From 43a97878ce14b72f0981164f87f2e35e14151312 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 11:22:09 +0200 Subject: Adding upstream version 110.0.1. Signed-off-by: Daniel Baumann --- gfx/layers/opengl/CompositingRenderTargetOGL.cpp | 117 +++++++++++++++++++++++ 1 file changed, 117 insertions(+) create mode 100644 gfx/layers/opengl/CompositingRenderTargetOGL.cpp (limited to 'gfx/layers/opengl/CompositingRenderTargetOGL.cpp') diff --git a/gfx/layers/opengl/CompositingRenderTargetOGL.cpp b/gfx/layers/opengl/CompositingRenderTargetOGL.cpp new file mode 100644 index 0000000000..9fbc207a6b --- /dev/null +++ b/gfx/layers/opengl/CompositingRenderTargetOGL.cpp @@ -0,0 +1,117 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "CompositingRenderTargetOGL.h" +#include "GLContext.h" +#include "GLReadTexImageHelper.h" +#include "ScopedGLHelpers.h" +#include "mozilla/gfx/2D.h" + +namespace mozilla { +namespace layers { + +using namespace mozilla::gfx; +using namespace mozilla::gl; + +CompositingRenderTargetOGL::~CompositingRenderTargetOGL() { + if (mGLResourceOwnership == GLResourceOwnership::OWNED_BY_RENDER_TARGET && + mGL && mGL->MakeCurrent()) { + mGL->fDeleteTextures(1, &mTextureHandle); + mGL->fDeleteFramebuffers(1, &mFBO); + } +} + +void CompositingRenderTargetOGL::BindTexture(GLenum aTextureUnit, + GLenum aTextureTarget) { + MOZ_ASSERT(!mNeedInitialization); + MOZ_ASSERT(mTextureHandle != 0); + mGL->fActiveTexture(aTextureUnit); + mGL->fBindTexture(aTextureTarget, mTextureHandle); +} + +void CompositingRenderTargetOGL::BindRenderTarget() { + bool needsClear = false; + + if (mNeedInitialization) { + Initialize(mNeedInitialization->mFBOTextureTarget); + if (mNeedInitialization->mInitMode == INIT_MODE_CLEAR) { + needsClear = true; + mClearOnBind = false; + } + mNeedInitialization = Nothing(); + } else { + GLuint fbo = GetFBO(); + mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo); + GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { + // The main framebuffer (0) of non-offscreen contexts + // might be backed by a EGLSurface that needs to be renewed. + if (mFBO == 0 && !mGL->IsOffscreen()) { + mGL->RenewSurface(mCompositor->GetWidget()); + result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + } + if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { + nsAutoCString msg; + msg.AppendPrintf( + "Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, " + "GLContext=%p, IsOffscreen()=%d, mFBO=%d, " + "aRect.width=%d, aRect.height=%d", + result, mGL.get(), mGL->IsOffscreen(), mFBO, mSize.width, + mSize.height); + NS_WARNING(msg.get()); + } + } + + needsClear = mClearOnBind; + } + + if (needsClear) { + ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true); + ScopedScissorRect autoScissorRect(mGL, 0, 0, mSize.width, mSize.height); + mGL->fClearColor(0.0, 0.0, 0.0, 0.0); + mGL->fClearDepth(0.0); + mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT); + } +} + +GLuint CompositingRenderTargetOGL::GetFBO() const { + MOZ_ASSERT(!mNeedInitialization); + return mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO; +} + +#ifdef MOZ_DUMP_PAINTING +already_AddRefed CompositingRenderTargetOGL::Dump( + Compositor* aCompositor) { + MOZ_ASSERT(!mNeedInitialization); + CompositorOGL* compositorOGL = aCompositor->AsCompositorOGL(); + return ReadBackSurface(mGL, mTextureHandle, true, + compositorOGL->GetFBOFormat()); +} +#endif + +void CompositingRenderTargetOGL::Initialize(GLenum aFBOTextureTarget) { + // TODO: call mGL->GetBackbufferFB(), use that + GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO; + mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo); + mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, + aFBOTextureTarget, mTextureHandle, 0); + + // Making this call to fCheckFramebufferStatus prevents a crash on + // PowerVR. See bug 695246. + GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { + nsAutoCString msg; + msg.AppendPrintf( + "Framebuffer not complete -- error 0x%x, aFBOTextureTarget 0x%x, mFBO " + "%d, mTextureHandle %d, aRect.width %d, aRect.height %d", + result, aFBOTextureTarget, mFBO, mTextureHandle, mSize.width, + mSize.height); + NS_ERROR(msg.get()); + } +} + +} // namespace layers +} // namespace mozilla -- cgit v1.2.3