/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_TextControlElement_h #define mozilla_TextControlElement_h #include "mozilla/dom/FromParser.h" #include "mozilla/dom/NodeInfo.h" #include "nsGenericHTMLElement.h" class nsIContent; class nsISelectionController; class nsFrameSelection; class nsTextControlFrame; namespace mozilla { class ErrorResult; class TextControlState; class TextEditor; /** * This abstract class is used for the text control frame to get the editor and * selection controller objects, and some helper properties. */ class TextControlElement : public nsGenericHTMLFormControlElementWithState { public: TextControlElement(already_AddRefed&& aNodeInfo, dom::FromParser aFromParser, FormControlType aType) : nsGenericHTMLFormControlElementWithState(std::move(aNodeInfo), aFromParser, aType){}; NS_DECL_ISUPPORTS_INHERITED NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED( TextControlElement, nsGenericHTMLFormControlElementWithState) bool IsTextControlElement() const final { return true; } NS_IMPL_FROMNODE_HELPER(TextControlElement, IsTextControlElement()) /** * Tell the control that value has been deliberately changed (or not). */ virtual nsresult SetValueChanged(bool changed) = 0; /** * Find out whether this is a single line text control. (text or password) * @return whether this is a single line text control */ virtual bool IsSingleLineTextControl() const = 0; /** * Find out whether this control is a textarea. * @return whether this is a textarea text control */ virtual bool IsTextArea() const = 0; /** * Find out whether this is a password control (input type=password) * @return whether this is a password ontrol */ virtual bool IsPasswordTextControl() const = 0; /** * Get the cols attribute (if textarea) or a default * @return the number of columns to use */ virtual int32_t GetCols() = 0; /** * Get the column index to wrap at, or -1 if we shouldn't wrap */ virtual int32_t GetWrapCols() = 0; /** * Get the rows attribute (if textarea) or a default * @return the number of rows to use */ virtual int32_t GetRows() = 0; /** * Get the default value of the text control */ virtual void GetDefaultValueFromContent(nsAString& aValue) = 0; /** * Return true if the value of the control has been changed. */ virtual bool ValueChanged() const = 0; /** * Returns the used maxlength attribute value. */ virtual int32_t UsedMaxLength() const = 0; /** * Get the current value of the text editor. * * @param aValue the buffer to retrieve the value in * @param aIgnoreWrap whether to ignore the text wrapping behavior specified * for the element. */ virtual void GetTextEditorValue(nsAString& aValue, bool aIgnoreWrap) const = 0; /** * Get the editor object associated with the text editor. * The return value is null if the control does not support an editor * (for example, if it is a checkbox.) * Note that GetTextEditor() creates editor if it hasn't been created yet. * If you need editor only when the editor is there, you should use * GetTextEditorWithoutCreation(). */ MOZ_CAN_RUN_SCRIPT virtual TextEditor* GetTextEditor() = 0; virtual TextEditor* GetTextEditorWithoutCreation() = 0; /** * Get the selection controller object associated with the text editor. * The return value is null if the control does not support an editor * (for example, if it is a checkbox.) */ virtual nsISelectionController* GetSelectionController() = 0; virtual nsFrameSelection* GetConstFrameSelection() = 0; virtual TextControlState* GetTextControlState() const = 0; /** * Binds a frame to the text control. This is performed when a frame * is created for the content node. * Be aware, this must be called with script blocker. */ virtual nsresult BindToFrame(nsTextControlFrame* aFrame) = 0; /** * Unbinds a frame from the text control. This is performed when a frame * belonging to a content node is destroyed. */ MOZ_CAN_RUN_SCRIPT virtual void UnbindFromFrame( nsTextControlFrame* aFrame) = 0; /** * Creates an editor for the text control. This should happen when * a frame has been created for the text control element, but the created * editor may outlive the frame itself. */ MOZ_CAN_RUN_SCRIPT virtual nsresult CreateEditor() = 0; /** * Update preview value for the text control. */ virtual void SetPreviewValue(const nsAString& aValue) = 0; /** * Get the current preview value for text control. */ virtual void GetPreviewValue(nsAString& aValue) = 0; /** * Enable preview for text control. */ virtual void EnablePreview() = 0; /** * Find out whether this control enables preview for form autofoll. */ virtual bool IsPreviewEnabled() = 0; /** * Initialize the keyboard event listeners. */ virtual void InitializeKeyboardEventListeners() = 0; enum class ValueChangeKind { Internal, Script, UserInteraction, }; /** * Callback called whenever the value is changed. */ virtual void OnValueChanged(ValueChangeKind) = 0; /** * Helpers for value manipulation from SetRangeText. */ virtual void GetValueFromSetRangeText(nsAString& aValue) = 0; MOZ_CAN_RUN_SCRIPT virtual nsresult SetValueFromSetRangeText( const nsAString& aValue) = 0; static const int32_t DEFAULT_COLS = 20; static const int32_t DEFAULT_ROWS = 1; static const int32_t DEFAULT_ROWS_TEXTAREA = 2; static const int32_t DEFAULT_UNDO_CAP = 1000; // wrap can be one of these three values. typedef enum { eHTMLTextWrap_Off = 1, // "off" eHTMLTextWrap_Hard = 2, // "hard" eHTMLTextWrap_Soft = 3 // the default } nsHTMLTextWrap; static bool GetWrapPropertyEnum(nsIContent* aContent, nsHTMLTextWrap& aWrapProp); /** * Does the editor have a selection cache? * * Note that this function has the side effect of making the editor for input * elements be initialized eagerly. */ virtual bool HasCachedSelection() = 0; static already_AddRefed GetTextControlElementFromEditingHost(nsIContent* aHost); protected: virtual ~TextControlElement() = default; // The focusability state of this form control. eUnfocusable means that it // shouldn't be focused at all, eInactiveWindow means it's in an inactive // window, eActiveWindow means it's in an active window. enum class FocusTristate { eUnfocusable, eInactiveWindow, eActiveWindow }; // Get our focus state. FocusTristate FocusState(); }; } // namespace mozilla #endif // mozilla_TextControlElement_h