/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "WebGLBuffer.h" #include "GLContext.h" #include "mozilla/dom/WebGLRenderingContextBinding.h" #include "WebGLContext.h" namespace mozilla { WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf) : WebGLContextBoundObject(webgl), mGLName(buf) {} WebGLBuffer::~WebGLBuffer() { mByteLength = 0; mFetchInvalidator.InvalidateCaches(); mIndexCache.reset(); mIndexRanges.clear(); if (!mContext) return; mContext->gl->fDeleteBuffers(1, &mGLName); } void WebGLBuffer::SetContentAfterBind(GLenum target) { if (mContent != Kind::Undefined) return; switch (target) { case LOCAL_GL_ELEMENT_ARRAY_BUFFER: mContent = Kind::ElementArray; break; case LOCAL_GL_ARRAY_BUFFER: case LOCAL_GL_PIXEL_PACK_BUFFER: case LOCAL_GL_PIXEL_UNPACK_BUFFER: case LOCAL_GL_UNIFORM_BUFFER: case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: case LOCAL_GL_COPY_READ_BUFFER: case LOCAL_GL_COPY_WRITE_BUFFER: mContent = Kind::OtherData; break; default: MOZ_CRASH("GFX: invalid target"); } } //////////////////////////////////////// static bool ValidateBufferUsageEnum(WebGLContext* webgl, GLenum usage) { switch (usage) { case LOCAL_GL_STREAM_DRAW: case LOCAL_GL_STATIC_DRAW: case LOCAL_GL_DYNAMIC_DRAW: return true; case LOCAL_GL_DYNAMIC_COPY: case LOCAL_GL_DYNAMIC_READ: case LOCAL_GL_STATIC_COPY: case LOCAL_GL_STATIC_READ: case LOCAL_GL_STREAM_COPY: case LOCAL_GL_STREAM_READ: if (MOZ_LIKELY(webgl->IsWebGL2())) return true; break; default: break; } webgl->ErrorInvalidEnumInfo("usage", usage); return false; } void WebGLBuffer::BufferData(const GLenum target, const uint64_t size, const void* const maybeData, const GLenum usage) { // The driver knows only GLsizeiptr, which is int32_t on 32bit! bool sizeValid = CheckedInt(size).isValid(); if (mContext->gl->WorkAroundDriverBugs()) { // Bug 790879 #if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK) sizeValid &= CheckedInt(size).isValid(); #endif // Bug 1610383 if (mContext->gl->IsANGLE()) { // While ANGLE seems to support up to `unsigned int`, UINT32_MAX-4 causes // GL_OUT_OF_MEMORY in glFlush?? sizeValid &= CheckedInt(size).isValid(); } } if (!sizeValid) { mContext->ErrorOutOfMemory("Size not valid for platform: %" PRIu64, size); return; } // - if (!ValidateBufferUsageEnum(mContext, usage)) return; const void* uploadData = maybeData; UniqueBuffer maybeCalloc; if (!uploadData) { maybeCalloc = UniqueBuffer::Take(calloc(1, AssertedCast(size))); if (!maybeCalloc) { mContext->ErrorOutOfMemory("Failed to alloc zeros."); return; } uploadData = maybeCalloc.get(); } MOZ_ASSERT(uploadData); UniqueBuffer newIndexCache; const bool needsIndexCache = mContext->mNeedsIndexValidation || mContext->mMaybeNeedsLegacyVertexAttrib0Handling; if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && needsIndexCache) { newIndexCache = UniqueBuffer::Take(malloc(AssertedCast(size))); if (!newIndexCache) { mContext->ErrorOutOfMemory("Failed to alloc index cache."); return; } // memcpy out of SharedArrayBuffers can be racey, and should generally use // memcpySafeWhenRacy. But it's safe here: // * We only memcpy in one place. // * We only read out of the single copy, and only after copying. // * If we get data value corruption from racing read-during-write, that's // fine. memcpy(newIndexCache.get(), uploadData, size); uploadData = newIndexCache.get(); } const auto& gl = mContext->gl; const ScopedLazyBind lazyBind(gl, target, this); const bool sizeChanges = (size != ByteLength()); if (sizeChanges) { gl::GLContext::LocalErrorScope errorScope(*gl); gl->fBufferData(target, size, uploadData, usage); const auto error = errorScope.GetError(); if (error) { MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY); mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error); // Truncate mByteLength = 0; mFetchInvalidator.InvalidateCaches(); mIndexCache.reset(); return; } } else { gl->fBufferData(target, size, uploadData, usage); } mContext->OnDataAllocCall(); mUsage = usage; mByteLength = size; mFetchInvalidator.InvalidateCaches(); mIndexCache = std::move(newIndexCache); if (mIndexCache) { if (!mIndexRanges.empty()) { mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this, uint32_t(mIndexRanges.size())); mIndexRanges.clear(); } } ResetLastUpdateFenceId(); } void WebGLBuffer::BufferSubData(GLenum target, uint64_t dstByteOffset, uint64_t dataLen, const void* data) const { if (!ValidateRange(dstByteOffset, dataLen)) return; if (!CheckedInt(dstByteOffset).isValid() || !CheckedInt(dataLen).isValid()) return mContext->ErrorOutOfMemory("offset or size too large for platform."); //// if (!dataLen) return; // With validation successful, nothing else to do. const void* uploadData = data; if (mIndexCache) { const auto cachedDataBegin = (uint8_t*)mIndexCache.get() + dstByteOffset; memcpy(cachedDataBegin, data, dataLen); uploadData = cachedDataBegin; InvalidateCacheRange(dstByteOffset, dataLen); } //// const auto& gl = mContext->gl; const ScopedLazyBind lazyBind(gl, target, this); gl->fBufferSubData(target, dstByteOffset, dataLen, uploadData); ResetLastUpdateFenceId(); } bool WebGLBuffer::ValidateRange(size_t byteOffset, size_t byteLen) const { auto availLength = mByteLength; if (byteOffset > availLength) { mContext->ErrorInvalidValue("Offset passes the end of the buffer."); return false; } availLength -= byteOffset; if (byteLen > availLength) { mContext->ErrorInvalidValue("Offset+size passes the end of the buffer."); return false; } return true; } //////////////////////////////////////// static uint8_t IndexByteSizeByType(GLenum type) { switch (type) { case LOCAL_GL_UNSIGNED_BYTE: return 1; case LOCAL_GL_UNSIGNED_SHORT: return 2; case LOCAL_GL_UNSIGNED_INT: return 4; default: MOZ_CRASH(); } } void WebGLBuffer::InvalidateCacheRange(uint64_t byteOffset, uint64_t byteLength) const { MOZ_ASSERT(mIndexCache); std::vector invalids; const uint64_t updateBegin = byteOffset; const uint64_t updateEnd = updateBegin + byteLength; for (const auto& cur : mIndexRanges) { const auto& range = cur.first; const auto& indexByteSize = IndexByteSizeByType(range.type); const auto rangeBegin = range.byteOffset * indexByteSize; const auto rangeEnd = rangeBegin + uint64_t(range.indexCount) * indexByteSize; if (rangeBegin >= updateEnd || rangeEnd <= updateBegin) continue; invalids.push_back(range); } if (!invalids.empty()) { mContext->GeneratePerfWarning("[%p] Invalidating %u/%u ranges.", this, uint32_t(invalids.size()), uint32_t(mIndexRanges.size())); for (const auto& cur : invalids) { mIndexRanges.erase(cur); } } } size_t WebGLBuffer::SizeOfIncludingThis( mozilla::MallocSizeOf mallocSizeOf) const { size_t size = mallocSizeOf(this); if (mIndexCache) { size += mByteLength; } return size; } template static Maybe MaxForRange(const void* const start, const uint32_t count, const Maybe& untypedIgnoredVal) { const Maybe ignoredVal = (untypedIgnoredVal ? Some(T(untypedIgnoredVal.value())) : Nothing()); Maybe maxVal; auto itr = (const T*)start; const auto end = itr + count; for (; itr != end; ++itr) { const auto& val = *itr; if (ignoredVal && val == ignoredVal.value()) continue; if (maxVal && val <= maxVal.value()) continue; maxVal = Some(val); } return maxVal; } static const uint32_t kMaxIndexRanges = 256; Maybe WebGLBuffer::GetIndexedFetchMaxVert( const GLenum type, const uint64_t byteOffset, const uint32_t indexCount) const { if (!mIndexCache) return Nothing(); const IndexRange range = {type, byteOffset, indexCount}; auto res = mIndexRanges.insert({range, Nothing()}); if (mIndexRanges.size() > kMaxIndexRanges) { mContext->GeneratePerfWarning( "[%p] Clearing mIndexRanges after exceeding %u.", this, kMaxIndexRanges); mIndexRanges.clear(); res = mIndexRanges.insert({range, Nothing()}); } const auto& itr = res.first; const auto& didInsert = res.second; auto& maxFetchIndex = itr->second; if (didInsert) { const auto& data = mIndexCache.get(); const auto start = (const uint8_t*)data + byteOffset; Maybe ignoredVal; if (mContext->IsWebGL2()) { ignoredVal = Some(UINT32_MAX); } switch (type) { case LOCAL_GL_UNSIGNED_BYTE: maxFetchIndex = MaxForRange(start, indexCount, ignoredVal); break; case LOCAL_GL_UNSIGNED_SHORT: maxFetchIndex = MaxForRange(start, indexCount, ignoredVal); break; case LOCAL_GL_UNSIGNED_INT: maxFetchIndex = MaxForRange(start, indexCount, ignoredVal); break; default: MOZ_CRASH(); } const auto displayMaxVertIndex = maxFetchIndex ? int64_t(maxFetchIndex.value()) : -1; mContext->GeneratePerfWarning("[%p] New range #%u: (0x%04x, %" PRIu64 ", %u):" " %" PRIi64, this, uint32_t(mIndexRanges.size()), range.type, range.byteOffset, range.indexCount, displayMaxVertIndex); } return maxFetchIndex; } //// bool WebGLBuffer::ValidateCanBindToTarget(GLenum target) { /* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1 * * In the WebGL 2 API, buffers have their WebGL buffer type * initially set to undefined. Calling bindBuffer, bindBufferRange * or bindBufferBase with the target argument set to any buffer * binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will * then set the WebGL buffer type of the buffer being bound * according to the table above. * * Any call to one of these functions which attempts to bind a * WebGLBuffer that has the element array WebGL buffer type to a * binding point that falls under other data, or bind a * WebGLBuffer which has the other data WebGL buffer type to * ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error, * and the state of the binding point will remain untouched. */ if (mContent == WebGLBuffer::Kind::Undefined) return true; switch (target) { case LOCAL_GL_COPY_READ_BUFFER: case LOCAL_GL_COPY_WRITE_BUFFER: return true; case LOCAL_GL_ELEMENT_ARRAY_BUFFER: if (mContent == WebGLBuffer::Kind::ElementArray) return true; break; case LOCAL_GL_ARRAY_BUFFER: case LOCAL_GL_PIXEL_PACK_BUFFER: case LOCAL_GL_PIXEL_UNPACK_BUFFER: case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER: case LOCAL_GL_UNIFORM_BUFFER: if (mContent == WebGLBuffer::Kind::OtherData) return true; break; default: MOZ_CRASH(); } const auto dataType = (mContent == WebGLBuffer::Kind::OtherData) ? "other" : "element"; mContext->ErrorInvalidOperation("Buffer already contains %s data.", dataType); return false; } void WebGLBuffer::ResetLastUpdateFenceId() const { mLastUpdateFenceId = mContext->mNextFenceId; } } // namespace mozilla