/* Any copyright is dedicated to the Public Domain. * http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Use this variable if you specify duration or some other properties * for script animation. * E.g., div.animate({ opacity: [0, 1] }, 100 * MS_PER_SEC); * * NOTE: Creating animations with short duration may cause intermittent * failures in asynchronous test. For example, the short duration animation * might be finished when animation.ready has been fulfilled because of slow * platforms or busyness of the main thread. * Setting short duration to cancel its animation does not matter but * if you don't want to cancel the animation, consider using longer duration. */ const MS_PER_SEC = 1000; /* The recommended minimum precision to use for time values[1]. * * [1] https://drafts.csswg.org/web-animations/#precision-of-time-values */ var TIME_PRECISION = 0.0005; // ms /* * Allow implementations to substitute an alternative method for comparing * times based on their precision requirements. */ function assert_times_equal(actual, expected, description) { assert_approx_equals(actual, expected, TIME_PRECISION * 2, description); } /* * Compare a time value based on its precision requirements with a fixed value. */ function assert_time_equals_literal(actual, expected, description) { assert_approx_equals(actual, expected, TIME_PRECISION, description); } /* * Compare matrix string like 'matrix(1, 0, 0, 1, 100, 0)'. * This function allows error, 0.01, because on Android when we are scaling down * the document, it results in some errors. */ function assert_matrix_equals(actual, expected, description) { var matrixRegExp = /^matrix\((.+),(.+),(.+),(.+),(.+),(.+)\)/; assert_regexp_match(actual, matrixRegExp, "Actual value should be a matrix"); assert_regexp_match( expected, matrixRegExp, "Expected value should be a matrix" ); var actualMatrixArray = actual .match(matrixRegExp) .slice(1) .map(Number); var expectedMatrixArray = expected .match(matrixRegExp) .slice(1) .map(Number); assert_equals( actualMatrixArray.length, expectedMatrixArray.length, "Array lengths should be equal (got '" + expected + "' and '" + actual + "'): " + description ); for (var i = 0; i < actualMatrixArray.length; i++) { assert_approx_equals( actualMatrixArray[i], expectedMatrixArray[i], 0.01, "Matrix array should be equal (got '" + expected + "' and '" + actual + "'): " + description ); } } /** * Compare given values which are same format of * KeyframeEffectReadonly::GetProperties. */ function assert_properties_equal(actual, expected) { assert_equals(actual.length, expected.length); const compareProperties = (a, b) => a.property == b.property ? 0 : a.property < b.property ? -1 : 1; const sortedActual = actual.sort(compareProperties); const sortedExpected = expected.sort(compareProperties); const serializeValues = values => values .map( value => "{ " + ["offset", "value", "easing", "composite"] .map(member => `${member}: ${value[member]}`) .join(", ") + " }" ) .join(", "); for (let i = 0; i < sortedActual.length; i++) { assert_equals( sortedActual[i].property, sortedExpected[i].property, "CSS property name should match" ); assert_equals( serializeValues(sortedActual[i].values), serializeValues(sortedExpected[i].values), `Values arrays do not match for ` + `${sortedActual[i].property} property` ); } } /** * Construct a object which is same to a value of * KeyframeEffectReadonly::GetProperties(). * The method returns undefined as a value in case of missing keyframe. * Therefor, we can use undefined for |value| and |easing| parameter. * @param offset - keyframe offset. e.g. 0.1 * @param value - any keyframe value. e.g. undefined '1px', 'center', 0.5 * @param composite - 'replace', 'add', 'accumulate' * @param easing - e.g. undefined, 'linear', 'ease' and so on * @return Object - * e.g. { offset: 0.1, value: '1px', composite: 'replace', easing: 'ease'} */ function valueFormat(offset, value, composite, easing) { return { offset, value, easing, composite }; } /** * Appends a div to the document body and creates an animation on the div. * NOTE: This function asserts when trying to create animations with durations * shorter than 100s because the shorter duration may cause intermittent * failures. If you are not sure how long it is suitable, use 100s; it's * long enough but shorter than our test framework timeout (330s). * If you really need to use shorter durations, use animate() function directly. * * @param t The testharness.js Test object. If provided, this will be used * to register a cleanup callback to remove the div when the test * finishes. * @param attrs A dictionary object with attribute names and values to set on * the div. * @param frames The keyframes passed to Element.animate(). * @param options The options passed to Element.animate(). */ function addDivAndAnimate(t, attrs, frames, options) { let animDur = typeof options === "object" ? options.duration : options; assert_greater_than_equal( animDur, 100 * MS_PER_SEC, "Clients of this addDivAndAnimate API must request a duration " + "of at least 100s, to avoid intermittent failures from e.g." + "the main thread being busy for an extended period" ); return addDiv(t, attrs).animate(frames, options); } /** * Appends a div to the document body. * * @param t The testharness.js Test object. If provided, this will be used * to register a cleanup callback to remove the div when the test * finishes. * * @param attrs A dictionary object with attribute names and values to set on * the div. */ function addDiv(t, attrs) { var div = document.createElement("div"); if (attrs) { for (var attrName in attrs) { div.setAttribute(attrName, attrs[attrName]); } } document.body.appendChild(div); if (t && typeof t.add_cleanup === "function") { t.add_cleanup(function() { if (div.parentNode) { div.remove(); } }); } return div; } /** * Appends a style div to the document head. * * @param t The testharness.js Test object. If provided, this will be used * to register a cleanup callback to remove the style element * when the test finishes. * * @param rules A dictionary object with selector names and rules to set on * the style sheet. */ function addStyle(t, rules) { var extraStyle = document.createElement("style"); document.head.appendChild(extraStyle); if (rules) { var sheet = extraStyle.sheet; for (var selector in rules) { sheet.insertRule( selector + "{" + rules[selector] + "}", sheet.cssRules.length ); } } if (t && typeof t.add_cleanup === "function") { t.add_cleanup(function() { extraStyle.remove(); }); } } /** * Takes a CSS property (e.g. margin-left) and returns the equivalent IDL * name (e.g. marginLeft). */ function propertyToIDL(property) { var prefixMatch = property.match(/^-(\w+)-/); if (prefixMatch) { var prefix = prefixMatch[1] === "moz" ? "Moz" : prefixMatch[1]; property = prefix + property.substring(prefixMatch[0].length - 1); } // https://drafts.csswg.org/cssom/#css-property-to-idl-attribute return property.replace(/-([a-z])/gi, function(str, group) { return group.toUpperCase(); }); } /** * Promise wrapper for requestAnimationFrame. */ function waitForFrame() { return new Promise(function(resolve, reject) { window.requestAnimationFrame(resolve); }); } /** * Waits for a requestAnimationFrame callback in the next refresh driver tick. * Note that the 'dom.animations-api.core.enabled' and * 'dom.animations-api.timelines.enabled' prefs should be true to use this * function. */ function waitForNextFrame(aWindow = window) { const timeAtStart = aWindow.document.timeline.currentTime; return new Promise(resolve => { aWindow.requestAnimationFrame(() => { if (timeAtStart === aWindow.document.timeline.currentTime) { aWindow.requestAnimationFrame(resolve); } else { resolve(); } }); }); } /** * Returns a Promise that is resolved after the given number of consecutive * animation frames have occured (using requestAnimationFrame callbacks). * * @param aFrameCount The number of animation frames. * @param aOnFrame An optional function to be processed in each animation frame. * @param aWindow An optional window object to be used for requestAnimationFrame. */ function waitForAnimationFrames(aFrameCount, aOnFrame, aWindow = window) { const timeAtStart = aWindow.document.timeline.currentTime; return new Promise(function(resolve, reject) { function handleFrame() { if (aOnFrame && typeof aOnFrame === "function") { aOnFrame(); } if ( timeAtStart != aWindow.document.timeline.currentTime && --aFrameCount <= 0 ) { resolve(); } else { aWindow.requestAnimationFrame(handleFrame); // wait another frame } } aWindow.requestAnimationFrame(handleFrame); }); } /** * Promise wrapper for requestIdleCallback. */ function waitForIdle() { return new Promise(resolve => { requestIdleCallback(resolve); }); } /** * Wrapper that takes a sequence of N animations and returns: * * Promise.all([animations[0].ready, animations[1].ready, ... animations[N-1].ready]); */ function waitForAllAnimations(animations) { return Promise.all( animations.map(function(animation) { return animation.ready; }) ); } /** * Flush the computed style for the given element. This is useful, for example, * when we are testing a transition and need the initial value of a property * to be computed so that when we synchronouslyet set it to a different value * we actually get a transition instead of that being the initial value. */ function flushComputedStyle(elem) { var cs = getComputedStyle(elem); cs.marginLeft; } if (opener) { for (var funcName of [ "async_test", "assert_not_equals", "assert_equals", "assert_approx_equals", "assert_less_than", "assert_less_than_equal", "assert_greater_than", "assert_between_inclusive", "assert_true", "assert_false", "assert_class_string", "assert_throws", "assert_unreached", "assert_regexp_match", "promise_test", "test", ]) { if (opener[funcName]) { window[funcName] = opener[funcName].bind(opener); } } window.EventWatcher = opener.EventWatcher; function done() { opener.add_completion_callback(function() { self.close(); }); opener.done(); } } /* * Returns a promise that is resolved when the document has finished loading. */ function waitForDocumentLoad() { return new Promise(function(resolve, reject) { if (document.readyState === "complete") { resolve(); } else { window.addEventListener("load", resolve); } }); } /* * Enters test refresh mode, and restores the mode when |t| finishes. */ function useTestRefreshMode(t) { function ensureNoSuppressedPaints() { return new Promise(resolve => { function checkSuppressedPaints() { if (!SpecialPowers.DOMWindowUtils.paintingSuppressed) { resolve(); } else { window.requestAnimationFrame(checkSuppressedPaints); } } checkSuppressedPaints(); }); } return ensureNoSuppressedPaints().then(() => { SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0); t.add_cleanup(() => { SpecialPowers.DOMWindowUtils.restoreNormalRefresh(); }); }); } /** * Returns true if off-main-thread animations. */ function isOMTAEnabled() { const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations"; return ( SpecialPowers.DOMWindowUtils.layerManagerRemote && SpecialPowers.getBoolPref(OMTAPrefKey) ); } /** * Append an SVG element to the target element. * * @param target The element which want to append. * @param attrs A array object with attribute name and values to set on * the SVG element. * @return An SVG outer element. */ function addSVGElement(target, tag, attrs) { if (!target) { return null; } var element = document.createElementNS("http://www.w3.org/2000/svg", tag); if (attrs) { for (var attrName in attrs) { element.setAttributeNS(null, attrName, attrs[attrName]); } } target.appendChild(element); return element; } /* * Get Animation distance between two specified values for a specific property. * * @param target The target element. * @param prop The CSS property. * @param v1 The first property value. * @param v2 The Second property value. * * @return The distance between |v1| and |v2| for |prop| on |target|. */ function getDistance(target, prop, v1, v2) { if (!target) { return 0.0; } return SpecialPowers.DOMWindowUtils.computeAnimationDistance( target, prop, v1, v2 ); } /* * A promise wrapper for waiting MozAfterPaint. */ function waitForPaints() { // FIXME: Bug 1415065. Instead waiting for two requestAnimationFrames, we // should wait for MozAfterPaint once after MozAfterPaint is fired properly // (bug 1341294). return waitForAnimationFrames(2); } // Returns true if |aAnimation| begins at the current timeline time. We // sometimes need to detect this case because if we started an animation // asynchronously (e.g. using play()) and then ended up running the next frame // at precisely the time the animation started (due to aligning with vsync // refresh rate) then we won't end up restyling in that frame. function animationStartsRightNow(aAnimation) { return ( aAnimation.startTime === aAnimation.timeline.currentTime && aAnimation.currentTime === 0 ); } // Waits for a given animation being ready to restyle. async function waitForAnimationReadyToRestyle(aAnimation) { await aAnimation.ready; // If |aAnimation| begins at the current timeline time, we will not process // restyling in the initial frame because of aligning with the refresh driver, // the animation frame in which the ready promise is resolved happens to // coincide perfectly with the start time of the animation. In this case no // restyling is needed in the frame so we have to wait one more frame. if (animationStartsRightNow(aAnimation)) { await waitForNextFrame(aAnimation.ownerGlobal); } } function getDocShellForObservingRestylesForWindow(aWindow) { const docShell = SpecialPowers.wrap(aWindow).docShell; docShell.recordProfileTimelineMarkers = true; docShell.popProfileTimelineMarkers(); return docShell; } // Returns the animation restyle markers observed during |frameCount| refresh // driver ticks in this `window`. This function is typically used to count the // number of restyles that take place as part of the style update that happens // on each refresh driver tick, as opposed to synchronous restyles triggered by // script. // // For the latter observeAnimSyncStyling (below) should be used. function observeStyling(frameCount, onFrame) { return observeStylingInTargetWindow(window, frameCount, onFrame); } // As with observeStyling but applied to target window |aWindow|. function observeStylingInTargetWindow(aWindow, aFrameCount, aOnFrame) { const docShell = getDocShellForObservingRestylesForWindow(aWindow); return new Promise(resolve => { return waitForAnimationFrames(aFrameCount, aOnFrame, aWindow).then(() => { const markers = docShell.popProfileTimelineMarkers(); docShell.recordProfileTimelineMarkers = false; const stylingMarkers = Array.prototype.filter.call( markers, (marker, index) => { return marker.name == "Styles" && marker.isAnimationOnly; } ); resolve(stylingMarkers); }); }); }