/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsICanvasRenderingContextInternal_h___ #define nsICanvasRenderingContextInternal_h___ #include "gfxRect.h" #include "mozilla/gfx/2D.h" #include "nsISupports.h" #include "nsIInputStream.h" #include "nsIDocShell.h" #include "nsRefreshObservers.h" #include "mozilla/dom/HTMLCanvasElement.h" #include "mozilla/dom/OffscreenCanvas.h" #include "mozilla/Maybe.h" #include "mozilla/RefPtr.h" #include "mozilla/StateWatching.h" #include "mozilla/UniquePtr.h" #include "mozilla/NotNull.h" #include "mozilla/WeakPtr.h" #include "mozilla/layers/LayersSurfaces.h" #define NS_ICANVASRENDERINGCONTEXTINTERNAL_IID \ { \ 0xb84f2fed, 0x9d4b, 0x430b, { \ 0xbd, 0xfb, 0x85, 0x57, 0x8a, 0xc2, 0xb4, 0x4b \ } \ } class nsIDocShell; class nsIPrincipal; class nsRefreshDriver; namespace mozilla { class nsDisplayListBuilder; class ClientWebGLContext; class PresShell; class WebGLFramebufferJS; namespace layers { class CanvasRenderer; class Layer; class Image; class LayerManager; class LayerTransactionChild; class PersistentBufferProvider; class WebRenderCanvasData; } // namespace layers namespace gfx { class DrawTarget; class SourceSurface; } // namespace gfx } // namespace mozilla enum class FrameCaptureState : uint8_t { CLEAN, DIRTY }; class nsICanvasRenderingContextInternal : public nsISupports, public mozilla::SupportsWeakPtr, public nsAPostRefreshObserver { public: using CanvasRenderer = mozilla::layers::CanvasRenderer; using WebRenderCanvasData = mozilla::layers::WebRenderCanvasData; NS_DECLARE_STATIC_IID_ACCESSOR(NS_ICANVASRENDERINGCONTEXTINTERNAL_IID) nsICanvasRenderingContextInternal(); ~nsICanvasRenderingContextInternal(); void SetCanvasElement(mozilla::dom::HTMLCanvasElement* parentCanvas) { RemovePostRefreshObserver(); mCanvasElement = parentCanvas; AddPostRefreshObserverIfNecessary(); } virtual mozilla::PresShell* GetPresShell(); void RemovePostRefreshObserver(); void AddPostRefreshObserverIfNecessary(); nsIGlobalObject* GetParentObject() const; nsIPrincipal* PrincipalOrNull() const; void SetOffscreenCanvas(mozilla::dom::OffscreenCanvas* aOffscreenCanvas) { mOffscreenCanvas = aOffscreenCanvas; } // Dimensions of the canvas, in pixels. virtual int32_t GetWidth() = 0; virtual int32_t GetHeight() = 0; // Sets the dimensions of the canvas, in pixels. Called // whenever the size of the element changes. NS_IMETHOD SetDimensions(int32_t width, int32_t height) = 0; // Initializes the canvas after the object is constructed. virtual void Initialize() {} // Initializes with an nsIDocShell and DrawTarget. The size is taken from the // DrawTarget. NS_IMETHOD InitializeWithDrawTarget( nsIDocShell* aDocShell, mozilla::NotNull aTarget) = 0; // Creates an image buffer. Returns null on failure. virtual mozilla::UniquePtr GetImageBuffer(int32_t* format) = 0; // Gives you a stream containing the image represented by this context. // The format is given in mimeTime, for example "image/png". // // If the image format does not support transparency or includeTransparency // is false, alpha will be discarded and the result will be the image // composited on black. NS_IMETHOD GetInputStream(const char* mimeType, const nsAString& encoderOptions, nsIInputStream** stream) = 0; // This gets an Azure SourceSurface for the canvas, this will be a snapshot // of the canvas at the time it was called. // If premultAlpha is provided, then it assumed the callee can handle // un-premultiplied surfaces, and *premultAlpha will be set to false // if one is returned. virtual already_AddRefed GetSurfaceSnapshot( gfxAlphaType* out_alphaType = nullptr) = 0; // Like GetSurfaceSnapshot, but will attempt to optimize the snapshot for the // provided DrawTarget, which may be nullptr. By default, this will defer to // GetSurfaceSnapshot and ignore target-dependent optimization. virtual already_AddRefed GetOptimizedSnapshot( mozilla::gfx::DrawTarget* aTarget, gfxAlphaType* out_alphaType = nullptr) { return GetSurfaceSnapshot(out_alphaType); } virtual RefPtr GetFrontBufferSnapshot(bool) { return GetSurfaceSnapshot(); } // If this is called with true, the backing store of the canvas should // be created as opaque; all compositing operators should assume the // dst alpha is always 1.0. If this is never called, the context's // opaqueness is determined by the context attributes that it's initialized // with. virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) = 0; // Returns whether the context is opaque. This value can be based both on // the value of the moz-opaque attribute and on the context's initialization // attributes. virtual bool GetIsOpaque() = 0; // Clear and/or release backing bitmaps, such as for transferToImageBitmap. virtual void ResetBitmap() = 0; virtual already_AddRefed GetAsImage() { return nullptr; } virtual bool UpdateWebRenderCanvasData( mozilla::nsDisplayListBuilder* aBuilder, WebRenderCanvasData* aCanvasData) { return false; } virtual bool InitializeCanvasRenderer(mozilla::nsDisplayListBuilder* aBuilder, CanvasRenderer* aRenderer) { return false; } virtual void MarkContextClean() = 0; // Called when a frame is captured. virtual void MarkContextCleanForFrameCapture() = 0; // Whether the context is clean or has been invalidated (dirty) since the last // frame was captured. The Watchable allows the caller to get notified of // state changes. virtual mozilla::Watchable* GetFrameCaptureState() = 0; // Redraw the dirty rectangle of this canvas. NS_IMETHOD Redraw(const gfxRect& dirty) = 0; NS_IMETHOD SetContextOptions(JSContext* cx, JS::Handle options, mozilla::ErrorResult& aRvForDictionaryInit) { return NS_OK; } virtual void OnMemoryPressure() {} virtual void OnBeforePaintTransaction() {} virtual void OnDidPaintTransaction() {} virtual mozilla::layers::PersistentBufferProvider* GetBufferProvider() { return nullptr; } virtual mozilla::Maybe GetFrontBuffer( mozilla::WebGLFramebufferJS*, const bool webvr = false) { return mozilla::Nothing(); } virtual mozilla::Maybe PresentFrontBuffer( mozilla::WebGLFramebufferJS* fb, mozilla::layers::TextureType, const bool webvr = false) { return GetFrontBuffer(fb, webvr); } void DoSecurityCheck(nsIPrincipal* aPrincipal, bool forceWriteOnly, bool CORSUsed); protected: RefPtr mCanvasElement; RefPtr mOffscreenCanvas; RefPtr mRefreshDriver; }; NS_DEFINE_STATIC_IID_ACCESSOR(nsICanvasRenderingContextInternal, NS_ICANVASRENDERINGCONTEXTINTERNAL_IID) #endif /* nsICanvasRenderingContextInternal_h___ */