel->OnMessageReceived(std::move(msg));
+ }));
+#endif
+
+#ifdef MOZ_FUZZ_IPC_SYNC_AFTER_EACH_MSG
+ MOZ_FUZZING_NYX_DEBUG("DEBUG: Synchronizing after message...\n");
+ IPCFuzzController::instance().SynchronizeOnMessageExecution(
+ expected_messages);
+#else
+
+ if (isConstructor) {
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: Synchronizing due to constructor message...\n");
+ IPCFuzzController::instance().SynchronizeOnMessageExecution(
+ expected_messages);
+ }
+#endif
+ }
+
+ MOZ_FUZZING_NYX_DEBUG("DEBUG: Synchronizing due to end of iteration...\n");
+ IPCFuzzController::instance().SynchronizeOnMessageExecution(
+ expected_messages);
+
+ MOZ_FUZZING_NYX_DEBUG(
+ "DEBUG: ======== END OF ITERATION (RELEASE) ========\n");
+
+ Nyx::instance().release(IPCFuzzController::instance().getMessageStopCount());
+
+ // Never reached.
+ return NS_OK;
+}
+
+void IPCFuzzController::SynchronizeOnMessageExecution(
+ uint32_t expected_messages) {
+ // This synchronization will work in both the sync and async case.
+ // For the async case, it is important to wait for the exact stop count
+ // because the message task is not even started potentially when we
+ // read this loop.
+ int hang_timeout = 10 * 1000;
+ while (IPCFuzzController::instance().getMessageStopCount() !=
+ expected_messages) {
+#ifdef FUZZ_DEBUG
+ uint32_t count_stopped =
+ IPCFuzzController::instance().getMessageStopCount();
+ uint32_t count_live = IPCFuzzController::instance().getMessageStartCount();
+ MOZ_FUZZING_NYX_PRINTF(
+ "DEBUG: Post Constructor: %d stopped messages (%d live, %d "
+ "expected)!\n",
+ count_stopped, count_live, expected_messages);
+#endif
+ PR_Sleep(PR_MillisecondsToInterval(50));
+ hang_timeout -= 50;
+
+ if (hang_timeout <= 0) {
+ Nyx::instance().handle_event("MOZ_TIMEOUT", nullptr, 0, nullptr);
+ MOZ_FUZZING_NYX_PRINT(
+ "ERROR: ======== END OF ITERATION (TIMEOUT) ========\n");
+ Nyx::instance().release(
+ IPCFuzzController::instance().getMessageStopCount());
+ }
+ }
+}
+
+} // namespace fuzzing
+} // namespace mozilla