From 43a97878ce14b72f0981164f87f2e35e14151312 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 11:22:09 +0200 Subject: Adding upstream version 110.0.1. Signed-off-by: Daniel Baumann --- remote/marionette/action.sys.mjs | 2119 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 2119 insertions(+) create mode 100644 remote/marionette/action.sys.mjs (limited to 'remote/marionette/action.sys.mjs') diff --git a/remote/marionette/action.sys.mjs b/remote/marionette/action.sys.mjs new file mode 100644 index 0000000000..75c33710e8 --- /dev/null +++ b/remote/marionette/action.sys.mjs @@ -0,0 +1,2119 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* eslint no-dupe-keys:off */ +/* eslint-disable no-restricted-globals */ + +import { XPCOMUtils } from "resource://gre/modules/XPCOMUtils.sys.mjs"; + +const lazy = {}; + +ChromeUtils.defineESModuleGetters(lazy, { + AppInfo: "chrome://remote/content/shared/AppInfo.sys.mjs", + assert: "chrome://remote/content/shared/webdriver/Assert.sys.mjs", + element: "chrome://remote/content/marionette/element.sys.mjs", + error: "chrome://remote/content/shared/webdriver/Errors.sys.mjs", + event: "chrome://remote/content/marionette/event.sys.mjs", + keyData: "chrome://remote/content/shared/webdriver/KeyData.sys.mjs", + Log: "chrome://remote/content/shared/Log.sys.mjs", + pprint: "chrome://remote/content/shared/Format.sys.mjs", + Sleep: "chrome://remote/content/marionette/sync.sys.mjs", +}); + +XPCOMUtils.defineLazyGetter(lazy, "logger", () => + lazy.Log.get(lazy.Log.TYPES.MARIONETTE) +); + +// TODO? With ES 2016 and Symbol you can make a safer approximation +// to an enum e.g. https://gist.github.com/xmlking/e86e4f15ec32b12c4689 +/** + * Implements WebDriver Actions API: a low-level interface for providing + * virtualised device input to the web browser. + * + * Typical usage is to construct an action chain and then dispatch it: + * const state = new action.State(); + * const chain = new action.Chain.fromJSON(state, protocolData); + * await chain.dispatch(state, window); + * + * @namespace + */ +export const action = {}; + +/** Map from normalized key value to UI Events modifier key name */ +const MODIFIER_NAME_LOOKUP = { + Alt: "alt", + Shift: "shift", + Control: "ctrl", + Meta: "meta", +}; + +/** + * State associated with actions + * + * Typically each top-level browsing context in a session should have a single State object + */ +action.State = class { + constructor(options = {}) { + const { specCompatPointerOrigin = true } = options; + + /** Flag for WebDriver spec conforming pointer origin calculation. */ + this.specCompatPointerOrigin = specCompatPointerOrigin; + + /** + * A map between input ID and the device state for that input + * source, with one entry for each active input source. + * + * Maps string => InputSource + */ + this.inputStateMap = new Map(); + + /** + * List of {@link Action} associated with current session. Used to + * manage dispatching events when resetting the state of the input sources. + * Reset operations are assumed to be idempotent. + */ + this.inputsToCancel = new TickActions(); + + /** + * Map between string input id and numeric pointer id + */ + this.pointerIdMap = new Map(); + } + + toString() { + return `[object ${this.constructor.name} ${JSON.stringify(this)}]`; + } + + /** + * Get the state for a given input source. + * + * @param {string} id Input source id. + * @return {InputSource} Input source state. + */ + getInputSource(id) { + return this.inputStateMap.get(id); + } + + /** + * Find or add state for an input source. The caller should verify + * that the returned state is the expected type. + * + * @param {string} id Input source id. + * @param {InputSource} newInputSource Input source state. + */ + getOrAddInputSource(id, newInputSource) { + let inputSource = this.getInputSource(id); + if (inputSource === undefined) { + this.inputStateMap.set(id, newInputSource); + inputSource = newInputSource; + } + return inputSource; + } + + /** + * Iterate over all input states of a given type + * + * @param {string} type Input source type name (e.g. "pointer"). + * @return {Iterator} Iterator over [id, input source]. + */ + *inputSourcesByType(type) { + for (const [id, inputSource] of this.inputStateMap) { + if (inputSource.type === type) { + yield [id, inputSource]; + } + } + } + + /** + * Get a numerical pointer id for a given pointer + * + * Pointer ids are positive integers. Mouse pointers are typically + * ids 0 or 1. Non-mouse pointers never get assigned id < 2. Each + * pointer gets a unique id. + * + * @param {string} id Pointer id. + * @param {string} id Pointer type. + * @return {number} Numerical pointer id. + */ + getPointerId(id, type) { + let pointerId = this.pointerIdMap.get(id); + if (pointerId === undefined) { + // Reserve pointer ids 0 and 1 for mouse pointers + const idValues = Array.from(this.pointerIdMap.values()); + if (type === "mouse") { + for (const mouseId of [0, 1]) { + if (!idValues.includes(mouseId)) { + pointerId = mouseId; + break; + } + } + } + if (pointerId === undefined) { + pointerId = Math.max(1, ...idValues) + 1; + } + this.pointerIdMap.set(id, pointerId); + } + return pointerId; + } +}; + +/** + * Device state for an input source. + */ +class InputSource { + #id; + static type = null; + + constructor(id) { + this.#id = id; + this.type = this.constructor.type; + } + + toString() { + return `[object ${this.constructor.name} id: ${this.#id} type: ${ + this.type + }]`; + } + + /** + * @param {State} state Actions state. + * @param {Sequence} actionSequence Actions for a specific input source. + * + * @return {InputSource} + * An {@link InputSource} object for the type of the + * {@link actionSequence}. + * + * @throws {InvalidArgumentError} + * If {@link actionSequence.type} is not valid. + */ + static fromJSON(state, actionSequence) { + const { id, type } = actionSequence; + lazy.assert.string( + id, + lazy.pprint`Expected 'id' to be a string, got ${id}` + ); + const cls = inputSourceTypes.get(type); + if (cls === undefined) { + throw new lazy.error.InvalidArgumentError( + lazy.pprint`Unknown action type: ${type}` + ); + } + + const sequenceInputSource = cls.fromJSON(state, actionSequence); + const inputSource = state.getOrAddInputSource(id, sequenceInputSource); + if (inputSource.type !== type) { + throw new lazy.error.InvalidArgumentError( + `Expected input source ${id} to be type ${inputSource.type}, ` + + `got ${type}` + ); + } + } +} + +/** + * Input state not associated with a specific physical device. + */ +class NullInputSource extends InputSource { + static type = "none"; + + static fromJSON(state, actionSequence) { + const { id } = actionSequence; + return new this(id); + } +} + +/** + * Input state associated with a keyboard-type device. + */ +class KeyInputSource extends InputSource { + static type = "key"; + + constructor(id) { + super(id); + this.pressed = new Set(); + this.alt = false; + this.shift = false; + this.ctrl = false; + this.meta = false; + } + + static fromJSON(state, actionSequence) { + const { id } = actionSequence; + return new this(id); + } + + /** + * Update modifier state according to |key|. + * + * @param {string} key + * Normalized key value of a modifier key. + * @param {boolean} value + * Value to set the modifier attribute to. + * + * @throws {InvalidArgumentError} + * If |key| is not a modifier. + */ + setModState(key, value) { + if (key in MODIFIER_NAME_LOOKUP) { + this[MODIFIER_NAME_LOOKUP[key]] = value; + } else { + throw new lazy.error.InvalidArgumentError( + "Expected 'key' to be one of " + + Object.keys(MODIFIER_NAME_LOOKUP) + + lazy.pprint`, got ${key}` + ); + } + } + + /** + * Check whether |key| is pressed. + * + * @param {string} key + * Normalized key value. + * + * @return {boolean} + * True if |key| is in set of pressed keys. + */ + isPressed(key) { + return this.pressed.has(key); + } + + /** + * Add |key| to the set of pressed keys. + * + * @param {string} key + * Normalized key value. + * + * @return {boolean} + * True if |key| is in list of pressed keys. + */ + press(key) { + return this.pressed.add(key); + } + + /** + * Remove |key| from the set of pressed keys. + * + * @param {string} key + * Normalized key value. + * + * @return {boolean} + * True if |key| was present before removal, false otherwise. + */ + release(key) { + return this.pressed.delete(key); + } +} + +/** + * Input state associated with a pointer-type device. + */ +class PointerInputSource extends InputSource { + static type = "pointer"; + + /** + * @param {Pointer} pointer Object representing the specific pointer + * type associated with this input source. + */ + constructor(id, pointer) { + super(id); + this.pointer = pointer; + this.x = 0; + this.y = 0; + this.pressed = new Set(); + } + + /** + * Check whether |button| is pressed. + * + * @param {number} button + * Positive integer that refers to a mouse button. + * + * @return {boolean} + * True if |button| is in set of pressed buttons. + */ + isPressed(button) { + lazy.assert.positiveInteger(button); + return this.pressed.has(button); + } + + /** + * Add |button| to the set of pressed keys. + * + * @param {number} button + * Positive integer that refers to a mouse button. + * + * @return {Set} + * Set of pressed buttons. + */ + press(button) { + lazy.assert.positiveInteger(button); + this.pressed.add(button); + } + + /** + * Remove |button| from the set of pressed buttons. + * + * @param {number} button + * A positive integer that refers to a mouse button. + * + * @return {boolean} + * True if |button| was present before removals, false otherwise. + */ + release(button) { + lazy.assert.positiveInteger(button); + return this.pressed.delete(button); + } + + static fromJSON(state, actionSequence) { + const { id, parameters } = actionSequence; + + const pointerType = parameters?.pointerType ?? "mouse"; + const pointerId = state.getPointerId(id, pointerType); + const pointer = Pointer.fromJSON(pointerId, pointerType); + return new this(id, pointer); + } +} + +/** + * Input state associated with a wheel-type device. + */ +class WheelInputSource extends InputSource { + static type = "wheel"; + + static fromJSON(state, actionSequence) { + const { id } = actionSequence; + return new this(id); + } +} + +const inputSourceTypes = new Map(); +for (const cls of [ + NullInputSource, + KeyInputSource, + PointerInputSource, + WheelInputSource, +]) { + inputSourceTypes.set(cls.type, cls); +} + +/** + * Representation of a coordinate origin + */ +class Origin { + /** + * Viewport coordinates of the origin of this coordinate system. + * + * This is overridden in subclasses to provide a class-specific origin. + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of current input device. + * @param {WindowProxy} win - Current window global + */ + getOriginCoordinates(state, inputSource, win) { + throw new Error( + `originCoordinates not defined for ${this.constructor.name}` + ); + } + + /** + * Convert [x, y] coordinates to viewport coordinates + * + * @param {State} state - Actions state + * @param {InputSource} inputSource - State of the current input device + * @param {Array} coords - [x, y] coordinate of target relative to origin + * @param {WindowProxy} win - Current window global + */ + getTargetCoordinates(state, inputSource, coords, win) { + const [x, y] = coords; + const origin = this.getOriginCoordinates(state, inputSource, win); + return [origin.x + x, origin.y + y]; + } + + /** + * @param {Element|string=} origin - Type of orgin, one of "viewport", "pointer", element or undefined. + * + * @return {Origin} - An origin object representing the origin. + * + * @throws {InvalidArgumentError} + * If origin isn't a valid origin. + */ + static fromJSON(origin) { + if (origin === undefined || origin === "viewport") { + return new ViewportOrigin(); + } + if (origin === "pointer") { + return new PointerOrigin(); + } + if (lazy.element.isElement(origin)) { + return new ElementOrigin(origin); + } + + throw new lazy.error.InvalidArgumentError( + `Expected 'origin' to be undefined, "viewport", "pointer", ` + + lazy.pprint`or an element, got: ${origin}` + ); + } +} + +class ViewportOrigin extends Origin { + getOriginCoordinates(state, inputSource, win) { + return { x: 0, y: 0 }; + } +} + +class PointerOrigin extends Origin { + getOriginCoordinates(state, inputSource, win) { + return { x: inputSource.x, y: inputSource.y }; + } +} + +class ElementOrigin extends Origin { + /** + * @param {Element} element - The element providing the coordinate origin. + */ + constructor(element) { + super(); + this.element = element; + } + + getOriginCoordinates(state, inputSource, win) { + if (state.specCompatPointerOrigin) { + const clientRects = this.element.getClientRects(); + // The spec doesn't handle this case; https://github.com/w3c/webdriver/issues/1642 + if (!clientRects.length) { + throw new lazy.error.MoveTargetOutOfBoundsError( + `Origin element is not displayed` + ); + } + return lazy.element.getInViewCentrePoint(clientRects[0], win); + } + return lazy.element.coordinates(this.element); + } +} + +/** + * Repesents the behaviour of a single input source at a single + * point in time. + * + * @param {string} id - Input source ID. + */ +class Action { + /** Type of the input source associated with this action */ + static type = null; + /** Type of action specific to the input source */ + static subtype = null; + /** Whether this kind of action affects the overall duration of a tick */ + affectsWallClockTime = false; + + constructor(id) { + this.id = id; + this.type = this.constructor.type; + this.subtype = this.constructor.subtype; + } + + toString() { + return `[${this.constructor.name} ${this.type}:${this.subtype}]`; + } + + /** + * Dispatch the action to the relevant window. + * + * This is overridden by subclasses to implement the type-specific + * dispatch of the action. + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of the current input device. + * @param {number} tickDuration - Length of the current tick, in ms. + * @param {WindowProxy} win - Current window global. + * @return {Promise} - Promise that is resolved once the action is complete. + */ + dispatch(state, inputSource, tickDuration, win) { + throw new Error( + `Action subclass ${this.constructor.name} must override dispatch()` + ); + } + + /** + * @param {string} type - Input source type. + * @param {string} type - Input source id. + * @param {Object} actionItem - Object representing a single action. + * + * @return {Action} - An action that can be dispatched. + * + * @throws {InvalidArgumentError} + * If any actionSequence or actionItem + * attributes are invalid. + */ + static fromJSON(type, id, actionItem) { + const subtype = actionItem.type; + const subtypeMap = actionTypes.get(type); + if (subtypeMap === undefined) { + throw new lazy.error.InvalidArgumentError(`Unknown action type: ${type}`); + } + let cls = subtypeMap.get(subtype); + // Non-device specific actions can happen for any action type + if (cls === undefined) { + cls = actionTypes.get("none").get(subtype); + } + if (cls === undefined) { + throw new lazy.error.InvalidArgumentError( + `Unknown subtype ${subtype} for type ${type}` + ); + } + return cls.fromJSON(id, actionItem); + } +} + +/** + * Action not associated with a specific input device. + */ +class NullAction extends Action { + static type = "none"; +} + +/** + * Action that waits for a given duration. + * + * @param {string} id - Input source ID. + * @param {Object} options - Named arguments. + * @param {number} options.duration - Time to pause, in ms. + */ +class PauseAction extends NullAction { + static subtype = "pause"; + affectsWallClockTime = true; + + constructor(id, options) { + super(id); + const { duration } = options; + this.duration = duration; + } + + /** + * Dispatch pause action + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of the current input device. + * @param {number} tickDuration - Length of the current tick, in ms. + * @param {WindowProxy} win - Current window global. + * @return {Promise} - Promise that is resolved once the action is complete. + */ + dispatch(state, inputSource, tickDuration, win) { + const ms = this.duration ?? tickDuration; + lazy.logger.trace( + ` Dispatch ${this.constructor.name} with ${this.id} ${ms}` + ); + return lazy.Sleep(ms); + } + + static fromJSON(id, actionItem) { + const { duration } = actionItem; + if (duration !== undefined) { + lazy.assert.positiveInteger( + duration, + lazy.pprint`Expected 'duration' (${duration}) to be >= 0` + ); + } + return new this(id, { duration }); + } +} + +/** + * Action associated with a keyboard input device + * + * @param {string} id - Input source ID. + * @param {Object} options - Named arguments. + * @param {string} options.value - Key character. + */ +class KeyAction extends Action { + static type = "key"; + + constructor(id, options) { + super(id); + const { value } = options; + this.value = value; + } + + getEventData(inputSource) { + let value = this.value; + if (inputSource.shift) { + value = lazy.keyData.getShiftedKey(value); + } + return new KeyEventData(value); + } + + static fromJSON(id, actionItem) { + // TODO countGraphemes + // TODO key.value could be a single code point like "\uE012" + // (see rawKey) or "grapheme cluster" + // https://bugzilla.mozilla.org/show_bug.cgi?id=1496323 + const value = actionItem.value; + lazy.assert.string( + value, + "Expected 'value' to be a string that represents single code point " + + lazy.pprint`or grapheme cluster, got ${value}` + ); + return new this(id, { value }); + } +} + +/** + * Action equivalent to pressing a key on a keyboard. + * + * @param {string} id - Input source ID. + * @param {string} value - Key character. + */ +class KeyDownAction extends KeyAction { + static subtype = "keyDown"; + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} with ${this.id} ${this.value}` + ); + return new Promise(resolve => { + const keyEvent = this.getEventData(inputSource); + keyEvent.repeat = inputSource.isPressed(keyEvent.key); + inputSource.press(keyEvent.key); + if (keyEvent.key in MODIFIER_NAME_LOOKUP) { + inputSource.setModState(keyEvent.key, true); + } + + // Append a copy of |a| with keyUp subtype + state.inputsToCancel.push(new KeyUpAction(this.id, this)); + keyEvent.update(state, inputSource); + lazy.event.sendKeyDown(keyEvent, win); + + resolve(); + }); + } +} + +/** + * Action equivalent to releasing a key on a keyboard. + * + * @param {string} id - Input source ID. + * @param {string} value - Key character. + */ +class KeyUpAction extends KeyAction { + static subtype = "keyUp"; + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} with ${this.id} ${this.value}` + ); + return new Promise(resolve => { + const keyEvent = this.getEventData(inputSource); + if (!inputSource.isPressed(keyEvent.key)) { + resolve(); + return; + } + if (keyEvent.key in MODIFIER_NAME_LOOKUP) { + inputSource.setModState(keyEvent.key, false); + } + inputSource.release(keyEvent.key); + keyEvent.update(state, inputSource); + + lazy.event.sendKeyUp(keyEvent, win); + resolve(); + }); + } +} + +/** + * Action associated with a pointer input device + * + * @param {string} id - Input source ID. + * @param {Object} options - Named arguments. + * @param {number=} options.width - Pointer width in pixels. + * @param {number=} options.height - Pointer height in pixels. + * @param {number=} options.pressure - Pointer pressure. + * @param {number=} options.tangentialPressure - Pointer tangential pressure. + * @param {number=} options.tiltX - Pointer X tilt angle. + * @param {number=} options.tiltX - Pointer Y tilt angle. + * @param {number=} options.twist - Pointer twist angle. + * @param {number=} options.altitudeAngle - Pointer altitude angle. + * @param {number=} options.azimuthAngle - Pointer azimuth angle. + */ +class PointerAction extends Action { + static type = "pointer"; + + constructor(id, options) { + super(id); + const { + width, + height, + pressure, + tangentialPressure, + tiltX, + tiltY, + twist, + altitudeAngle, + azimuthAngle, + } = options; + this.width = width; + this.height = height; + this.pressure = pressure; + this.tangentialPressure = tangentialPressure; + this.tiltX = tiltX; + this.tiltY = tiltY; + this.twist = twist; + this.altitudeAngle = altitudeAngle; + this.azimuthAngle = azimuthAngle; + } + + /** + * Validate properties common to all pointer types + * + * @param {Object} actionItem - Object representing a single action. + */ + static validateCommon(actionItem) { + const { + width, + height, + pressure, + tangentialPressure, + tiltX, + tiltY, + twist, + altitudeAngle, + azimuthAngle, + } = actionItem; + if (width !== undefined) { + lazy.assert.positiveInteger( + width, + lazy.pprint`Expected 'width' (${width}) to be >= 0` + ); + } + if (height !== undefined) { + lazy.assert.positiveInteger( + height, + lazy.pprint`Expected 'height' (${height}) to be >= 0` + ); + } + if (pressure !== undefined) { + lazy.assert.numberInRange( + pressure, + [0, 1], + lazy.pprint`Expected 'pressure' (${pressure}) to be in range 0 to 1` + ); + } + if (tangentialPressure !== undefined) { + lazy.assert.numberInRange( + tangentialPressure, + [-1, 1], + lazy.pprint`Expected 'tangentialPressure' (${tangentialPressure}) to be in range -1 to 1` + ); + } + if (tiltX !== undefined) { + lazy.assert.integerInRange( + tiltX, + [-90, 90], + lazy.pprint`Expected 'tiltX' (${tiltX}) to be in range -90 to 90` + ); + } + if (tiltY !== undefined) { + lazy.assert.integerInRange( + tiltY, + [-90, 90], + lazy.pprint`Expected 'tiltY' (${tiltY}) to be in range -90 to 90` + ); + } + if (twist !== undefined) { + lazy.assert.integerInRange( + twist, + [0, 359], + lazy.pprint`Expected 'twist' (${twist}) to be in range 0 to 359` + ); + } + if (altitudeAngle !== undefined) { + lazy.assert.numberInRange( + altitudeAngle, + [0, Math.PI / 2], + lazy.pprint`Expected 'altitudeAngle' (${altitudeAngle}) to be in range 0 to ${Math.PI / + 2}` + ); + } + if (azimuthAngle !== undefined) { + lazy.assert.numberInRange( + azimuthAngle, + [0, 2 * Math.PI], + lazy.pprint`Expected 'azimuthAngle' (${azimuthAngle}) to be in range 0 to ${2 * + Math.PI}` + ); + } + return { + width, + height, + pressure, + tangentialPressure, + tiltX, + tiltY, + twist, + altitudeAngle, + azimuthAngle, + }; + } +} + +/** + * Action associated with a pointer input device being depressed. + * + * @param {string} id - Input source ID. + * @param {Object} options - Named arguments. + * @param {number} options.button - Button being pressed. For devices without buttons (e.g. touch), this should be 0. + * @param {number=} options.width - Pointer width in pixels. + * @param {number=} options.height - Pointer height in pixels. + * @param {number=} options.pressure - Pointer pressure. + * @param {number=} options.tangentialPressure - Pointer tangential pressure. + * @param {number=} options.tiltX - Pointer X tilt angle. + * @param {number=} options.tiltX - Pointer Y tilt angle. + * @param {number=} options.twist - Pointer twist angle. + * @param {number=} options.altitudeAngle - Pointer altitude angle. + * @param {number=} options.azimuthAngle - Pointer azimuth angle. + */ +class PointerDownAction extends PointerAction { + static subtype = "pointerDown"; + + constructor(id, options) { + super(id, options); + const { button } = options; + this.button = button; + } + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} ${inputSource.pointer.type} with id: ${this.id} button: ${this.button}` + ); + return new Promise(resolve => { + if (inputSource.isPressed(this.button)) { + resolve(); + return; + } + + inputSource.press(this.button); + // Append a copy of |a| with pointerUp subtype + state.inputsToCancel.push(new PointerUpAction(this.id, this)); + inputSource.pointer.pointerDown(state, inputSource, this, win); + resolve(); + }); + } + + static fromJSON(id, actionItem) { + const props = PointerAction.validateCommon(actionItem); + const { button } = actionItem; + lazy.assert.positiveInteger( + button, + lazy.pprint`Expected 'button' (${button}) to be >= 0` + ); + props.button = button; + return new this(id, props); + } +} + +/** + * Action associated with a pointer input device being released. + * + * @param {string} id - Input source ID. + * @param {Object} options - Named arguments. + * @param {number} options.button - Button being released. For devices without buttons (e.g. touch), this should be 0. + * @param {number=} options.width - Pointer width in pixels. + * @param {number=} options.height - Pointer height in pixels. + * @param {number=} options.pressure - Pointer pressure. + * @param {number=} options.tangentialPressure - Pointer tangential pressure. + * @param {number=} options.tiltX - Pointer X tilt angle. + * @param {number=} options.tiltX - Pointer Y tilt angle. + * @param {number=} options.twist - Pointer twist angle. + * @param {number=} options.altitudeAngle - Pointer altitude angle. + * @param {number=} options.azimuthAngle - Pointer azimuth angle. + */ +class PointerUpAction extends PointerAction { + static subtype = "pointerUp"; + + constructor(id, options) { + super(id, options); + const { button } = options; + this.button = button; + } + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} ${inputSource.pointer.type} with id: ${this.id} button: ${this.button}` + ); + return new Promise(resolve => { + if (!inputSource.isPressed(this.button)) { + resolve(); + return; + } + + inputSource.release(this.button); + inputSource.pointer.pointerUp(state, inputSource, this, win); + + resolve(); + }); + } + + static fromJSON(id, actionItem) { + const props = PointerAction.validateCommon(actionItem); + const { button } = actionItem; + lazy.assert.positiveInteger( + button, + lazy.pprint`Expected 'button' (${button}) to be >= 0` + ); + props.button = button; + return new this(id, props); + } +} + +/** + * Action associated with a pointer input device being moved. + * + * @param {string} id - Input source ID. + * @param {Object} options - Named arguments. + * @param {number=} options.width - Pointer width in pixels. + * @param {number=} options.height - Pointer height in pixels. + * @param {number=} options.pressure - Pointer pressure. + * @param {number=} options.tangentialPressure - Pointer tangential pressure. + * @param {number=} options.tiltX - Pointer X tilt angle. + * @param {number=} options.tiltX - Pointer Y tilt angle. + * @param {number=} options.twist - Pointer twist angle. + * @param {number=} options.altitudeAngle - Pointer altitude angle. + * @param {number=} options.azimuthAngle - Pointer azimuth angle. + * @param {number=} options.duration - Duration of move in ms. + * @param {Origin} options.origin - Origin of target coordinates. + * @param {number} options.x - X value of target coordinates. + * @param {number} options.y - Y value of target coordinates. + */ +class PointerMoveAction extends PointerAction { + static subtype = "pointerMove"; + affectsWallClockTime = true; + + constructor(id, options) { + super(id, options); + const { duration, origin, x, y } = options; + this.duration = duration; + this.origin = origin; + this.x = x; + this.y = y; + } + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} ${inputSource.pointer.type} with id: ${this.id} x: ${this.x} y: ${this.y}` + ); + const target = this.origin.getTargetCoordinates( + state, + inputSource, + [this.x, this.y], + win + ); + + assertInViewPort(target, win); + + return moveOverTime( + [[inputSource.x, inputSource.y]], + [target], + this.duration ?? tickDuration, + target => this.performPointerMoveStep(state, inputSource, target, win) + ); + } + + /** + * Perform one part of a pointer move corresponding to a specific emitted event. + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of the current input device. + * @param {Array>} targets - Array of [x, y] arrays + * specifying the viewport coordinates to move to. + * @param {WindowProxy} win - Current window global. + */ + performPointerMoveStep(state, inputSource, targets, win) { + if (targets.length !== 1) { + throw new Error( + "PointerMoveAction.performPointerMoveStep requires a single target" + ); + } + const target = targets[0]; + lazy.logger.trace( + `PointerMoveAction.performPointerMoveStep ${JSON.stringify(target)}` + ); + if (target[0] == inputSource.x && target[1] == inputSource.y) { + return; + } + + inputSource.pointer.pointerMove( + state, + inputSource, + this, + target[0], + target[1], + win + ); + + inputSource.x = target[0]; + inputSource.y = target[1]; + } + + static fromJSON(id, actionItem) { + const props = PointerAction.validateCommon(actionItem); + const { duration, origin, x, y } = actionItem; + if (duration !== undefined) { + lazy.assert.positiveInteger( + duration, + lazy.pprint`Expected 'duration' (${duration}) to be >= 0` + ); + } + const originObject = Origin.fromJSON(origin); + lazy.assert.integer(x, lazy.pprint`Expected 'x' (${x}) to be an Integer`); + lazy.assert.integer(y, lazy.pprint`Expected 'y' (${y}) to be an Integer`); + props.duration = duration; + props.origin = originObject; + props.x = x; + props.y = y; + return new this(id, props); + } +} + +/** + * Action associated with a wheel input device + * + */ +class WheelAction extends Action { + static type = "wheel"; +} + +/** + * Action associated with scrolling a scroll wheel + * + * @param {number} duration - Duration of scroll in ms. + * @param {Origin} origin - Origin of target coordinates. + * @param {number} x - X value of scroll coordinates. + * @param {number} y - Y value of scroll coordinates. + * @param {number} deltaX - Number of CSS pixels to scroll in X direction. + * @param {number} deltaY - Number of CSS pixels to scroll in Y direction + */ +class WheelScrollAction extends WheelAction { + static subtype = "scroll"; + affectsWallClockTime = true; + + constructor(id, { duration, origin, x, y, deltaX, deltaY }) { + super(id); + this.duration = duration; + this.origin = origin; + this.x = x; + this.y = y; + this.deltaX = deltaX; + this.deltaY = deltaY; + } + + static fromJSON(id, actionItem) { + const { duration, origin, x, y, deltaX, deltaY } = actionItem; + if (duration !== undefined) { + lazy.assert.positiveInteger( + duration, + lazy.pprint`Expected 'duration' (${duration}) to be >= 0` + ); + } + const originObject = Origin.fromJSON(origin); + lazy.assert.integer(x, lazy.pprint`Expected 'x' (${x}) to be an Integer`); + lazy.assert.integer(y, lazy.pprint`Expected 'y' (${y}) to be an Integer`); + lazy.assert.integer( + deltaX, + lazy.pprint`Expected 'deltaX' (${deltaX}) to be an Integer` + ); + lazy.assert.integer( + deltaY, + lazy.pprint`Expected 'deltaY' (${deltaY}) to be an Integer` + ); + + return new this(id, { + duration, + origin: originObject, + x, + y, + deltaX, + deltaY, + }); + } + + async dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} with id: ${this.id} deltaX: ${this.deltaX} deltaY: ${this.deltaY}` + ); + const scrollCoordinates = this.origin.getTargetCoordinates( + state, + inputSource, + [this.x, this.y], + win + ); + assertInViewPort(scrollCoordinates, win); + + const startX = 0; + const startY = 0; + // This is an action-local state that holds the amount of scroll completed + const deltaPosition = [startX, startY]; + await moveOverTime( + [[startX, startY]], + [[this.deltaX, this.deltaY]], + this.duration ?? tickDuration, + deltaTarget => + this.performOneWheelScroll( + scrollCoordinates, + deltaPosition, + deltaTarget, + win + ) + ); + } + + /** + * Perform one part of a wheel scroll corresponding to a specific emitted event. + * + * @param {Array} scrollCoordinates - [x, y] viewport coordinates of the scroll. + * @param {Array} deltaPosition - [deltaX, deltaY] coordinates of the scroll before this event. + * @param {Array>} deltaTargets - Array of [deltaX, deltaY] coordinates to scroll to. + * @param {WindowProxy} win - Current window global. + */ + performOneWheelScroll(scrollCoordinates, deltaPosition, deltaTargets, win) { + if (deltaTargets.length !== 1) { + throw new Error("Can only scroll one wheel at a time"); + } + if (deltaPosition[0] == this.deltaX && deltaPosition[1] == this.deltaY) { + return; + } + const deltaTarget = deltaTargets[0]; + const deltaX = deltaTarget[0] - deltaPosition[0]; + const deltaY = deltaTarget[1] - deltaPosition[1]; + const eventData = new WheelEventData({ + deltaX, + deltaY, + deltaZ: 0, + }); + lazy.event.synthesizeWheelAtPoint( + scrollCoordinates[0], + scrollCoordinates[1], + eventData, + win + ); + + // Update the current scroll position for the caller + deltaPosition[0] = deltaTarget[0]; + deltaPosition[1] = deltaTarget[1]; + } +} + +/** + * Group of actions representing behaviour of all touch pointers during a single tick. + * + * For touch pointers, we need to call into the platform once with all + * the actions so that they are regarded as simultaneous. This means + * we don't use the `dispatch()` method on the underlying actions, but + * instead use one on this group object. + */ +class TouchActionGroup { + static type = null; + + constructor() { + this.type = this.constructor.type; + this.actions = new Map(); + } + + static forType(type) { + const cls = touchActionGroupTypes.get(type); + return new cls(); + } + + /** + * Add action corresponding to a specific pointer to the group. + * + * @param {InputSource} inputSource - State of the current input device. + * @param {Action} action - Action to add to the group + */ + addPointer(inputSource, action) { + if (action.subtype !== this.type) { + throw new Error( + `Added action of unexpected type, got ${action.subtype}, expected ${this.type}` + ); + } + this.actions.set(action.id, [inputSource, action]); + } + + /** + * Dispatch the action group to the relevant window. + * + * This is overridden by subclasses to implement the type-specific + * dispatch of the action. + * + * @param {State} state - Actions state. + * @param {null} inputSource + * This is always null; the argument only exists for compatibility + * with {@link Action.dispatch}. + * @param {number} tickDuration - Length of the current tick, in ms. + * @param {WindowProxy} win - Current window global. + * @return {Promise} - Promise that is resolved once the action is complete. + */ + dispatch(state, inputSource, tickDuration, win) { + throw new Error( + "TouchActionGroup subclass missing dispatch implementation" + ); + } +} + +/** + * Group of actions representing behaviour of all touch pointers + * depressed during a single tick. + */ +class PointerDownTouchActionGroup extends TouchActionGroup { + static type = "pointerDown"; + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} with ${Array.from( + this.actions.values() + ).map(x => x[1].id)}` + ); + return new Promise(resolve => { + if (inputSource !== null) { + throw new Error( + "Expected null inputSource for PointerDownTouchActionGroup.dispatch" + ); + } + + // Only include pointers that are not already depressed + const actions = Array.from(this.actions.values()).filter( + ([actionInputSource, action]) => + !actionInputSource.isPressed(action.button) + ); + if (actions.length) { + const eventData = new MultiTouchEventData("touchstart"); + for (const [actionInputSource, action] of actions) { + // Skip if already pressed + eventData.addPointerEventData(actionInputSource, action); + actionInputSource.press(action.button); + // Append a copy of |action| with pointerUp subtype + state.inputsToCancel.push(new PointerUpAction(action.id, action)); + eventData.update(state, actionInputSource); + } + + // Touch start events must include all depressed touch pointers + for (const [id, pointerInputSource] of state.inputSourcesByType( + "pointer" + )) { + if ( + pointerInputSource.pointer.type === "touch" && + !this.actions.has(id) && + pointerInputSource.isPressed(0) + ) { + eventData.addPointerEventData(pointerInputSource, {}); + eventData.update(state, pointerInputSource); + } + } + lazy.event.synthesizeMultiTouch(eventData, win); + } + resolve(); + }); + } +} + +/** + * Group of actions representing behaviour of all touch pointers + * released during a single tick. + */ +class PointerUpTouchActionGroup extends TouchActionGroup { + static type = "pointerUp"; + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} with ${Array.from( + this.actions.values() + ).map(x => x[1].id)}` + ); + return new Promise(resolve => { + if (inputSource !== null) { + throw new Error( + "Expected null inputSource for PointerUpTouchActionGroup.dispatch" + ); + } + + // Only include pointers that are not already depressed + const actions = Array.from( + this.actions.values() + ).filter(([actionInputSource, action]) => + actionInputSource.isPressed(action.button) + ); + if (actions.length) { + const eventData = new MultiTouchEventData("touchend"); + for (const [actionInputSource, action] of actions) { + eventData.addPointerEventData(actionInputSource, action); + actionInputSource.release(action.button); + eventData.update(state, actionInputSource); + } + lazy.event.synthesizeMultiTouch(eventData, win); + } + resolve(); + }); + } +} + +/** + * Group of actions representing behaviour of all touch pointers + * moved during a single tick. + */ +class PointerMoveTouchActionGroup extends TouchActionGroup { + static type = "pointerMove"; + + dispatch(state, inputSource, tickDuration, win) { + lazy.logger.trace( + `Dispatch ${this.constructor.name} with ${Array.from(this.actions).map( + x => x[1].id + )}` + ); + if (inputSource !== null) { + throw new Error( + "Expected null inputSource for PointerMoveTouchActionGroup.dispatch" + ); + } + + let startCoords = []; + let targetCoords = []; + for (const [actionInputSource, action] of this.actions.values()) { + const target = action.origin.getTargetCoordinates( + state, + actionInputSource, + [action.x, action.y], + win + ); + assertInViewPort(target, win); + startCoords.push([actionInputSource.x, actionInputSource.y]); + targetCoords.push(target); + } + // Touch move events must include all depressed touch pointers, even if they are static + // This can end up generating pointermove events even for static pointers, but Gecko + // seems to generate a lot of pointermove events anyway, so this seems like the lesser + // problem. + // See https://bugzilla.mozilla.org/show_bug.cgi?id=1779206 + const staticTouchPointers = []; + for (const [id, pointerInputSource] of state.inputSourcesByType( + "pointer" + )) { + if ( + pointerInputSource.pointer.type === "touch" && + !this.actions.has(id) && + pointerInputSource.isPressed(0) + ) { + staticTouchPointers.push(pointerInputSource); + } + } + + return moveOverTime( + startCoords, + targetCoords, + this.duration ?? tickDuration, + currentTargetCoords => + this.performPointerMoveStep( + state, + staticTouchPointers, + currentTargetCoords, + win + ) + ); + } + + /** + * Perform one part of a pointer move corresponding to a specific emitted event. + * + * @param {State} state - Actions state. + * @param {Array.} staticTouchPointers + * Array of PointerInputSource objects for pointers that aren't involved in + * the touch move. + * @param {Array.} targetCoords + * Array of [x, y] arrays specifying the viewport coordinates to move to. + * @param {WindowProxy} win - Current window global. + */ + performPointerMoveStep(state, staticTouchPointers, targetCoords, win) { + if (targetCoords.length !== this.actions.size) { + throw new Error("Expected one target per pointer"); + } + + const perPointerData = Array.from(this.actions.values()).map( + ([inputSource, action], i) => { + const target = targetCoords[i]; + return [inputSource, action, target]; + } + ); + const reachedTarget = perPointerData.every( + ([inputSource, action, target]) => + target[0] === inputSource.x && target[1] === inputSource.y + ); + if (reachedTarget) { + return; + } + + const eventData = new MultiTouchEventData("touchmove"); + for (const [inputSource, action, target] of perPointerData) { + inputSource.x = target[0]; + inputSource.y = target[1]; + eventData.addPointerEventData(inputSource, action); + eventData.update(state, inputSource); + } + for (const inputSource of staticTouchPointers) { + eventData.addPointerEventData(inputSource, {}); + eventData.update(state, inputSource); + } + lazy.event.synthesizeMultiTouch(eventData, win); + } +} + +const touchActionGroupTypes = new Map(); +for (const cls of [ + PointerDownTouchActionGroup, + PointerUpTouchActionGroup, + PointerMoveTouchActionGroup, +]) { + touchActionGroupTypes.set(cls.type, cls); +} + +/** + * Split a transition from startCoord to targetCoord linearly over duration. + * + * startCoords and targetCoords are lists of [x,y] positions in some space + * (e.g. screen position or scroll delta). This function will linearly + * interpolate intermediate positions, sending out roughly one event + * per frame to simulate moving between startCoord and targetCoord in + * a time of tickDuration milliseconds. The callback function is + * responsible for actually emitting the event, given the current + * position in the coordinate space. + * + * @param {Array.} startCoords + * Array of initial [x, y] coordinates for each input source involved + * in the move. + * @param {number} duration - Time in ms the move will take. + * @param {Function} callback + * Function that actually performs the move. This takes a single parameter + * which is an array of [x, y] coordinates corresponding to the move + * targets. + */ +async function moveOverTime(startCoords, targetCoords, duration, callback) { + lazy.logger.trace( + `moveOverTime start: ${startCoords} target: ${targetCoords} duration: ${duration}` + ); + + if (startCoords.length !== targetCoords.length) { + throw new Error( + "Expected equal number of start coordinates and target coordinates" + ); + } + + if ( + !startCoords.every(item => item.length == 2) || + !targetCoords.every(item => item.length == 2) + ) { + throw new Error( + "Expected start coordinates target coordinates to be Array of multiple [x,y] coordinates." + ); + } + + if (duration === 0) { + // transition to destination in one step + callback(targetCoords); + return; + } + + const timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); + // interval between transitions in ms, based on common vsync + const fps60 = 17; + + const distances = targetCoords.map((targetCoord, i) => { + const startCoord = startCoords[i]; + return [targetCoord[0] - startCoord[0], targetCoord[1] - startCoord[1]]; + }); + const ONE_SHOT = Ci.nsITimer.TYPE_ONE_SHOT; + const startTime = Date.now(); + const transitions = (async () => { + // wait |fps60| ms before performing first incremental transition + await new Promise(resolveTimer => + timer.initWithCallback(resolveTimer, fps60, ONE_SHOT) + ); + + let durationRatio = Math.floor(Date.now() - startTime) / duration; + const epsilon = fps60 / duration / 10; + while (1 - durationRatio > epsilon) { + const intermediateTargets = startCoords.map((startCoord, i) => { + let distance = distances[i]; + return [ + Math.floor(durationRatio * distance[0] + startCoord[0]), + Math.floor(durationRatio * distance[1] + startCoord[1]), + ]; + }); + callback(intermediateTargets); + // wait |fps60| ms before performing next transition + await new Promise(resolveTimer => + timer.initWithCallback(resolveTimer, fps60, ONE_SHOT) + ); + + durationRatio = Math.floor(Date.now() - startTime) / duration; + } + })(); + + await transitions; + + // perform last transitionafter all incremental moves are resolved and + // durationRatio is close enough to 1 + callback(targetCoords); +} + +const actionTypes = new Map(); +for (const cls of [ + KeyDownAction, + KeyUpAction, + PauseAction, + PointerDownAction, + PointerUpAction, + PointerMoveAction, + WheelScrollAction, +]) { + if (!actionTypes.has(cls.type)) { + actionTypes.set(cls.type, new Map()); + } + actionTypes.get(cls.type).set(cls.subtype, cls); +} + +/** + * Implementation of the behaviour of a specific type of pointer + */ +class Pointer { + /** Type of pointer */ + static type = null; + + constructor(id) { + this.id = id; + this.type = this.constructor.type; + } + + /** + * Implementation of depressing the pointer. + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of the current input device. + * @param {Action} action - The Action object invoking the pointer + * @param {WindowProxy} win - Current window global. + */ + pointerDown(state, inputSource, action, win) { + throw new Error(`Unimplemented pointerDown for pointerType ${this.type}`); + } + + /** + * Implementation of releasing the pointer. + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of the current input device. + * @param {Action} action - The Action object invoking the pointer + * @param {WindowProxy} win - Current window global. + */ + pointerUp(state, inputSource, action, win) { + throw new Error(`Unimplemented pointerUp for pointerType ${this.type}`); + } + + /** + * Implementation of moving the pointer. + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of the current input device. + * @param {number} targetX - Target X coordinate of the pointer move + * @param {number} targetY - Target Y coordinate of the pointer move + * @param {WindowProxy} win - Current window global. + */ + pointerMove(state, inputSource, targetX, targetY, win) { + throw new Error(`Unimplemented pointerMove for pointerType ${this.type}`); + } + + /** + * @param {number} pointerId - Numeric pointer id. + * @param {string} pointerType - Pointer type. + * @return {Pointer} - The pointer class for {@link pointerType} + * + * @throws {InvalidArgumentError} - If {@link pointerType} is not a valid pointer type. + */ + static fromJSON(pointerId, pointerType) { + const cls = pointerTypes.get(pointerType); + if (cls === undefined) { + throw new lazy.error.InvalidArgumentError( + `Unknown pointerType: ${pointerType}` + ); + } + return new cls(pointerId); + } +} + +/** + * Implementation of mouse pointer behaviour + */ +class MousePointer extends Pointer { + static type = "mouse"; + + pointerDown(state, inputSource, action, win) { + const mouseEvent = new MouseEventData("mousedown", { + button: action.button, + }); + mouseEvent.update(state, inputSource); + if (mouseEvent.ctrlKey) { + if (lazy.AppInfo.isMac) { + mouseEvent.button = 2; + lazy.event.DoubleClickTracker.resetClick(); + } + } else if (lazy.event.DoubleClickTracker.isClicked()) { + mouseEvent.clickCount = 2; + } + lazy.event.synthesizeMouseAtPoint( + inputSource.x, + inputSource.y, + mouseEvent, + win + ); + if ( + lazy.event.MouseButton.isSecondary(mouseEvent.button) || + (mouseEvent.ctrlKey && lazy.AppInfo.isMac) + ) { + const contextMenuEvent = { ...mouseEvent, type: "contextmenu" }; + lazy.event.synthesizeMouseAtPoint( + inputSource.x, + inputSource.y, + contextMenuEvent, + win + ); + } + } + + pointerUp(state, inputSource, action, win) { + const mouseEvent = new MouseEventData("mouseup", { + button: action.button, + }); + mouseEvent.update(state, inputSource); + if (lazy.event.DoubleClickTracker.isClicked()) { + mouseEvent.clickCount = 2; + } + lazy.event.synthesizeMouseAtPoint( + inputSource.x, + inputSource.y, + mouseEvent, + win + ); + } + + pointerMove(state, inputSource, action, targetX, targetY, win) { + const mouseEvent = new MouseEventData("mousemove"); + mouseEvent.update(state, inputSource); + lazy.event.synthesizeMouseAtPoint(targetX, targetY, mouseEvent, win); + } +} + +/* + * The implementation here is empty because touch actions have to go via the + * TouchActionGroup. So if we end up calling these methods that's a bug in + * the code. + */ +class TouchPointer extends Pointer { + static type = "touch"; +} + +/* + * Placeholder for future pen type pointer support. + */ +class PenPointer extends Pointer { + static type = "pen"; +} + +const pointerTypes = new Map(); +for (const cls of [MousePointer, TouchPointer, PenPointer]) { + pointerTypes.set(cls.type, cls); +} + +/** + * Represents a series of ticks, specifying which actions to perform at + * each tick. + */ +action.Chain = class extends Array { + toString() { + return `[chain ${super.toString()}]`; + } + + /** + * Dispatch the action chain to the relevant window. + * + * @param {State} state - Actions state. + * @param {WindowProxy} win - Current window global. + * @return {Promise} - Promise that is resolved once the action + * chain is complete. + */ + dispatch(state, win) { + let i = 1; + const chainEvents = (async () => { + for (const tickActions of this) { + lazy.logger.trace(`Dispatching tick ${i++}/${this.length}`); + await tickActions.dispatch(state, win); + } + })(); + return chainEvents; + } + + /** + * @param {Array.} actions - Array of objects that each + * represent an action sequence. + * @return {action.Chain} - Object that allows dispatching a chain + * of actions. + * @throws {InvalidArgumentError} - If actions doesn't correspond to + * a valid action chain. + */ + static fromJSON(state, actions) { + lazy.assert.array( + actions, + lazy.pprint`Expected 'actions' to be an array, got ${actions}` + ); + + const actionsByTick = new this(); + for (const actionSequence of actions) { + const inputSourceActions = Sequence.fromJSON(state, actionSequence); + for (let i = 0; i < inputSourceActions.length; i++) { + // new tick + if (actionsByTick.length < i + 1) { + actionsByTick.push(new TickActions()); + } + actionsByTick[i].push(inputSourceActions[i]); + } + } + return actionsByTick; + } +}; + +/** + * Represents the action for each input device to perform in a single tick. + */ +class TickActions extends Array { + /** + * Tick duration in milliseconds. + * + * @return {number} - Longest action duration in |tickActions| if any, or 0. + */ + getDuration() { + let max = 0; + for (const action of this) { + if (action.affectsWallClockTime && action.duration) { + max = Math.max(action.duration, max); + } + } + return max; + } + + /** + * Dispatch sequence of actions for this tick. + * + * This creates a Promise for one tick that resolves once the Promise + * for each tick-action is resolved, which takes at least |tickDuration| + * milliseconds. The resolved set of events for each tick is followed by + * firing of pending DOM events. + * + * Note that the tick-actions are dispatched in order, but they may have + * different durations and therefore may not end in the same order. + * + * @param {State} state - Actions state. + * @param {WindowProxy} win - Current window global. + * + * @return {Promise} - Promise that resolves when tick is complete. + */ + dispatch(state, win) { + const tickDuration = this.getDuration(); + const tickActions = this.groupTickActions(state); + const pendingEvents = tickActions.map(([inputSource, action]) => + action.dispatch(state, inputSource, tickDuration, win) + ); + return Promise.all(pendingEvents); + } + + /** + * Group together actions from input sources that have to be + * dispatched together. + * + * The actual transformation here is to group together touch pointer + * actions into {@link TouchActionGroup} instances. + * + * @param {State} state - Actions state. + * @return {Array.>} + * Array of pairs. For ungrouped actions each element is + * [InputSource, Action] For touch actions there are multiple + * pointers handled at once, so the first item of the array is + * null, meaning the group has to perform its own handling of the + * relevant state, and the second element is a TouuchActionGroup. + */ + groupTickActions(state) { + const touchActions = new Map(); + const actions = []; + for (const action of this) { + const inputSource = state.getInputSource(action.id); + if (action.type == "pointer" && inputSource.pointer.type === "touch") { + lazy.logger.debug( + `Grouping action ${action.type} ${action.id} ${action.subtype}` + ); + let group = touchActions.get(action.subtype); + if (group === undefined) { + group = TouchActionGroup.forType(action.subtype); + touchActions.set(action.subtype, group); + actions.push([null, group]); + } + group.addPointer(inputSource, action); + } else { + actions.push([inputSource, action]); + } + } + return actions; + } +} + +/** + * Represents one input source action sequence; this is essentially an + * |Array.|. + * + * This is a temporary object only used when constructing an {@link + * action.Chain}. + */ +class Sequence extends Array { + toString() { + return `[sequence ${super.toString()}]`; + } + + /** + * @param {State} state - Actions state. + * @param {Object} actionSequence + * Protocol representation of the actions for a specific input source. + * @return {Array.} - Array of [InputSource?,Action|TouchActionGroup] + */ + static fromJSON(state, actionSequence) { + // used here to validate 'type' in addition to InputSource type below + const { id, type, actions } = actionSequence; + + // type and id get validated in InputSource.fromJSON + lazy.assert.array( + actions, + "Expected 'actionSequence.actions' to be an array, " + + lazy.pprint`got ${actionSequence.actions}` + ); + + // This sets the input state in the global state map, if it's new + InputSource.fromJSON(state, actionSequence); + + const sequence = new this(); + for (const actionItem of actions) { + sequence.push(Action.fromJSON(type, id, actionItem)); + } + + return sequence; + } +} + +/** + * Representation of an input event + */ +class InputEventData { + constructor() { + this.altKey = false; + this.shiftKey = false; + this.ctrlKey = false; + this.metaKey = false; + } + + /** + * Update the input data based on global and input state + * + * @param {State} state - Actions state. + * @param {InputSource} inputSource - State of the current input device. + */ + update(state, inputSource) {} + + toString() { + return `${this.constructor.name} ${JSON.stringify(this)}`; + } +} + +/** + * Representation of a key input event + * + * @param {string} rawKey - Key value. + */ +class KeyEventData extends InputEventData { + constructor(rawKey) { + super(); + const { key, code, location, printable } = lazy.keyData.getData(rawKey); + this.key = key; + this.code = code; + this.location = location; + this.printable = printable; + this.repeat = false; + // keyCode will be computed by event.sendKeyDown + } + + update(state, inputSource) { + this.altKey = inputSource.alt; + this.shiftKey = inputSource.shift; + this.ctrlKey = inputSource.ctrl; + this.metaKey = inputSource.meta; + } +} + +/** + * Representation of a pointer input event + * + * @param {string} type - Event type. + */ +class PointerEventData extends InputEventData { + constructor(type) { + super(); + this.type = type; + this.buttons = 0; + } + + update(state, inputSource) { + // set modifier properties based on whether any corresponding keys are + // pressed on any key input source + for (const [, otherInputSource] of state.inputSourcesByType("key")) { + this.altKey = otherInputSource.alt || this.altKey; + this.ctrlKey = otherInputSource.ctrl || this.ctrlKey; + this.metaKey = otherInputSource.meta || this.metaKey; + this.shiftKey = otherInputSource.shift || this.shiftKey; + } + const allButtons = Array.from(inputSource.pressed); + this.buttons = allButtons.reduce((a, i) => a + Math.pow(2, i), 0); + } +} + +/** + * Representation of a mouse input event + * + * @param {string} type - Event type. + * @param {number} button - Mouse button number. + */ +class MouseEventData extends PointerEventData { + constructor(type, options = {}) { + super(type); + const { button = 0 } = options; + lazy.assert.positiveInteger(button); + this.button = button; + this.buttons = 0; + } + + update(state, inputSource) { + super.update(state, inputSource); + this.id = inputSource.pointer.id; + } +} + +/** + * Representation of a wheel scroll event + * + * @param {Object} options - Named arguments. + * @param {number} options.deltaX - Scroll delta X. + * @param {number} options.deltaY - Scroll delta Y. + * @param {number} options.deltaY - Scroll delta Z (current always 0). + * @param {number=} deltaMode - Scroll delta mode (current always 0). + */ +class WheelEventData extends InputEventData { + constructor(options) { + super(); + const { deltaX, deltaY, deltaZ, deltaMode = 0 } = options; + this.deltaX = deltaX; + this.deltaY = deltaY; + this.deltaZ = deltaZ; + this.deltaMode = deltaMode; + } +} + +/** + * Representation of a multitouch event + * + * @param {string} type - Event type. + */ +class MultiTouchEventData extends PointerEventData { + #setGlobalState; + + constructor(type) { + super(type); + this.id = []; + this.x = []; + this.y = []; + this.rx = []; + this.ry = []; + this.angle = []; + this.force = []; + this.tiltx = []; + this.tilty = []; + this.twist = []; + this.#setGlobalState = false; + } + + /** + * Add the data from one pointer to the event. + * + * @param {InputSource} inputSource - State of the pointer. + * @param {PointerAction} - Action for the pointer. + */ + addPointerEventData(inputSource, action) { + this.x.push(inputSource.x); + this.y.push(inputSource.y); + this.id.push(inputSource.pointer.id); + this.rx.push(action.width || 1); + this.ry.push(action.height || 1); + this.angle.push(0); + this.force.push(action.pressure || (this.type === "touchend" ? 0 : 1)); + this.tiltx.push(action.tiltX || 0); + this.tilty.push(action.tiltY || 0); + this.twist.push(action.twist || 0); + } + + update(state, inputSource) { + // We call update once per input source, but only want to update global state once. + // Instead of introducing a new lifecycle method, or changing the API to allow multiple + // input sources in a single call, use a small bit of state to avoid repeatedly setting + // global state. + if (!this.#setGlobalState) { + // set modifier properties based on whether any corresponding keys are + // pressed on any key input source + for (const [, otherInputSource] of state.inputSourcesByType("key")) { + this.altKey = otherInputSource.alt || this.altKey; + this.ctrlKey = otherInputSource.ctrl || this.ctrlKey; + this.metaKey = otherInputSource.meta || this.metaKey; + this.shiftKey = otherInputSource.shift || this.shiftKey; + } + this.#setGlobalState = true; + } + + // Note that we currently emit Touch events that don't have this property + // but pointer events should have a `buttons` property, so we'll compute it + // anyway. + const allButtons = Array.from(inputSource.pressed); + this.buttons = + this.buttons | allButtons.reduce((a, i) => a + Math.pow(2, i), 0); + } +} + +// helpers + +/** + * Assert that target is in the viewport of win. + * + * @param {Array.} target - [x, y] coordinates of target + * relative to viewport. + * @param {WindowProxy} win - target window. + * @throws {MoveTargetOutOfBoundsError} - If target is outside the + * viewport. + */ +function assertInViewPort(target, win) { + const [x, y] = target; + lazy.assert.number(x, `Expected x to be finite number`); + lazy.assert.number(y, `Expected y to be finite number`); + // Viewport includes scrollbars if rendered. + if (x < 0 || y < 0 || x > win.innerWidth || y > win.innerHeight) { + throw new lazy.error.MoveTargetOutOfBoundsError( + `(${x}, ${y}) is out of bounds of viewport ` + + `width (${win.innerWidth}) ` + + `and height (${win.innerHeight})` + ); + } +} -- cgit v1.2.3