/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_GamepadRemapping_h_ #define mozilla_dom_GamepadRemapping_h_ #include "mozilla/dom/GamepadBinding.h" #include "mozilla/dom/GamepadLightIndicator.h" #include "mozilla/dom/GamepadPoseState.h" #include "mozilla/dom/GamepadTouchState.h" namespace mozilla::dom { // GamepadId is (vendorId << 16) | productId) enum class GamepadId : uint32_t { // Nexus Player Controller kAsusTekProduct4500 = 0x0b054500, // 2Axes 8Keys Game Pad kDragonRiseProduct0011 = 0x00790011, // ADT-1 Controller kGoogleProduct2c40 = 0x18d12c40, // Stadia Controller kGoogleProduct9400 = 0x18d19400, // Logitech F310, D-mode kLogitechProductc216 = 0x046dc216, // Logitech F510, D-mode kLogitechProductc218 = 0x046dc218, // Logitech F710, D-mode kLogitechProductc219 = 0x046dc219, // Microsoft Xbox 360 kMicrosoftProductXbox360 = 0x045e028e, // Microsoft Xbox 360 Wireless kMicrosoftProductXbox360Wireless = 0x045e028f, // Microsoft Xbox 360 Wireless kMicrosoftProductXbox360Wireless2 = 0x045e0719, // Microsoft Xbox One 2013 kMicrosoftProductXbox2013 = 0x045e02d1, // Microsoft Xbox One (2015 FW) kMicrosoftProductXbox2015 = 0x045e02dd, // Microsoft Xbox One S kMicrosoftProductXboxOneS = 0x045e02ea, // Microsoft Xbox One S Wireless kMicrosoftProductXboxOneSWireless = 0x045e02e0, // Microsoft Xbox One Elite kMicrosoftProductXboxOneElite = 0x045e02e3, // Microsoft Xbox One Elite 2 kMicrosoftProductXboxOneElite2 = 0x045e0b00, // Microsoft Xbox One Elite 2 Wireless kMicrosoftProductXboxOneElite2Wireless = 0x045e0b05, // Xbox One S Wireless (2016 FW) kMicrosoftProductXboxOneSWireless2016 = 0x045e02fd, // Microsoft Xbox Adaptive kMicrosoftProductXboxAdaptive = 0x045e0b0a, // Microsoft Xbox Adaptive Wireless kMicrosoftProductXboxAdaptiveWireless = 0x045e0b0c, // Switch Joy-Con L kNintendoProduct2006 = 0x057e2006, // Switch Joy-Con R kNintendoProduct2007 = 0x057e2007, // Switch Pro Controller kNintendoProduct2009 = 0x057e2009, // Switch Charging Grip kNintendoProduct200e = 0x057e200e, // Nvidia Shield gamepad (2015) kNvidiaProduct7210 = 0x09557210, // Nvidia Shield gamepad (2017) kNvidiaProduct7214 = 0x09557214, // iBuffalo Classic kPadixProduct2060 = 0x05832060, // XSkills Gamecube USB adapter kPlayComProduct0005 = 0x0b430005, // boom PSX+N64 USB Converter kPrototypeVendorProduct0667 = 0x66660667, // Analog game controller kPrototypeVendorProduct9401 = 0x66669401, // Razer Serval Controller kRazer1532Product0900 = 0x15320900, // Playstation 3 Controller kSonyProduct0268 = 0x054c0268, // Playstation Dualshock 4 kSonyProduct05c4 = 0x054c05c4, // Dualshock 4 (PS4 Slim) kSonyProduct09cc = 0x054c09cc, // Dualshock 4 USB receiver kSonyProduct0ba0 = 0x054c0ba0, // Moga Pro Controller (HID mode) kVendor20d6Product6271 = 0x20d66271, // OnLive Controller (Bluetooth) kVendor2378Product1008 = 0x23781008, // OnLive Controller (Wired) kVendor2378Product100a = 0x2378100a, // OUYA Controller kVendor2836Product0001 = 0x28360001, }; class GamepadRemapper { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadRemapper) public: virtual uint32_t GetAxisCount() const = 0; virtual uint32_t GetButtonCount() const = 0; virtual uint32_t GetLightIndicatorCount() const { return 0; } virtual void GetLightIndicators( nsTArray& aTypes) const {} virtual uint32_t GetTouchEventCount() const { return 0; } virtual void GetLightColorReport(uint8_t aRed, uint8_t aGreen, uint8_t aBlue, std::vector& aReport) const {} virtual uint32_t GetMaxInputReportLength() const { return 0; } virtual void SetAxisCount(uint32_t aButtonCount) {} virtual void SetButtonCount(uint32_t aButtonCount) {} virtual GamepadMappingType GetMappingType() const { return GamepadMappingType::Standard; } virtual void ProcessTouchData(GamepadHandle aHandle, void* aInput) {} virtual void RemapAxisMoveEvent(GamepadHandle aHandle, uint32_t aAxis, double aValue) const = 0; virtual void RemapButtonEvent(GamepadHandle aHandle, uint32_t aButton, bool aPressed) const = 0; protected: GamepadRemapper() = default; virtual ~GamepadRemapper() = default; }; struct GamepadRemappingData { GamepadId id; RefPtr remapping; }; already_AddRefed GetGamepadRemapper(const uint16_t aVendorId, const uint16_t aProductId, bool& aUsingDefault); } // namespace mozilla::dom #endif // mozilla_dom_GamepadRemapping_h_