From 43a97878ce14b72f0981164f87f2e35e14151312 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sun, 7 Apr 2024 11:22:09 +0200 Subject: Adding upstream version 110.0.1. Signed-off-by: Daniel Baumann --- .../tests/interfaces/gamepad-extensions.idl | 71 ++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 testing/web-platform/tests/interfaces/gamepad-extensions.idl (limited to 'testing/web-platform/tests/interfaces/gamepad-extensions.idl') diff --git a/testing/web-platform/tests/interfaces/gamepad-extensions.idl b/testing/web-platform/tests/interfaces/gamepad-extensions.idl new file mode 100644 index 0000000000..ddfc0d9c06 --- /dev/null +++ b/testing/web-platform/tests/interfaces/gamepad-extensions.idl @@ -0,0 +1,71 @@ +// GENERATED CONTENT - DO NOT EDIT +// Content was automatically extracted by Reffy into webref +// (https://github.com/w3c/webref) +// Source: Gamepad Extensions (https://w3c.github.io/gamepad/extensions.html) + +enum GamepadHand { + "", /* unknown, both hands, or not applicable */ + "left", + "right" +}; + +[Exposed=Window] +interface GamepadHapticActuator { + readonly attribute GamepadHapticActuatorType type; + boolean canPlayEffectType(GamepadHapticEffectType type); + Promise playEffect( + GamepadHapticEffectType type, + optional GamepadEffectParameters params = {}); + Promise pulse(double value, double duration); + Promise reset(); +}; + +enum GamepadHapticsResult { + "complete", + "preempted" +}; + +enum GamepadHapticActuatorType { + "vibration", + "dual-rumble" +}; + +enum GamepadHapticEffectType { + "dual-rumble" +}; + +dictionary GamepadEffectParameters { + double duration = 0.0; + double startDelay = 0.0; + double strongMagnitude = 0.0; + double weakMagnitude = 0.0; +}; + +[Exposed=Window] +interface GamepadPose { + readonly attribute boolean hasOrientation; + readonly attribute boolean hasPosition; + + readonly attribute Float32Array? position; + readonly attribute Float32Array? linearVelocity; + readonly attribute Float32Array? linearAcceleration; + readonly attribute Float32Array? orientation; + readonly attribute Float32Array? angularVelocity; + readonly attribute Float32Array? angularAcceleration; +}; + +[Exposed=Window, SecureContext] +interface GamepadTouch { + readonly attribute unsigned long touchId; + readonly attribute octet surfaceId; + readonly attribute Float32Array position; + readonly attribute Uint32Array? surfaceDimensions; +}; + +partial interface Gamepad { + readonly attribute GamepadHand hand; + readonly attribute FrozenArray hapticActuators; + readonly attribute GamepadPose? pose; + readonly attribute FrozenArray? touchEvents; + [SameObject] readonly attribute GamepadHapticActuator vibrationActuator; +}; -- cgit v1.2.3