/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_Texture_H_ #define GPU_Texture_H_ #include "mozilla/WeakPtr.h" #include "nsWrapperCache.h" #include "ObjectModel.h" #include "mozilla/webgpu/WebGPUTypes.h" namespace mozilla { namespace dom { struct GPUTextureDescriptor; struct GPUTextureViewDescriptor; enum class GPUTextureFormat : uint8_t; } // namespace dom namespace webgpu { namespace ffi { struct WGPUTextureViewDescriptor; } // namespace ffi class CanvasContext; class Device; class TextureView; class Texture final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(Texture) GPU_DECL_JS_WRAP(Texture) Texture(Device* const aParent, RawId aId, const dom::GPUTextureDescriptor& aDesc); Device* GetParentDevice() { return mParent; } const RawId mId; const dom::GPUTextureFormat mFormat; const Maybe mBytesPerBlock; WeakPtr mTargetContext; private: virtual ~Texture(); void Cleanup(); public: already_AddRefed CreateView( const dom::GPUTextureViewDescriptor& aDesc); void Destroy(); }; } // namespace webgpu } // namespace mozilla #endif // GPU_Texture_H_