/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * A base class which implements nsIImageLoadingContent and can be * subclassed by various content nodes that want to provide image * loading functionality (eg , , etc). */ #ifndef nsImageLoadingContent_h__ #define nsImageLoadingContent_h__ #include "imgINotificationObserver.h" #include "mozilla/CORSMode.h" #include "mozilla/TimeStamp.h" #include "nsCOMPtr.h" #include "nsIContentPolicy.h" #include "nsIImageLoadingContent.h" #include "nsIRequest.h" #include "mozilla/dom/BindingDeclarations.h" #include "mozilla/dom/Promise.h" #include "mozilla/dom/RustTypes.h" #include "nsAttrValue.h" #include "Units.h" class nsINode; class nsIURI; class nsPresContext; class nsIContent; class imgRequestProxy; namespace mozilla { class AsyncEventDispatcher; class ErrorResult; namespace dom { struct BindContext; class Document; class Element; } // namespace dom } // namespace mozilla #ifdef LoadImage // Undefine LoadImage to prevent naming conflict with Windows. # undef LoadImage #endif class nsImageLoadingContent : public nsIImageLoadingContent { protected: template using Maybe = mozilla::Maybe; using Nothing = mozilla::Nothing; using OnNonvisible = mozilla::OnNonvisible; using Visibility = mozilla::Visibility; /* METHODS */ public: nsImageLoadingContent(); virtual ~nsImageLoadingContent(); NS_DECL_IMGINOTIFICATIONOBSERVER NS_DECL_NSIIMAGELOADINGCONTENT // Web IDL binding methods. // Note that the XPCOM SetLoadingEnabled, ForceImageState methods are OK for // Web IDL bindings to use as well, since none of them throw when called via // the Web IDL bindings. bool LoadingEnabled() const { return mLoadingEnabled; } void AddObserver(imgINotificationObserver* aObserver); void RemoveObserver(imgINotificationObserver* aObserver); already_AddRefed GetRequest(int32_t aRequestType, mozilla::ErrorResult& aError); int32_t GetRequestType(imgIRequest* aRequest, mozilla::ErrorResult& aError); already_AddRefed GetCurrentURI(); already_AddRefed GetCurrentRequestFinalURI(); void ForceReload(bool aNotify, mozilla::ErrorResult& aError); mozilla::dom::Element* FindImageMap(); /** * Toggle whether or not to synchronously decode an image on draw. */ void SetSyncDecodingHint(bool aHint); /** * Notify us that the document state has changed. Called by nsDocument so that * we may reject any promises which require the document to be active. */ void NotifyOwnerDocumentActivityChanged(); /** * Enables/disables image state forcing. When |aForce| is true, we force * nsImageLoadingContent::ImageState() to return |aState|. Call again with * |aForce| as false to revert ImageState() to its original behaviour. */ void ForceImageState(bool aForce, mozilla::dom::ElementState::InternalType aState); // Trigger text recognition for the current image request. already_AddRefed RecognizeCurrentImageText( mozilla::ErrorResult&); protected: enum ImageLoadType { // Most normal image loads eImageLoadType_Normal, // From a or context. Affects type given to content // policy. eImageLoadType_Imageset }; /** * LoadImage is called by subclasses when the appropriate * attributes (eg 'src' for tags) change. The string passed * in is the new uri string; this consolidates the code for getting * the charset, constructing URI objects, and any other incidentals * into this superclass. * * @param aNewURI the URI spec to be loaded (may be a relative URI) * @param aForce If true, make sure to load the URI. If false, only * load if the URI is different from the currently loaded URI. * @param aNotify If true, nsIDocumentObserver state change notifications * will be sent as needed. * @param aImageLoadType The ImageLoadType for this request * @param aTriggeringPrincipal Optional parameter specifying the triggering * principal to use for the image load */ nsresult LoadImage(const nsAString& aNewURI, bool aForce, bool aNotify, ImageLoadType aImageLoadType, nsIPrincipal* aTriggeringPrincipal = nullptr); /** * ImageState is called by subclasses that are computing their content state. * The return value will have the ElementState::BROKEN bit set as needed. * * Note that this state assumes that this node is "trying" to be an * image (so for example complete lack of attempt to load an image will lead * to ElementState::BROKEN being set). Subclasses that are not "trying" to * be an image (eg an HTML of type other than "image") should just * not call this method when computing their intrinsic state. */ mozilla::dom::ElementState ImageState() const; /** * LoadImage is called by subclasses when the appropriate * attributes (eg 'src' for tags) change. If callers have an * URI object already available, they should use this method. * * @param aNewURI the URI to be loaded * @param aForce If true, make sure to load the URI. If false, only * load if the URI is different from the currently loaded URI. * @param aNotify If true, nsIDocumentObserver state change notifications * will be sent as needed. * @param aImageLoadType The ImageLoadType for this request * @param aDocument Optional parameter giving the document this node is in. * This is purely a performance optimization. * @param aLoadFlags Optional parameter specifying load flags to use for * the image load * @param aTriggeringPrincipal Optional parameter specifying the triggering * principal to use for the image load */ nsresult LoadImage(nsIURI* aNewURI, bool aForce, bool aNotify, ImageLoadType aImageLoadType, nsLoadFlags aLoadFlags, mozilla::dom::Document* aDocument = nullptr, nsIPrincipal* aTriggeringPrincipal = nullptr); nsresult LoadImage(nsIURI* aNewURI, bool aForce, bool aNotify, ImageLoadType aImageLoadType, nsIPrincipal* aTriggeringPrincipal) { return LoadImage(aNewURI, aForce, aNotify, aImageLoadType, LoadFlags(), nullptr, aTriggeringPrincipal); } /** * helpers to get the document for this content (from the nodeinfo * and such). Not named GetOwnerDoc/GetCurrentDoc to prevent ambiguous * method names in subclasses * * @return the document we belong to */ mozilla::dom::Document* GetOurOwnerDoc(); mozilla::dom::Document* GetOurCurrentDoc(); /** * Helper function to get the frame associated with this content. Not named * GetPrimaryFrame to prevent ambiguous method names in subclasses. * * @return The frame we own, or nullptr if it doesn't exist, or isn't * associated with any of our requests. */ nsIFrame* GetOurPrimaryImageFrame(); /** * Helper function to get the PresContext associated with this content's * frame. Not named GetPresContext to prevent ambiguous method names in * subclasses. * * @return The nsPresContext associated with our frame, or nullptr if either * the frame doesn't exist, or the frame's prescontext doesn't exist. */ nsPresContext* GetFramePresContext(); /** * CancelImageRequests is called by subclasses when they want to * cancel all image requests (for example when the subclass is * somehow not an image anymore). */ void CancelImageRequests(bool aNotify); /** * Derived classes of nsImageLoadingContent MUST call Destroy from their * destructor, or earlier. It does things that cannot be done in * ~nsImageLoadingContent because they rely on being able to QueryInterface to * other derived classes, which cannot happen once the derived class * destructor has started calling the base class destructors. */ void Destroy(); /** * Returns the CORS mode that will be used for all future image loads. The * default implementation returns CORS_NONE unconditionally. */ virtual mozilla::CORSMode GetCORSMode(); // Subclasses are *required* to call BindToTree/UnbindFromTree. void BindToTree(mozilla::dom::BindContext&, nsINode& aParent); void UnbindFromTree(bool aNullParent); void OnLoadComplete(imgIRequest* aRequest, nsresult aStatus); void OnUnlockedDraw(); void OnImageIsAnimated(imgIRequest* aRequest); // The nsContentPolicyType we would use for this ImageLoadType static nsContentPolicyType PolicyTypeForLoad(ImageLoadType aImageLoadType); void AsyncEventRunning(mozilla::AsyncEventDispatcher* aEvent); // Get ourselves as an nsIContent*. Not const because some of the callers // want a non-const nsIContent. virtual nsIContent* AsContent() = 0; /** * Get width and height of the current request, using given image request if * attributes are unset. */ MOZ_CAN_RUN_SCRIPT mozilla::CSSIntSize GetWidthHeightForImage(); /** * Create a promise and queue a microtask which will ensure the current * request (after any pending loads are applied) has requested a full decode. * The promise is fulfilled once the request has a fully decoded surface that * is available for drawing, or an error condition occurrs (e.g. broken image, * current request is updated, etc). * * https://html.spec.whatwg.org/multipage/embedded-content.html#dom-img-decode */ already_AddRefed QueueDecodeAsync( mozilla::ErrorResult& aRv); enum class ImageDecodingType : uint8_t { Auto, Async, Sync, }; static const nsAttrValue::EnumTable kDecodingTable[]; static const nsAttrValue::EnumTable* kDecodingTableDefault; private: /** * Enqueue and/or fulfill a promise created by QueueDecodeAsync. */ void DecodeAsync(RefPtr&& aPromise, uint32_t aRequestGeneration); /** * Attempt to resolve all queued promises based on the state of the current * request. If the current request does not yet have all of the encoded data, * or the decoding has not yet completed, it will return without changing the * promise states. */ void MaybeResolveDecodePromises(); /** * Reject all queued promises with the given status. */ void RejectDecodePromises(nsresult aStatus); /** * Age the generation counter if we have a new current request with a * different URI. If the generation counter is aged, then all queued promises * will also be rejected. */ void MaybeAgeRequestGeneration(nsIURI* aNewURI); /** * Deregister as an observer for the owner document's activity notifications * if we have no outstanding decode promises. */ void MaybeDeregisterActivityObserver(); /** * Struct used to manage the native image observers. */ struct ImageObserver { explicit ImageObserver(imgINotificationObserver* aObserver); ~ImageObserver(); nsCOMPtr mObserver; ImageObserver* mNext; }; /** * Struct used to manage the scripted/XPCOM image observers. */ class ScriptedImageObserver final { public: NS_INLINE_DECL_REFCOUNTING(ScriptedImageObserver) ScriptedImageObserver(imgINotificationObserver* aObserver, RefPtr&& aCurrentRequest, RefPtr&& aPendingRequest); bool CancelRequests(); nsCOMPtr mObserver; RefPtr mCurrentRequest; RefPtr mPendingRequest; private: ~ScriptedImageObserver(); }; /** * Struct to report state changes */ struct AutoStateChanger { AutoStateChanger(nsImageLoadingContent* aImageContent, bool aNotify) : mImageContent(aImageContent), mNotify(aNotify) { mImageContent->mStateChangerDepth++; } ~AutoStateChanger() { mImageContent->mStateChangerDepth--; mImageContent->UpdateImageState(mNotify); } nsImageLoadingContent* mImageContent; bool mNotify; }; friend struct AutoStateChanger; /** * Method to fire an event once we know what's going on with the image load. * * @param aEventType "load", or "error" depending on how things went * @param aIsCancelable true if event is cancelable. */ nsresult FireEvent(const nsAString& aEventType, bool aIsCancelable = false); /** * Method to cancel and null-out pending event if they exist. */ void CancelPendingEvent(); RefPtr mPendingEvent; protected: /** * UpdateImageState recomputes the current state of this image loading * content and updates what ImageState() returns accordingly. It will also * fire a ContentStatesChanged() notification as needed if aNotify is true. */ void UpdateImageState(bool aNotify); /** * Method to create an nsIURI object from the given string (will * handle getting the right charset, base, etc). You MUST pass in a * non-null document to this function. * * @param aSpec the string spec (from an HTML attribute, eg) * @param aDocument the document we belong to * @return the URI we want to be loading */ nsresult StringToURI(const nsAString& aSpec, mozilla::dom::Document* aDocument, nsIURI** aURI); /** * Prepare and returns a reference to the "next request". If there's already * a _usable_ current request (one with SIZE_AVAILABLE), this request is * "pending" until it becomes usable. Otherwise, this becomes the current * request. * * @param aImageLoadType The ImageLoadType for this request */ RefPtr& PrepareNextRequest(ImageLoadType aImageLoadType); /** * Returns a COMPtr reference to the current/pending image requests, cleaning * up and canceling anything that was there before. Note that if you just want * to get rid of one of the requests, you should call * Clear*Request(NS_BINDING_ABORTED) instead. * * @param aImageLoadType The ImageLoadType for this request */ RefPtr& PrepareCurrentRequest(ImageLoadType aImageLoadType); RefPtr& PreparePendingRequest(ImageLoadType aImageLoadType); /** * Switch our pending request to be our current request. * mPendingRequest must be non-null! */ void MakePendingRequestCurrent(); /** * Cancels and nulls-out the "current" and "pending" requests if they exist. * * @param aNonvisibleAction An action to take if the image is no longer * visible as a result; see |UntrackImage|. */ void ClearCurrentRequest( nsresult aReason, const Maybe& aNonvisibleAction = Nothing()); void ClearPendingRequest( nsresult aReason, const Maybe& aNonvisibleAction = Nothing()); /** * Reset animation of the current request if * |mNewRequestsWillNeedAnimationReset| was true when the request was * prepared. */ void ResetAnimationIfNeeded(); /** * Static helper method to tell us if we have the size of a request. The * image may be null. */ static bool HaveSize(imgIRequest* aImage); /** * Adds/Removes a given imgIRequest from our document's tracker. * * No-op if aImage is null. * * @param aFrame If called from FrameCreated the frame passed to FrameCreated. * This is our frame, but at the time of the FrameCreated call * our primary frame pointer hasn't been set yet, so this is * only way to get our frame. * * @param aNonvisibleAction A requested action if the frame has become * nonvisible. If Nothing(), no action is * requested. If DISCARD_IMAGES is specified, the * frame is requested to ask any images it's * associated with to discard their surfaces if * possible. */ void TrackImage(imgIRequest* aImage, nsIFrame* aFrame = nullptr); void UntrackImage(imgIRequest* aImage, const Maybe& aNonvisibleAction = Nothing()); nsLoadFlags LoadFlags(); /* MEMBERS */ RefPtr mCurrentRequest; RefPtr mPendingRequest; uint8_t mCurrentRequestFlags = 0; uint8_t mPendingRequestFlags = 0; enum { // Set if the request needs ResetAnimation called on it. REQUEST_NEEDS_ANIMATION_RESET = 1 << 0, // Set if the request is currently tracked with the document. REQUEST_IS_TRACKED = 1 << 1, // Set if this is an imageset request, such as from or // REQUEST_IS_IMAGESET = 1 << 2, }; // If the image was blocked or if there was an error loading, it's nice to // still keep track of what the URI was despite not having an imgIRequest. // We only maintain this in those situations (in the common case, this is // always null). nsCOMPtr mCurrentURI; private: /** * Clones the given "current" or "pending" request for each scripted observer. */ void CloneScriptedRequests(imgRequestProxy* aRequest); /** * Cancels and nulls-out the "current" or "pending" requests if they exist * for each scripted observer. */ void ClearScriptedRequests(int32_t aRequestType, nsresult aReason); /** * Moves the "pending" request into the "current" request for each scripted * observer. If there is an existing "current" request, it will cancel it * first. */ void MakePendingScriptedRequestsCurrent(); /** * Depending on the configured decoding hint, and/or how recently we updated * the image request, force or stop the frame from decoding the image * synchronously when it is drawn. * @param aPrepareNextRequest True if this is when updating the image request. * @param aFrame If called from FrameCreated the frame passed to FrameCreated. * This is our frame, but at the time of the FrameCreated call * our primary frame pointer hasn't been set yet, so this is * only way to get our frame. */ void MaybeForceSyncDecoding(bool aPrepareNextRequest, nsIFrame* aFrame = nullptr); /** * Typically we will have only one observer (our frame in the screen * prescontext), so we want to only make space for one and to * heap-allocate anything past that (saves memory and malloc churn * in the common case). The storage is a linked list, we just * happen to actually hold the first observer instead of a pointer * to it. */ ImageObserver mObserverList; /** * Typically we will have no scripted observers, as this is only used by * chrome, legacy extensions, and some mochitests. An empty array reserves * minimal memory. */ nsTArray> mScriptedObservers; /** * Promises created by QueueDecodeAsync that are still waiting to be * fulfilled by the image being fully decoded. */ nsTArray> mDecodePromises; /** * When mIsImageStateForced is true, this holds the ImageState that we'll * return in ImageState(). */ mozilla::dom::ElementState mForcedImageState; mozilla::TimeStamp mMostRecentRequestChange; /** * Total number of outstanding decode promises, including those stored in * mDecodePromises and those embedded in runnables waiting to be enqueued. * This is used to determine whether we need to register as an observer for * document activity notifications. */ size_t mOutstandingDecodePromises; /** * An incrementing counter representing the current request generation; * Each time mCurrentRequest is modified with a different URI, this will * be incremented. Each QueueDecodeAsync call will cache the generation * of the current request so that when it is processed, it knows if it * should have rejected because the request changed. */ uint32_t mRequestGeneration; bool mLoadingEnabled : 1; /** * When true, we return mForcedImageState from ImageState(). */ bool mIsImageStateForced : 1; /** * The state we had the last time we checked whether we needed to notify the * document of a state change. These are maintained by UpdateImageState. */ bool mLoading : 1; bool mBroken : 1; protected: /** * A hack to get animations to reset, see bug 594771. On requests * that originate from setting .src, we mark them for needing their animation * reset when they are ready. mNewRequestsWillNeedAnimationReset is set to * true while preparing such requests (as a hack around needing to change an * interface), and the other two booleans store which of the current * and pending requests are of the sort that need their animation restarted. */ bool mNewRequestsWillNeedAnimationReset : 1; /** * Flag to indicate whether the channel should be mark as urgent-start. * It should be set in *Element and passed to nsContentUtils::LoadImage. * True if we want to set nsIClassOfService::UrgentStart to the channel to * get the response ASAP for better user responsiveness. */ bool mUseUrgentStartForChannel : 1; // Represents the image is deferred loading until this element gets visible. bool mLazyLoading : 1; private: /* The number of nested AutoStateChangers currently tracking our state. */ uint8_t mStateChangerDepth; // Flags to indicate whether each of the current and pending requests are // registered with the refresh driver. bool mCurrentRequestRegistered; bool mPendingRequestRegistered; // TODO: // Bug 1353685: Should ServiceWorker call SetBlockedRequest? // // This member is used in SetBlockedRequest, if it's true, then this call is // triggered from LoadImage. // If this is false, it means this call is from other places like // ServiceWorker, then we will ignore call to SetBlockedRequest for now. // // Also we use this variable to check if some evil code is reentering // LoadImage. bool mIsStartingImageLoad; // If true, force frames to synchronously decode images on draw. bool mSyncDecodingHint; }; #endif // nsImageLoadingContent_h__