/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "CachedTableAccessible.h" #include "AccIterator.h" #include "DocAccessibleParent.h" #include "mozilla/ClearOnShutdown.h" #include "mozilla/StaticPtr.h" #include "mozilla/UniquePtr.h" #include "nsAccUtils.h" #include "nsIAccessiblePivot.h" #include "Pivot.h" #include "RemoteAccessible.h" #include "TableAccessible.h" #include "TableCellAccessible.h" namespace mozilla::a11y { // Used to search for table descendants relevant to table structure. class TablePartRule : public PivotRule { public: virtual uint16_t Match(Accessible* aAcc) override { role accRole = aAcc->Role(); if (accRole == roles::CAPTION || aAcc->IsTableCell()) { return nsIAccessibleTraversalRule::FILTER_MATCH | nsIAccessibleTraversalRule::FILTER_IGNORE_SUBTREE; } if (aAcc->IsTableRow()) { return nsIAccessibleTraversalRule::FILTER_MATCH; } if (aAcc->IsTable() || // Generic containers. accRole == roles::TEXT || accRole == roles::TEXT_CONTAINER || accRole == roles::SECTION || // Row groups. accRole == roles::GROUPING) { // Walk inside these, but don't match them. return nsIAccessibleTraversalRule::FILTER_IGNORE; } return nsIAccessibleTraversalRule::FILTER_IGNORE | nsIAccessibleTraversalRule::FILTER_IGNORE_SUBTREE; } }; // The Accessible* keys should only be used for lookup. They should not be // dereferenced. using CachedTablesMap = nsTHashMap; // We use a global map rather than a map in each document for three reasons: // 1. We don't have a common base class for local and remote documents. // 2. It avoids wasting memory in a document that doesn't have any tables. // 3. It allows the cache management to be encapsulated here in // CachedTableAccessible. static StaticAutoPtr sCachedTables; /* static */ CachedTableAccessible* CachedTableAccessible::GetFrom(Accessible* aAcc) { MOZ_ASSERT(aAcc->IsTable()); if (!sCachedTables) { sCachedTables = new CachedTablesMap(); ClearOnShutdown(&sCachedTables); } return &sCachedTables->LookupOrInsertWith( aAcc, [&] { return CachedTableAccessible(aAcc); }); } /* static */ void CachedTableAccessible::Invalidate(Accessible* aAcc) { if (!sCachedTables) { return; } if (Accessible* table = nsAccUtils::TableFor(aAcc)) { // Destroy the instance (if any). We'll create a new one the next time it // is requested. sCachedTables->Remove(table); } } CachedTableAccessible::CachedTableAccessible(Accessible* aAcc) : mAcc(aAcc) { MOZ_ASSERT(mAcc); // Build the cache. The cache can only be built once per instance. When it's // invalidated, we just throw away the instance and create a new one when // the cache is next needed. int32_t rowIdx = -1; uint32_t colIdx = 0; // Maps a column index to the cell index of its previous implicit column // header. nsTHashMap prevColHeaders; Pivot pivot(mAcc); TablePartRule rule; for (Accessible* part = pivot.Next(mAcc, rule); part; part = pivot.Next(part, rule)) { role partRole = part->Role(); if (partRole == roles::CAPTION) { // If there are multiple captions, use the first. if (!mCaptionAccID) { mCaptionAccID = part->ID(); } continue; } if (part->IsTableRow()) { ++rowIdx; colIdx = 0; // This might be an empty row, so ensure a row here, as our row count is // based on the length of mRowColToCellIdx. EnsureRow(rowIdx); continue; } MOZ_ASSERT(part->IsTableCell()); if (rowIdx == -1) { // We haven't created a row yet, so this cell must be outside a row. continue; } // Check for a cell spanning multiple rows which already occupies this // position. Keep incrementing until we find a vacant position. for (;;) { EnsureRowCol(rowIdx, colIdx); if (mRowColToCellIdx[rowIdx][colIdx] == kNoCellIdx) { // This position is not occupied. break; } // This position is occupied. ++colIdx; } // Create the cell. uint32_t cellIdx = mCells.Length(); auto prevColHeader = prevColHeaders.MaybeGet(colIdx); auto cell = mCells.AppendElement( CachedTableCellAccessible(part->ID(), part, rowIdx, colIdx, prevColHeader ? *prevColHeader : kNoCellIdx)); mAccToCellIdx.InsertOrUpdate(part, cellIdx); // Update our row/col map. // This cell might span multiple rows and/or columns. In that case, we need // to occupy multiple coordinates in the row/col map. uint32_t lastRowForCell = static_cast(rowIdx) + cell->RowExtent() - 1; MOZ_ASSERT(lastRowForCell >= static_cast(rowIdx)); uint32_t lastColForCell = colIdx + cell->ColExtent() - 1; MOZ_ASSERT(lastColForCell >= colIdx); for (uint32_t spannedRow = static_cast(rowIdx); spannedRow <= lastRowForCell; ++spannedRow) { for (uint32_t spannedCol = colIdx; spannedCol <= lastColForCell; ++spannedCol) { EnsureRowCol(spannedRow, spannedCol); auto& rowCol = mRowColToCellIdx[spannedRow][spannedCol]; // If a cell already occupies this position, it overlaps with this one; // e.g. r1..2c2 and r2c1..2. In that case, we want to prefer the first // cell. if (rowCol == kNoCellIdx) { rowCol = cellIdx; } } } if (partRole == roles::COLUMNHEADER) { for (uint32_t spannedCol = colIdx; spannedCol <= lastColForCell; ++spannedCol) { prevColHeaders.InsertOrUpdate(spannedCol, cellIdx); } } // Increment for the next cell. colIdx = lastColForCell + 1; } } void CachedTableAccessible::EnsureRow(uint32_t aRowIdx) { if (mRowColToCellIdx.Length() <= aRowIdx) { mRowColToCellIdx.AppendElements(aRowIdx - mRowColToCellIdx.Length() + 1); } MOZ_ASSERT(mRowColToCellIdx.Length() > aRowIdx); } void CachedTableAccessible::EnsureRowCol(uint32_t aRowIdx, uint32_t aColIdx) { EnsureRow(aRowIdx); auto& row = mRowColToCellIdx[aRowIdx]; if (mColCount <= aColIdx) { mColCount = aColIdx + 1; } row.SetCapacity(mColCount); for (uint32_t newCol = row.Length(); newCol <= aColIdx; ++newCol) { // An entry doesn't yet exist for this column in this row. row.AppendElement(kNoCellIdx); } MOZ_ASSERT(row.Length() > aColIdx); } Accessible* CachedTableAccessible::Caption() const { if (mCaptionAccID) { Accessible* caption = nsAccUtils::GetAccessibleByID( nsAccUtils::DocumentFor(mAcc), mCaptionAccID); MOZ_ASSERT(caption, "Dead caption Accessible!"); MOZ_ASSERT(caption->Role() == roles::CAPTION, "Caption has wrong role"); return caption; } return nullptr; } void CachedTableAccessible::Summary(nsString& aSummary) { if (Caption()) { // If there's a caption, we map caption to Name and summary to Description. mAcc->Description(aSummary); } else { // If there's no caption, we map summary to Name. mAcc->Name(aSummary); } } Accessible* CachedTableAccessible::CellAt(uint32_t aRowIdx, uint32_t aColIdx) { int32_t cellIdx = CellIndexAt(aRowIdx, aColIdx); if (cellIdx == -1) { return nullptr; } return mCells[cellIdx].Acc(mAcc); } void CachedTableAccessible::SelectCol(uint32_t aColIdx) { if (LocalAccessible* localAcc = mAcc->AsLocal()) { TableAccessible* table = localAcc->AsTable(); table->SelectCol(aColIdx); } // XXX Implement support for RemoteAccessible. } void CachedTableAccessible::UnselectCol(uint32_t aColIdx) { if (LocalAccessible* localAcc = mAcc->AsLocal()) { TableAccessible* table = localAcc->AsTable(); table->UnselectCol(aColIdx); } // XXX Implement support for RemoteAccessible. } void CachedTableAccessible::SelectRow(uint32_t aRowIdx) { if (LocalAccessible* localAcc = mAcc->AsLocal()) { TableAccessible* table = localAcc->AsTable(); table->SelectRow(aRowIdx); } // XXX Implement support for RemoteAccessible. } void CachedTableAccessible::UnselectRow(uint32_t aRowIdx) { if (LocalAccessible* localAcc = mAcc->AsLocal()) { TableAccessible* table = localAcc->AsTable(); table->UnselectRow(aRowIdx); } // XXX Implement support for RemoteAccessible. } bool CachedTableAccessible::IsProbablyLayoutTable() { if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) { return remoteAcc->TableIsProbablyForLayout(); } TableAccessible* localTable = mAcc->AsLocal()->AsTable(); return localTable->IsProbablyLayoutTable(); } /* static */ CachedTableCellAccessible* CachedTableCellAccessible::GetFrom( Accessible* aAcc) { MOZ_ASSERT(aAcc->IsTableCell()); for (Accessible* parent = aAcc; parent; parent = parent->Parent()) { if (auto* table = static_cast(parent->AsTableBase())) { if (auto cellIdx = table->mAccToCellIdx.Lookup(aAcc)) { return &table->mCells[*cellIdx]; } } } return nullptr; } Accessible* CachedTableCellAccessible::Acc(Accessible* aTableAcc) const { Accessible* acc = nsAccUtils::GetAccessibleByID(nsAccUtils::DocumentFor(aTableAcc), mAccID); MOZ_DIAGNOSTIC_ASSERT(acc == mAcc, "Cell's cached mAcc is dead!"); return acc; } TableAccessibleBase* CachedTableCellAccessible::Table() const { for (const Accessible* acc = mAcc; acc; acc = acc->Parent()) { // Since the caller has this cell, the table is already created, so it's // okay to ignore the const restriction here. if (TableAccessibleBase* table = const_cast(acc)->AsTableBase()) { return table; } } return nullptr; } uint32_t CachedTableCellAccessible::ColExtent() const { if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) { if (remoteAcc->mCachedFields) { if (auto colSpan = remoteAcc->mCachedFields->GetAttribute( nsGkAtoms::colspan)) { MOZ_ASSERT(*colSpan > 0); return *colSpan; } } } else if (LocalAccessible* localAcc = mAcc->AsLocal()) { // For HTML table cells, we must use the HTMLTableCellAccessible // GetColExtent method rather than using the DOM attributes directly. // This is because of things like rowspan="0" which depend on knowing // about thead, tbody, etc., which is info we don't have in the a11y tree. TableCellAccessible* cell = localAcc->AsTableCell(); MOZ_ASSERT(cell); uint32_t colExtent = cell->ColExtent(); MOZ_ASSERT(colExtent > 0); if (colExtent > 0) { return colExtent; } } return 1; } uint32_t CachedTableCellAccessible::RowExtent() const { if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) { if (remoteAcc->mCachedFields) { if (auto rowSpan = remoteAcc->mCachedFields->GetAttribute( nsGkAtoms::rowspan)) { MOZ_ASSERT(*rowSpan > 0); return *rowSpan; } } } else if (LocalAccessible* localAcc = mAcc->AsLocal()) { // For HTML table cells, we must use the HTMLTableCellAccessible // GetRowExtent method rather than using the DOM attributes directly. // This is because of things like rowspan="0" which depend on knowing // about thead, tbody, etc., which is info we don't have in the a11y tree. TableCellAccessible* cell = localAcc->AsTableCell(); MOZ_ASSERT(cell); uint32_t rowExtent = cell->RowExtent(); MOZ_ASSERT(rowExtent > 0); if (rowExtent > 0) { return rowExtent; } } return 1; } UniquePtr CachedTableCellAccessible::GetExplicitHeadersIterator() { if (RemoteAccessible* remoteAcc = mAcc->AsRemote()) { if (remoteAcc->mCachedFields) { if (auto headers = remoteAcc->mCachedFields->GetAttribute>( nsGkAtoms::headers)) { return MakeUnique(*headers, remoteAcc->Document()); } } } else if (LocalAccessible* localAcc = mAcc->AsLocal()) { return MakeUnique( localAcc->Document(), localAcc->GetContent(), nsGkAtoms::headers); } return nullptr; } void CachedTableCellAccessible::ColHeaderCells(nsTArray* aCells) { auto* table = static_cast(Table()); if (!table) { return; } if (auto iter = GetExplicitHeadersIterator()) { while (Accessible* header = iter->Next()) { role headerRole = header->Role(); if (headerRole == roles::COLUMNHEADER) { aCells->AppendElement(header); } else if (headerRole != roles::ROWHEADER) { // Treat this cell as a column header only if it's in the same column. if (auto cellIdx = table->mAccToCellIdx.Lookup(header)) { CachedTableCellAccessible& cell = table->mCells[*cellIdx]; if (cell.ColIdx() == ColIdx()) { aCells->AppendElement(header); } } } } if (!aCells->IsEmpty()) { return; } } Accessible* doc = nsAccUtils::DocumentFor(table->AsAccessible()); // Each cell stores its previous implicit column header, effectively forming a // linked list. We traverse that to get all the headers. CachedTableCellAccessible* cell = this; for (;;) { if (cell->mPrevColHeaderCellIdx == kNoCellIdx) { break; // No more headers. } cell = &table->mCells[cell->mPrevColHeaderCellIdx]; Accessible* cellAcc = nsAccUtils::GetAccessibleByID(doc, cell->mAccID); aCells->AppendElement(cellAcc); } } void CachedTableCellAccessible::RowHeaderCells(nsTArray* aCells) { auto* table = static_cast(Table()); if (!table) { return; } if (auto iter = GetExplicitHeadersIterator()) { while (Accessible* header = iter->Next()) { role headerRole = header->Role(); if (headerRole == roles::ROWHEADER) { aCells->AppendElement(header); } else if (headerRole != roles::COLUMNHEADER) { // Treat this cell as a row header only if it's in the same row. if (auto cellIdx = table->mAccToCellIdx.Lookup(header)) { CachedTableCellAccessible& cell = table->mCells[*cellIdx]; if (cell.RowIdx() == RowIdx()) { aCells->AppendElement(header); } } } } if (!aCells->IsEmpty()) { return; } } Accessible* doc = nsAccUtils::DocumentFor(table->AsAccessible()); // We don't cache implicit row headers because there are usually not that many // cells per row. Get all the row headers on the row before this cell. uint32_t row = RowIdx(); uint32_t thisCol = ColIdx(); for (uint32_t col = thisCol - 1; col < thisCol; --col) { int32_t cellIdx = table->CellIndexAt(row, col); if (cellIdx == -1) { continue; } CachedTableCellAccessible& cell = table->mCells[cellIdx]; Accessible* cellAcc = nsAccUtils::GetAccessibleByID(doc, cell.mAccID); MOZ_ASSERT(cellAcc); // cell might span multiple columns. We don't want to visit it multiple // times, so ensure col is set to cell's starting column. col = cell.ColIdx(); if (cellAcc->Role() != roles::ROWHEADER) { continue; } aCells->AppendElement(cellAcc); } } bool CachedTableCellAccessible::Selected() { return mAcc->State() & states::SELECTED; } } // namespace mozilla::a11y