/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_RenderPassEncoder_H_ #define GPU_RenderPassEncoder_H_ #include "mozilla/Scoped.h" #include "mozilla/dom/TypedArray.h" #include "ObjectModel.h" namespace mozilla { class ErrorResult; namespace dom { class DoubleSequenceOrGPUColorDict; struct GPURenderPassDescriptor; template class Sequence; namespace binding_detail { template class AutoSequence; } // namespace binding_detail } // namespace dom namespace webgpu { namespace ffi { struct WGPURenderPass; } // namespace ffi class BindGroup; class Buffer; class CommandEncoder; class RenderBundle; class RenderPipeline; class TextureView; struct ScopedFfiRenderTraits { using type = ffi::WGPURenderPass*; static type empty(); static void release(type raw); }; class RenderPassEncoder final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(RenderPassEncoder) GPU_DECL_JS_WRAP(RenderPassEncoder) RenderPassEncoder(CommandEncoder* const aParent, const dom::GPURenderPassDescriptor& aDesc); protected: virtual ~RenderPassEncoder(); void Cleanup() {} Scoped mPass; // keep all the used objects alive while the pass is recorded nsTArray> mUsedBindGroups; nsTArray> mUsedBuffers; nsTArray> mUsedPipelines; nsTArray> mUsedTextureViews; nsTArray> mUsedRenderBundles; public: // programmable pass encoder void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, const dom::Sequence& aDynamicOffsets); // render encoder base void SetPipeline(const RenderPipeline& aPipeline); void SetIndexBuffer(const Buffer& aBuffer, const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset, uint64_t aSize); void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset, uint64_t aSize); void Draw(uint32_t aVertexCount, uint32_t aInstanceCount, uint32_t aFirstVertex, uint32_t aFirstInstance); void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount, uint32_t aFirstIndex, int32_t aBaseVertex, uint32_t aFirstInstance); void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); void DrawIndexedIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); // self void SetViewport(float x, float y, float width, float height, float minDepth, float maxDepth); void SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height); void SetBlendConstant(const dom::DoubleSequenceOrGPUColorDict& color); void SetStencilReference(uint32_t reference); void PushDebugGroup(const nsAString& aString); void PopDebugGroup(); void InsertDebugMarker(const nsAString& aString); void ExecuteBundles( const dom::Sequence>& aBundles); void EndPass(ErrorResult& aRv); }; } // namespace webgpu } // namespace mozilla #endif // GPU_RenderPassEncoder_H_