/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_MEDIATRACKGRAPHIMPL_H_ #define MOZILLA_MEDIATRACKGRAPHIMPL_H_ #include "MediaTrackGraph.h" #include "AudioMixer.h" #include "GraphDriver.h" #include "DeviceInputTrack.h" #include "mozilla/Atomics.h" #include "mozilla/Maybe.h" #include "mozilla/Monitor.h" #include "mozilla/TimeStamp.h" #include "mozilla/UniquePtr.h" #include "mozilla/WeakPtr.h" #include "nsClassHashtable.h" #include "nsIMemoryReporter.h" #include "nsINamed.h" #include "nsIRunnable.h" #include "nsIThreadInternal.h" #include "nsITimer.h" #include "AsyncLogger.h" namespace mozilla { namespace media { class ShutdownBlocker; } class AudioContextOperationControlMessage; template class LinkedList; class GraphRunner; class DeviceInputTrackManager { public: DeviceInputTrackManager() = default; // Returns the current NativeInputTrack. NativeInputTrack* GetNativeInputTrack(); // Returns the DeviceInputTrack paired with the device of aID if it exists. // Otherwise, returns nullptr. DeviceInputTrack* GetDeviceInputTrack(CubebUtils::AudioDeviceID aID); // Returns the first added NonNativeInputTrack if any. Otherwise, returns // nullptr. NonNativeInputTrack* GetFirstNonNativeInputTrack(); // Adds DeviceInputTrack to the managing list. void Add(DeviceInputTrack* aTrack); // Removes DeviceInputTrack from the managing list. void Remove(DeviceInputTrack* aTrack); private: RefPtr mNativeInputTrack; nsTArray> mNonNativeInputTracks; }; /** * A per-track update message passed from the media graph thread to the * main thread. */ struct TrackUpdate { RefPtr mTrack; TrackTime mNextMainThreadCurrentTime; bool mNextMainThreadEnded; }; /** * This represents a message run on the graph thread to modify track or graph * state. These are passed from main thread to graph thread through * AppendMessage(), or scheduled on the graph thread with * RunMessageAfterProcessing(). A ControlMessage * always has a weak reference to a particular affected track. */ class ControlMessage { public: explicit ControlMessage(MediaTrack* aTrack) : mTrack(aTrack) { MOZ_COUNT_CTOR(ControlMessage); } // All these run on the graph thread MOZ_COUNTED_DTOR_VIRTUAL(ControlMessage) // Do the action of this message on the MediaTrackGraph thread. Any actions // affecting graph processing should take effect at mProcessedTime. // All track data for times < mProcessedTime has already been // computed. virtual void Run() = 0; // RunDuringShutdown() is only relevant to messages generated on the main // thread (for AppendMessage()). // When we're shutting down the application, most messages are ignored but // some cleanup messages should still be processed (on the main thread). // This must not add new control messages to the graph. virtual void RunDuringShutdown() {} MediaTrack* GetTrack() { return mTrack; } protected: // We do not hold a reference to mTrack. The graph will be holding a reference // to the track until the Destroy message is processed. The last message // referencing a track is the Destroy message for that track. MediaTrack* mTrack; }; class MessageBlock { public: nsTArray> mMessages; }; /** * The implementation of a media track graph. This class is private to this * file. It's not in the anonymous namespace because MediaTrack needs to * be able to friend it. * * There can be multiple MediaTrackGraph per process: one per document. * Additionaly, each OfflineAudioContext object creates its own MediaTrackGraph * object too. */ class MediaTrackGraphImpl : public MediaTrackGraph, public GraphInterface, public nsIMemoryReporter, public nsIThreadObserver, public nsITimerCallback, public nsINamed { public: NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSIMEMORYREPORTER NS_DECL_NSITHREADOBSERVER NS_DECL_NSITIMERCALLBACK NS_DECL_NSINAMED /** * Use aGraphDriverRequested with SYSTEM_THREAD_DRIVER or AUDIO_THREAD_DRIVER * to create a MediaTrackGraph which provides support for real-time audio * and/or video. Set it to OFFLINE_THREAD_DRIVER in order to create a * non-realtime instance which just churns through its inputs and produces * output. Those objects currently only support audio, and are used to * implement OfflineAudioContext. They do not support MediaTrack inputs. */ explicit MediaTrackGraphImpl(GraphDriverType aGraphDriverRequested, GraphRunType aRunTypeRequested, TrackRate aSampleRate, uint32_t aChannelCount, CubebUtils::AudioDeviceID aOutputDeviceID, nsISerialEventTarget* aMainThread); static MediaTrackGraphImpl* GetInstance( GraphDriverType aGraphDriverRequested, uint64_t aWindowID, TrackRate aSampleRate, CubebUtils::AudioDeviceID aOutputDeviceID, nsISerialEventTarget* aMainThread); static MediaTrackGraphImpl* GetInstanceIfExists( uint64_t aWindowID, TrackRate aSampleRate, CubebUtils::AudioDeviceID aOutputDeviceID); // Intended only for assertions, either on graph thread or not running (in // which case we must be on the main thread). bool OnGraphThreadOrNotRunning() const override; bool OnGraphThread() const override; bool Destroyed() const override; #ifdef DEBUG /** * True if we're on aDriver's thread, or if we're on mGraphRunner's thread * and mGraphRunner is currently run by aDriver. */ bool InDriverIteration(const GraphDriver* aDriver) const override; #endif /** * Unregisters memory reporting and deletes this instance. This should be * called instead of calling the destructor directly. */ void Destroy(); // Main thread only. /** * This runs every time we need to sync state from the media graph thread * to the main thread while the main thread is not in the middle * of a script. It runs during a "stable state" (per HTML5) or during * an event posted to the main thread. * The boolean affects which boolean controlling runnable dispatch is cleared */ void RunInStableState(bool aSourceIsMTG); /** * Ensure a runnable to run RunInStableState is posted to the appshell to * run at the next stable state (per HTML5). * See EnsureStableStateEventPosted. */ void EnsureRunInStableState(); /** * Called to apply a TrackUpdate to its track. */ void ApplyTrackUpdate(TrackUpdate* aUpdate) MOZ_REQUIRES(mMonitor); /** * Append a ControlMessage to the message queue. This queue is drained * during RunInStableState; the messages will run on the graph thread. */ virtual void AppendMessage(UniquePtr aMessage); /** * Dispatches a runnable from any thread to the correct main thread for this * MediaTrackGraph. */ void Dispatch(already_AddRefed&& aRunnable); /** * Make this MediaTrackGraph enter forced-shutdown state. This state * will be noticed by the media graph thread, which will shut down all tracks * and other state controlled by the media graph thread. * This is called during application shutdown, and on document unload if an * AudioContext is using the graph. */ void ForceShutDown(); /** * Sets mShutdownBlocker and makes it block shutdown. * Main thread only. Not idempotent. Returns true if a blocker was added, * false if this failed. */ bool AddShutdownBlocker(); /** * Removes mShutdownBlocker and unblocks shutdown. * Main thread only. Idempotent. */ void RemoveShutdownBlocker(); /** * Called before the thread runs. */ void Init(); /** * Respond to CollectReports with sizes collected on the graph thread. */ static void FinishCollectReports( nsIHandleReportCallback* aHandleReport, nsISupports* aData, const nsTArray& aAudioTrackSizes); // The following methods run on the graph thread (or possibly the main thread // if mLifecycleState > LIFECYCLE_RUNNING) void CollectSizesForMemoryReport( already_AddRefed aHandleReport, already_AddRefed aHandlerData); /** * Returns true if this MediaTrackGraph should keep running */ bool UpdateMainThreadState(); /** * Proxy method called by GraphDriver to iterate the graph. * If this graph was created with GraphRunType SINGLE_THREAD, mGraphRunner * will take care of calling OneIterationImpl from its thread. Otherwise, * OneIterationImpl is called directly. Output from the graph gets mixed into * aMixer, if it is non-null. */ IterationResult OneIteration(GraphTime aStateTime, GraphTime aIterationEnd, AudioMixer* aMixer) override; /** * Returns true if this MediaTrackGraph should keep running */ IterationResult OneIterationImpl(GraphTime aStateTime, GraphTime aIterationEnd, AudioMixer* aMixer); /** * Called from the driver, when the graph thread is about to stop, to tell * the main thread to attempt to begin cleanup. The main thread may either * shutdown or revive the graph depending on whether it receives new * messages. */ void SignalMainThreadCleanup(); /* This is the end of the current iteration, that is, the current time of the * graph. */ GraphTime IterationEnd() const; /** * Ensure there is an event posted to the main thread to run RunInStableState. * mMonitor must be held. * See EnsureRunInStableState */ void EnsureStableStateEventPosted() MOZ_REQUIRES(mMonitor); /** * Generate messages to the main thread to update it for all state changes. * mMonitor must be held. */ void PrepareUpdatesToMainThreadState(bool aFinalUpdate) MOZ_REQUIRES(mMonitor); /** * If we are rendering in non-realtime mode, we don't want to send messages to * the main thread at each iteration for performance reasons. We instead * notify the main thread at the same rate */ bool ShouldUpdateMainThread(); // The following methods are the various stages of RunThread processing. /** * Advance all track state to mStateComputedTime. */ void UpdateCurrentTimeForTracks(GraphTime aPrevCurrentTime); /** * Process chunks for all tracks and raise events for properties that have * changed, such as principalId. */ void ProcessChunkMetadata(GraphTime aPrevCurrentTime); /** * Process chunks for the given track and interval, and raise events for * properties that have changed, such as principalHandle. */ template void ProcessChunkMetadataForInterval(MediaTrack* aTrack, C& aSegment, TrackTime aStart, TrackTime aEnd); /** * Process graph messages in mFrontMessageQueue. */ void RunMessagesInQueue(); /** * Update track processing order and recompute track blocking until * aEndBlockingDecisions. */ void UpdateGraph(GraphTime aEndBlockingDecisions); void SwapMessageQueues() MOZ_REQUIRES(mMonitor) { MOZ_ASSERT(OnGraphThreadOrNotRunning()); mMonitor.AssertCurrentThreadOwns(); MOZ_ASSERT(mFrontMessageQueue.IsEmpty()); mFrontMessageQueue.SwapElements(mBackMessageQueue); if (!mFrontMessageQueue.IsEmpty()) { EnsureNextIteration(); } } /** * Do all the processing and play the audio and video, from * mProcessedTime to mStateComputedTime. */ void Process(AudioMixer* aMixer); /** * For use during ProcessedMediaTrack::ProcessInput() or * MediaTrackListener callbacks, when graph state cannot be changed. * Schedules |aMessage| to run after processing, at a time when graph state * can be changed. Graph thread. */ void RunMessageAfterProcessing(UniquePtr aMessage); /** * Resolve the GraphStartedPromise when the driver has started processing on * the audio thread after the device has started. */ void NotifyWhenGraphStarted(RefPtr aTrack, MozPromiseHolder&& aHolder); /** * Apply an AudioContext operation (suspend/resume/close), on the graph * thread. */ void ApplyAudioContextOperationImpl( AudioContextOperationControlMessage* aMessage); /** * Determine if we have any audio tracks, or are about to add any audiotracks. */ bool AudioTrackPresent(); /** * Schedules a replacement GraphDriver in mNextDriver, if necessary. */ void CheckDriver(); /** * Sort mTracks so that every track not in a cycle is after any tracks * it depends on, and every track in a cycle is marked as being in a cycle. */ void UpdateTrackOrder(); /** * Returns smallest value of t such that t is a multiple of * WEBAUDIO_BLOCK_SIZE and t >= aTime. */ static GraphTime RoundUpToEndOfAudioBlock(GraphTime aTime); /** * Returns smallest value of t such that t is a multiple of * WEBAUDIO_BLOCK_SIZE and t > aTime. */ static GraphTime RoundUpToNextAudioBlock(GraphTime aTime); /** * Produce data for all tracks >= aTrackIndex for the current time interval. * Advances block by block, each iteration producing data for all tracks * for a single block. * This is called whenever we have an AudioNodeTrack in the graph. */ void ProduceDataForTracksBlockByBlock(uint32_t aTrackIndex, TrackRate aSampleRate); /** * If aTrack will underrun between aTime, and aEndBlockingDecisions, returns * the time at which the underrun will start. Otherwise return * aEndBlockingDecisions. */ GraphTime WillUnderrun(MediaTrack* aTrack, GraphTime aEndBlockingDecisions); /** * Given a graph time aTime, convert it to a track time taking into * account the time during which aTrack is scheduled to be blocked. */ TrackTime GraphTimeToTrackTimeWithBlocking(const MediaTrack* aTrack, GraphTime aTime) const; /** * If aTrack needs an audio track but doesn't have one, create it. * If aTrack doesn't need an audio track but has one, destroy it. */ void CreateOrDestroyAudioTracks(MediaTrack* aTrack); /** * Queue audio (mix of track audio and silence for blocked intervals) * to the audio output track. Returns the number of frames played. */ struct TrackAndKey { MediaTrack* mTrack; void* mKey; }; struct TrackKeyAndVolume { MediaTrack* mTrack; void* mKey; float mVolume; }; TrackTime PlayAudio(AudioMixer* aMixer, const TrackKeyAndVolume& aTkv, GraphTime aPlayedTime); /* Do not call this directly. For users who need to get a DeviceInputTrack, * use DeviceInputTrack::OpenAudio() instead. This should only be used in * DeviceInputTrack to get the existing DeviceInputTrack paired with the given * device in this graph. Main thread only.*/ DeviceInputTrack* GetDeviceInputTrackMainThread( CubebUtils::AudioDeviceID aID); /* Do not call this directly. This should only be used in DeviceInputTrack to * get the existing NativeInputTrackMain thread only.*/ NativeInputTrack* GetNativeInputTrackMainThread(); /* Runs off a message on the graph thread when something requests audio from * an input audio device of ID aID, and delivers the input audio frames to * aListener. */ void OpenAudioInputImpl(DeviceInputTrack* aTrack); /* Called on the main thread when something requests audio from an input * audio device aID. */ virtual void OpenAudioInput(DeviceInputTrack* aTrack) override; /* Runs off a message on the graph when input audio from aID is not needed * anymore, for a particular track. It can be that other tracks still need * audio from this audio input device. */ void CloseAudioInputImpl(DeviceInputTrack* aTrack); /* Called on the main thread when input audio from aID is not needed * anymore, for a particular track. It can be that other tracks still need * audio from this audio input device. */ virtual void CloseAudioInput(DeviceInputTrack* aTrack) override; /* Add or remove an audio output for this track. All tracks that have an * audio output are mixed and written to a single audio output stream. */ void RegisterAudioOutput(MediaTrack* aTrack, void* aKey); void UnregisterAudioOutput(MediaTrack* aTrack, void* aKey); void UnregisterAllAudioOutputs(MediaTrack* aTrack); void SetAudioOutputVolume(MediaTrack* aTrack, void* aKey, float aVolume); /* Called on the graph thread when the input device settings should be * reevaluated, for example, if the channel count of the input track should * be changed. */ void ReevaluateInputDevice(CubebUtils::AudioDeviceID aID); /* Called on the graph thread when there is new output data for listeners. * This is the mixed audio output of this MediaTrackGraph. */ void NotifyOutputData(AudioDataValue* aBuffer, size_t aFrames, TrackRate aRate, uint32_t aChannels) override; /* Called on the graph thread after an AudioCallbackDriver with an input * stream has stopped. */ void NotifyInputStopped() override; /* Called on the graph thread when there is new input data for listeners. This * is the raw audio input for this MediaTrackGraph. */ void NotifyInputData(const AudioDataValue* aBuffer, size_t aFrames, TrackRate aRate, uint32_t aChannels, uint32_t aAlreadyBuffered) override; /* Called every time there are changes to input/output audio devices like * plug/unplug etc. This can be called on any thread, and posts a message to * the main thread so that it can post a message to the graph thread. */ void DeviceChanged() override; /* Called every time there are changes to input/output audio devices. This is * called on the graph thread. */ void DeviceChangedImpl(); /** * Compute how much track data we would like to buffer for aTrack. */ TrackTime GetDesiredBufferEnd(MediaTrack* aTrack); /** * Returns true when there are no active tracks. */ bool IsEmpty() const { MOZ_ASSERT( OnGraphThreadOrNotRunning() || (NS_IsMainThread() && LifecycleStateRef() >= LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP)); return mTracks.IsEmpty() && mSuspendedTracks.IsEmpty() && mPortCount == 0; } /** * Add aTrack to the graph and initializes its graph-specific state. */ void AddTrackGraphThread(MediaTrack* aTrack); /** * Remove aTrack from the graph. Ensures that pending messages about the * track back to the main thread are flushed. */ void RemoveTrackGraphThread(MediaTrack* aTrack); /** * Remove a track from the graph. Main thread. */ void RemoveTrack(MediaTrack* aTrack); /** * Remove aPort from the graph and release it. */ void DestroyPort(MediaInputPort* aPort); /** * Mark the media track order as dirty. */ void SetTrackOrderDirty() { MOZ_ASSERT(OnGraphThreadOrNotRunning()); mTrackOrderDirty = true; } // Get the current maximum channel count. Graph thread only. uint32_t AudioOutputChannelCount() const; // Set a new maximum channel count. Graph thread only. void SetMaxOutputChannelCount(uint32_t aMaxChannelCount); double AudioOutputLatency(); /** * The audio input channel count for a MediaTrackGraph is the max of all the * channel counts requested by the listeners. The max channel count is * delivered to the listeners themselves, and they take care of downmixing. */ uint32_t AudioInputChannelCount(CubebUtils::AudioDeviceID aID); AudioInputType AudioInputDevicePreference(CubebUtils::AudioDeviceID aID); double MediaTimeToSeconds(GraphTime aTime) const { NS_ASSERTION(aTime > -TRACK_TIME_MAX && aTime <= TRACK_TIME_MAX, "Bad time"); return static_cast(aTime) / GraphRate(); } /** * Signal to the graph that the thread has paused indefinitly, * or resumed. */ void PausedIndefinitly(); void ResumedFromPaused(); /** * Not safe to call off the MediaTrackGraph thread unless monitor is held! */ GraphDriver* CurrentDriver() const MOZ_NO_THREAD_SAFETY_ANALYSIS { #ifdef DEBUG if (!OnGraphThreadOrNotRunning()) { mMonitor.AssertCurrentThreadOwns(); } #endif return mDriver; } /** * Effectively set the new driver, while we are switching. * It is only safe to call this at the very end of an iteration, when there * has been a SwitchAtNextIteration call during the iteration. The driver * should return and pass the control to the new driver shortly after. * Monitor must be held. */ void SetCurrentDriver(GraphDriver* aDriver) { MOZ_ASSERT_IF(mGraphDriverRunning, InDriverIteration(mDriver)); MOZ_ASSERT_IF(!mGraphDriverRunning, NS_IsMainThread()); MonitorAutoLock lock(GetMonitor()); mDriver = aDriver; } GraphDriver* NextDriver() const { MOZ_ASSERT(OnGraphThread()); return mNextDriver; } bool Switching() const { return NextDriver(); } void SwitchAtNextIteration(GraphDriver* aNextDriver); Monitor& GetMonitor() { return mMonitor; } void EnsureNextIteration() { CurrentDriver()->EnsureNextIteration(); } // Capture API. This allows to get a mixed-down output for a window. void RegisterCaptureTrackForWindow(uint64_t aWindowId, ProcessedMediaTrack* aCaptureTrack); void UnregisterCaptureTrackForWindow(uint64_t aWindowId); already_AddRefed ConnectToCaptureTrack( uint64_t aWindowId, MediaTrack* aMediaTrack); Watchable& CurrentTime() override; /** * Interrupt any JS running on the graph thread. * Called on the main thread when shutting down the graph. */ void InterruptJS(); class TrackSet { public: class iterator { public: explicit iterator(MediaTrackGraphImpl& aGraph) : mGraph(&aGraph), mArrayNum(-1), mArrayIndex(0) { ++(*this); } iterator() : mGraph(nullptr), mArrayNum(2), mArrayIndex(0) {} MediaTrack* operator*() { return Array()->ElementAt(mArrayIndex); } iterator operator++() { ++mArrayIndex; while (mArrayNum < 2 && (mArrayNum < 0 || mArrayIndex >= Array()->Length())) { ++mArrayNum; mArrayIndex = 0; } return *this; } bool operator==(const iterator& aOther) const { return mArrayNum == aOther.mArrayNum && mArrayIndex == aOther.mArrayIndex; } bool operator!=(const iterator& aOther) const { return !(*this == aOther); } private: nsTArray* Array() { return mArrayNum == 0 ? &mGraph->mTracks : &mGraph->mSuspendedTracks; } MediaTrackGraphImpl* mGraph; int mArrayNum; uint32_t mArrayIndex; }; explicit TrackSet(MediaTrackGraphImpl& aGraph) : mGraph(aGraph) {} iterator begin() { return iterator(mGraph); } iterator end() { return iterator(); } private: MediaTrackGraphImpl& mGraph; }; TrackSet AllTracks() { return TrackSet(*this); } // Data members /* * If set, the GraphRunner class handles handing over data from audio * callbacks to a common single thread, shared across GraphDrivers. */ const RefPtr mGraphRunner; /** * Main-thread view of the number of tracks in this graph, for lifetime * management. * * When this becomes zero, the graph is marked as forbidden to add more * tracks to. It will be shut down shortly after. */ size_t mMainThreadTrackCount = 0; /** * Main-thread view of the number of ports in this graph, to catch bugs. * * When this becomes zero, and mMainThreadTrackCount is 0, the graph is * marked as forbidden to add more ControlMessages to. It will be shut down * shortly after. */ size_t mMainThreadPortCount = 0; /** * Graphs own owning references to their driver, until shutdown. When a driver * switch occur, previous driver is either deleted, or it's ownership is * passed to a event that will take care of the asynchronous cleanup, as * audio track can take some time to shut down. * Accessed on both the main thread and the graph thread; both read and write. * Must hold monitor to access it. */ RefPtr mDriver; // Set during an iteration to switch driver after the iteration has finished. // Should the current iteration be the last iteration, the next driver will be // discarded. Access through SwitchAtNextIteration()/NextDriver(). Graph // thread only. RefPtr mNextDriver; // The following state is managed on the graph thread only, unless // mLifecycleState > LIFECYCLE_RUNNING in which case the graph thread // is not running and this state can be used from the main thread. /** * The graph keeps a reference to each track. * References are maintained manually to simplify reordering without * unnecessary thread-safe refcount changes. * Must satisfy OnGraphThreadOrNotRunning(). */ nsTArray mTracks; /** * This stores MediaTracks that are part of suspended AudioContexts. * mTracks and mSuspendTracks are disjoint sets: a track is either suspended * or not suspended. Suspended tracks are not ordered in UpdateTrackOrder, * and are therefore not doing any processing. * Must satisfy OnGraphThreadOrNotRunning(). */ nsTArray mSuspendedTracks; /** * Tracks from mFirstCycleBreaker to the end of mTracks produce output before * they receive input. They correspond to DelayNodes that are in cycles. */ uint32_t mFirstCycleBreaker; /** * Blocking decisions have been computed up to this time. * Between each iteration, this is the same as mProcessedTime. */ GraphTime mStateComputedTime = 0; /** * All track contents have been computed up to this time. * The next batch of updates from the main thread will be processed * at this time. This is behind mStateComputedTime during processing. */ GraphTime mProcessedTime = 0; /** * The end of the current iteration. Only access on the graph thread. */ GraphTime mIterationEndTime = 0; /** * The graph should stop processing at this time. */ GraphTime mEndTime; /** * Date of the last time we updated the main thread with the graph state. */ TimeStamp mLastMainThreadUpdate; /** * Number of active MediaInputPorts */ int32_t mPortCount; /** * Runnables to run after the next update to main thread state, but that are * still waiting for the next iteration to finish. */ nsTArray> mPendingUpdateRunnables; /** * Devices to use for cubeb output, or nullptr for default device. * A MediaTrackGraph always has an output (even if silent). * * All mOutputDeviceID access is on the graph thread. */ CubebUtils::AudioDeviceID mOutputDeviceID; /** * List of resume operations waiting for a switch to an AudioCallbackDriver. */ class PendingResumeOperation { public: explicit PendingResumeOperation( AudioContextOperationControlMessage* aMessage); void Apply(MediaTrackGraphImpl* aGraph); void Abort(); MediaTrack* DestinationTrack() const { return mDestinationTrack; } private: RefPtr mDestinationTrack; nsTArray> mTracks; MozPromiseHolder mHolder; }; AutoTArray mPendingResumeOperations; // mMonitor guards the data below. // MediaTrackGraph normally does its work without holding mMonitor, so it is // not safe to just grab mMonitor from some thread and start monkeying with // the graph. Instead, communicate with the graph thread using provided // mechanisms such as the ControlMessage queue. Monitor mMonitor; // Data guarded by mMonitor (must always be accessed with mMonitor held, // regardless of the value of mLifecycleState). /** * State to copy to main thread */ nsTArray mTrackUpdates MOZ_GUARDED_BY(mMonitor); /** * Runnables to run after the next update to main thread state. */ nsTArray> mUpdateRunnables MOZ_GUARDED_BY(mMonitor); /** * A list of batches of messages to process. Each batch is processed * as an atomic unit. */ /* * Message queue processed by the MTG thread during an iteration. * Accessed on graph thread only. */ nsTArray mFrontMessageQueue; /* * Message queue in which the main thread appends messages. * Access guarded by mMonitor. */ nsTArray mBackMessageQueue MOZ_GUARDED_BY(mMonitor); /* True if there will messages to process if we swap the message queues. */ bool MessagesQueued() const MOZ_REQUIRES(mMonitor) { mMonitor.AssertCurrentThreadOwns(); return !mBackMessageQueue.IsEmpty(); } /** * This enum specifies where this graph is in its lifecycle. This is used * to control shutdown. * Shutdown is tricky because it can happen in two different ways: * 1) Shutdown due to inactivity. RunThread() detects that it has no * pending messages and no tracks, and exits. The next RunInStableState() * checks if there are new pending messages from the main thread (true only * if new track creation raced with shutdown); if there are, it revives * RunThread(), otherwise it commits to shutting down the graph. New track * creation after this point will create a new graph. An async event is * dispatched to Shutdown() the graph's threads and then delete the graph * object. * 2) Forced shutdown at application shutdown, completion of a non-realtime * graph, or document unload. A flag is set, RunThread() detects the flag * and exits, the next RunInStableState() detects the flag, and dispatches * the async event to Shutdown() the graph's threads. However the graph * object is not deleted. New messages for the graph are processed * synchronously on the main thread if necessary. When the last track is * destroyed, the graph object is deleted. * * This should be kept in sync with the LifecycleState_str array in * MediaTrackGraph.cpp */ enum LifecycleState { // The graph thread hasn't started yet. LIFECYCLE_THREAD_NOT_STARTED, // RunThread() is running normally. LIFECYCLE_RUNNING, // In the following states, the graph thread is not running so // all "graph thread only" state in this class can be used safely // on the main thread. // RunThread() has exited and we're waiting for the next // RunInStableState(), at which point we can clean up the main-thread // side of the graph. LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP, // RunInStableState() posted a ShutdownRunnable, and we're waiting for it // to shut down the graph thread(s). LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN, // Graph threads have shut down but we're waiting for remaining tracks // to be destroyed. Only happens during application shutdown and on // completed non-realtime graphs, since normally we'd only shut down a // realtime graph when it has no tracks. LIFECYCLE_WAITING_FOR_TRACK_DESTRUCTION }; /** * Modified only in mMonitor. Transitions to * LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP occur on the graph thread at * the end of an iteration. All other transitions occur on the main thread. */ LifecycleState mLifecycleState MOZ_GUARDED_BY(mMonitor); LifecycleState& LifecycleStateRef() MOZ_NO_THREAD_SAFETY_ANALYSIS { #if DEBUG if (mGraphDriverRunning) { mMonitor.AssertCurrentThreadOwns(); } else { MOZ_ASSERT(NS_IsMainThread()); } #endif return mLifecycleState; } const LifecycleState& LifecycleStateRef() const MOZ_NO_THREAD_SAFETY_ANALYSIS { #if DEBUG if (mGraphDriverRunning) { mMonitor.AssertCurrentThreadOwns(); } else { MOZ_ASSERT(NS_IsMainThread()); } #endif return mLifecycleState; } /** * True once the graph thread has received the message from ForceShutDown(). * This is checked in the decision to shut down the * graph thread so that control messages dispatched before forced shutdown * are processed on the graph thread. * Only set on the graph thread. * Can be read safely on the thread currently owning the graph, as indicated * by mLifecycleState. */ bool mForceShutDownReceived = false; /** * true when InterruptJS() has been called, because shutdown (normal or * forced) has commenced. Set on the main thread under mMonitor and read on * the graph thread under mMonitor. **/ bool mInterruptJSCalled MOZ_GUARDED_BY(mMonitor) = false; /** * Remove this blocker to unblock shutdown. * Only accessed on the main thread. **/ RefPtr mShutdownBlocker; /** * True when we have posted an event to the main thread to run * RunInStableState() and the event hasn't run yet. * Accessed on both main and MTG thread, mMonitor must be held. */ bool mPostedRunInStableStateEvent MOZ_GUARDED_BY(mMonitor); /** * The JSContext of the graph thread. Set under mMonitor on only the graph * or GraphRunner thread. Once set this does not change until reset when * the thread is about to exit. Read under mMonitor on the main thread to * interrupt running JS for forced shutdown. **/ JSContext* mJSContext MOZ_GUARDED_BY(mMonitor) = nullptr; // Main thread only /** * Messages posted by the current event loop task. These are forwarded to * the media graph thread during RunInStableState. We can't forward them * immediately because we want all messages between stable states to be * processed as an atomic batch. */ nsTArray> mCurrentTaskMessageQueue; /** * True from when RunInStableState sets mLifecycleState to LIFECYCLE_RUNNING, * until RunInStableState has determined that mLifecycleState is > * LIFECYCLE_RUNNING. */ Atomic mGraphDriverRunning; /** * True when a stable state runner has been posted to the appshell to run * RunInStableState at the next stable state. * Only accessed on the main thread. */ bool mPostedRunInStableState; /** * True when processing real-time audio/video. False when processing * non-realtime audio. */ const bool mRealtime; /** * True when a change has happened which requires us to recompute the track * blocking order. */ bool mTrackOrderDirty; const RefPtr mMainThread; // used to limit graph shutdown time // Only accessed on the main thread. nsCOMPtr mShutdownTimer; protected: virtual ~MediaTrackGraphImpl(); private: MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf) // Set a new native iput device when the current native input device is close. // Main thread only. void SetNewNativeInput(); /** * This class uses manual memory management, and all pointers to it are raw * pointers. However, in order for it to implement nsIMemoryReporter, it needs * to implement nsISupports and so be ref-counted. So it maintains a single * nsRefPtr to itself, giving it a ref-count of 1 during its entire lifetime, * and Destroy() nulls this self-reference in order to trigger self-deletion. */ RefPtr mSelfRef; struct WindowAndTrack { uint64_t mWindowId; RefPtr mCaptureTrackSink; }; /** * Track for window audio capture. */ nsTArray mWindowCaptureTracks; /** * Tracks that have their audio output mixed and written to an audio output * device. */ nsTArray mAudioOutputs; /** * Global volume scale. Used when running tests so that the output is not too * loud. */ const float mGlobalVolume; #ifdef DEBUG /** * Used to assert when AppendMessage() runs ControlMessages synchronously. */ bool mCanRunMessagesSynchronously; #endif /** * The graph's main-thread observable graph time. * Updated by the stable state runnable after each iteration. */ Watchable mMainThreadGraphTime; /** * Set based on mProcessedTime at end of iteration. * Read by stable state runnable on main thread. Protected by mMonitor. */ GraphTime mNextMainThreadGraphTime MOZ_GUARDED_BY(mMonitor) = 0; /** * Cached audio output latency, in seconds. Main thread only. This is reset * whenever the audio device running this MediaTrackGraph changes. */ double mAudioOutputLatency; /** * The max audio output channel count the default audio output device * supports. This is cached here because it can be expensive to query. The * cache is invalidated when the device is changed. This is initialized in the * ctor, and the read/write only on the graph thread. */ uint32_t mMaxOutputChannelCount; /** * Manage the native or non-native input device in graph. Main thread only. */ DeviceInputTrackManager mDeviceInputTrackManagerMainThread; /** * Manage the native or non-native input device in graph. Graph thread only. */ DeviceInputTrackManager mDeviceInputTrackManagerGraphThread; }; } // namespace mozilla template <> class nsDefaultComparator { public: bool Equals( const mozilla::MediaTrackGraphImpl::TrackKeyAndVolume& aElement, const mozilla::MediaTrackGraphImpl::TrackAndKey& aTrackAndKey) const { return aElement.mTrack == aTrackAndKey.mTrack && aElement.mKey == aTrackAndKey.mKey; } }; #endif /* MEDIATRACKGRAPHIMPL_H_ */