/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "TextControlState.h" #include "mozilla/Attributes.h" #include "mozilla/TextInputListener.h" #include "nsCOMPtr.h" #include "nsView.h" #include "nsCaret.h" #include "nsLayoutCID.h" #include "nsITextControlFrame.h" #include "nsContentCreatorFunctions.h" #include "nsTextControlFrame.h" #include "nsIControllers.h" #include "nsIControllerContext.h" #include "nsAttrValue.h" #include "nsAttrValueInlines.h" #include "nsGenericHTMLElement.h" #include "nsIDOMEventListener.h" #include "nsIWidget.h" #include "nsIDocumentEncoder.h" #include "nsPIDOMWindow.h" #include "nsServiceManagerUtils.h" #include "mozilla/dom/Selection.h" #include "mozilla/EventListenerManager.h" #include "nsContentUtils.h" #include "mozilla/Preferences.h" #include "nsTextNode.h" #include "nsIController.h" #include "nsIScrollableFrame.h" #include "mozilla/AutoRestore.h" #include "mozilla/InputEventOptions.h" #include "mozilla/NativeKeyBindingsType.h" #include "mozilla/PresShell.h" #include "mozilla/TextEvents.h" #include "mozilla/dom/Event.h" #include "mozilla/dom/ScriptSettings.h" #include "mozilla/dom/HTMLInputElement.h" #include "mozilla/dom/HTMLTextAreaElement.h" #include "mozilla/dom/Text.h" #include "mozilla/StaticPrefs_dom.h" #include "mozilla/StaticPrefs_ui.h" #include "nsFrameSelection.h" #include "mozilla/ErrorResult.h" #include "mozilla/Telemetry.h" #include "mozilla/ShortcutKeys.h" #include "mozilla/KeyEventHandler.h" #include "mozilla/dom/KeyboardEvent.h" #include "mozilla/ScrollTypes.h" namespace mozilla { using namespace dom; using ValueSetterOption = TextControlState::ValueSetterOption; using ValueSetterOptions = TextControlState::ValueSetterOptions; using SelectionDirection = nsITextControlFrame::SelectionDirection; /***************************************************************************** * TextControlElement *****************************************************************************/ NS_IMPL_CYCLE_COLLECTION_CLASS(TextControlElement) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED( TextControlElement, nsGenericHTMLFormControlElementWithState) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED( TextControlElement, nsGenericHTMLFormControlElementWithState) NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0( TextControlElement, nsGenericHTMLFormControlElementWithState) /*static*/ bool TextControlElement::GetWrapPropertyEnum( nsIContent* aContent, TextControlElement::nsHTMLTextWrap& aWrapProp) { // soft is the default; "physical" defaults to soft as well because all other // browsers treat it that way and there is no real reason to maintain physical // and virtual as separate entities if no one else does. Only hard and off // do anything different. aWrapProp = eHTMLTextWrap_Soft; // the default if (!aContent->IsHTMLElement()) { return false; } static mozilla::dom::Element::AttrValuesArray strings[] = { nsGkAtoms::HARD, nsGkAtoms::OFF, nullptr}; switch (aContent->AsElement()->FindAttrValueIn( kNameSpaceID_None, nsGkAtoms::wrap, strings, eIgnoreCase)) { case 0: aWrapProp = eHTMLTextWrap_Hard; break; case 1: aWrapProp = eHTMLTextWrap_Off; break; } return true; } /*static*/ already_AddRefed TextControlElement::GetTextControlElementFromEditingHost(nsIContent* aHost) { if (!aHost) { return nullptr; } RefPtr parent = TextControlElement::FromNodeOrNull(aHost->GetParent()); return parent.forget(); } TextControlElement::FocusTristate TextControlElement::FocusState() { // We can't be focused if we aren't in a (composed) document Document* doc = GetComposedDoc(); if (!doc) { return FocusTristate::eUnfocusable; } // first see if we are disabled or not. If disabled then do nothing. if (IsDisabled()) { return FocusTristate::eUnfocusable; } return IsInActiveTab(doc) ? FocusTristate::eActiveWindow : FocusTristate::eInactiveWindow; } using ValueChangeKind = TextControlElement::ValueChangeKind; MOZ_CAN_RUN_SCRIPT inline nsresult SetEditorFlagsIfNecessary( EditorBase& aEditorBase, uint32_t aFlags) { if (aEditorBase.Flags() == aFlags) { return NS_OK; } return aEditorBase.SetFlags(aFlags); } /***************************************************************************** * mozilla::AutoInputEventSuppresser *****************************************************************************/ class MOZ_STACK_CLASS AutoInputEventSuppresser final { public: explicit AutoInputEventSuppresser(TextEditor* aTextEditor) : mTextEditor(aTextEditor), // To protect against a reentrant call to SetValue, we check whether // another SetValue is already happening for this editor. If it is, // we must wait until we unwind to re-enable oninput events. mOuterTransaction(aTextEditor->IsSuppressingDispatchingInputEvent()) { MOZ_ASSERT(mTextEditor); mTextEditor->SuppressDispatchingInputEvent(true); } ~AutoInputEventSuppresser() { mTextEditor->SuppressDispatchingInputEvent(mOuterTransaction); } private: RefPtr mTextEditor; bool mOuterTransaction; }; /***************************************************************************** * mozilla::RestoreSelectionState *****************************************************************************/ class RestoreSelectionState : public Runnable { public: RestoreSelectionState(TextControlState* aState, nsTextControlFrame* aFrame) : Runnable("RestoreSelectionState"), mFrame(aFrame), mTextControlState(aState) {} MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD Run() override { if (!mTextControlState) { return NS_OK; } AutoHideSelectionChanges hideSelectionChanges( mFrame->GetConstFrameSelection()); if (mFrame) { // EnsureEditorInitialized and SetSelectionRange leads to // Selection::AddRangeAndSelectFramesAndNotifyListeners which flushes // Layout - need to block script to avoid nested PrepareEditor calls (bug // 642800). nsAutoScriptBlocker scriptBlocker; mFrame->EnsureEditorInitialized(); TextControlState::SelectionProperties& properties = mTextControlState->GetSelectionProperties(); if (properties.IsDirty()) { mFrame->SetSelectionRange(properties.GetStart(), properties.GetEnd(), properties.GetDirection()); } } if (mTextControlState) { mTextControlState->FinishedRestoringSelection(); } return NS_OK; } // Let the text editor tell us we're no longer relevant - avoids use of // AutoWeakFrame void Revoke() { mFrame = nullptr; mTextControlState = nullptr; } private: nsTextControlFrame* mFrame; TextControlState* mTextControlState; }; /***************************************************************************** * mozilla::AutoRestoreEditorState *****************************************************************************/ class MOZ_RAII AutoRestoreEditorState final { public: MOZ_CAN_RUN_SCRIPT explicit AutoRestoreEditorState(TextEditor* aTextEditor) : mTextEditor(aTextEditor), mSavedFlags(mTextEditor->Flags()), mSavedMaxLength(mTextEditor->MaxTextLength()), mSavedEchoingPasswordPrevented( mTextEditor->EchoingPasswordPrevented()) { MOZ_ASSERT(mTextEditor); // EditorBase::SetFlags() is a virtual method. Even though it does nothing // if new flags and current flags are same, the calling cost causes // appearing the method in profile. So, this class should check if it's // necessary to call. uint32_t flags = mSavedFlags; flags &= ~nsIEditor::eEditorReadonlyMask; if (mSavedFlags != flags) { // It's aTextEditor and whose lifetime must be guaranteed by the caller. MOZ_KnownLive(mTextEditor)->SetFlags(flags); } mTextEditor->PreventToEchoPassword(); mTextEditor->SetMaxTextLength(-1); } MOZ_CAN_RUN_SCRIPT ~AutoRestoreEditorState() { if (!mSavedEchoingPasswordPrevented) { mTextEditor->AllowToEchoPassword(); } mTextEditor->SetMaxTextLength(mSavedMaxLength); // mTextEditor's lifetime must be guaranteed by owner of the instance // since the constructor is marked as `MOZ_CAN_RUN_SCRIPT` and this is // a stack only class. SetEditorFlagsIfNecessary(MOZ_KnownLive(*mTextEditor), mSavedFlags); } private: TextEditor* mTextEditor; uint32_t mSavedFlags; int32_t mSavedMaxLength; bool mSavedEchoingPasswordPrevented; }; /***************************************************************************** * mozilla::AutoDisableUndo *****************************************************************************/ class MOZ_RAII AutoDisableUndo final { public: explicit AutoDisableUndo(TextEditor* aTextEditor) : mTextEditor(aTextEditor), mNumberOfMaximumTransactions(0) { MOZ_ASSERT(mTextEditor); mNumberOfMaximumTransactions = mTextEditor ? mTextEditor->NumberOfMaximumTransactions() : 0; DebugOnly disabledUndoRedo = mTextEditor->DisableUndoRedo(); NS_WARNING_ASSERTION(disabledUndoRedo, "Failed to disable undo/redo transactions"); } ~AutoDisableUndo() { // Don't change enable/disable of undo/redo if it's enabled after // it's disabled by the constructor because we shouldn't change // the maximum undo/redo count to the old value. if (mTextEditor->IsUndoRedoEnabled()) { return; } // If undo/redo was enabled, mNumberOfMaximumTransactions is -1 or lager // than 0. Only when it's 0, it was disabled. if (mNumberOfMaximumTransactions) { DebugOnly enabledUndoRedo = mTextEditor->EnableUndoRedo(mNumberOfMaximumTransactions); NS_WARNING_ASSERTION(enabledUndoRedo, "Failed to enable undo/redo transactions"); } else { DebugOnly disabledUndoRedo = mTextEditor->DisableUndoRedo(); NS_WARNING_ASSERTION(disabledUndoRedo, "Failed to disable undo/redo transactions"); } } private: TextEditor* mTextEditor; int32_t mNumberOfMaximumTransactions; }; static bool SuppressEventHandlers(nsPresContext* aPresContext) { bool suppressHandlers = false; if (aPresContext) { // Right now we only suppress event handlers and controller manipulation // when in a print preview or print context! // In the current implementation, we only paginate when // printing or in print preview. suppressHandlers = aPresContext->IsPaginated(); } return suppressHandlers; } /***************************************************************************** * mozilla::TextInputSelectionController *****************************************************************************/ class TextInputSelectionController final : public nsSupportsWeakReference, public nsISelectionController { ~TextInputSelectionController() = default; public: NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(TextInputSelectionController, nsISelectionController) TextInputSelectionController(PresShell* aPresShell, nsIContent* aLimiter); void SetScrollableFrame(nsIScrollableFrame* aScrollableFrame); nsFrameSelection* GetConstFrameSelection() { return mFrameSelection; } // Will return null if !mFrameSelection. Selection* GetSelection(SelectionType aSelectionType); // NSISELECTIONCONTROLLER INTERFACES NS_IMETHOD SetDisplaySelection(int16_t toggle) override; NS_IMETHOD GetDisplaySelection(int16_t* _retval) override; NS_IMETHOD SetSelectionFlags(int16_t aInEnable) override; NS_IMETHOD GetSelectionFlags(int16_t* aOutEnable) override; NS_IMETHOD GetSelectionFromScript(RawSelectionType aRawSelectionType, Selection** aSelection) override; Selection* GetSelection(RawSelectionType aRawSelectionType) override; NS_IMETHOD ScrollSelectionIntoView(RawSelectionType aRawSelectionType, int16_t aRegion, int16_t aFlags) override; NS_IMETHOD RepaintSelection(RawSelectionType aRawSelectionType) override; nsresult RepaintSelection(nsPresContext* aPresContext, SelectionType aSelectionType); NS_IMETHOD SetCaretEnabled(bool enabled) override; NS_IMETHOD SetCaretReadOnly(bool aReadOnly) override; NS_IMETHOD GetCaretEnabled(bool* _retval) override; NS_IMETHOD GetCaretVisible(bool* _retval) override; NS_IMETHOD SetCaretVisibilityDuringSelection(bool aVisibility) override; NS_IMETHOD PhysicalMove(int16_t aDirection, int16_t aAmount, bool aExtend) override; NS_IMETHOD CharacterMove(bool aForward, bool aExtend) override; NS_IMETHOD WordMove(bool aForward, bool aExtend) override; MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD LineMove(bool aForward, bool aExtend) override; NS_IMETHOD IntraLineMove(bool aForward, bool aExtend) override; MOZ_CAN_RUN_SCRIPT NS_IMETHOD PageMove(bool aForward, bool aExtend) override; NS_IMETHOD CompleteScroll(bool aForward) override; MOZ_CAN_RUN_SCRIPT NS_IMETHOD CompleteMove(bool aForward, bool aExtend) override; NS_IMETHOD ScrollPage(bool aForward) override; NS_IMETHOD ScrollLine(bool aForward) override; NS_IMETHOD ScrollCharacter(bool aRight) override; void SelectionWillTakeFocus() override; void SelectionWillLoseFocus() override; private: RefPtr mFrameSelection; nsIScrollableFrame* mScrollFrame; nsWeakPtr mPresShellWeak; }; NS_IMPL_CYCLE_COLLECTING_ADDREF(TextInputSelectionController) NS_IMPL_CYCLE_COLLECTING_RELEASE(TextInputSelectionController) NS_INTERFACE_TABLE_HEAD(TextInputSelectionController) NS_INTERFACE_TABLE(TextInputSelectionController, nsISelectionController, nsISelectionDisplay, nsISupportsWeakReference) NS_INTERFACE_TABLE_TO_MAP_SEGUE_CYCLE_COLLECTION(TextInputSelectionController) NS_INTERFACE_MAP_END NS_IMPL_CYCLE_COLLECTION_WEAK(TextInputSelectionController, mFrameSelection) TextInputSelectionController::TextInputSelectionController( PresShell* aPresShell, nsIContent* aLimiter) : mScrollFrame(nullptr) { if (aPresShell) { bool accessibleCaretEnabled = PresShell::AccessibleCaretEnabled(aLimiter->OwnerDoc()->GetDocShell()); mFrameSelection = new nsFrameSelection(aPresShell, aLimiter, accessibleCaretEnabled); mPresShellWeak = do_GetWeakReference(aPresShell); } } void TextInputSelectionController::SetScrollableFrame( nsIScrollableFrame* aScrollableFrame) { mScrollFrame = aScrollableFrame; if (!mScrollFrame && mFrameSelection) { mFrameSelection->DisconnectFromPresShell(); mFrameSelection = nullptr; } } Selection* TextInputSelectionController::GetSelection( SelectionType aSelectionType) { if (!mFrameSelection) { return nullptr; } return mFrameSelection->GetSelection(aSelectionType); } NS_IMETHODIMP TextInputSelectionController::SetDisplaySelection(int16_t aToggle) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } mFrameSelection->SetDisplaySelection(aToggle); return NS_OK; } NS_IMETHODIMP TextInputSelectionController::GetDisplaySelection(int16_t* aToggle) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } *aToggle = mFrameSelection->GetDisplaySelection(); return NS_OK; } NS_IMETHODIMP TextInputSelectionController::SetSelectionFlags(int16_t aToggle) { return NS_OK; // stub this out. not used in input } NS_IMETHODIMP TextInputSelectionController::GetSelectionFlags(int16_t* aOutEnable) { *aOutEnable = nsISelectionDisplay::DISPLAY_TEXT; return NS_OK; } NS_IMETHODIMP TextInputSelectionController::GetSelectionFromScript( RawSelectionType aRawSelectionType, Selection** aSelection) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } *aSelection = mFrameSelection->GetSelection(ToSelectionType(aRawSelectionType)); // GetSelection() fails only when aRawSelectionType is invalid value. if (!(*aSelection)) { return NS_ERROR_INVALID_ARG; } NS_ADDREF(*aSelection); return NS_OK; } Selection* TextInputSelectionController::GetSelection( RawSelectionType aRawSelectionType) { return GetSelection(ToSelectionType(aRawSelectionType)); } NS_IMETHODIMP TextInputSelectionController::ScrollSelectionIntoView( RawSelectionType aRawSelectionType, int16_t aRegion, int16_t aFlags) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; return frameSelection->ScrollSelectionIntoView( ToSelectionType(aRawSelectionType), aRegion, aFlags); } NS_IMETHODIMP TextInputSelectionController::RepaintSelection( RawSelectionType aRawSelectionType) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; return frameSelection->RepaintSelection(ToSelectionType(aRawSelectionType)); } nsresult TextInputSelectionController::RepaintSelection( nsPresContext* aPresContext, SelectionType aSelectionType) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; return frameSelection->RepaintSelection(aSelectionType); } NS_IMETHODIMP TextInputSelectionController::SetCaretEnabled(bool enabled) { if (!mPresShellWeak) { return NS_ERROR_NOT_INITIALIZED; } RefPtr presShell = do_QueryReferent(mPresShellWeak); if (!presShell) { return NS_ERROR_FAILURE; } // tell the pres shell to enable the caret, rather than settings its // visibility directly. this way the presShell's idea of caret visibility is // maintained. presShell->SetCaretEnabled(enabled); return NS_OK; } NS_IMETHODIMP TextInputSelectionController::SetCaretReadOnly(bool aReadOnly) { if (!mPresShellWeak) { return NS_ERROR_NOT_INITIALIZED; } nsresult rv; RefPtr presShell = do_QueryReferent(mPresShellWeak, &rv); if (!presShell) { return NS_ERROR_FAILURE; } RefPtr caret = presShell->GetCaret(); if (!caret) { return NS_ERROR_FAILURE; } if (!mFrameSelection) { return NS_ERROR_FAILURE; } Selection* selection = mFrameSelection->GetSelection(SelectionType::eNormal); if (selection) { caret->SetCaretReadOnly(aReadOnly); } return NS_OK; } NS_IMETHODIMP TextInputSelectionController::GetCaretEnabled(bool* _retval) { return GetCaretVisible(_retval); } NS_IMETHODIMP TextInputSelectionController::GetCaretVisible(bool* _retval) { if (!mPresShellWeak) { return NS_ERROR_NOT_INITIALIZED; } nsresult rv; RefPtr presShell = do_QueryReferent(mPresShellWeak, &rv); if (!presShell) { return NS_ERROR_FAILURE; } RefPtr caret = presShell->GetCaret(); if (!caret) { return NS_ERROR_FAILURE; } *_retval = caret->IsVisible(); return NS_OK; } NS_IMETHODIMP TextInputSelectionController::SetCaretVisibilityDuringSelection( bool aVisibility) { if (!mPresShellWeak) { return NS_ERROR_NOT_INITIALIZED; } nsresult rv; RefPtr presShell = do_QueryReferent(mPresShellWeak, &rv); if (!presShell) { return NS_ERROR_FAILURE; } RefPtr caret = presShell->GetCaret(); if (!caret) { return NS_ERROR_FAILURE; } Selection* selection = mFrameSelection->GetSelection(SelectionType::eNormal); if (selection) { caret->SetVisibilityDuringSelection(aVisibility); } return NS_OK; } NS_IMETHODIMP TextInputSelectionController::PhysicalMove(int16_t aDirection, int16_t aAmount, bool aExtend) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; return frameSelection->PhysicalMove(aDirection, aAmount, aExtend); } NS_IMETHODIMP TextInputSelectionController::CharacterMove(bool aForward, bool aExtend) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; return frameSelection->CharacterMove(aForward, aExtend); } NS_IMETHODIMP TextInputSelectionController::WordMove(bool aForward, bool aExtend) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; return frameSelection->WordMove(aForward, aExtend); } NS_IMETHODIMP TextInputSelectionController::LineMove(bool aForward, bool aExtend) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; nsresult result = frameSelection->LineMove(aForward, aExtend); if (NS_FAILED(result)) { result = CompleteMove(aForward, aExtend); } return result; } NS_IMETHODIMP TextInputSelectionController::IntraLineMove(bool aForward, bool aExtend) { if (!mFrameSelection) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; return frameSelection->IntraLineMove(aForward, aExtend); } NS_IMETHODIMP TextInputSelectionController::PageMove(bool aForward, bool aExtend) { // expected behavior for PageMove is to scroll AND move the caret // and to remain relative position of the caret in view. see Bug 4302. if (mScrollFrame) { RefPtr frameSelection = mFrameSelection; nsIFrame* scrollFrame = do_QueryFrame(mScrollFrame); // We won't scroll parent scrollable element of mScrollFrame. Therefore, // this may be handled when mScrollFrame is completely outside of the view. // In such case, user may be confused since they might have wanted to // scroll a parent scrollable element. For making clearer which element // handles PageDown/PageUp, we should move selection into view even if // selection is not changed. return frameSelection->PageMove(aForward, aExtend, scrollFrame, nsFrameSelection::SelectionIntoView::Yes); } // Similarly, if there is no scrollable frame, we should move the editor // frame into the view for making it clearer which element handles // PageDown/PageUp. return ScrollSelectionIntoView( nsISelectionController::SELECTION_NORMAL, nsISelectionController::SELECTION_FOCUS_REGION, nsISelectionController::SCROLL_SYNCHRONOUS | nsISelectionController::SCROLL_FOR_CARET_MOVE); } NS_IMETHODIMP TextInputSelectionController::CompleteScroll(bool aForward) { if (!mScrollFrame) { return NS_ERROR_NOT_INITIALIZED; } mScrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), ScrollUnit::WHOLE, ScrollMode::Instant); return NS_OK; } NS_IMETHODIMP TextInputSelectionController::CompleteMove(bool aForward, bool aExtend) { if (NS_WARN_IF(!mFrameSelection)) { return NS_ERROR_NULL_POINTER; } RefPtr frameSelection = mFrameSelection; // grab the parent / root DIV for this text widget nsIContent* parentDIV = frameSelection->GetLimiter(); if (!parentDIV) { return NS_ERROR_UNEXPECTED; } // make the caret be either at the very beginning (0) or the very end int32_t offset = 0; CaretAssociationHint hint = CARET_ASSOCIATE_BEFORE; if (aForward) { offset = parentDIV->GetChildCount(); // Prevent the caret from being placed after the last // BR node in the content tree! if (offset > 0) { nsIContent* child = parentDIV->GetLastChild(); if (child->IsHTMLElement(nsGkAtoms::br)) { --offset; hint = CARET_ASSOCIATE_AFTER; // for Bug 106855 } } } const RefPtr pinnedParentDIV{parentDIV}; const nsFrameSelection::FocusMode focusMode = aExtend ? nsFrameSelection::FocusMode::kExtendSelection : nsFrameSelection::FocusMode::kCollapseToNewPoint; frameSelection->HandleClick(pinnedParentDIV, offset, offset, focusMode, hint); // if we got this far, attempt to scroll no matter what the above result is return CompleteScroll(aForward); } NS_IMETHODIMP TextInputSelectionController::ScrollPage(bool aForward) { if (!mScrollFrame) { return NS_ERROR_NOT_INITIALIZED; } mScrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), ScrollUnit::PAGES, ScrollMode::Smooth); return NS_OK; } NS_IMETHODIMP TextInputSelectionController::ScrollLine(bool aForward) { if (!mScrollFrame) { return NS_ERROR_NOT_INITIALIZED; } mScrollFrame->ScrollBy(nsIntPoint(0, aForward ? 1 : -1), ScrollUnit::LINES, ScrollMode::Smooth); return NS_OK; } NS_IMETHODIMP TextInputSelectionController::ScrollCharacter(bool aRight) { if (!mScrollFrame) { return NS_ERROR_NOT_INITIALIZED; } mScrollFrame->ScrollBy(nsIntPoint(aRight ? 1 : -1, 0), ScrollUnit::LINES, ScrollMode::Smooth); return NS_OK; } void TextInputSelectionController::SelectionWillTakeFocus() { if (mFrameSelection) { if (PresShell* shell = mFrameSelection->GetPresShell()) { shell->FrameSelectionWillTakeFocus(*mFrameSelection); } } } void TextInputSelectionController::SelectionWillLoseFocus() { if (mFrameSelection) { if (PresShell* shell = mFrameSelection->GetPresShell()) { shell->FrameSelectionWillLoseFocus(*mFrameSelection); } } } /***************************************************************************** * mozilla::TextInputListener *****************************************************************************/ TextInputListener::TextInputListener(TextControlElement* aTxtCtrlElement) : mFrame(nullptr), mTxtCtrlElement(aTxtCtrlElement), mTextControlState(aTxtCtrlElement ? aTxtCtrlElement->GetTextControlState() : nullptr), mSelectionWasCollapsed(true), mHadUndoItems(false), mHadRedoItems(false), mSettingValue(false), mSetValueChanged(true), mListeningToSelectionChange(false) {} NS_IMPL_CYCLE_COLLECTING_ADDREF(TextInputListener) NS_IMPL_CYCLE_COLLECTING_RELEASE(TextInputListener) NS_INTERFACE_MAP_BEGIN(TextInputListener) NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference) NS_INTERFACE_MAP_ENTRY(nsIDOMEventListener) NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsIDOMEventListener) NS_INTERFACE_MAP_ENTRIES_CYCLE_COLLECTION(TextInputListener) NS_INTERFACE_MAP_END NS_IMPL_CYCLE_COLLECTION_CLASS(TextInputListener) NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(TextInputListener) NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_REFERENCE NS_IMPL_CYCLE_COLLECTION_UNLINK_END NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(TextInputListener) NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END void TextInputListener::OnSelectionChange(Selection& aSelection, int16_t aReason) { if (!mListeningToSelectionChange) { return; } AutoWeakFrame weakFrame = mFrame; // Fire the select event // The specs don't exactly say when we should fire the select event. // IE: Whenever you add/remove a character to/from the selection. Also // each time for select all. Also if you get to the end of the text // field you will get new event for each keypress or a continuous // stream of events if you use the mouse. IE will fire select event // when the selection collapses to nothing if you are holding down // the shift or mouse button. // Mozilla: If we have non-empty selection we will fire a new event for each // keypress (or mouseup) if the selection changed. Mozilla will also // create the event each time select all is called, even if // everything was previously selected, because technically select all // will first collapse and then extend. Mozilla will never create an // event if the selection collapses to nothing. // FYI: If you want to skip dispatching eFormSelect event and if there are no // event listeners, you can refer // nsPIDOMWindow::HasFormSelectEventListeners(), but be careful about // some C++ event handlers, e.g., HTMLTextAreaElement::PostHandleEvent(). bool collapsed = aSelection.IsCollapsed(); if (!collapsed && (aReason & (nsISelectionListener::MOUSEUP_REASON | nsISelectionListener::KEYPRESS_REASON | nsISelectionListener::SELECTALL_REASON))) { if (nsCOMPtr content = mFrame->GetContent()) { if (nsCOMPtr doc = content->GetComposedDoc()) { if (RefPtr presShell = doc->GetPresShell()) { nsEventStatus status = nsEventStatus_eIgnore; WidgetEvent event(true, eFormSelect); presShell->HandleEventWithTarget(&event, mFrame, content, &status); } } } } // if the collapsed state did not change, don't fire notifications if (collapsed == mSelectionWasCollapsed) { return; } mSelectionWasCollapsed = collapsed; if (!weakFrame.IsAlive() || !mFrame || !nsContentUtils::IsFocusedContent(mFrame->GetContent())) { return; } UpdateTextInputCommands(u"select"_ns, &aSelection, aReason); } MOZ_CAN_RUN_SCRIPT static void DoCommandCallback(Command aCommand, void* aData) { nsTextControlFrame* frame = static_cast(aData); nsIContent* content = frame->GetContent(); nsCOMPtr controllers; HTMLInputElement* input = HTMLInputElement::FromNode(content); if (input) { input->GetControllers(getter_AddRefs(controllers)); } else { HTMLTextAreaElement* textArea = HTMLTextAreaElement::FromNode(content); if (textArea) { textArea->GetControllers(getter_AddRefs(controllers)); } } if (!controllers) { NS_WARNING("Could not get controllers"); return; } const char* commandStr = WidgetKeyboardEvent::GetCommandStr(aCommand); nsCOMPtr controller; controllers->GetControllerForCommand(commandStr, getter_AddRefs(controller)); if (!controller) { return; } bool commandEnabled; if (NS_WARN_IF(NS_FAILED( controller->IsCommandEnabled(commandStr, &commandEnabled)))) { return; } if (commandEnabled) { controller->DoCommand(commandStr); } } MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHODIMP TextInputListener::HandleEvent(Event* aEvent) { if (aEvent->DefaultPrevented()) { return NS_OK; } if (!aEvent->IsTrusted()) { return NS_OK; } RefPtr keyEvent = aEvent->AsKeyboardEvent(); if (!keyEvent) { return NS_ERROR_UNEXPECTED; } WidgetKeyboardEvent* widgetKeyEvent = aEvent->WidgetEventPtr()->AsKeyboardEvent(); if (!widgetKeyEvent) { return NS_ERROR_UNEXPECTED; } { auto* input = HTMLInputElement::FromNode(mTxtCtrlElement); if (input && input->StepsInputValue(*widgetKeyEvent)) { // As an special case, don't handle key events that would step the value // of our . return NS_OK; } } auto ExecuteOurShortcutKeys = [&](TextControlElement& aTextControlElement) MOZ_CAN_RUN_SCRIPT_FOR_DEFINITION -> bool { KeyEventHandler* keyHandlers = ShortcutKeys::GetHandlers( aTextControlElement.IsTextArea() ? HandlerType::eTextArea : HandlerType::eInput); RefPtr eventTypeAtom = ShortcutKeys::ConvertEventToDOMEventType(widgetKeyEvent); for (KeyEventHandler* handler = keyHandlers; handler; handler = handler->GetNextHandler()) { if (!handler->EventTypeEquals(eventTypeAtom)) { continue; } if (!handler->KeyEventMatched(keyEvent, 0, IgnoreModifierState())) { continue; } // XXX Do we execute only one handler even if the handler neither stops // propagation nor prevents default of the event? nsresult rv = handler->ExecuteHandler(&aTextControlElement, aEvent); if (NS_SUCCEEDED(rv)) { return true; } } return false; }; auto ExecuteNativeKeyBindings = [&](TextControlElement& aTextControlElement) MOZ_CAN_RUN_SCRIPT_FOR_DEFINITION -> bool { if (widgetKeyEvent->mMessage != eKeyPress) { return false; } NativeKeyBindingsType nativeKeyBindingsType = aTextControlElement.IsTextArea() ? NativeKeyBindingsType::MultiLineEditor : NativeKeyBindingsType::SingleLineEditor; nsIWidget* widget = widgetKeyEvent->mWidget; // If the event is created by chrome script, the widget is nullptr. if (MOZ_UNLIKELY(!widget)) { widget = mFrame->GetNearestWidget(); if (MOZ_UNLIKELY(NS_WARN_IF(!widget))) { return false; } } // WidgetKeyboardEvent::ExecuteEditCommands() requires non-nullptr mWidget. // If the event is created by chrome script, it is nullptr but we need to // execute native key bindings. Therefore, we need to set widget to // WidgetEvent::mWidget temporarily. AutoRestore> saveWidget(widgetKeyEvent->mWidget); widgetKeyEvent->mWidget = widget; if (widgetKeyEvent->ExecuteEditCommands(nativeKeyBindingsType, DoCommandCallback, mFrame)) { aEvent->PreventDefault(); return true; } return false; }; OwningNonNull textControlElement(*mTxtCtrlElement); if (StaticPrefs:: ui_key_textcontrol_prefer_native_key_bindings_over_builtin_shortcut_key_definitions()) { if (!ExecuteNativeKeyBindings(textControlElement)) { ExecuteOurShortcutKeys(textControlElement); } } else { if (!ExecuteOurShortcutKeys(textControlElement)) { ExecuteNativeKeyBindings(textControlElement); } } return NS_OK; } nsresult TextInputListener::OnEditActionHandled(TextEditor& aTextEditor) { if (mFrame) { // XXX Do we still need this or can we just remove the mFrame and // frame.IsAlive() conditions below? AutoWeakFrame weakFrame = mFrame; // Update the undo / redo menus // size_t numUndoItems = aTextEditor.NumberOfUndoItems(); size_t numRedoItems = aTextEditor.NumberOfRedoItems(); if ((numUndoItems && !mHadUndoItems) || (!numUndoItems && mHadUndoItems) || (numRedoItems && !mHadRedoItems) || (!numRedoItems && mHadRedoItems)) { // Modify the menu if undo or redo items are different UpdateTextInputCommands(u"undo"_ns); mHadUndoItems = numUndoItems != 0; mHadRedoItems = numRedoItems != 0; } if (weakFrame.IsAlive()) { HandleValueChanged(); } } return mTextControlState ? mTextControlState->OnEditActionHandled() : NS_OK; } void TextInputListener::HandleValueChanged() { // Make sure we know we were changed (do NOT set this to false if there are // no undo items; JS could change the value and we'd still need to save it) if (mSetValueChanged) { mTxtCtrlElement->SetValueChanged(true); } if (!mSettingValue) { // NOTE(emilio): execCommand might get here even though it might not be a // "proper" user-interactive change. Might be worth reconsidering which // ValueChangeKind are we passing down. mTxtCtrlElement->OnValueChanged(ValueChangeKind::UserInteraction); if (mTextControlState) { mTextControlState->ClearLastInteractiveValue(); } } } nsresult TextInputListener::UpdateTextInputCommands( const nsAString& aCommandsToUpdate, Selection* aSelection, int16_t aReason) { nsIContent* content = mFrame->GetContent(); if (NS_WARN_IF(!content)) { return NS_ERROR_FAILURE; } nsCOMPtr doc = content->GetComposedDoc(); if (NS_WARN_IF(!doc)) { return NS_ERROR_FAILURE; } nsPIDOMWindowOuter* domWindow = doc->GetWindow(); if (NS_WARN_IF(!domWindow)) { return NS_ERROR_FAILURE; } domWindow->UpdateCommands(aCommandsToUpdate, aSelection, aReason); return NS_OK; } /***************************************************************************** * mozilla::AutoTextControlHandlingState * * This class is temporarily created in the stack and can manage nested * handling state of TextControlState. While this instance exists, lifetime of * TextControlState which created the instance is guaranteed. In other words, * you can use this class as "kungFuDeathGrip" for TextControlState. *****************************************************************************/ enum class TextControlAction { CommitComposition, Destructor, PrepareEditor, SetRangeText, SetSelectionRange, SetValue, UnbindFromFrame, Unlink, }; class MOZ_STACK_CLASS AutoTextControlHandlingState { public: AutoTextControlHandlingState() = delete; explicit AutoTextControlHandlingState(const AutoTextControlHandlingState&) = delete; AutoTextControlHandlingState(AutoTextControlHandlingState&&) = delete; void operator=(AutoTextControlHandlingState&) = delete; void operator=(const AutoTextControlHandlingState&) = delete; /** * Generic constructor. If TextControlAction does not require additional * data, must use this constructor. */ MOZ_CAN_RUN_SCRIPT AutoTextControlHandlingState( TextControlState& aTextControlState, TextControlAction aTextControlAction) : mParent(aTextControlState.mHandlingState), mTextControlState(aTextControlState), mTextCtrlElement(aTextControlState.mTextCtrlElement), mTextInputListener(aTextControlState.mTextListener), mTextControlAction(aTextControlAction) { MOZ_ASSERT(aTextControlAction != TextControlAction::SetValue, "Use specific constructor"); mTextControlState.mHandlingState = this; if (Is(TextControlAction::CommitComposition)) { MOZ_ASSERT(mParent); MOZ_ASSERT(mParent->Is(TextControlAction::SetValue)); // If we're trying to commit composition before handling SetValue, // the parent old values will be outdated so that we need to clear // them. mParent->InvalidateOldValue(); } } /** * TextControlAction::SetValue specific constructor. Current setting value * must be specified and the creator should check whether we succeeded to * allocate memory for line breaker conversion. */ MOZ_CAN_RUN_SCRIPT AutoTextControlHandlingState( TextControlState& aTextControlState, TextControlAction aTextControlAction, const nsAString& aSettingValue, const nsAString* aOldValue, const ValueSetterOptions& aOptions, ErrorResult& aRv) : mParent(aTextControlState.mHandlingState), mTextControlState(aTextControlState), mTextCtrlElement(aTextControlState.mTextCtrlElement), mTextInputListener(aTextControlState.mTextListener), mSettingValue(aSettingValue), mOldValue(aOldValue), mValueSetterOptions(aOptions), mTextControlAction(aTextControlAction) { MOZ_ASSERT(aTextControlAction == TextControlAction::SetValue, "Use generic constructor"); mTextControlState.mHandlingState = this; if (!nsContentUtils::PlatformToDOMLineBreaks(mSettingValue, fallible)) { aRv.Throw(NS_ERROR_OUT_OF_MEMORY); return; } // Update all setting value's new value because older value shouldn't // overwrite newer value. if (mParent) { // If SetValue is nested, parents cannot trust their old value anymore. // So, we need to clear them. mParent->UpdateSettingValueAndInvalidateOldValue(mSettingValue); } } MOZ_CAN_RUN_SCRIPT ~AutoTextControlHandlingState() { mTextControlState.mHandlingState = mParent; if (!mParent && mTextControlStateDestroyed) { mTextControlState.DeleteOrCacheForReuse(); } if (!mTextControlStateDestroyed && mPreareEditorLater) { MOZ_ASSERT(nsContentUtils::IsSafeToRunScript()); mTextControlState.PrepareEditor(); } } void OnDestroyTextControlState() { if (IsHandling(TextControlAction::Destructor)) { // Do nothing since mTextContrlState.DeleteOrCacheForReuse() has // already been called. return; } mTextControlStateDestroyed = true; if (mParent) { mParent->OnDestroyTextControlState(); } } void PrepareEditorLater() { MOZ_ASSERT(IsHandling(TextControlAction::SetValue)); MOZ_ASSERT(!IsHandling(TextControlAction::PrepareEditor)); // Look for the top most SetValue. AutoTextControlHandlingState* settingValue = nullptr; for (AutoTextControlHandlingState* handlingSomething = this; handlingSomething; handlingSomething = handlingSomething->mParent) { if (handlingSomething->Is(TextControlAction::SetValue)) { settingValue = handlingSomething; } } settingValue->mPreareEditorLater = true; } /** * WillSetValueWithTextEditor() is called when TextControlState sets * value with its mTextEditor. */ void WillSetValueWithTextEditor() { MOZ_ASSERT(Is(TextControlAction::SetValue)); MOZ_ASSERT(mTextControlState.mBoundFrame); mTextControlFrame = mTextControlState.mBoundFrame; // If we'reemulating user input, we don't need to manage mTextInputListener // by ourselves since everything should be handled by TextEditor as normal // user input. if (mValueSetterOptions.contains(ValueSetterOption::BySetUserInputAPI)) { return; } // Otherwise, if we're setting the value programatically, we need to manage // mTextInputListener by ourselves since TextEditor users special path // for the performance. mTextInputListener->SettingValue(true); mTextInputListener->SetValueChanged( mValueSetterOptions.contains(ValueSetterOption::SetValueChanged)); mEditActionHandled = false; // Even if falling back to `TextControlState::SetValueWithoutTextEditor()` // due to editor destruction, it shouldn't dispatch "beforeinput" event // anymore. Therefore, we should mark that we've already dispatched // "beforeinput" event. WillDispatchBeforeInputEvent(); } /** * WillDispatchBeforeInputEvent() is called immediately before dispatching * "beforeinput" event in `TextControlState`. */ void WillDispatchBeforeInputEvent() { mBeforeInputEventHasBeenDispatched = true; } /** * OnEditActionHandled() is called when the TextEditor handles something * and immediately before dispatching "input" event. */ [[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult OnEditActionHandled() { MOZ_ASSERT(!mEditActionHandled); mEditActionHandled = true; if (!Is(TextControlAction::SetValue)) { return NS_OK; } if (!mValueSetterOptions.contains(ValueSetterOption::BySetUserInputAPI)) { mTextInputListener->SetValueChanged(true); mTextInputListener->SettingValue( mParent && mParent->IsHandling(TextControlAction::SetValue)); } if (!IsOriginalTextControlFrameAlive()) { return SetValueWithoutTextEditorAgain() ? NS_OK : NS_ERROR_OUT_OF_MEMORY; } // The new value never includes line breaks caused by hard-wrap. // So, mCachedValue can always cache the new value. nsITextControlFrame* textControlFrame = do_QueryFrame(mTextControlFrame.GetFrame()); return static_cast(textControlFrame) ->CacheValue(mSettingValue, fallible) ? NS_OK : NS_ERROR_OUT_OF_MEMORY; } /** * SetValueWithoutTextEditorAgain() should be called if the frame for * mTextControlState was destroyed during setting value. */ [[nodiscard]] MOZ_CAN_RUN_SCRIPT bool SetValueWithoutTextEditorAgain() { MOZ_ASSERT(!IsOriginalTextControlFrameAlive()); // If the frame was destroyed because of a flush somewhere inside // TextEditor, mBoundFrame here will be nullptr. But it's also // possible for the frame to go away because of another reason (such // as deleting the existing selection -- see bug 574558), in which // case we don't need to reset the value here. if (mTextControlState.mBoundFrame) { return true; } // XXX It's odd to drop flags except // ValueSetterOption::SetValueChanged. // Probably, this intended to drop ValueSetterOption::BySetUserInputAPI // and ValueSetterOption::ByContentAPI, but other flags are added later. ErrorResult error; AutoTextControlHandlingState handlingSetValueWithoutEditor( mTextControlState, TextControlAction::SetValue, mSettingValue, mOldValue, mValueSetterOptions & ValueSetterOption::SetValueChanged, error); if (error.Failed()) { MOZ_ASSERT(error.ErrorCodeIs(NS_ERROR_OUT_OF_MEMORY)); error.SuppressException(); return false; } return mTextControlState.SetValueWithoutTextEditor( handlingSetValueWithoutEditor); } bool IsTextControlStateDestroyed() const { return mTextControlStateDestroyed; } bool IsOriginalTextControlFrameAlive() const { return const_cast(this) ->mTextControlFrame.IsAlive(); } bool HasEditActionHandled() const { return mEditActionHandled; } bool HasBeforeInputEventDispatched() const { return mBeforeInputEventHasBeenDispatched; } bool Is(TextControlAction aTextControlAction) const { return mTextControlAction == aTextControlAction; } bool IsHandling(TextControlAction aTextControlAction) const { if (mTextControlAction == aTextControlAction) { return true; } return mParent ? mParent->IsHandling(aTextControlAction) : false; } TextControlElement* GetTextControlElement() const { return mTextCtrlElement; } TextInputListener* GetTextInputListener() const { return mTextInputListener; } const ValueSetterOptions& ValueSetterOptionsRef() const { MOZ_ASSERT(Is(TextControlAction::SetValue)); return mValueSetterOptions; } const nsAString* GetOldValue() const { MOZ_ASSERT(Is(TextControlAction::SetValue)); return mOldValue; } const nsString& GetSettingValue() const { MOZ_ASSERT(IsHandling(TextControlAction::SetValue)); if (mTextControlAction == TextControlAction::SetValue) { return mSettingValue; } return mParent->GetSettingValue(); } private: void UpdateSettingValueAndInvalidateOldValue(const nsString& aSettingValue) { if (mTextControlAction == TextControlAction::SetValue) { mSettingValue = aSettingValue; } mOldValue = nullptr; if (mParent) { mParent->UpdateSettingValueAndInvalidateOldValue(aSettingValue); } } void InvalidateOldValue() { mOldValue = nullptr; if (mParent) { mParent->InvalidateOldValue(); } } AutoTextControlHandlingState* const mParent; TextControlState& mTextControlState; // mTextControlFrame should be set immediately before calling methods // which may destroy the frame. Then, you can check whether the frame // was destroyed/replaced. AutoWeakFrame mTextControlFrame; // mTextCtrlElement grabs TextControlState::mTextCtrlElement since // if the text control element releases mTextControlState, only this // can guarantee the instance of the text control element. RefPtr const mTextCtrlElement; // mTextInputListener grabs TextControlState::mTextListener because if // TextControlState is unbind from the frame, it's released. RefPtr const mTextInputListener; nsString mSettingValue; const nsAString* mOldValue = nullptr; ValueSetterOptions mValueSetterOptions; TextControlAction const mTextControlAction; bool mTextControlStateDestroyed = false; bool mEditActionHandled = false; bool mPreareEditorLater = false; bool mBeforeInputEventHasBeenDispatched = false; }; /***************************************************************************** * mozilla::TextControlState *****************************************************************************/ /** * For avoiding allocation cost of the instance, we should reuse instances * as far as possible. * * FYI: `25` is just a magic number considered without enough investigation, * but at least, this value must not make damage for footprint. * Feel free to change it if you find better number. */ static constexpr size_t kMaxCountOfCacheToReuse = 25; static AutoTArray* sReleasedInstances = nullptr; static bool sHasShutDown = false; TextControlState::TextControlState(TextControlElement* aOwningElement) : mTextCtrlElement(aOwningElement), mEverInited(false), mEditorInitialized(false), mValueTransferInProgress(false), mSelectionCached(true) // When adding more member variable initializations here, add the same // also to ::Construct. { MOZ_COUNT_CTOR(TextControlState); static_assert(sizeof(*this) <= 128, "Please keep small TextControlState as far as possible"); } TextControlState* TextControlState::Construct( TextControlElement* aOwningElement) { void* mem; if (sReleasedInstances && !sReleasedInstances->IsEmpty()) { mem = sReleasedInstances->PopLastElement(); } else { mem = moz_xmalloc(sizeof(TextControlState)); } return new (mem) TextControlState(aOwningElement); } TextControlState::~TextControlState() { MOZ_ASSERT(!mHandlingState); MOZ_COUNT_DTOR(TextControlState); AutoTextControlHandlingState handlingDesctructor( *this, TextControlAction::Destructor); Clear(); } void TextControlState::Shutdown() { sHasShutDown = true; if (sReleasedInstances) { for (void* mem : *sReleasedInstances) { free(mem); } delete sReleasedInstances; } } void TextControlState::Destroy() { // If we're handling something, we should be deleted later. if (mHandlingState) { mHandlingState->OnDestroyTextControlState(); return; } DeleteOrCacheForReuse(); // Note that this instance may have already been deleted here. Don't touch // any members. } void TextControlState::DeleteOrCacheForReuse() { MOZ_ASSERT(!IsBusy()); void* mem = this; this->~TextControlState(); // If we can cache this instance, we should do it instead of deleting it. if (!sHasShutDown && (!sReleasedInstances || sReleasedInstances->Length() < kMaxCountOfCacheToReuse)) { // Put this instance to the cache. Note that now, the array may be full, // but it's not problem to cache more instances than kMaxCountOfCacheToReuse // because it just requires reallocation cost of the array buffer. if (!sReleasedInstances) { sReleasedInstances = new AutoTArray; } sReleasedInstances->AppendElement(mem); } else { free(mem); } } nsresult TextControlState::OnEditActionHandled() { return mHandlingState ? mHandlingState->OnEditActionHandled() : NS_OK; } Element* TextControlState::GetRootNode() { return mBoundFrame ? mBoundFrame->GetRootNode() : nullptr; } Element* TextControlState::GetPreviewNode() { return mBoundFrame ? mBoundFrame->GetPreviewNode() : nullptr; } void TextControlState::Clear() { MOZ_ASSERT(mHandlingState); MOZ_ASSERT(mHandlingState->Is(TextControlAction::Destructor) || mHandlingState->Is(TextControlAction::Unlink)); if (mTextEditor) { mTextEditor->SetTextInputListener(nullptr); } if (mBoundFrame) { // Oops, we still have a frame! // This should happen when the type of a text input control is being changed // to something which is not a text control. In this case, we should // pretend that a frame is being destroyed, and clean up after ourselves // properly. UnbindFromFrame(mBoundFrame); mTextEditor = nullptr; } else { // If we have a bound frame around, UnbindFromFrame will call DestroyEditor // for us. DestroyEditor(); } mTextListener = nullptr; } void TextControlState::Unlink() { AutoTextControlHandlingState handlingUnlink(*this, TextControlAction::Unlink); UnlinkInternal(); } void TextControlState::UnlinkInternal() { MOZ_ASSERT(mHandlingState); MOZ_ASSERT(mHandlingState->Is(TextControlAction::Unlink)); TextControlState* tmp = this; tmp->Clear(); NS_IMPL_CYCLE_COLLECTION_UNLINK(mSelCon) NS_IMPL_CYCLE_COLLECTION_UNLINK(mTextEditor) } void TextControlState::Traverse(nsCycleCollectionTraversalCallback& cb) { TextControlState* tmp = this; NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mSelCon) NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mTextEditor) } nsFrameSelection* TextControlState::GetConstFrameSelection() { return mSelCon ? mSelCon->GetConstFrameSelection() : nullptr; } TextEditor* TextControlState::GetTextEditor() { // Note that if the instance is destroyed in PrepareEditor(), it returns // NS_ERROR_NOT_INITIALIZED so that we don't need to create kungFuDeathGrip // in this hot path. if (!mTextEditor && NS_WARN_IF(NS_FAILED(PrepareEditor()))) { return nullptr; } return mTextEditor; } TextEditor* TextControlState::GetTextEditorWithoutCreation() { return mTextEditor; } nsISelectionController* TextControlState::GetSelectionController() const { return mSelCon; } // Helper class, used below in BindToFrame(). class PrepareEditorEvent : public Runnable { public: PrepareEditorEvent(TextControlState& aState, nsIContent* aOwnerContent, const nsAString& aCurrentValue) : Runnable("PrepareEditorEvent"), mState(&aState), mOwnerContent(aOwnerContent), mCurrentValue(aCurrentValue) { aState.mValueTransferInProgress = true; } MOZ_CAN_RUN_SCRIPT_BOUNDARY NS_IMETHOD Run() override { if (NS_WARN_IF(!mState)) { return NS_ERROR_NULL_POINTER; } // Transfer the saved value to the editor if we have one const nsAString* value = nullptr; if (!mCurrentValue.IsEmpty()) { value = &mCurrentValue; } nsAutoScriptBlocker scriptBlocker; mState->PrepareEditor(value); mState->mValueTransferInProgress = false; return NS_OK; } private: WeakPtr mState; nsCOMPtr mOwnerContent; // strong reference nsAutoString mCurrentValue; }; nsresult TextControlState::BindToFrame(nsTextControlFrame* aFrame) { MOZ_ASSERT( !nsContentUtils::IsSafeToRunScript(), "TextControlState::BindToFrame() has to be called with script blocker"); NS_ASSERTION(aFrame, "The frame to bind to should be valid"); if (!aFrame) { return NS_ERROR_INVALID_ARG; } NS_ASSERTION(!mBoundFrame, "Cannot bind twice, need to unbind first"); if (mBoundFrame) { return NS_ERROR_FAILURE; } // If we'll need to transfer our current value to the editor, save it before // binding to the frame. nsAutoString currentValue; if (mTextEditor) { GetValue(currentValue, true); } mBoundFrame = aFrame; Element* rootNode = aFrame->GetRootNode(); MOZ_ASSERT(rootNode); PresShell* presShell = aFrame->PresContext()->GetPresShell(); MOZ_ASSERT(presShell); // Create a SelectionController mSelCon = new TextInputSelectionController(presShell, rootNode); MOZ_ASSERT(!mTextListener, "Should not overwrite the object"); mTextListener = new TextInputListener(mTextCtrlElement); mTextListener->SetFrame(mBoundFrame); // Editor will override this as needed from InitializeSelection. mSelCon->SetDisplaySelection(nsISelectionController::SELECTION_HIDDEN); // Get the caret and make it a selection listener. // FYI: It's safe to use raw pointer for calling // Selection::AddSelectionListner() because it only appends the listener // to its internal array. Selection* selection = mSelCon->GetSelection(SelectionType::eNormal); if (selection) { RefPtr caret = presShell->GetCaret(); if (caret) { selection->AddSelectionListener(caret); } mTextListener->StartToListenToSelectionChange(); } // If an editor exists from before, prepare it for usage if (mTextEditor) { if (NS_WARN_IF(!mTextCtrlElement)) { return NS_ERROR_FAILURE; } // Set the correct direction on the newly created root node if (mTextEditor->IsRightToLeft()) { rootNode->SetAttr(kNameSpaceID_None, nsGkAtoms::dir, u"rtl"_ns, false); } else if (mTextEditor->IsLeftToRight()) { rootNode->SetAttr(kNameSpaceID_None, nsGkAtoms::dir, u"ltr"_ns, false); } else { // otherwise, inherit the content node's direction } nsContentUtils::AddScriptRunner( new PrepareEditorEvent(*this, mTextCtrlElement, currentValue)); } return NS_OK; } struct MOZ_STACK_CLASS PreDestroyer { void Init(TextEditor* aTextEditor) { mTextEditor = aTextEditor; } ~PreDestroyer() { if (mTextEditor) { // In this case, we don't need to restore the unmasked range of password // editor. UniquePtr passwordMaskData = mTextEditor->PreDestroy(); } } void Swap(RefPtr& aTextEditor) { return mTextEditor.swap(aTextEditor); } private: RefPtr mTextEditor; }; nsresult TextControlState::PrepareEditor(const nsAString* aValue) { if (!mBoundFrame) { // Cannot create an editor without a bound frame. // Don't return a failure code, because js callers can't handle that. return NS_OK; } if (mEditorInitialized) { // Do not initialize the editor multiple times. return NS_OK; } AutoHideSelectionChanges hideSelectionChanges(GetConstFrameSelection()); if (mHandlingState) { // Don't attempt to initialize recursively! if (mHandlingState->IsHandling(TextControlAction::PrepareEditor)) { return NS_ERROR_NOT_INITIALIZED; } // Reschedule creating editor later if we're setting value. if (mHandlingState->IsHandling(TextControlAction::SetValue)) { mHandlingState->PrepareEditorLater(); return NS_ERROR_NOT_INITIALIZED; } } MOZ_ASSERT(mTextCtrlElement); AutoTextControlHandlingState preparingEditor( *this, TextControlAction::PrepareEditor); // Note that we don't check mTextEditor here, because we might already have // one around, in which case we don't create a new one, and we'll just tie // the required machinery to it. nsPresContext* presContext = mBoundFrame->PresContext(); PresShell* presShell = presContext->GetPresShell(); // Setup the editor flags uint32_t editorFlags = nsIEditor::eEditorPlaintextMask; if (IsSingleLineTextControl()) { editorFlags |= nsIEditor::eEditorSingleLineMask; } if (IsPasswordTextControl()) { editorFlags |= nsIEditor::eEditorPasswordMask; } // Spell check is diabled at creation time. It is enabled once // the editor comes into focus. editorFlags |= nsIEditor::eEditorSkipSpellCheck; bool shouldInitializeEditor = false; RefPtr newTextEditor; // the editor that we might create PreDestroyer preDestroyer; if (!mTextEditor) { shouldInitializeEditor = true; // Create an editor newTextEditor = new TextEditor(); preDestroyer.Init(newTextEditor); // Make sure we clear out the non-breaking space before we initialize the // editor nsresult rv = mBoundFrame->UpdateValueDisplay(true, true); if (NS_FAILED(rv)) { NS_WARNING("nsTextControlFrame::UpdateValueDisplay() failed"); return rv; } } else { if (aValue || !mEditorInitialized) { // Set the correct value in the root node nsresult rv = mBoundFrame->UpdateValueDisplay(true, !mEditorInitialized, aValue); if (NS_FAILED(rv)) { NS_WARNING("nsTextControlFrame::UpdateValueDisplay() failed"); return rv; } } newTextEditor = mTextEditor; // just pretend that we have a new editor! // Don't lose application flags in the process. if (newTextEditor->IsMailEditor()) { editorFlags |= nsIEditor::eEditorMailMask; } } // Get the current value of the textfield from the content. // Note that if we've created a new editor, mTextEditor is null at this stage, // so we will get the real value from the content. nsAutoString defaultValue; if (aValue) { defaultValue = *aValue; } else { GetValue(defaultValue, true); } if (!mEditorInitialized) { // Now initialize the editor. // // NOTE: Conversion of '\n' to
happens inside the // editor's Init() call. // Get the DOM document nsCOMPtr doc = presShell->GetDocument(); if (NS_WARN_IF(!doc)) { return NS_ERROR_FAILURE; } // What follows is a bit of a hack. The editor uses the public DOM APIs // for its content manipulations, and it causes it to fail some security // checks deep inside when initializing. So we explictly make it clear that // we're native code. // Note that any script that's directly trying to access our value // has to be going through some scriptable object to do that and that // already does the relevant security checks. AutoNoJSAPI nojsapi; RefPtr anonymousDivElement = GetRootNode(); if (NS_WARN_IF(!anonymousDivElement) || NS_WARN_IF(!mSelCon)) { return NS_ERROR_FAILURE; } OwningNonNull selectionController(*mSelCon); UniquePtr passwordMaskData; if (editorFlags & nsIEditor::eEditorPasswordMask) { if (mPasswordMaskData) { passwordMaskData = std::move(mPasswordMaskData); } else { passwordMaskData = MakeUnique(); } } else { mPasswordMaskData = nullptr; } nsresult rv = newTextEditor->Init(*doc, *anonymousDivElement, selectionController, editorFlags, std::move(passwordMaskData)); if (NS_FAILED(rv)) { NS_WARNING("TextEditor::Init() failed"); return rv; } } // Initialize the controller for the editor nsresult rv = NS_OK; if (!SuppressEventHandlers(presContext)) { nsCOMPtr controllers; if (HTMLInputElement* inputElement = HTMLInputElement::FromNodeOrNull(mTextCtrlElement)) { nsresult rv = inputElement->GetControllers(getter_AddRefs(controllers)); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } } else { HTMLTextAreaElement* textAreaElement = HTMLTextAreaElement::FromNodeOrNull(mTextCtrlElement); if (!textAreaElement) { return NS_ERROR_FAILURE; } nsresult rv = textAreaElement->GetControllers(getter_AddRefs(controllers)); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } } if (controllers) { // XXX Oddly, nsresult value is overwritten in the following loop, and // only the last result or `found` decides the value. uint32_t numControllers; bool found = false; rv = controllers->GetControllerCount(&numControllers); for (uint32_t i = 0; i < numControllers; i++) { nsCOMPtr controller; rv = controllers->GetControllerAt(i, getter_AddRefs(controller)); if (NS_SUCCEEDED(rv) && controller) { nsCOMPtr editController = do_QueryInterface(controller); if (editController) { editController->SetCommandContext( static_cast(newTextEditor)); found = true; } } } if (!found) { rv = NS_ERROR_FAILURE; } } } // Initialize the plaintext editor if (shouldInitializeEditor) { const int32_t wrapCols = GetWrapCols(); MOZ_ASSERT(wrapCols >= 0); newTextEditor->SetWrapColumn(wrapCols); } // Set max text field length newTextEditor->SetMaxTextLength(mTextCtrlElement->UsedMaxLength()); editorFlags = newTextEditor->Flags(); // Check if the readonly attribute is set. // // TODO: Should probably call IsDisabled(), as it is cheaper. if (mTextCtrlElement->HasAttr(kNameSpaceID_None, nsGkAtoms::readonly) || mTextCtrlElement->HasAttr(kNameSpaceID_None, nsGkAtoms::disabled)) { editorFlags |= nsIEditor::eEditorReadonlyMask; } SetEditorFlagsIfNecessary(*newTextEditor, editorFlags); if (shouldInitializeEditor) { // Hold on to the newly created editor preDestroyer.Swap(mTextEditor); } // If we have a default value, insert it under the div we created // above, but be sure to use the editor so that '*' characters get // displayed for password fields, etc. SetValue() will call the // editor for us. if (!defaultValue.IsEmpty()) { // XXX rv may store error code which indicates there is no controller. // However, we overwrite it only in this case. rv = SetEditorFlagsIfNecessary(*newTextEditor, editorFlags); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } // Now call SetValue() which will make the necessary editor calls to set // the default value. Make sure to turn off undo before setting the default // value, and turn it back on afterwards. This will make sure we can't undo // past the default value. // So, we use ValueSetterOption::ByInternalAPI only that it will turn off // undo. if (NS_WARN_IF(!SetValue(defaultValue, ValueSetterOption::ByInternalAPI))) { return NS_ERROR_OUT_OF_MEMORY; } // Now restore the original editor flags. rv = SetEditorFlagsIfNecessary(*newTextEditor, editorFlags); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } } if (IsPasswordTextControl()) { // Disable undo for . Note that we want to do this // at the very end of InitEditor(), so the calls to EnableUndoRedo() when // setting the default value don't screw us up. Since changing the // control type does a reframe, we don't have to worry about dynamic type // changes here. DebugOnly disabledUndoRedo = newTextEditor->DisableUndoRedo(); NS_WARNING_ASSERTION(disabledUndoRedo, "Failed to disable undo/redo transaction"); } else { DebugOnly enabledUndoRedo = newTextEditor->EnableUndoRedo(TextControlElement::DEFAULT_UNDO_CAP); NS_WARNING_ASSERTION(enabledUndoRedo, "Failed to enable undo/redo transaction"); } if (!mEditorInitialized) { newTextEditor->PostCreate(); mEverInited = true; mEditorInitialized = true; } if (mTextListener) { newTextEditor->SetTextInputListener(mTextListener); } // Restore our selection after being bound to a new frame if (mSelectionCached) { if (mRestoringSelection) { // paranoia mRestoringSelection->Revoke(); } mRestoringSelection = new RestoreSelectionState(this, mBoundFrame); if (mRestoringSelection) { nsContentUtils::AddScriptRunner(mRestoringSelection); } } // The selection cache is no longer going to be valid. // // XXXbz Shouldn't we do this at the point when we're actually about to // restore the properties or something? As things stand, if UnbindFromFrame // happens before our RestoreSelectionState runs, it looks like we'll lose our // selection info, because we will think we don't have it cached and try to // read it from the selection controller, which will not have it yet. mSelectionCached = false; return preparingEditor.IsTextControlStateDestroyed() ? NS_ERROR_NOT_INITIALIZED : rv; } void TextControlState::FinishedRestoringSelection() { mRestoringSelection = nullptr; } void TextControlState::SyncUpSelectionPropertiesBeforeDestruction() { if (mBoundFrame) { UnbindFromFrame(mBoundFrame); } } void TextControlState::SetSelectionProperties( TextControlState::SelectionProperties& aProps) { if (mBoundFrame) { mBoundFrame->SetSelectionRange(aProps.GetStart(), aProps.GetEnd(), aProps.GetDirection()); // The instance may have already been deleted here. } else { mSelectionProperties = aProps; } } void TextControlState::GetSelectionRange(uint32_t* aSelectionStart, uint32_t* aSelectionEnd, ErrorResult& aRv) { MOZ_ASSERT(aSelectionStart); MOZ_ASSERT(aSelectionEnd); MOZ_ASSERT(IsSelectionCached() || GetSelectionController(), "How can we not have a cached selection if we have no selection " "controller?"); // Note that we may have both IsSelectionCached() _and_ // GetSelectionController() if we haven't initialized our editor yet. if (IsSelectionCached()) { const SelectionProperties& props = GetSelectionProperties(); *aSelectionStart = props.GetStart(); *aSelectionEnd = props.GetEnd(); return; } Selection* sel = mSelCon->GetSelection(SelectionType::eNormal); if (NS_WARN_IF(!sel)) { aRv.Throw(NS_ERROR_FAILURE); return; } Element* root = GetRootNode(); if (NS_WARN_IF(!root)) { aRv.Throw(NS_ERROR_UNEXPECTED); return; } nsContentUtils::GetSelectionInTextControl(sel, root, *aSelectionStart, *aSelectionEnd); } SelectionDirection TextControlState::GetSelectionDirection(ErrorResult& aRv) { MOZ_ASSERT(IsSelectionCached() || GetSelectionController(), "How can we not have a cached selection if we have no selection " "controller?"); // Note that we may have both IsSelectionCached() _and_ // GetSelectionController() if we haven't initialized our editor yet. if (IsSelectionCached()) { return GetSelectionProperties().GetDirection(); } Selection* sel = mSelCon->GetSelection(SelectionType::eNormal); if (NS_WARN_IF(!sel)) { aRv.Throw(NS_ERROR_FAILURE); return SelectionDirection::Forward; } nsDirection direction = sel->GetDirection(); if (direction == eDirNext) { return SelectionDirection::Forward; } MOZ_ASSERT(direction == eDirPrevious); return SelectionDirection::Backward; } void TextControlState::SetSelectionRange(uint32_t aStart, uint32_t aEnd, SelectionDirection aDirection, ErrorResult& aRv, ScrollAfterSelection aScroll) { MOZ_ASSERT(IsSelectionCached() || mBoundFrame, "How can we have a non-cached selection but no frame?"); AutoTextControlHandlingState handlingSetSelectionRange( *this, TextControlAction::SetSelectionRange); if (aStart > aEnd) { aStart = aEnd; } if (!IsSelectionCached()) { MOZ_ASSERT(mBoundFrame, "Our frame should still be valid"); aRv = mBoundFrame->SetSelectionRange(aStart, aEnd, aDirection); if (aRv.Failed() || handlingSetSelectionRange.IsTextControlStateDestroyed()) { return; } if (aScroll == ScrollAfterSelection::Yes && mBoundFrame) { // mBoundFrame could be gone if selection listeners flushed layout for // example. mBoundFrame->ScrollSelectionIntoViewAsync(); } return; } SelectionProperties& props = GetSelectionProperties(); if (!props.HasMaxLength()) { // A clone without a dirty value flag may not have a max length yet nsAutoString value; GetValue(value, false); props.SetMaxLength(value.Length()); } bool changed = props.SetStart(aStart); changed |= props.SetEnd(aEnd); changed |= props.SetDirection(aDirection); if (!changed) { return; } // It sure would be nice if we had an existing Element* or so to work with. RefPtr asyncDispatcher = new AsyncEventDispatcher(mTextCtrlElement, eFormSelect, CanBubble::eYes); asyncDispatcher->PostDOMEvent(); // SelectionChangeEventDispatcher covers this when !IsSelectionCached(). // XXX(krosylight): Shouldn't it fire before select event? // Currently Gecko and Blink both fire selectionchange after select. if (IsSelectionCached() && StaticPrefs::dom_select_events_textcontrols_selectionchange_enabled()) { asyncDispatcher = new AsyncEventDispatcher( mTextCtrlElement, eSelectionChange, CanBubble::eYes); asyncDispatcher->PostDOMEvent(); } } void TextControlState::SetSelectionStart(const Nullable& aStart, ErrorResult& aRv) { uint32_t start = 0; if (!aStart.IsNull()) { start = aStart.Value(); } uint32_t ignored, end; GetSelectionRange(&ignored, &end, aRv); if (aRv.Failed()) { return; } SelectionDirection dir = GetSelectionDirection(aRv); if (aRv.Failed()) { return; } if (end < start) { end = start; } SetSelectionRange(start, end, dir, aRv); // The instance may have already been deleted here. } void TextControlState::SetSelectionEnd(const Nullable& aEnd, ErrorResult& aRv) { uint32_t end = 0; if (!aEnd.IsNull()) { end = aEnd.Value(); } uint32_t start, ignored; GetSelectionRange(&start, &ignored, aRv); if (aRv.Failed()) { return; } SelectionDirection dir = GetSelectionDirection(aRv); if (aRv.Failed()) { return; } SetSelectionRange(start, end, dir, aRv); // The instance may have already been deleted here. } static void DirectionToName(SelectionDirection dir, nsAString& aDirection) { switch (dir) { case SelectionDirection::None: // TODO(mbrodesser): this should be supported, see // https://bugzilla.mozilla.org/show_bug.cgi?id=1541454. NS_WARNING("We don't actually support this... how did we get it?"); return aDirection.AssignLiteral("none"); case SelectionDirection::Forward: return aDirection.AssignLiteral("forward"); case SelectionDirection::Backward: return aDirection.AssignLiteral("backward"); } MOZ_ASSERT_UNREACHABLE("Invalid SelectionDirection value"); } void TextControlState::GetSelectionDirectionString(nsAString& aDirection, ErrorResult& aRv) { SelectionDirection dir = GetSelectionDirection(aRv); if (aRv.Failed()) { return; } DirectionToName(dir, aDirection); } static SelectionDirection DirectionStringToSelectionDirection( const nsAString& aDirection) { if (aDirection.EqualsLiteral("backward")) { return SelectionDirection::Backward; } // We don't support directionless selections, see bug 1541454. return SelectionDirection::Forward; } void TextControlState::SetSelectionDirection(const nsAString& aDirection, ErrorResult& aRv) { SelectionDirection dir = DirectionStringToSelectionDirection(aDirection); uint32_t start, end; GetSelectionRange(&start, &end, aRv); if (aRv.Failed()) { return; } SetSelectionRange(start, end, dir, aRv); // The instance may have already been deleted here. } static SelectionDirection DirectionStringToSelectionDirection( const Optional& aDirection) { if (!aDirection.WasPassed()) { // We don't support directionless selections. return SelectionDirection::Forward; } return DirectionStringToSelectionDirection(aDirection.Value()); } void TextControlState::SetSelectionRange(uint32_t aSelectionStart, uint32_t aSelectionEnd, const Optional& aDirection, ErrorResult& aRv, ScrollAfterSelection aScroll) { SelectionDirection dir = DirectionStringToSelectionDirection(aDirection); SetSelectionRange(aSelectionStart, aSelectionEnd, dir, aRv, aScroll); // The instance may have already been deleted here. } void TextControlState::SetRangeText(const nsAString& aReplacement, ErrorResult& aRv) { uint32_t start, end; GetSelectionRange(&start, &end, aRv); if (aRv.Failed()) { return; } SetRangeText(aReplacement, start, end, SelectionMode::Preserve, aRv, Some(start), Some(end)); // The instance may have already been deleted here. } void TextControlState::SetRangeText(const nsAString& aReplacement, uint32_t aStart, uint32_t aEnd, SelectionMode aSelectMode, ErrorResult& aRv, const Maybe& aSelectionStart, const Maybe& aSelectionEnd) { if (aStart > aEnd) { aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); return; } AutoTextControlHandlingState handlingSetRangeText( *this, TextControlAction::SetRangeText); nsAutoString value; mTextCtrlElement->GetValueFromSetRangeText(value); uint32_t inputValueLength = value.Length(); if (aStart > inputValueLength) { aStart = inputValueLength; } if (aEnd > inputValueLength) { aEnd = inputValueLength; } uint32_t selectionStart, selectionEnd; if (!aSelectionStart) { MOZ_ASSERT(!aSelectionEnd); GetSelectionRange(&selectionStart, &selectionEnd, aRv); if (aRv.Failed()) { return; } } else { MOZ_ASSERT(aSelectionEnd); selectionStart = *aSelectionStart; selectionEnd = *aSelectionEnd; } // Batch selectionchanges from SetValueFromSetRangeText and SetSelectionRange Selection* selection = mSelCon ? mSelCon->GetSelection(SelectionType::eNormal) : nullptr; SelectionBatcher selectionBatcher( selection, __FUNCTION__, nsISelectionListener::JS_REASON); // no-op if nullptr MOZ_ASSERT(aStart <= aEnd); value.Replace(aStart, aEnd - aStart, aReplacement); nsresult rv = MOZ_KnownLive(mTextCtrlElement)->SetValueFromSetRangeText(value); if (NS_FAILED(rv)) { aRv.Throw(rv); return; } uint32_t newEnd = aStart + aReplacement.Length(); int32_t delta = aReplacement.Length() - (aEnd - aStart); switch (aSelectMode) { case SelectionMode::Select: selectionStart = aStart; selectionEnd = newEnd; break; case SelectionMode::Start: selectionStart = selectionEnd = aStart; break; case SelectionMode::End: selectionStart = selectionEnd = newEnd; break; case SelectionMode::Preserve: if (selectionStart > aEnd) { selectionStart += delta; } else if (selectionStart > aStart) { selectionStart = aStart; } if (selectionEnd > aEnd) { selectionEnd += delta; } else if (selectionEnd > aStart) { selectionEnd = newEnd; } break; default: MOZ_ASSERT_UNREACHABLE("Unknown mode!"); } SetSelectionRange(selectionStart, selectionEnd, Optional(), aRv); if (IsSelectionCached()) { // SetValueFromSetRangeText skipped SetMaxLength, set it here properly GetSelectionProperties().SetMaxLength(value.Length()); } } void TextControlState::DestroyEditor() { // notify the editor that we are going away if (mEditorInitialized) { // FYI: TextEditor checks whether it's destroyed or not immediately after // changes the DOM tree or selection so that it's safe to call // PreDestroy() here even while we're handling actions with // mTextEditor. MOZ_ASSERT(!mPasswordMaskData); RefPtr textEditor = mTextEditor; mPasswordMaskData = textEditor->PreDestroy(); MOZ_ASSERT_IF(mPasswordMaskData, !mPasswordMaskData->mTimer); mEditorInitialized = false; } } void TextControlState::UnbindFromFrame(nsTextControlFrame* aFrame) { if (NS_WARN_IF(!mBoundFrame)) { return; } // If it was, however, it should be unbounded from the same frame. MOZ_ASSERT(aFrame == mBoundFrame, "Unbinding from the wrong frame"); if (aFrame && aFrame != mBoundFrame) { return; } AutoTextControlHandlingState handlingUnbindFromFrame( *this, TextControlAction::UnbindFromFrame); if (mSelCon) { mSelCon->SelectionWillLoseFocus(); } // We need to start storing the value outside of the editor if we're not // going to use it anymore, so retrieve it for now. nsAutoString value; GetValue(value, true); if (mRestoringSelection) { mRestoringSelection->Revoke(); mRestoringSelection = nullptr; } // Save our selection state if needed. // Note that GetSelectionRange will attempt to work with our selection // controller, so we should make sure we do it before we start doing things // like destroying our editor (if we have one), tearing down the selection // controller, and so forth. if (!IsSelectionCached()) { // Go ahead and cache it now. uint32_t start = 0, end = 0; GetSelectionRange(&start, &end, IgnoreErrors()); nsITextControlFrame::SelectionDirection direction = GetSelectionDirection(IgnoreErrors()); SelectionProperties& props = GetSelectionProperties(); props.SetMaxLength(value.Length()); props.SetStart(start); props.SetEnd(end); props.SetDirection(direction); mSelectionCached = true; } // Destroy our editor DestroyEditor(); // Clean up the controller if (!SuppressEventHandlers(mBoundFrame->PresContext())) { nsCOMPtr controllers; if (HTMLInputElement* inputElement = HTMLInputElement::FromNodeOrNull(mTextCtrlElement)) { inputElement->GetControllers(getter_AddRefs(controllers)); } else { HTMLTextAreaElement* textAreaElement = HTMLTextAreaElement::FromNodeOrNull(mTextCtrlElement); if (textAreaElement) { textAreaElement->GetControllers(getter_AddRefs(controllers)); } } if (controllers) { uint32_t numControllers; nsresult rv = controllers->GetControllerCount(&numControllers); NS_ASSERTION((NS_SUCCEEDED(rv)), "bad result in gfx text control destructor"); for (uint32_t i = 0; i < numControllers; i++) { nsCOMPtr controller; rv = controllers->GetControllerAt(i, getter_AddRefs(controller)); if (NS_SUCCEEDED(rv) && controller) { nsCOMPtr editController = do_QueryInterface(controller); if (editController) { editController->SetCommandContext(nullptr); } } } } } if (mSelCon) { if (mTextListener) { mTextListener->EndListeningToSelectionChange(); } mSelCon->SetScrollableFrame(nullptr); mSelCon = nullptr; } if (mTextListener) { mTextListener->SetFrame(nullptr); EventListenerManager* manager = mTextCtrlElement->GetExistingListenerManager(); if (manager) { manager->RemoveEventListenerByType(mTextListener, u"keydown"_ns, TrustedEventsAtSystemGroupBubble()); manager->RemoveEventListenerByType(mTextListener, u"keypress"_ns, TrustedEventsAtSystemGroupBubble()); manager->RemoveEventListenerByType(mTextListener, u"keyup"_ns, TrustedEventsAtSystemGroupBubble()); } mTextListener = nullptr; } mBoundFrame = nullptr; // Now that we don't have a frame any more, store the value in the text // buffer. The only case where we don't do this is if a value transfer is in // progress. if (!mValueTransferInProgress) { DebugOnly ok = SetValue(value, ValueSetterOption::ByInternalAPI); // TODO Find something better to do if this fails... NS_WARNING_ASSERTION(ok, "SetValue() couldn't allocate memory"); } } void TextControlState::GetValue(nsAString& aValue, bool aIgnoreWrap) const { // While SetValue() is being called and requesting to commit composition to // IME, GetValue() may be called for appending text or something. Then, we // need to return the latest aValue of SetValue() since the value hasn't // been set to the editor yet. // XXX After implementing "beforeinput" event, this becomes wrong. The // value should be modified immediately after "beforeinput" event for // "insertReplacementText". if (mHandlingState && mHandlingState->IsHandling(TextControlAction::CommitComposition)) { aValue = mHandlingState->GetSettingValue(); MOZ_ASSERT(aValue.FindChar(u'\r') == -1); return; } if (mTextEditor && mBoundFrame && (mEditorInitialized || !IsSingleLineTextControl())) { if (aIgnoreWrap && !mBoundFrame->CachedValue().IsVoid()) { aValue = mBoundFrame->CachedValue(); MOZ_ASSERT(aValue.FindChar(u'\r') == -1); return; } aValue.Truncate(); // initialize out param uint32_t flags = (nsIDocumentEncoder::OutputLFLineBreak | nsIDocumentEncoder::OutputPreformatted | nsIDocumentEncoder::OutputPersistNBSP | nsIDocumentEncoder::OutputBodyOnly); if (!aIgnoreWrap) { TextControlElement::nsHTMLTextWrap wrapProp; if (mTextCtrlElement && TextControlElement::GetWrapPropertyEnum(mTextCtrlElement, wrapProp) && wrapProp == TextControlElement::eHTMLTextWrap_Hard) { flags |= nsIDocumentEncoder::OutputWrap; } } // What follows is a bit of a hack. The problem is that we could be in // this method because we're being destroyed for whatever reason while // script is executing. If that happens, editor will run with the // privileges of the executing script, which means it may not be able to // access its own DOM nodes! Let's try to deal with that by pushing a null // JSContext on the JSContext stack to make it clear that we're native // code. Note that any script that's directly trying to access our value // has to be going through some scriptable object to do that and that // already does the relevant security checks. // XXXbz if we could just get the textContent of our anonymous content (eg // if plaintext editor didn't create
nodes all over), we wouldn't need // this. { /* Scope for AutoNoJSAPI. */ AutoNoJSAPI nojsapi; DebugOnly rv = mTextEditor->ComputeTextValue(flags, aValue); MOZ_ASSERT(aValue.FindChar(u'\r') == -1); NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "Failed to get value"); } // Only when the result doesn't include line breaks caused by hard-wrap, // mCacheValue should cache the value. if (!(flags & nsIDocumentEncoder::OutputWrap)) { mBoundFrame->CacheValue(aValue); } else { mBoundFrame->ClearCachedValue(); } } else { if (!mTextCtrlElement->ValueChanged() || mValue.IsVoid()) { // Use nsString to avoid copying string buffer at setting aValue. nsString value; mTextCtrlElement->GetDefaultValueFromContent(value); // TODO: We should make default value not include \r. nsContentUtils::PlatformToDOMLineBreaks(value); aValue = value; } else { aValue = mValue; MOZ_ASSERT(aValue.FindChar(u'\r') == -1); } } } bool TextControlState::ValueEquals(const nsAString& aValue) const { // We can avoid copying string buffer in many cases. Therefore, we should // use nsString rather than nsAutoString here. nsString value; GetValue(value, true); return aValue.Equals(value); } #ifdef DEBUG // @param aOptions TextControlState::ValueSetterOptions bool AreFlagsNotDemandingContradictingMovements( const ValueSetterOptions& aOptions) { return !aOptions.contains( {ValueSetterOption::MoveCursorToBeginSetSelectionDirectionForward, ValueSetterOption::MoveCursorToEndIfValueChanged}); } #endif // DEBUG bool TextControlState::SetValue(const nsAString& aValue, const nsAString* aOldValue, const ValueSetterOptions& aOptions) { if (mHandlingState && mHandlingState->IsHandling(TextControlAction::CommitComposition)) { // GetValue doesn't return current text frame's content during committing. // So we cannot trust this old value aOldValue = nullptr; } if (mPasswordMaskData) { if (mHandlingState && mHandlingState->Is(TextControlAction::UnbindFromFrame)) { // If we're called by UnbindFromFrame, we shouldn't reset unmasked range. } else { // Otherwise, we should mask the new password, even if it's same value // since the same value may be one for different web app's. mPasswordMaskData->Reset(); } } const bool wasHandlingSetValue = mHandlingState && mHandlingState->IsHandling(TextControlAction::SetValue); ErrorResult error; AutoTextControlHandlingState handlingSetValue( *this, TextControlAction::SetValue, aValue, aOldValue, aOptions, error); if (error.Failed()) { MOZ_ASSERT(error.ErrorCodeIs(NS_ERROR_OUT_OF_MEMORY)); error.SuppressException(); return false; } const auto changeKind = [&] { if (aOptions.contains(ValueSetterOption::ByInternalAPI)) { return ValueChangeKind::Internal; } if (aOptions.contains(ValueSetterOption::BySetUserInputAPI)) { return ValueChangeKind::UserInteraction; } return ValueChangeKind::Script; }(); if (changeKind == ValueChangeKind::Script) { // This value change will not be interactive. If we're an input that was // interactively edited, save the last interactive value now before it goes // away. if (auto* input = HTMLInputElement::FromNode(mTextCtrlElement)) { if (input->LastValueChangeWasInteractive()) { GetValue(mLastInteractiveValue, /* aIgnoreWrap = */ true); } } } // Note that if this may be called during reframe of the editor. In such // case, we shouldn't commit composition. Therefore, when this is called // for internal processing, we shouldn't commit the composition. // TODO: In strictly speaking, we should move committing composition into // editor because if "beforeinput" for this setting value is canceled, // we shouldn't commit composition. However, in Firefox, we never // call this via `setUserInput` during composition. Therefore, the // bug must not be reproducible actually. if (aOptions.contains(ValueSetterOption::BySetUserInputAPI) || aOptions.contains(ValueSetterOption::ByContentAPI)) { if (EditorHasComposition()) { // When this is called recursively, there shouldn't be composition. if (handlingSetValue.IsHandling(TextControlAction::CommitComposition)) { // Don't request to commit composition again. But if it occurs, // we should skip to set the new value to the editor here. It should // be set later with the newest value. return true; } if (NS_WARN_IF(!mBoundFrame)) { // We're not sure if this case is possible. } else { // If setting value won't change current value, we shouldn't commit // composition for compatibility with the other browsers. MOZ_ASSERT(!aOldValue || mBoundFrame->TextEquals(*aOldValue)); bool isSameAsCurrentValue = aOldValue ? aOldValue->Equals(handlingSetValue.GetSettingValue()) : mBoundFrame->TextEquals(handlingSetValue.GetSettingValue()); if (isSameAsCurrentValue) { // Note that in this case, we shouldn't fire any events with setting // value because event handlers may try to set value recursively but // we cannot commit composition at that time due to unsafe to run // script (see below). return true; } } // If there is composition, need to commit composition first because // other browsers do that. // NOTE: We don't need to block nested calls of this because input nor // other events won't be fired by setting values and script blocker // is used during setting the value to the editor. IE also allows // to set the editor value on the input event which is caused by // forcibly committing composition. AutoTextControlHandlingState handlingCommitComposition( *this, TextControlAction::CommitComposition); if (nsContentUtils::IsSafeToRunScript()) { // WARNING: During this call, compositionupdate, compositionend, input // events will be fired. Therefore, everything can occur. E.g., the // document may be unloaded. RefPtr textEditor = mTextEditor; nsresult rv = textEditor->CommitComposition(); if (handlingCommitComposition.IsTextControlStateDestroyed()) { return true; } if (NS_FAILED(rv)) { NS_WARNING("TextControlState failed to commit composition"); return true; } // Note that if a composition event listener sets editor value again, // we should use the new value here. The new value is stored in // handlingSetValue right now. } else { NS_WARNING( "SetValue() is called when there is composition but " "it's not safe to request to commit the composition"); } } } if (mTextEditor && mBoundFrame) { if (!SetValueWithTextEditor(handlingSetValue)) { return false; } } else if (!SetValueWithoutTextEditor(handlingSetValue)) { return false; } // If we were handling SetValue() before, don't update the DOM state twice, // just let the outer call do so. if (!wasHandlingSetValue) { handlingSetValue.GetTextControlElement()->OnValueChanged(changeKind); } return true; } bool TextControlState::SetValueWithTextEditor( AutoTextControlHandlingState& aHandlingSetValue) { MOZ_ASSERT(aHandlingSetValue.Is(TextControlAction::SetValue)); MOZ_ASSERT(mTextEditor); MOZ_ASSERT(mBoundFrame); NS_WARNING_ASSERTION(!EditorHasComposition(), "Failed to commit composition before setting value. " "Investigate the cause!"); #ifdef DEBUG if (IsSingleLineTextControl()) { NS_ASSERTION(mEditorInitialized || aHandlingSetValue.IsHandling( TextControlAction::PrepareEditor), "We should never try to use the editor if we're not " "initialized unless we're being initialized"); } #endif MOZ_ASSERT(!aHandlingSetValue.GetOldValue() || mBoundFrame->TextEquals(*aHandlingSetValue.GetOldValue())); bool isSameAsCurrentValue = aHandlingSetValue.GetOldValue() ? aHandlingSetValue.GetOldValue()->Equals( aHandlingSetValue.GetSettingValue()) : mBoundFrame->TextEquals(aHandlingSetValue.GetSettingValue()); // this is necessary to avoid infinite recursion if (isSameAsCurrentValue) { return true; } RefPtr textEditor = mTextEditor; nsCOMPtr document = textEditor->GetDocument(); if (NS_WARN_IF(!document)) { return true; } // Time to mess with our security context... See comments in GetValue() // for why this is needed. Note that we have to do this up here, because // otherwise SelectAll() will fail. AutoNoJSAPI nojsapi; // FYI: It's safe to use raw pointer for selection here because // SelectionBatcher will grab it with RefPtr. Selection* selection = mSelCon->GetSelection(SelectionType::eNormal); SelectionBatcher selectionBatcher(selection, __FUNCTION__); // get the flags, remove readonly, disabled and max-length, // set the value, restore flags AutoRestoreEditorState restoreState(textEditor); aHandlingSetValue.WillSetValueWithTextEditor(); if (aHandlingSetValue.ValueSetterOptionsRef().contains( ValueSetterOption::BySetUserInputAPI)) { // If the caller inserts text as part of user input, for example, // autocomplete, we need to replace the text as "insert string" // because undo should cancel only this operation (i.e., previous // transactions typed by user shouldn't be merged with this). // In this case, we need to dispatch "input" event because // web apps may need to know the user's operation. // In this case, we need to dispatch "beforeinput" events since // we're emulating the user's input. Passing nullptr as // nsIPrincipal means that that may be user's input. So, let's // do it. nsresult rv = textEditor->ReplaceTextAsAction( aHandlingSetValue.GetSettingValue(), nullptr, StaticPrefs::dom_input_event_allow_to_cancel_set_user_input() ? TextEditor::AllowBeforeInputEventCancelable::Yes : TextEditor::AllowBeforeInputEventCancelable::No, nullptr); NS_WARNING_ASSERTION(NS_SUCCEEDED(rv), "EditorBase::ReplaceTextAsAction() failed"); return rv != NS_ERROR_OUT_OF_MEMORY; } // Don't dispatch "beforeinput" event nor "input" event for setting value // by script. AutoInputEventSuppresser suppressInputEventDispatching(textEditor); // On or