/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that a player's playbackRate can be changed, and that multiple players // can have their rates changed at the same time. add_task(async function() { const { target, walker, animations } = await initAnimationsFrontForUrl( MAIN_DOMAIN + "animation.html" ); info("Retrieve an animated node"); let node = await walker.querySelector(walker.rootNode, ".simple-animation"); info("Retrieve the animation player for the node"); const [player] = await animations.getAnimationPlayersForNode(node); info("Change the rate to 10"); await animations.setPlaybackRates([player], 10); info("Query the state again"); let state = await player.getCurrentState(); is(state.playbackRate, 10, "The playbackRate was updated"); info("Change the rate back to 1"); await animations.setPlaybackRates([player], 1); info("Query the state again"); state = await player.getCurrentState(); is(state.playbackRate, 1, "The playbackRate was changed back"); info("Retrieve several animation players and set their rates"); node = await walker.querySelector(walker.rootNode, "body"); const players = await animations.getAnimationPlayersForNode(node); info("Change all animations in to .5 rate"); await animations.setPlaybackRates(players, 0.5); info("Query their states and check they are correct"); for (const animPlayer of players) { const animPlayerState = await animPlayer.getCurrentState(); is(animPlayerState.playbackRate, 0.5, "The playbackRate was updated"); } await target.destroy(); gBrowser.removeCurrentTab(); });