/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SMIL_SMILANIMATIONCONTROLLER_H_ #define DOM_SMIL_SMILANIMATIONCONTROLLER_H_ #include "mozilla/Attributes.h" #include "mozilla/SMILCompositorTable.h" #include "mozilla/SMILMilestone.h" #include "mozilla/SMILTimeContainer.h" #include "mozilla/UniquePtr.h" #include "nsCOMPtr.h" #include "nsTArray.h" #include "nsTHashtable.h" #include "nsHashKeys.h" #include "nsRefreshObservers.h" class nsRefreshDriver; namespace mozilla { struct SMILTargetIdentifier; namespace dom { class Element; class SVGAnimationElement; } // namespace dom //---------------------------------------------------------------------- // SMILAnimationController // // The animation controller maintains the animation timer and determines the // sample times and sample rate for all SMIL animations in a document. There is // at most one animation controller per document so that frame-rate tuning can // be performed at a document-level. // // The animation controller can contain many child time containers (timed // document root objects) which may correspond to SVG document fragments within // a compound document. These time containers can be paused individually or // here, at the document level. // class SMILAnimationController final : public SMILTimeContainer, public nsARefreshObserver { public: explicit SMILAnimationController(mozilla::dom::Document* aDoc); // Clears mDocument pointer. (Called by our mozilla::dom::Document when it's // going away) void Disconnect(); // SMILContainer void Pause(uint32_t aType) override; void Resume(uint32_t aType) override; SMILTime GetParentTime() const override; // nsARefreshObserver NS_IMETHOD_(MozExternalRefCountType) AddRef() override; NS_IMETHOD_(MozExternalRefCountType) Release() override; void WillRefresh(mozilla::TimeStamp aTime) override; // Methods for registering and enumerating animation elements void RegisterAnimationElement( mozilla::dom::SVGAnimationElement* aAnimationElement); void UnregisterAnimationElement( mozilla::dom::SVGAnimationElement* aAnimationElement); // Methods for resampling all animations // (A resample performs the same operations as a sample but doesn't advance // the current time and doesn't check if the container is paused) // This will flush pending style changes for the document. void Resample() { DoSample(false); } void SetResampleNeeded() { if (!mRunningSample && !mResampleNeeded) { FlagDocumentNeedsFlush(); mResampleNeeded = true; } } // This will flush pending style changes for the document. void FlushResampleRequests() { if (!mResampleNeeded) return; Resample(); } // Methods for handling page transitions void OnPageShow(); void OnPageHide(); // Methods for supporting cycle-collection void Traverse(nsCycleCollectionTraversalCallback* aCallback); void Unlink(); // Methods for relaying the availability of the refresh driver void NotifyRefreshDriverCreated(nsRefreshDriver* aRefreshDriver); void NotifyRefreshDriverDestroying(nsRefreshDriver* aRefreshDriver); // Helper to check if we have any animation elements at all bool HasRegisteredAnimations() const { return mAnimationElementTable.Count() != 0; } bool MightHavePendingStyleUpdates() const { return mMightHavePendingStyleUpdates; } bool PreTraverse(); bool PreTraverseInSubtree(mozilla::dom::Element* aRoot); protected: ~SMILAnimationController(); // alias declarations using TimeContainerPtrKey = nsPtrHashKey; using TimeContainerHashtable = nsTHashtable; using AnimationElementPtrKey = nsPtrHashKey; using AnimationElementHashtable = nsTHashtable; // Returns mDocument's refresh driver, if it's got one. nsRefreshDriver* GetRefreshDriver(); // Methods for controlling whether we're sampling void StartSampling(nsRefreshDriver* aRefreshDriver); void StopSampling(nsRefreshDriver* aRefreshDriver); // Wrapper for StartSampling that defers if no animations are registered. void MaybeStartSampling(nsRefreshDriver* aRefreshDriver); // Sample-related callbacks and implementation helpers void DoSample() override; void DoSample(bool aSkipUnchangedContainers); void RewindElements(); void DoMilestoneSamples(); static void SampleTimedElement(mozilla::dom::SVGAnimationElement* aElement, TimeContainerHashtable* aActiveContainers); static void AddAnimationToCompositorTable( mozilla::dom::SVGAnimationElement* aElement, SMILCompositorTable* aCompositorTable, bool& aStyleFlushNeeded); static bool GetTargetIdentifierForAnimation( mozilla::dom::SVGAnimationElement* aAnimElem, SMILTargetIdentifier& aResult); // Methods for adding/removing time containers nsresult AddChild(SMILTimeContainer& aChild) override; void RemoveChild(SMILTimeContainer& aChild) override; void FlagDocumentNeedsFlush(); // Members nsAutoRefCnt mRefCnt; NS_DECL_OWNINGTHREAD AnimationElementHashtable mAnimationElementTable; TimeContainerHashtable mChildContainerTable; mozilla::TimeStamp mCurrentSampleTime; mozilla::TimeStamp mStartTime; // Average time between samples from the refresh driver. This is used to // detect large unexpected gaps between samples such as can occur when the // computer sleeps. The nature of the SMIL model means that catching up these // large gaps can be expensive as, for example, many events may need to be // dispatched for the intervening time when no samples were received. // // In such cases, we ignore the intervening gap and continue sampling from // when we were expecting the next sample to arrive. // // Note that we only do this for SMIL and not CSS transitions (which doesn't // have so much work to do to catch up) nor scripted animations (which expect // animation time to follow real time). // // This behaviour does not affect pausing (since we're not *expecting* any // samples then) nor seeking (where the SMIL model behaves somewhat // differently such as not dispatching events). SMILTime mAvgTimeBetweenSamples; bool mResampleNeeded; // If we're told to start sampling but there are no animation elements we just // record the time, set the following flag, and then wait until we have an // animation element. Then we'll reset this flag and actually start sampling. bool mDeferredStartSampling; bool mRunningSample; // Are we registered with our document's refresh driver? bool mRegisteredWithRefreshDriver; // Have we updated animated values without adding them to the restyle tracker? bool mMightHavePendingStyleUpdates; // Store raw ptr to mDocument. It owns the controller, so controller // shouldn't outlive it mozilla::dom::Document* mDocument; // Contains compositors used in our last sample. We keep this around // so we can detect when an element/attribute used to be animated, // but isn't anymore for some reason. (e.g. if its element is // removed or retargeted) UniquePtr mLastCompositorTable; }; } // namespace mozilla #endif // DOM_SMIL_SMILANIMATIONCONTROLLER_H_